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Seele/src/Engine/Graphics/Vulkan/VulkanGraphicsResources.h
T

381 lines
9.5 KiB
C++

#pragma once
#include <vulkan/vulkan.h>
#include "Graphics/GraphicsResources.h"
#include <functional>
namespace Seele
{
namespace Vulkan
{
DECLARE_REF(DescriptorAllocator);
DECLARE_REF(CommandBufferManager);
DECLARE_REF(CmdBuffer);
DECLARE_REF(Graphics);
DECLARE_REF(SubAllocation);
class Semaphore
{
public:
Semaphore(PGraphics graphics);
virtual ~Semaphore();
inline VkSemaphore getHandle() const
{
return handle;
}
private:
VkSemaphore handle;
PGraphics graphics;
};
DEFINE_REF(Semaphore);
class Fence
{
public:
Fence(PGraphics graphics);
~Fence();
bool isSignaled();
void reset();
inline VkFence getHandle() const
{
return fence;
}
void wait(uint32 timeout);
bool operator<(const Fence &other) const
{
return fence < other.fence;
}
private:
bool signaled;
VkFence fence;
PGraphics graphics;
};
DEFINE_REF(Fence);
class VertexDeclaration : public Gfx::VertexDeclaration
{
public:
Array<Gfx::VertexElement> elementList;
VertexDeclaration(const Array<Gfx::VertexElement>& elementList);
virtual ~VertexDeclaration();
private:
};
DEFINE_REF(VertexDeclaration);
class QueueOwnedResourceDeletion
{
public:
QueueOwnedResourceDeletion();
virtual ~QueueOwnedResourceDeletion();
static void addPendingDelete(PCmdBuffer fence, std::function<void()> function);
private:
std::thread worker;
static volatile bool running;
static void run();
struct PendingItem
{
PCmdBuffer cmdBuffer;
std::function<void()> func;
};
static std::mutex mutex;
static std::condition_variable cv;
static List<PendingItem> deletionQueue;
};
class ShaderBuffer
{
public:
ShaderBuffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, Gfx::QueueType queueType);
virtual ~ShaderBuffer();
VkBuffer getHandle() const
{
return buffers[currentBuffer].buffer;
}
uint32 getSize() const
{
return size;
}
VkDeviceSize getOffset() const;
void advanceBuffer()
{
currentBuffer = (currentBuffer + 1) % numBuffers;
}
virtual void *lock(bool bWriteOnly = true);
virtual void unlock();
protected:
struct BufferAllocation
{
VkBuffer buffer;
PSubAllocation allocation;
};
BufferAllocation buffers[Gfx::numFramesBuffered];
uint32 numBuffers;
uint32 currentBuffer;
uint32 size;
PGraphics graphics;
Gfx::QueueType currentOwner;
void executeOwnershipBarrier(Gfx::QueueType newOwner);
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) = 0;
virtual VkAccessFlags getSourceAccessMask() = 0;
virtual VkAccessFlags getDestAccessMask() = 0;
};
DEFINE_REF(ShaderBuffer);
DECLARE_REF(StagingBuffer);
class UniformBuffer : public Gfx::UniformBuffer, public ShaderBuffer
{
public:
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &resourceData);
virtual ~UniformBuffer();
virtual void updateContents(const BulkResourceData &resourceData);
virtual void* lock(bool bWriteOnly = true) override;
virtual void unlock() override;
protected:
// Inherited via Vulkan::Buffer
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
private:
PStagingBuffer dedicatedStagingBuffer;
};
DEFINE_REF(UniformBuffer);
class StructuredBuffer : public Gfx::StructuredBuffer, public ShaderBuffer
{
public:
StructuredBuffer(PGraphics graphics, const BulkResourceData &resourceData);
virtual ~StructuredBuffer();
protected:
// Inherited via Vulkan::Buffer
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
};
DEFINE_REF(StructuredBuffer);
class VertexBuffer : public Gfx::VertexBuffer, public ShaderBuffer
{
public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &resourceData);
virtual ~VertexBuffer();
protected:
// Inherited via Vulkan::Buffer
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
};
DEFINE_REF(VertexBuffer);
class IndexBuffer : public Gfx::IndexBuffer, public ShaderBuffer
{
public:
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &resourceData);
virtual ~IndexBuffer();
protected:
// Inherited via Vulkan::Buffer
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
};
DEFINE_REF(IndexBuffer);
class TextureHandle
{
public:
TextureHandle(PGraphics graphics, VkImageViewType viewType,
const TextureCreateInfo& createInfo, VkImage existingImage = VK_NULL_HANDLE);
virtual ~TextureHandle();
inline VkImageView getView() const
{
return defaultView;
}
inline VkImageLayout getLayout() const
{
return layout;
}
inline VkImageAspectFlags getAspect() const
{
return aspect;
}
inline VkImageUsageFlags getUsage() const
{
return usage;
}
inline Gfx::SeFormat getFormat() const
{
return format;
}
inline Gfx::SeSampleCountFlags getNumSamples() const
{
return samples;
}
inline bool isDepthStencil() const
{
return aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
}
void executeOwnershipBarrier(Gfx::QueueType newOwner);
void changeLayout(VkImageLayout newLayout);
Gfx::QueueType currentOwner;
private:
PGraphics graphics;
PSubAllocation allocation;
uint32 sizeX;
uint32 sizeY;
uint32 sizeZ;
uint32 arrayCount;
uint32 mipLevels;
uint32 samples;
Gfx::SeFormat format;
Gfx::SeImageUsageFlags usage;
VkImage image;
VkImageView defaultView;
VkImageAspectFlags aspect;
VkImageLayout layout;
friend class TextureBase;
friend class Texture2D;
};
class TextureBase
{
public:
static TextureHandle* cast(Gfx::PTexture texture);
void changeLayout(VkImageLayout newLayout);
protected:
TextureHandle* textureHandle;
};
class Texture2D : public Gfx::Texture2D, public TextureBase
{
public:
Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage = VK_NULL_HANDLE);
virtual ~Texture2D();
virtual uint32 getSizeX() const override
{
return textureHandle->sizeX;
}
virtual uint32 getSizeY() const override
{
return textureHandle->sizeY;
}
virtual Gfx::SeFormat getFormat() const override
{
return textureHandle->format;
}
virtual Gfx::SeSampleCountFlags getNumSamples() const override
{
return textureHandle->getNumSamples();
}
inline VkImage getHandle() const
{
return textureHandle->image;
}
inline VkImageView getView() const
{
return textureHandle->defaultView;
}
inline bool isDepthStencil() const
{
return textureHandle->isDepthStencil();
}
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
};
DEFINE_REF(Texture2D);
class SamplerState : public Gfx::SamplerState
{
public:
VkSampler sampler;
};
DEFINE_REF(SamplerState);
class Window : public Gfx::Window
{
public:
Window(PGraphics graphics, const WindowCreateInfo &createInfo);
virtual ~Window();
virtual void beginFrame() override;
virtual void endFrame() override;
virtual Gfx::PTexture2D getBackBuffer() override;
virtual void onWindowCloseEvent() override;
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) override;
virtual void setScrollCallback(std::function<void(double, double)> callback) override;
virtual void setFileCallback(std::function<void(int, const char**)> callback) override;
std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
std::function<void(double, double)> mouseMoveCallback;
std::function<void(MouseButton, InputAction, KeyModifier)> mouseButtonCallback;
std::function<void(double, double)> scrollCallback;
std::function<void(int, const char**)> fileCallback;
protected:
void advanceBackBuffer();
void recreateSwapchain(const WindowCreateInfo &createInfo);
void present();
void destroySwapchain();
void createSwapchain();
void chooseSurfaceFormat(const Array<VkSurfaceFormatKHR> &available, Gfx::SeFormat preferred);
void choosePresentMode(const Array<VkPresentModeKHR> &modes);
PTexture2D backBufferImages[Gfx::numFramesBuffered];
PSemaphore renderFinished[Gfx::numFramesBuffered];
PSemaphore imageAcquired[Gfx::numFramesBuffered];
PSemaphore imageAcquiredSemaphore;
PGraphics graphics;
VkFormat pixelFormat;
VkSampleCountFlags numSamples;
VkPresentModeKHR presentMode;
VkSwapchainKHR swapchain;
VkSurfaceKHR surface;
VkSurfaceFormatKHR surfaceFormat;
void *windowHandle;
int32 currentImageIndex;
int32 acquiredImageIndex;
int32 preAcquiredImageIndex;
int32 semaphoreIndex;
VkInstance instance;
};
DEFINE_REF(Window);
class Viewport : public Gfx::Viewport
{
public:
Viewport(PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
virtual ~Viewport();
virtual void resize(uint32 newX, uint32 newY);
virtual void move(uint32 newOffsetX, uint32 newOffsetY);
VkViewport getHandle() const { return handle; }
private:
VkViewport handle;
PGraphics graphics;
friend class Graphics;
};
DECLARE_REF(Viewport);
} // namespace Vulkan
} // namespace Seele