Files
RayTracer/src/gpu/Renderer.cpp
T

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2025-01-25 13:04:12 +01:00
#include "Renderer.h"
Renderer::Renderer()
: instance(nullptr), physicalDevice(nullptr), device(nullptr), queue(nullptr), cmdPool(nullptr), cmdBuffers(nullptr),
descriptorLayout(nullptr), descriptorSet(nullptr), descriptorPool(nullptr), pipelineLayout(nullptr), rayGen(nullptr),
closestHit(nullptr), miss(nullptr), pipeline(nullptr)
{
vk::ApplicationInfo appInfo("RayTracer", 1, "RayTracer", 1, VK_API_VERSION_1_3);
vk::InstanceCreateInfo instanceCreateInfo({}, &appInfo);
instance = Instance(context, instanceCreateInfo);
auto physicalDevices = PhysicalDevices(instance);
for (auto& dev : physicalDevices)
{
for (auto ext : dev.enumerateDeviceExtensionProperties())
{
if (std::strcmp(ext.extensionName, vk::KHRRayTracingPipelineExtensionName))
{
physicalDevice = dev;
break;
}
}
}
uint32_t computeQueueFamily = 0;
auto queueProps = physicalDevice.getQueueFamilyProperties();
for (uint32_t i = 0; i < queueProps.size(); ++i)
{
if (queueProps[i].queueFlags & vk::QueueFlagBits::eCompute)
{
computeQueueFamily = i;
break;
}
}
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, computeQueueFamily, 1, &queuePriority);
vk::DeviceCreateInfo deviceCreateInfo({}, deviceQueueCreateInfo);
device = Device(physicalDevice, deviceCreateInfo);
vk::CommandPoolCreateInfo commandPoolCreateInfo({}, computeQueueFamily);
cmdPool = CommandPool(device, commandPoolCreateInfo);
// allocate a CommandBuffer from the CommandPool
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(cmdPool, vk::CommandBufferLevel::ePrimary, 10);
cmdBuffers = vk::raii::CommandBuffers(device, commandBufferAllocateInfo);
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex);
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo({}, descriptorSetLayoutBinding);
descriptorLayout = DescriptorSetLayout(device, descriptorSetLayoutCreateInfo);
// create a PipelineLayout using that DescriptorSetLayout
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo({}, *descriptorLayout);
pipelineLayout = PipelineLayout(device, pipelineLayoutCreateInfo);
}
Renderer::~Renderer() {}
void Renderer::render(Camera cam, RenderParameter param) {}