Exporting to obj because blender format doesnt work
This commit is contained in:
-244
@@ -1,244 +0,0 @@
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# BasedOnStyle: LLVM
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...
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+2
-1
@@ -7,4 +7,5 @@ out/
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*.dll
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*.exe
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build/
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.DS_Store
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.DS_Store
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*.json
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||||
+15
-1
@@ -12,9 +12,14 @@ project(MeshShadingDemo)
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||||
set(CMAKE_DEBUG_POSTFIX "")
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||||
set(CMAKE_BINARY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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||||
|
||||
find_package(Vulkan REQUIRED)
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||||
find_package(assimp CONFIG REQUIRED)
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||||
@@ -28,8 +33,17 @@ find_package(nlohmann_json CONFIG REQUIRED)
|
||||
find_package(fmt CONFIG REQUIRED)
|
||||
find_package(VulkanMemoryAllocator CONFIG REQUIRED)
|
||||
find_package(glslang CONFIG REQUIRED)
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||||
find_package(OpenMP REQUIRED)
|
||||
find_package(Seele REQUIRED)
|
||||
|
||||
add_library(slang SHARED IMPORTED)
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||||
add_library(slang-glslang SHARED IMPORTED)
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||||
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||||
set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${Seele_DIR}../../../../bin/slang.dll)
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||||
set_target_properties(slang PROPERTIES IMPORTED_IMPLIB ${Seele_DIR}../../../../lib/slang.lib)
|
||||
target_link_libraries(slang INTERFACE slang-glslang)
|
||||
|
||||
add_library(MeshShadingDemo SHARED "")
|
||||
target_link_libraries(MeshShadingDemo PUBLIC Seele::Engine)
|
||||
|
||||
|
||||
+52
-52
@@ -1,53 +1,53 @@
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},
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"buildRoot": "C:/Users/Dynamitos/Seele/bin/",
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},
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{
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{
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"configurationType": "Debug",
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"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
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"installRoot": "C:/Program Files/Seele"
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},
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"configurationType": "Release",
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},
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{
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"name": "RelWithDebInfo",
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"generator": "Visual Studio 17 2022 Win64",
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"configurationType": "RelWithDebInfo",
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||||
"installRoot": "C:/Program Files/Seele",
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"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
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"buildRoot": "${CMAKE_CURRENT_SOURCE_DIR}/cmake",
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"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
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"installRoot": "C:/Program Files/Seele",
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"addressSanitizerEnabled": true
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]
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}
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,771 @@
|
||||
# Blender 3.5.1 MTL File: 'Whitechapel.blend'
|
||||
# www.blender.org
|
||||
|
||||
newmtl 3td_Africa_Grass01
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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||||
Ni 1.000000
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||||
d 1.000000
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||||
illum 2
|
||||
|
||||
newmtl DryWeeds-CC0
|
||||
Ns 250.000000
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||||
Ka 1.000000 1.000000 1.000000
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||||
Kd 0.800000 0.800000 0.800000
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||||
Ks 0.500000 0.500000 0.500000
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||||
Ke 0.000000 0.000000 0.000000
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||||
Ni 1.000000
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||||
d 1.000000
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||||
illum 2
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||||
|
||||
newmtl Leaves0119_14_S
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||||
Ns 250.000000
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||||
Ka 1.000000 1.000000 1.000000
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||||
Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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||||
Ke 0.000000 0.000000 0.000000
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||||
Ni 1.000000
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||||
d 1.000000
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||||
illum 2
|
||||
|
||||
newmtl TexturesCom_Leaves0119_1_alphamasked_S
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||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
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||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
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||||
Ni 1.000000
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||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl TexturesCom_Leaves0119_2_alphamasked_S
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
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||||
Kd 0.800000 0.800000 0.800000
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||||
Ks 0.500000 0.500000 0.500000
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||||
Ke 0.000000 0.000000 0.000000
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||||
Ni 1.000000
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||||
d 1.000000
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||||
illum 2
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||||
|
||||
newmtl arbre-feuille
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||||
Ns 250.000000
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||||
Ka 1.000000 1.000000 1.000000
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||||
Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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||||
Ke 0.000000 0.000000 0.000000
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||||
Ni 1.000000
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||||
d 1.000000
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||||
illum 2
|
||||
|
||||
newmtl arbre-feuille-variante
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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||||
Ks 0.500000 0.500000 0.500000
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||||
Ke 0.000000 0.000000 0.000000
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||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl arbre-feuille-variante2
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl arbre-tronc
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.033333 0.033333 0.033333
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/BarkDecidious0036_10_S.jpg
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/BarkDecidious0036_10_S_SPEC.png
|
||||
map_Bump -bm 1.000000 textureLow/BarkDecidious0036_10_S_NRML.png
|
||||
|
||||
newmtl bat1-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat1-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat1-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat1-fenetres_Metallic.png
|
||||
|
||||
newmtl bat1-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat1-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat1-structure_Roughness.png
|
||||
map_Bump -bm 0.600000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat1-structure_Normal.png
|
||||
|
||||
newmtl bat1-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat1-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat1-toiture_Roughness.png
|
||||
map_Bump -bm 0.600000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat1-toiture_Normal.png
|
||||
|
||||
newmtl bat10-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-fenetres_Metallic.png
|
||||
|
||||
newmtl bat10-moulure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-moulure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-moulure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-moulure_Normal.png
|
||||
|
||||
newmtl bat10-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-structure_Normal.png
|
||||
|
||||
newmtl bat10-toiture.
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-toiture._BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-toiture._Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat10-toiture._Normal.png
|
||||
|
||||
newmtl bat11-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-fenetres_Metallic.png
|
||||
|
||||
newmtl bat11-moulure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-moulure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-moulure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-moulure_Normal.png
|
||||
|
||||
newmtl bat11-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-structure_Normal.png
|
||||
|
||||
newmtl bat11-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat11-toiture_Normal.png
|
||||
|
||||
newmtl bat12-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-fenetres_Metallic.png
|
||||
|
||||
newmtl bat12-moulure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-moulure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-moulure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-moulure_Normal.png
|
||||
|
||||
newmtl bat12-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-structure_Normal.png
|
||||
|
||||
newmtl bat12-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat12-toiture_Normal.png
|
||||
|
||||
newmtl bat2-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-fenetres_Metallic.png
|
||||
|
||||
newmtl bat2-moulure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-moulure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-moulure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-moulure_Normal.png
|
||||
|
||||
newmtl bat2-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-structure_Normal.png
|
||||
|
||||
newmtl bat2-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat2-toiture_Normal.png
|
||||
|
||||
newmtl bat3-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-fenetres_Metallic.png
|
||||
|
||||
newmtl bat3-rembarde
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-rembarde_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-rembarde_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-rembarde_Normal.png
|
||||
|
||||
newmtl bat3-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-structure_Normal.png
|
||||
|
||||
newmtl bat3-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat3-toiture_Normal.png
|
||||
|
||||
newmtl bat4-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat4-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat4-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat4-fenetres_Metallic.png
|
||||
|
||||
newmtl bat4-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat4-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat4-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat4-structure_Normal.png
|
||||
|
||||
newmtl bat4-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat4-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat4-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat4-toiture_Normal.png
|
||||
|
||||
newmtl bat5-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-fenetres_Metallic.png
|
||||
|
||||
newmtl bat5-rembarde
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-rembarde_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-rembarde_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-rembarde_Normal.png
|
||||
|
||||
newmtl bat5-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-structure_Normal.png
|
||||
|
||||
newmtl bat5-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat5-toiture_Normal.png
|
||||
|
||||
newmtl bat6-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-fenetres_Metallic.png
|
||||
|
||||
newmtl bat6-moulure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-moulure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-moulure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-moulure_Normal.png
|
||||
|
||||
newmtl bat6-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-structure_Normal.png
|
||||
|
||||
newmtl bat6-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat6-toiture_Normal.png
|
||||
|
||||
newmtl bat7-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-fenetres_Metallic.png
|
||||
|
||||
newmtl bat7-moulure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-moulure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-moulure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-moulure_Normal.png
|
||||
|
||||
newmtl bat7-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-structure_Normal.png
|
||||
|
||||
newmtl bat7-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat7-toiture_Normal.png
|
||||
|
||||
newmtl bat8-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-fenetres_Metallic.png
|
||||
|
||||
newmtl bat8-moulure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-moulure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-moulure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-moulure_Normal.png
|
||||
|
||||
newmtl bat8-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-structure_Normal.png
|
||||
|
||||
newmtl bat8-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat8-toiture_Normal.png
|
||||
|
||||
newmtl bat9-fenetres
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-fenetres_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-fenetres_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-fenetres_Metallic.png
|
||||
|
||||
newmtl bat9-moulure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-moulure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-moulure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-moulure_Normal.png
|
||||
|
||||
newmtl bat9-structure
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-structure_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-structure_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-structure_Normal.png
|
||||
|
||||
newmtl bat9-toiture
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-toiture_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-toiture_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/bat9-toiture_Normal.png
|
||||
|
||||
newmtl caisse
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/caisse_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/caisse_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/caisse_Normal.png
|
||||
|
||||
newmtl cerclage
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/cerclage_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/cerclage_Roughness.png
|
||||
|
||||
newmtl fence-classic
|
||||
Ns 390.625000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.010111 0.010111 0.010111
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl fence-emit
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/fence-emit_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/fence-emit_Roughness.png
|
||||
|
||||
newmtl fence-or-classic
|
||||
Ns 1000.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.354741 0.278270 0.126687
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl fgrass1_v2_256
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl ground1
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground1_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground1_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground1_Metallic.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground1_Normal.png
|
||||
|
||||
newmtl ground2
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground2_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground2_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground2_Metallic.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground2_Normal.png
|
||||
|
||||
newmtl ground3
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground3_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground3_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground3_Metallic.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/ground3_Normal.png
|
||||
|
||||
newmtl lampadaire
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/lampadaire_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/lampadaire_Roughness.png
|
||||
|
||||
newmtl lampadaire-verre
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.380550 0.800000 0.086314
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl planche
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/planche_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/planche_Roughness.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/planche_Normal.png
|
||||
|
||||
newmtl terre
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/terre_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/terre_Roughness.png
|
||||
|
||||
newmtl tonneau
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/tonneau_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/tonneau_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/tonneau_Metallic.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/tonneau_Normal.png
|
||||
|
||||
newmtl trottoir
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.250000 0.250000 0.250000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/trottoir_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/trottoir_Roughness.png
|
||||
|
||||
newmtl zeppelin
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/zeppelin_BaseColor.png
|
||||
map_Ns C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/zeppelin_Roughness.png
|
||||
map_refl C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/zeppelin_Metallic.png
|
||||
map_Bump -bm 1.000000 C:/Users/Dynamitos/MeshShadingDemo/import/models/after-the-rain-vr-sound/textures/zeppelin_Normal.png
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,22 +1,22 @@
|
||||
{
|
||||
"code": [
|
||||
{
|
||||
"exp": "Const",
|
||||
"value": "input.vertexColor.xyz"
|
||||
},
|
||||
{
|
||||
"exp": "Const",
|
||||
"value": "float3(0, 0, 1)"
|
||||
},
|
||||
{
|
||||
"exp": "BRDF",
|
||||
"profile": "CelShading",
|
||||
"values": {
|
||||
"baseColor": 0,
|
||||
"normal": 1
|
||||
}
|
||||
}
|
||||
],
|
||||
"name": "cubeMaterial0",
|
||||
"profile": "CelShading"
|
||||
{
|
||||
"code": [
|
||||
{
|
||||
"exp": "Const",
|
||||
"value": "input.vertexColor.xyz"
|
||||
},
|
||||
{
|
||||
"exp": "Const",
|
||||
"value": "float3(0, 0, 1)"
|
||||
},
|
||||
{
|
||||
"exp": "BRDF",
|
||||
"profile": "CelShading",
|
||||
"values": {
|
||||
"baseColor": 0,
|
||||
"normal": 1
|
||||
}
|
||||
}
|
||||
],
|
||||
"name": "cubeMaterial0",
|
||||
"profile": "CelShading"
|
||||
}
|
||||
+4
-4
@@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
#include "Define.h"
|
||||
#include "Seele/MinimalEngine.h"
|
||||
#include <Seele/Actor/Actor.h>
|
||||
#include <Seele/Component/KeyboardInput.h>
|
||||
#include <Seele/Component/Camera.h>
|
||||
#include <MinimalEngine.h>
|
||||
#include <Actor/Actor.h>
|
||||
#include <Component/KeyboardInput.h>
|
||||
#include <Component/Camera.h>
|
||||
|
||||
class FlyCam : public Actor
|
||||
{
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "Seele/MinimalEngine.h"
|
||||
#include <MinimalEngine.h>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "MeshShadingDemoGame.h"
|
||||
#include "Actor/FlyCam.h"
|
||||
#include "Seele/Asset/AssetRegistry.h"
|
||||
#include "Seele/Component/Transform.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Component/Transform.h"
|
||||
#include "System/FlyCamSystem.h"
|
||||
|
||||
MeshShadingDemoGame::MeshShadingDemoGame()
|
||||
@@ -14,8 +14,9 @@ MeshShadingDemoGame::~MeshShadingDemoGame()
|
||||
|
||||
void MeshShadingDemoGame::setupScene(PScene scene, PSystemGraph graph)
|
||||
{
|
||||
cube = new StaticMeshActor(scene, AssetRegistry::findMesh("cube"));
|
||||
//cube = new StaticMeshActor(scene, AssetRegistry::findMesh("cube"));
|
||||
// cube->accessComponent<Component::Transform>().setScale(Vector(50, 50, 50));
|
||||
chapel = new StaticMeshActor(scene, AssetRegistry::findMesh("Whitechapel/Whitechapel"));
|
||||
camera = new FlyCam(scene);
|
||||
light = new DirectionalLightActor(scene, Vector4(1, 1, 1, 1), Vector(0, -1, 0));
|
||||
graph->addSystem(new FlyCamSystem(scene));
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
#include "Actor/FlyCam.h"
|
||||
#include "Define.h"
|
||||
#include <Seele/Actor/StaticMeshActor.h>
|
||||
#include <Seele/Actor/DirectionalLightActor.h>
|
||||
#include <Seele/Game.h>
|
||||
#include <Actor/StaticMeshActor.h>
|
||||
#include <Actor/DirectionalLightActor.h>
|
||||
#include <Game.h>
|
||||
|
||||
class MESHSHADINGDEMO_API MeshShadingDemoGame : public Game {
|
||||
public:
|
||||
@@ -12,7 +12,8 @@ public:
|
||||
virtual void setupScene(PScene scene, PSystemGraph graph) override;
|
||||
|
||||
private:
|
||||
OStaticMeshActor cube;
|
||||
OStaticMeshActor cube;
|
||||
OStaticMeshActor chapel;
|
||||
OFlyCam camera;
|
||||
ODirectionalLightActor light;
|
||||
};
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "FlyCamSystem.h"
|
||||
#include "Seele/System/ComponentSystem.h"
|
||||
|
||||
FlyCamSystem::FlyCamSystem(PScene scene)
|
||||
: System::ComponentSystem<Component::KeyboardInput, Component::Camera, Component::Transform>(scene) {}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#pragma once
|
||||
#include "Define.h"
|
||||
#include "Seele/MinimalEngine.h"
|
||||
#include <Seele/Scene/Scene.h>
|
||||
#include <Seele/System/ComponentSystem.h>
|
||||
#include <Seele/Component/Camera.h>
|
||||
#include <Seele/Component/KeyboardInput.h>
|
||||
#include <MinimalEngine.h>
|
||||
#include <Scene/Scene.h>
|
||||
#include <System/ComponentSystem.h>
|
||||
#include <Component/Camera.h>
|
||||
#include <Component/KeyboardInput.h>
|
||||
|
||||
class FlyCamSystem : public System::ComponentSystem<
|
||||
Component::KeyboardInput,
|
||||
|
||||
Reference in New Issue
Block a user