57 lines
2.3 KiB
C++
57 lines
2.3 KiB
C++
#include "Renderer.h"
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Renderer::Renderer()
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: instance(nullptr), physicalDevice(nullptr), device(nullptr), queue(nullptr), cmdPool(nullptr), cmdBuffers(nullptr),
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descriptorLayout(nullptr), descriptorSet(nullptr), descriptorPool(nullptr), pipelineLayout(nullptr), rayGen(nullptr),
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closestHit(nullptr), miss(nullptr), pipeline(nullptr)
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{
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vk::ApplicationInfo appInfo("RayTracer", 1, "RayTracer", 1, VK_API_VERSION_1_3);
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vk::InstanceCreateInfo instanceCreateInfo({}, &appInfo);
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instance = Instance(context, instanceCreateInfo);
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auto physicalDevices = PhysicalDevices(instance);
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for (auto& dev : physicalDevices)
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{
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for (auto ext : dev.enumerateDeviceExtensionProperties())
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{
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if (std::strcmp(ext.extensionName, vk::KHRRayTracingPipelineExtensionName))
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{
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physicalDevice = dev;
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break;
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}
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}
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}
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uint32_t computeQueueFamily = 0;
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auto queueProps = physicalDevice.getQueueFamilyProperties();
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for (uint32_t i = 0; i < queueProps.size(); ++i)
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{
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if (queueProps[i].queueFlags & vk::QueueFlagBits::eCompute)
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{
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computeQueueFamily = i;
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break;
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}
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}
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float queuePriority = 0.0f;
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, computeQueueFamily, 1, &queuePriority);
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vk::DeviceCreateInfo deviceCreateInfo({}, deviceQueueCreateInfo);
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device = Device(physicalDevice, deviceCreateInfo);
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vk::CommandPoolCreateInfo commandPoolCreateInfo({}, computeQueueFamily);
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cmdPool = CommandPool(device, commandPoolCreateInfo);
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// allocate a CommandBuffer from the CommandPool
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vk::CommandBufferAllocateInfo commandBufferAllocateInfo(cmdPool, vk::CommandBufferLevel::ePrimary, 10);
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cmdBuffers = vk::raii::CommandBuffers(device, commandBufferAllocateInfo);
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vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex);
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vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo({}, descriptorSetLayoutBinding);
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descriptorLayout = DescriptorSetLayout(device, descriptorSetLayoutCreateInfo);
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// create a PipelineLayout using that DescriptorSetLayout
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo({}, *descriptorLayout);
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pipelineLayout = PipelineLayout(device, pipelineLayoutCreateInfo);
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}
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Renderer::~Renderer() {}
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void Renderer::render(Camera cam, RenderParameter param) {} |