Some cleanup of import files

This commit is contained in:
Dynamitos
2024-05-23 14:58:42 +02:00
parent 562b33bef9
commit 99a048c971
8 changed files with 5 additions and 21109 deletions
+4 -4
View File
@@ -9,7 +9,7 @@
"intelliSenseMode": "windows-msvc-x64",
"inheritEnvironments": [ "msvc_x64" ],
"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
"buildRoot": "${workspaceRoot}/build",
"installRoot": "C:/Program Files/Seele"
},
{
@@ -20,7 +20,7 @@
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x64" ],
"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
"buildRoot": "${workspaceRoot}/build",
"intelliSenseMode": "windows-msvc-x64",
"installRoot": "C:/Program Files/Seele"
},
@@ -31,7 +31,7 @@
"installRoot": "C:/Program Files/Seele",
"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
"buildCommandArgs": "",
"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
"buildRoot": "${workspaceRoot}/build",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x64" ],
"intelliSenseMode": "windows-msvc-x64"
@@ -44,7 +44,7 @@
"generator": "Visual Studio 17 2022 Win64",
"intelliSenseMode": "windows-msvc-x64",
"inheritEnvironments": [ "msvc_x64" ],
"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
"buildRoot": "${workspaceRoot}/build",
"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
"installRoot": "C:/Program Files/Seele",
"addressSanitizerEnabled": true
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+1 -1
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@@ -43,7 +43,7 @@ void MeshShadingDemoGame::setupScene(PScene scene, PSystemGraph graph)
//car = new StaticMeshActor(scene, AssetRegistry::findMesh("Volvo", "Volvo S90"));
chapel = new StaticMeshActor(scene, AssetRegistry::findMesh("Whitechapel", "Whitechapel"));
//chapel->getTransform().setRotation(Quaternion(Vector(0, 1.5, 0)));
//chapel->getTransform().setScale(Vector(0.01, 0.01, 0.01));
chapel->getTransform().setScale(Vector(0.01, 0.01, 0.01));
//test = new StaticMeshActor(scene, AssetRegistry::findMesh("", "Arissa"));
camera = new FlyCam(scene);
camera->attachComponent<Component::PointLight>(Vector4(0, 0, 0, 0), Vector4(1, 1, 1, 2));