removing timer
Build and Deploy Ren'Py Web / deploy (push) Failing after 25s

This commit is contained in:
Dynamitos
2026-06-16 21:50:12 +02:00
parent a2fcccfaf6
commit e1255b7cbe
+11 -34
View File
@@ -2,8 +2,8 @@
# Scene 2: Sara Arrives
define sara = Character("Sara", color="#c8a882")
define thinking = Character(None, color="#c8a882", what_prefix="[[", what_suffix="]", show_two_window=False)
define luno = Character("Luno", color="#82b4c8")
define narrator = Character(None)
# ── Persistent flags ──────────────────────────────────────────────────────────
default checkpoint_set = False
@@ -19,25 +19,25 @@ label start:
with fade
"The Iron Hollow training yard sits inside a converted warehouse district. Stone walls, packed dirt, the smell of old metal and new sweat."
"Sara takes it all in before she steps through the gate."
thinking "I wonder what will await me in there."
show sara neutral at left
with easeinright
"Two people are already here. A boy against the far wall, watching nothing. And a girl near the gate — moving like she already belongs."
thinking "Two people are already here. That boy over there looks pretty confindent. And a girl near the gate — looks like she noticed me."
show luno curious at right
with easeinright
"The girl notices Sara first."
jump luno_greeting
label luno_greeting:
luno "You're here for the recruitment?"
sara "Yes. Where do I register?"
luno "The man over at that table takes your name. Then we wait."
show luno neutral at right
luno "I'm Luno. Been here a few days already — helping with the wounded from last month's job. I know how things run here if you need anything."
"She doesn't say it like an offer. She says it like she's already taking notes."
show luno curious at right
luno "So. Money, glory, or are you just bored?"
jump choice_screen
@@ -45,7 +45,7 @@ label rewind_choice(continue_label=None):
if checkpoint_set:
show screen rewind_prompt
menu:
"\[ Rewind \]":
"[[ Rewind ]":
hide screen rewind_prompt
$ rewind_used = True
scene black
@@ -60,18 +60,15 @@ label rewind_choice(continue_label=None):
show luno curious at right
"Sara is standing at the choice again. Luno's question still in the air."
jump choice_screen
"\[ Continue \]":
"[[ Continue ]":
hide screen rewind_prompt
jump scene_continues
label choice_screen:
show screen timer_bar
menu:
"Why are you here?"
"\[ Create Checkpoint \]" if not checkpoint_set:
"[[ Create Checkpoint ]" if not checkpoint_set:
$ checkpoint_set = True
hide screen timer_bar
scene black
with dissolve
"A flash. Sara's hand, signing something. A contract. The ink is red."
@@ -84,22 +81,17 @@ label choice_screen:
"For the money, like anyone.":
if rewind_used:
hide screen timer_bar
jump branch_money_post_rewind
else:
hide screen timer_bar
jump branch_money
"To find something worth doing." if not purpose_chosen:
hide screen timer_bar
jump branch_purpose
"I'd rather not say.":
hide screen timer_bar
jump branch_silence
"\[ You asked the others the same thing, didn't you. \]" if checkpoint_set and silence_chosen:
hide screen timer_bar
"[[ You asked the others the same thing, didn't you. ]" if checkpoint_set and silence_chosen:
jump branch_sharp
label branch_money:
@@ -180,27 +172,12 @@ label branch_sharp:
jump scene_continues
label scene_continues:
"Before the silence can settle, footsteps at the gate."
"Two more arrivals. The scene continues..."
thinking "She is a sharp one, have to be careful around her."
show
return
# ── Screens ───────────────────────────────────────────────────────────────────
screen timer_bar:
zorder 10
timer timer_left action Hide("timer_bar")
vbox:
xalign 0.5
yalign 0.02
bar:
value AnimatedValue(timer_left, timer_max, 0.1)
xsize 400
ysize 14
text "Respond within [timer_left]s":
xalign 0.5
color "#c8c8c8"
size 18
screen rewind_prompt():
zorder 10
text "Rewind available":