initial meeting draft

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Dynamitos
2026-06-09 12:26:53 +02:00
parent 67a4d0e0ec
commit e08c055846
15 changed files with 241 additions and 19 deletions
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# The script of the game goes in this file.
# The Iron Hollow — Chapter 1 PoC
# Scene 2: Sara Arrives
# Declare characters used by this game. The color argument colorizes the
# name of the character.
define sara = Character("Sara", color="#c8a882")
define luno = Character("Luno", color="#82b4c8")
define narrator = Character(None, kind=nvl)
define s = Character("Sara")
# The game starts here.
# ── Persistent flags ──────────────────────────────────────────────────────────
default checkpoint_set = False
default rewind_used = False
default branches_explored = 0
default luno_suspicion = 0
# ── Entry point ───────────────────────────────────────────────────────────────
label start:
scene bg training_yard
with fade
# Show a background. This uses a placeholder by default, but you can
# add a file (named either "bg room.png" or "bg room.jpg") to the
# images directory to show it.
"The Iron Hollow training yard sits inside a converted warehouse district. Stone walls, packed dirt, the smell of old metal and new sweat."
"Sara takes it all in before she steps through the gate."
scene bg room
show sara neutral at left
with easeinright
# This shows a character sprite. A placeholder is used, but you can
# replace it by adding a file named "eileen happy.png" to the images
# directory.
"Two people are already here. A boy against the far wall, watching nothing. And a girl near the gate — moving like she already belongs."
show eileen happy
show luno curious at right
with easeinright
# These display lines of dialogue.
"The girl notices Sara first."
jump luno_greeting
s "You've created a new Ren'Py game."
label luno_greeting:
luno "You're here for the recruitment?"
sara "Yes. Where do I register?"
luno "The man over at that table takes your name. Then we wait."
luno "I'm Luno. Been here a few days already — helping with the wounded from last month's job. I know how things run here if you need anything."
"She doesn't say it like an offer. She says it like she's already taking notes."
luno "So. Money, glory, or are you just bored?"
jump choice_screen
s "Once you add a story, pictures, and music, you can release it to the world!"
label choice_screen:
$ branches_explored += 1
#show screen timer_bar(20)
# This ends the game.
menu:
"Why are you here?"
"\[ Create Checkpoint \]" if not checkpoint_set:
$ checkpoint_set = True
hide screen timer_bar
scene black
with dissolve
"A flash. Sara's hand, signing something. A contract. The ink is red."
"It could mean anything."
scene bg training_yard
with dissolve
show sara neutral at left
show luno curious at right
jump choice_screen
"For the money, like anyone.":
hide screen timer_bar
jump branch_money
"To find something worth doing.":
hide screen timer_bar
jump branch_purpose
"I'd rather not say.":
hide screen timer_bar
jump branch_silence
"[ You asked the others the same thing, didn't you. ]" if checkpoint_set and branches_explored >= 3:
hide screen timer_bar
jump branch_sharp
label branch_money:
$ luno_suspicion += 1
sara "Same reason as everyone else, I'd assume."
luno "Honest. I can work with that."
show luno amused at right
luno "Though if money's the goal, you don't look like you need it."
sara "Looks can be misleading."
show luno neutral at right
luno "Sure."
"A pause. Just a half-beat too long."
luno "They can be."
"She doesn't push. But her eyes stay on Sara a moment after the conversation moves on."
jump scene_continues
label branch_purpose:
sara "I'm not looking for money exactly. More... something to point myself at."
"A beat. Something opens in Luno's expression — not warm, but something."
show luno curious at right
luno "Huh. That's not what I expected."
sara "What did you expect?"
luno "Something about honour. Or family legacy."
show luno tilted at right
luno "The clothes suggest a script."
show sara pained at left
sara "The script didn't survive."
"She doesn't mean to say it. Too true. Too fast. Too much."
"She can feel it land — can feel Luno actually {i}looking{/i} at her now, not just watching."
show luno soft at right
luno "...Yeah. I know that feeling."
"A real moment. Brief. Neither of them knows what to do with it."
if checkpoint_set:
show screen rewind_prompt
"The rewind option surfaces at the edge of the screen, glowing faintly."
"Sara can step back. Give the safer answer. Luno will never know what she almost said."
menu:
"[ ↺ Rewind ] (14 seconds remaining)":
hide screen rewind_prompt
$ rewind_used = True
$ luno_suspicion += 1
scene black
with dissolve
show screen teal_wash
"The world pulls back."
"Colour drains to teal. Sound slows to nothing."
hide screen teal_wash
scene bg training_yard
with dissolve
show sara neutral at left
show luno curious at right
"Sara is standing at the choice again. Luno's question still in the air."
jump choice_after_rewind
"[ Continue ]":
hide screen rewind_prompt
jump scene_continues
label choice_after_rewind:
menu (caption="— Why are you here? —"):
"For the money, like anyone.":
jump branch_money_post_rewind
"I'd rather not say.":
jump branch_silence_post_rewind
label branch_money_post_rewind:
sara "Same reason as everyone else."
luno "Sure."
"Unremarkable. Fine."
"But when Sara finishes speaking, Luno's eyes linger — just a half-second longer than they should."
show luno linger at right
"Not suspicion. Not quite. More like the feeling of reaching for something that moved."
show luno neutral at right
"She shakes it off. Probably nothing."
"Sara knows it wasn't nothing."
$ luno_suspicion += 1
jump scene_continues
label branch_silence_post_rewind:
sara "I'd rather not say."
luno "Fair enough."
"But when Sara finishes speaking, Luno's eyes linger — just a half-second longer than they should."
show luno linger at right
"Not suspicion. Not quite. More like the feeling of reaching for something that moved."
show luno neutral at right
"She shakes it off. Probably nothing."
"Sara knows it wasn't nothing."
$ luno_suspicion += 1
jump scene_continues
label branch_silence:
sara "That's a fairly personal question for someone I've known thirty seconds."
luno "Fair. I ask everyone. You don't have to answer."
sara "...Then I won't."
luno "That's an answer too."
"She's not unfriendly. But Sara just became a question mark in Luno's mental ledger."
$ luno_suspicion += 1
jump scene_continues
label branch_sharp:
sara "You asked him the same thing."
"She nods toward Eron."
sara "Before I arrived."
"Luno goes still. Not alarmed — but recalibrating."
show luno still at right
luno "...You were watching from outside the gate?"
sara "The wall has gaps."
luno "Most people don't bother to look."
sara "I bother."
"A pause. Luno is weighing something."
luno "That's either very smart or very paranoid."
sara "Both, usually."
"Luno laughs — a real one, short and surprised."
show luno laugh at right
"But her eyes are sharper now, not warmer."
show luno sharp at right
"This is not a win. It's a different kind of exposure."
$ luno_suspicion += 2
jump scene_continues
label scene_continues:
"Before the silence can settle, footsteps at the gate."
"Two more arrivals. The scene continues..."
return
# ── Screens ───────────────────────────────────────────────────────────────────
screen timer_bar(duration):
zorder 10
timer duration action Hide("timer_bar")
vbox:
xalign 0.5
yalign 0.02
bar:
value AnimatedValue(duration, duration)
xsize 400
ysize 14
text "Respond within [duration]s":
xalign 0.5
color "#c8c8c8"
size 18
screen rewind_prompt():
zorder 10
text "[ ↺ Rewind available ]":
xalign 0.05
yalign 0.95
color "#4ab8b8"
size 22
screen teal_wash():
zorder 20
add Solid("#1a4a4a") alpha 0.7