moving files

This commit is contained in:
Dynamitos
2025-01-25 13:04:12 +01:00
parent 9370e4125a
commit a47f921d08
14 changed files with 152 additions and 80 deletions
-20
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@@ -1,20 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(lldb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/RayTracer",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}/bin/",
"environment": [],
"externalConsole": false,
"MIMode": "lldb"
}
]
}
-4
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@@ -1,4 +0,0 @@
{
"cmake.buildDirectory": "${workspaceFolder}/bin/",
"cmake.generator": ""
}
+3 -4
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@@ -11,6 +11,7 @@ set(CMAKE_TOOLCHAIN_FILE ${CMAKE_CURRENT_SOURCE_DIR}/external/vcpkg/scripts/buil
project(RayTracer) project(RayTracer)
find_package(Vulkan REQUIRED)
find_package(glew CONFIG REQUIRED) find_package(glew CONFIG REQUIRED)
find_package(assimp CONFIG REQUIRED) find_package(assimp CONFIG REQUIRED)
find_package(glfw3 CONFIG REQUIRED) find_package(glfw3 CONFIG REQUIRED)
@@ -20,14 +21,12 @@ find_package(imgui CONFIG REQUIRED)
add_executable(RayTracer "") add_executable(RayTracer "")
target_include_directories(RayTracer PUBLIC src/) target_include_directories(RayTracer PUBLIC src/)
target_link_libraries(RayTracer PUBLIC Vulkan::Vulkan)
target_link_libraries(RayTracer PUBLIC Vulkan::Headers)
target_link_libraries(RayTracer PUBLIC assimp::assimp) target_link_libraries(RayTracer PUBLIC assimp::assimp)
target_link_libraries(RayTracer PUBLIC glfw) target_link_libraries(RayTracer PUBLIC glfw)
target_link_libraries(RayTracer PUBLIC imgui::imgui) target_link_libraries(RayTracer PUBLIC imgui::imgui)
if(APPLE)
target_link_libraries(RayTracer PUBLIC GLEW::GLEW) target_link_libraries(RayTracer PUBLIC GLEW::GLEW)
else()
target_link_libraries(RayTracer PUBLIC GLEW::glew)
endif()
target_link_libraries(RayTracer PUBLIC glm::glm) target_link_libraries(RayTracer PUBLIC glm::glm)
target_link_libraries(RayTracer PUBLIC KTX::ktx) target_link_libraries(RayTracer PUBLIC KTX::ktx)
+1 -1
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+3 -1
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@@ -3,8 +3,10 @@ target_sources(RayTracer
main.cpp main.cpp
Minimal.h Minimal.h
ThreadPool.h ThreadPool.h
ThreadPool.cpp) ThreadPool.cpp
)
add_subdirectory(gpu/)
add_subdirectory(scene/) add_subdirectory(scene/)
add_subdirectory(window/) add_subdirectory(window/)
add_subdirectory(util/) add_subdirectory(util/)
+4
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@@ -0,0 +1,4 @@
target_sources(RayTracer
PRIVATE
Renderer.h
Renderer.cpp)
+57
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@@ -0,0 +1,57 @@
#include "Renderer.h"
Renderer::Renderer()
: instance(nullptr), physicalDevice(nullptr), device(nullptr), queue(nullptr), cmdPool(nullptr), cmdBuffers(nullptr),
descriptorLayout(nullptr), descriptorSet(nullptr), descriptorPool(nullptr), pipelineLayout(nullptr), rayGen(nullptr),
closestHit(nullptr), miss(nullptr), pipeline(nullptr)
{
vk::ApplicationInfo appInfo("RayTracer", 1, "RayTracer", 1, VK_API_VERSION_1_3);
vk::InstanceCreateInfo instanceCreateInfo({}, &appInfo);
instance = Instance(context, instanceCreateInfo);
auto physicalDevices = PhysicalDevices(instance);
for (auto& dev : physicalDevices)
{
for (auto ext : dev.enumerateDeviceExtensionProperties())
{
if (std::strcmp(ext.extensionName, vk::KHRRayTracingPipelineExtensionName))
{
physicalDevice = dev;
break;
}
}
}
uint32_t computeQueueFamily = 0;
auto queueProps = physicalDevice.getQueueFamilyProperties();
for (uint32_t i = 0; i < queueProps.size(); ++i)
{
if (queueProps[i].queueFlags & vk::QueueFlagBits::eCompute)
{
computeQueueFamily = i;
break;
}
}
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, computeQueueFamily, 1, &queuePriority);
vk::DeviceCreateInfo deviceCreateInfo({}, deviceQueueCreateInfo);
device = Device(physicalDevice, deviceCreateInfo);
vk::CommandPoolCreateInfo commandPoolCreateInfo({}, computeQueueFamily);
cmdPool = CommandPool(device, commandPoolCreateInfo);
// allocate a CommandBuffer from the CommandPool
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(cmdPool, vk::CommandBufferLevel::ePrimary, 10);
cmdBuffers = vk::raii::CommandBuffers(device, commandBufferAllocateInfo);
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex);
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo({}, descriptorSetLayoutBinding);
descriptorLayout = DescriptorSetLayout(device, descriptorSetLayoutCreateInfo);
// create a PipelineLayout using that DescriptorSetLayout
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo({}, *descriptorLayout);
pipelineLayout = PipelineLayout(device, pipelineLayoutCreateInfo);
}
Renderer::~Renderer() {}
void Renderer::render(Camera cam, RenderParameter param) {}
+36
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@@ -0,0 +1,36 @@
#pragma once
#include "scene/Scene.h"
#include <vulkan/vulkan.hpp>
#include <vulkan/vulkan_raii.hpp>
using namespace vk::raii;
struct Renderer : public Scene
{
public:
Renderer();
virtual ~Renderer();
private:
Context context;
Instance instance;
PhysicalDevice physicalDevice;
Device device;
Queue queue;
CommandPool cmdPool;
CommandBuffers cmdBuffers;
DescriptorSetLayout descriptorLayout;
DescriptorSet descriptorSet;
DescriptorPool descriptorPool;
PipelineLayout pipelineLayout;
ShaderModule rayGen;
ShaderModule closestHit;
ShaderModule miss;
Pipeline pipeline;
virtual void render(Camera cam, RenderParameter param);
};
+1 -1
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@@ -9,7 +9,7 @@ int main()
{ {
Scene scene; Scene scene;
Window window(1920, 1080); Window window(1920, 1080);
scene.render( scene.startRender(
Camera{ Camera{
.position = glm::vec3(10, 0, 0), .position = glm::vec3(10, 0, 0),
.direction = glm::vec3(-1, 0, 0), .direction = glm::vec3(-1, 0, 0),
+12 -15
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@@ -1,22 +1,19 @@
#include "Scene.h" #include "Scene.h"
#include "util/ModelLoader.h" #include "util/ModelLoader.h"
#include <iostream>
#include <chrono> #include <chrono>
#include <iostream>
Scene::Scene() Scene::Scene()
{ {
bvh.addModels(ModelLoader::loadModel("../cube.fbx"), bvh.addModels(ModelLoader::loadModel("../res/models/cube.fbx"), glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f),
glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)));
glm::vec4(0.0f, 1.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 1.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)));
bvh.generate(); bvh.generate();
} }
Scene::~Scene() {} Scene::~Scene() {}
static bool firstTime = true; static bool firstTime = true;
void Scene::render(Camera cam, RenderParameter params) void Scene::startRender(Camera cam, RenderParameter params)
{ {
if (!firstTime) if (!firstTime)
{ {
@@ -29,9 +26,11 @@ void Scene::render(Camera cam, RenderParameter params)
accumulator.clear(); accumulator.clear();
image.resize(params.width * params.height); image.resize(params.width * params.height);
accumulator.resize(params.width * params.height); accumulator.resize(params.width * params.height);
worker = std::thread( worker = std::thread(&Scene::render, this, cam, params);
[&, cam, params]() }
{
void Scene::render(Camera cam, RenderParameter params)
{
for (int samp = 0; samp < params.numSamples; ++samp) for (int samp = 0; samp < params.numSamples; ++samp)
{ {
if (pendingCancel) if (pendingCancel)
@@ -44,10 +43,9 @@ void Scene::render(Camera cam, RenderParameter params)
{ {
for (int h = 0; h < params.height; ++h) for (int h = 0; h < params.height; ++h)
{ {
Ray r = Ray{ Ray r = Ray{.origin = glm::vec3(0.0f),
.origin = glm::vec3(0.0f), .direction = glm::normalize(
.direction = glm::normalize(glm::vec3((float)std::rand() / RAND_MAX, (float)std::rand() / RAND_MAX, (float)std::rand() / RAND_MAX)) glm::vec3((float)std::rand() / RAND_MAX, (float)std::rand() / RAND_MAX, (float)std::rand() / RAND_MAX))};
};
bvh.traceRay(r); bvh.traceRay(r);
accumulator[w + h * params.width] += accumulator[w + h * params.width] +=
@@ -61,5 +59,4 @@ void Scene::render(Camera cam, RenderParameter params)
std::cout << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << std::endl; std::cout << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << std::endl;
std::memcpy(image.data(), accumulator.data(), accumulator.size() * sizeof(glm::vec3)); std::memcpy(image.data(), accumulator.data(), accumulator.size() * sizeof(glm::vec3));
} }
});
} }
+3 -2
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@@ -15,10 +15,11 @@ class Scene
{ {
public: public:
Scene(); Scene();
~Scene(); virtual ~Scene();
void render(Camera cam, RenderParameter params); void startRender(Camera cam, RenderParameter params);
constexpr const std::vector<glm::vec3>& getImage() const { return image; } constexpr const std::vector<glm::vec3>& getImage() const { return image; }
private: private:
virtual void render(Camera cam, RenderParameter params);
std::atomic_bool pendingCancel = false; std::atomic_bool pendingCancel = false;
ThreadPool threadPool; ThreadPool threadPool;
std::thread worker; std::thread worker;
+1 -1
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@@ -4,12 +4,12 @@
"name": "imgui", "name": "imgui",
"features": [ "glfw-binding", "opengl3-binding" ] "features": [ "glfw-binding", "opengl3-binding" ]
}, },
"vulkan",
"assimp", "assimp",
"ktx", "ktx",
"glfw3", "glfw3",
"glew", "glew",
"glm", "glm",
"stb",
"fmt" "fmt"
] ]
} }