# The Iron Hollow — Chapter 1 PoC # Scene 2: Sara Arrives define sara = Character("Sara", color="#5acbd5") define thinking = Character("Sara", color="#1d9fa4", what_italic=True) define luno = Character("Luno", color="#1b449d") define narrator = Character(None) # ── Persistent flags ────────────────────────────────────────────────────────── default checkpoint_set = False default rewind_used = False default purpose_chosen = False default silence_chosen = False # here Sara learns that Luno asks everyone the same question # ── Entry point ─────────────────────────────────────────────────────────────── label start: scene bg training_yard with fade "The Iron Hollow training yard sits inside a converted warehouse district. Stone walls, packed dirt, the smell of old metal and new sweat." thinking "So this is where the Iron Hollow has its base." show sara neutral at left with easeinright thinking "Two others have arrived already. The boy over there is seems to know where to go, maybe I should ask him." thinking "Looks like the other one noticed me." show luno curious at right with easeinright jump luno_greeting label luno_greeting: luno "You're here for the recruitment?" sara "Yes. Where do I register?" luno "The man over at that table takes your name. Then we wait." thinking "Seems like she told him where to go." luno "I'm Luno. Been here a few days already — helping with the wounded from last month's job. I know how things run here if you need anything." thinking "That's a strong question right away." luno "So. Money, glory, or are you just bored?" jump choice_screen label rewind_choice: if not checkpoint_set: jump scene_continues show screen rewind_prompt menu: "[[ Rewind ]": hide screen rewind_prompt $ rewind_used = True scene black with dissolve show screen teal_wash "The world pulls back." "Colour drains to teal. Sound slows to nothing." hide screen teal_wash scene bg training_yard with dissolve show sara neutral at left show luno curious at right thinking "Let's try this again." jump choice_screen "[[ Continue ]": hide screen rewind_prompt jump scene_continues label choice_screen: menu: "Why are you here?" "[[ Create Checkpoint ]" if not checkpoint_set: $ checkpoint_set = True scene black with dissolve "A flash. Sara's hand, signing something. A contract. The ink is red." scene bg training_yard with dissolve show sara neutral at left show luno curious at right jump choice_screen "For the money, like anyone.": if rewind_used: jump branch_money_post_rewind else: jump branch_money "To find something worth doing." if not purpose_chosen: jump branch_purpose "I'd rather not say.": jump branch_silence "[[ You asked the others the same thing, didn't you. ]" if silence_chosen: jump branch_sharp label branch_money: sara "Same reason as everyone else, I'd assume." luno "Honest. I can work with that." show luno amused at right luno "Though if money's the goal, you don't look like you need it." sara "Looks can be misleading." show luno neutral at right luno "Sure." "A pause. Just a half-beat too long." luno "They can be." "She doesn't push. But her eyes stay on Sara for another moment" jump rewind_choice label branch_money_post_rewind: sara "Same reason as everyone else." luno "Sure." thinking "Unremarkable. Fine." "But when Sara finishes speaking, Luno's eyes linger — just a half-second longer than they should." show luno linger at right "Not suspicion. Not quite. More like the feeling of reaching for something that moved." show luno neutral at right thinking "Probably nothing." "But it wasn't nothing." jump rewind_choice label branch_purpose: $ purpose_chosen = True sara "I'm not looking for money exactly. More... something to point myself at." "A beat. Something opens in Luno's expression — not warm, but something." show luno curious at right luno "Huh. That's not what I expected." sara "What did you expect?" luno "Something about honour. Or family legacy." show luno tilted at right luno "The clothes tell me nobility, and nobles are always on the look for honour." show sara pained at left sara "Honour is pointless when everyone is dead." thinking "I said too much." "She can feel it land — can feel Luno actually {i}looking{/i} at her now, not just watching." show luno soft at right luno "...Yeah. I know that feeling." thinking "I should go back. I told her way too much" jump rewind_choice label branch_silence: $ silence_chosen = True sara "That's a fairly personal question for someone I've known thirty seconds." luno "Fair. I ask everyone. You don't have to answer." sara "...Then I won't." luno "That's an answer too." "She's not unfriendly. But Sara just became a question mark in Luno's mental ledger." jump rewind_choice label branch_sharp: sara "You asked him the same thing." "She nods toward Eron." sara "Before I arrived." "Luno goes still. Not alarmed — but recalibrating." show luno still at right luno "...You were watching from outside the gate?" sara "The wall has gaps." luno "Most people don't bother to look." sara "I bother." "A pause. Luno is weighing something." luno "That's either very smart or very paranoid." sara "Both, usually." "Luno laughs — a real one, short and surprised." show luno laugh at right "But her eyes are sharper now, not warmer." show luno sharp at right jump rewind_choice label scene_continues: "Before the silence can settle, footsteps at the gate." "Two more arrivals. The scene continues..." return # ── Screens ─────────────────────────────────────────────────────────────────── screen rewind_prompt(): zorder 10 text "Rewind available": xalign 0.05 yalign 0.95 color "#4ab8b8" size 22 screen teal_wash(): zorder 20 add Solid("#1a4a4a") alpha 0.7