Some cleanup of import files
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+4
-4
@@ -9,7 +9,7 @@
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"intelliSenseMode": "windows-msvc-x64",
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"inheritEnvironments": [ "msvc_x64" ],
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"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
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"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
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"buildRoot": "${workspaceRoot}/build",
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"installRoot": "C:/Program Files/Seele"
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},
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{
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@@ -20,7 +20,7 @@
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x64" ],
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"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
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"buildRoot": "${workspaceRoot}/build",
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"intelliSenseMode": "windows-msvc-x64",
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"installRoot": "C:/Program Files/Seele"
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},
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@@ -31,7 +31,7 @@
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"installRoot": "C:/Program Files/Seele",
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"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
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"buildCommandArgs": "",
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"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
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"buildRoot": "${workspaceRoot}/build",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x64" ],
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"intelliSenseMode": "windows-msvc-x64"
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@@ -44,7 +44,7 @@
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"generator": "Visual Studio 17 2022 Win64",
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"intelliSenseMode": "windows-msvc-x64",
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"inheritEnvironments": [ "msvc_x64" ],
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"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
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"buildRoot": "${workspaceRoot}/build",
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"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
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"installRoot": "C:/Program Files/Seele",
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"addressSanitizerEnabled": true
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Load Diff
@@ -43,7 +43,7 @@ void MeshShadingDemoGame::setupScene(PScene scene, PSystemGraph graph)
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//car = new StaticMeshActor(scene, AssetRegistry::findMesh("Volvo", "Volvo S90"));
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chapel = new StaticMeshActor(scene, AssetRegistry::findMesh("Whitechapel", "Whitechapel"));
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//chapel->getTransform().setRotation(Quaternion(Vector(0, 1.5, 0)));
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//chapel->getTransform().setScale(Vector(0.01, 0.01, 0.01));
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chapel->getTransform().setScale(Vector(0.01, 0.01, 0.01));
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//test = new StaticMeshActor(scene, AssetRegistry::findMesh("", "Arissa"));
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camera = new FlyCam(scene);
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camera->attachComponent<Component::PointLight>(Vector4(0, 0, 0, 0), Vector4(1, 1, 1, 2));
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