Exporting to obj because blender format doesnt work

This commit is contained in:
Dynamitos
2024-04-24 23:29:37 +02:00
parent 2b32544394
commit f686f19c9d
16 changed files with 2630882 additions and 337 deletions
+4 -3
View File
@@ -1,7 +1,7 @@
#include "MeshShadingDemoGame.h"
#include "Actor/FlyCam.h"
#include "Seele/Asset/AssetRegistry.h"
#include "Seele/Component/Transform.h"
#include "Asset/AssetRegistry.h"
#include "Component/Transform.h"
#include "System/FlyCamSystem.h"
MeshShadingDemoGame::MeshShadingDemoGame()
@@ -14,8 +14,9 @@ MeshShadingDemoGame::~MeshShadingDemoGame()
void MeshShadingDemoGame::setupScene(PScene scene, PSystemGraph graph)
{
cube = new StaticMeshActor(scene, AssetRegistry::findMesh("cube"));
//cube = new StaticMeshActor(scene, AssetRegistry::findMesh("cube"));
// cube->accessComponent<Component::Transform>().setScale(Vector(50, 50, 50));
chapel = new StaticMeshActor(scene, AssetRegistry::findMesh("Whitechapel/Whitechapel"));
camera = new FlyCam(scene);
light = new DirectionalLightActor(scene, Vector4(1, 1, 1, 1), Vector(0, -1, 0));
graph->addSystem(new FlyCamSystem(scene));