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Seele/src/Engine/Scene/Components/MyOtherComponent.h
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#pragma once
#include "Component.h"
namespace Seele
{
class MyOtherComponent : public Component
{
public:
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virtual void tick(float deltaTime) const;
virtual void update();
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Writable<uint32> data = Writable<uint32>(0);
private:
};
DEFINE_REF(MyOtherComponent);
} // namespace Seele