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# ── Persistent flags ──────────────────────────────────────────────────────────
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default checkpoint_set = False
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default rewind_used = False
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default purpose_chosen = False
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default silence_chosen = False # here Sara learns that Luno asks everyone the same question
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label arrival:
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scene bg training_yard
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with fade
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"The Iron Hollow training yard sits inside a converted warehouse district. Stone walls, packed dirt, the smell of old metal and new sweat."
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thinking "So this is where the Iron Hollow has its base."
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show sara neutral at left
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with easeinright
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thinking "Two others have arrived already. The boy over there is seems to know where to go, maybe I should ask him."
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thinking "Looks like the other one noticed me."
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show luno curious at right
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with easeinright
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luno "You're here for the recruitment?"
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sara "Yes. Where do I register?"
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luno "The man over at that table takes your name. Then we wait."
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thinking "Seems like she told him where to go."
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luno "I'm Luno. Been here a few days already — helping with the wounded from last month's job. I know how things run here if you need anything."
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thinking "That's a strong question right away."
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luno "So. Money, glory, or are you just bored?"
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jump .choice_screen
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label .rewind_choice:
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if not checkpoint_set:
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jump .kaeros_arrives
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show screen rewind_prompt
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menu:
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"[[ Rewind ]":
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hide screen rewind_prompt
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$ rewind_used = True
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scene black
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with dissolve
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show screen teal_wash
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"The world pulls back."
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"Colour drains to teal. Sound slows to nothing."
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hide screen teal_wash
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scene bg training_yard
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with dissolve
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show sara neutral at left
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show luno curious at right
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thinking "Let's try this again."
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jump .choice_screen
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"[[ Continue ]":
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hide screen rewind_prompt
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# reset flags
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$ checkpoint_set = False
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$ rewind_used = False
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jump .kaeros_arrives
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label .choice_screen:
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menu:
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"Why are you here?"
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"[[ Create Checkpoint ]" if not checkpoint_set:
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$ checkpoint_set = True
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scene black
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with dissolve
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"A flash. Sara's hand, signing something. A contract. The ink is red."
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scene bg training_yard
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with dissolve
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show sara neutral at left
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show luno curious at right
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jump .choice_screen
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"For the money, like anyone.":
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if rewind_used:
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jump .branch_money_post_rewind
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else:
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jump .branch_money
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"To find something worth doing." if not purpose_chosen:
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jump .branch_purpose
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"I'd rather not say.":
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jump .branch_silence
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"[[ You asked the others the same thing, didn't you. ]" if silence_chosen:
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jump .branch_sharp
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label .branch_money:
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sara "Same reason as everyone else, I'd assume."
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luno "Honest. I can work with that."
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show luno amused at right
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luno "Though if money's the goal, you don't look like you need it."
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sara "Looks can be misleading."
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show luno neutral at right
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luno "Sure."
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"A pause. Just a half-beat too long."
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luno "They can be."
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"She doesn't push. But her eyes stay on Sara for another moment"
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jump .rewind_choice
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label .branch_money_post_rewind:
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sara "Same reason as everyone else."
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luno "Sure."
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thinking "Unremarkable. Fine."
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"But when Sara finishes speaking, Luno's eyes linger — just a half-second longer than they should."
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show luno linger at right
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"Not suspicion. Not quite. More like the feeling of reaching for something that moved."
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show luno neutral at right
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thinking "Probably nothing."
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"But it wasn't nothing."
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jump .rewind_choice
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label .branch_purpose:
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$ purpose_chosen = True
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sara "I'm not looking for money exactly. More... something to point myself at."
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"A beat. Something opens in Luno's expression — not warm, but something."
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show luno curious at right
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luno "Huh. That's not what I expected."
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sara "What did you expect?"
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luno "Something about honour. Or family legacy."
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show luno tilted at right
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luno "The clothes tell me nobility, and nobles are always on the look for honour."
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show sara pained at left
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sara "Honour is pointless when everyone is dead."
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thinking "I said too much."
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"She can feel it land — can feel Luno actually {i}looking{/i} at her now, not just watching."
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show luno soft at right
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luno "...Yeah. I know that feeling."
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thinking "I should go back. I told her way too much"
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jump .rewind_choice
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label .branch_silence:
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$ silence_chosen = True
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sara "That's a fairly personal question for someone I've known thirty seconds."
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luno "Fair. I ask everyone. You don't have to answer."
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sara "...Then I won't."
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luno "That's an answer too."
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"She's not unfriendly. But Sara just became a question mark in Luno's mental ledger."
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jump .rewind_choice
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label .branch_sharp:
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sara "You asked him the same thing."
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"She nods towards the guy who also arrived already."
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sara "Before I arrived."
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"Luno goes still. Not alarmed — but recalibrating."
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show luno still at right
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luno "...You were watching from outside the gate?"
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sara "The wall has gaps."
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luno "Most people don't bother to look."
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sara "I bother."
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"A pause. Luno is weighing something."
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luno "That's either very smart or very paranoid."
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sara "Both, usually."
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"Luno laughs — a real one, short and surprised."
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show luno laugh at right
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"But her eyes are sharper now, not warmer."
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show luno sharp at right
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jump .rewind_choice
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label .kaeros_arrives:
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"Before the silence can settle, footsteps at the gate."
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show kaeros guarded at right
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show mira curious at left
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kaeros "Is this the Iron Hollow?"
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luno "Looks like quite a few people are interested. You are at the right place."
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luno "Why do you want to join the Hollow?"
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mira "To protect people from evil---"
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kaeros "To make some money. Have to live off something around here."
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show mira timit at left
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show luno laughing at right
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luno "I see, you have you priorities in order."
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show luno neutral at right
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luno "I like that. I am Luno, I arrived a while a go. Give the man over there your names and wait."
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sara "I am Sara, not sure what else to say."
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kaeros "I am Kaeros, and this is Mira."
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luno "She also just arrived you can register together."
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scene black
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with dissolve
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scene bg table
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show sara at left
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show iron_hollow_mercenary at right
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sara "The three of us are here to register."
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mercenary "Tell me your names and blessing."
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show mira excited at left
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mira "I'm Mira, and I have a fire blessing. I can do a lot of things with it, like make bursts---"
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show kaeros guarded at left
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kaeros "I'm Kaeros, and I have a water blessing."
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kaeros "..."
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mercenary "Alright, what about you?"
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show sara at left
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sara "My name is Sara, I have a wind blessing, but its really weak. My expertise is more with strategy."
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mercenary "It's rare to have a strategist join a band of mercenaries. I hope you can at least hold your own in combat."
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mercenary "I think fo-- five people are enough for now, grab Luno and that guy over there and we'll get started."
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jump first_test
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