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# ── Persistent flags ──────────────────────────────────────────────────────────
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# `checkpoint` (the rewind destination) is defined globally in script.rpy.
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default rewind_used = False
default purpose_chosen = False
default silence_chosen = False # here Sara learns that Luno asks everyone the same question
label arrival:
scene bg training_yard
with fade
"The Iron Hollow training yard sits inside a converted warehouse district. Stone walls, packed dirt, the smell of old metal and new sweat."
thinking "So this is where the Iron Hollow has its base."
show sara neutral at left
with easeinright
thinking "Two others have arrived already. The boy over there is seems to know where to go, maybe I should ask him."
thinking "Looks like the other one noticed me."
show luno curious at right
with easeinright
luno "You're here for the recruitment?"
sara "Yes. Where do I register?"
luno "The man over at that table takes your name. Then we wait."
thinking "Seems like she told him where to go."
luno "I'm Luno. Been here a few days already — helping with the wounded from last month's job. I know how things run here if you need anything."
thinking "That's a strong question right away."
luno "So. Money, glory, or are you just bored?"
jump .choice_screen
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# Per-checkpoint reset: called by the shared rewind mechanic before it lands.
label .arrival_rewind_reset:
$ rewind_used = True
return
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label .rewind_choice:
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if checkpoint is None:
# No checkpoint created yet — can't rewind, move on.
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jump .kaeros_arrives
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menu:
"[[Rewind]":
jump rewind_to
"Continue":
pass
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# Resuming after "Continue": clear the checkpoint and move on.
$ checkpoint = None
$ rewind_used = False
jump .kaeros_arrives
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label .choice_screen:
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scene bg training_yard
with fade
show sara neutral at left
show luno curious at right
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menu:
"Why are you here?"
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"[[ Create Checkpoint ]" if checkpoint is None:
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# Store where a rewind should land, plus the reset label to call.
$ checkpoint = "arrival.choice_screen"
$ rewind_reset_label = "arrival.arrival_rewind_reset"
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scene black
with dissolve
"A flash. Sara's hand, signing something. A contract. The ink is red."
scene bg training_yard
with dissolve
show sara neutral at left
show luno curious at right
jump .choice_screen
"For the money, like anyone.":
if rewind_used:
jump .branch_money_post_rewind
else:
jump .branch_money
"To find something worth doing." if not purpose_chosen:
jump .branch_purpose
"I'd rather not say.":
jump .branch_silence
"[[ You asked the others the same thing, didn't you. ]" if silence_chosen:
jump .branch_sharp
label .branch_money:
sara "Same reason as everyone else, I'd assume."
luno "Honest. I can work with that."
show luno amused at right
luno "Though if money's the goal, you don't look like you need it."
sara "Looks can be misleading."
show luno neutral at right
luno "Sure."
"A pause. Just a half-beat too long."
luno "They can be."
"She doesn't push. But her eyes stay on Sara for another moment"
jump .rewind_choice
label .branch_money_post_rewind:
sara "Same reason as everyone else."
luno "Sure."
thinking "Unremarkable. Fine."
"But when Sara finishes speaking, Luno's eyes linger — just a half-second longer than they should."
show luno linger at right
"Not suspicion. Not quite. More like the feeling of reaching for something that moved."
show luno neutral at right
thinking "Probably nothing."
"But it wasn't nothing."
jump .rewind_choice
label .branch_purpose:
$ purpose_chosen = True
sara "I'm not looking for money exactly. More... something to point myself at."
"A beat. Something opens in Luno's expression — not warm, but something."
show luno curious at right
luno "Huh. That's not what I expected."
sara "What did you expect?"
luno "Something about honour. Or family legacy."
show luno tilted at right
luno "The clothes tell me nobility, and nobles are always on the look for honour."
show sara pained at left
sara "Honour is pointless when everyone is dead."
thinking "I said too much."
"She can feel it land — can feel Luno actually {i}looking{/i} at her now, not just watching."
show luno soft at right
luno "...Yeah. I know that feeling."
thinking "I should go back. I told her way too much"
jump .rewind_choice
label .branch_silence:
$ silence_chosen = True
sara "That's a fairly personal question for someone I've known thirty seconds."
luno "Fair. I ask everyone. You don't have to answer."
sara "...Then I won't."
luno "That's an answer too."
"She's not unfriendly. But Sara just became a question mark in Luno's mental ledger."
jump .rewind_choice
label .branch_sharp:
sara "You asked him the same thing."
"She nods towards the guy who also arrived already."
sara "Before I arrived."
"Luno goes still. Not alarmed — but recalibrating."
show luno still at right
luno "...You were watching from outside the gate?"
sara "The wall has gaps."
luno "Most people don't bother to look."
sara "I bother."
"A pause. Luno is weighing something."
luno "That's either very smart or very paranoid."
sara "Both, usually."
"Luno laughs — a real one, short and surprised."
show luno laugh at right
"But her eyes are sharper now, not warmer."
show luno sharp at right
jump .rewind_choice
label .kaeros_arrives:
"Before the silence can settle, footsteps at the gate."
show kaeros guarded at right
kaeros "Is this the Iron Hollow?"
luno "Looks like quite a few people are interested. You are at the right place."
luno "Why do you want to join the Hollow?"
mira "To protect people from evil---"
kaeros "To make some money. Have to live off something around here."
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show luno laugh at right
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luno "I see, you have you priorities in order."
show luno neutral at right
luno "I like that. I am Luno, I arrived a while a go. Give the man over there your names and wait."
sara "I am Sara, not sure what else to say."
kaeros "I am Kaeros, and this is Mira."
luno "She also just arrived you can register together."
scene black
with dissolve
scene bg table
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show sara neutral at left
# show iron_hollow_mercenary at right
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sara "The three of us are here to register."
mercenary "Tell me your names and blessing."
mira "I'm Mira, and I have a fire blessing. I can do a lot of things with it, like make bursts---"
show kaeros guarded at left
kaeros "I'm Kaeros, and I have a water blessing."
kaeros "..."
mercenary "Alright, what about you?"
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show sara neutral at left
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sara "My name is Sara, I have a wind blessing, but its really weak. My expertise is more with strategy."
mercenary "It's rare to have a strategist join a band of mercenaries. I hope you can at least hold your own in combat."
mercenary "I think fo-- five people are enough for now, grab Luno and that guy over there and we'll get started."
jump first_test