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Seele/src/Editor/main.cpp
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#include "Window/WindowManager.h"
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#include "Window/SceneView.h"
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#include "Window/GameView.h"
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#include "Window/InspectorView.h"
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#include "Asset/AssetRegistry.h"
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#include "Graphics/Vulkan/VulkanGraphics.h"
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using namespace Seele;
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using namespace Seele::Editor;
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int main()
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{
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Gfx::PGraphics graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
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PWindowManager windowManager = new WindowManager();
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AssetRegistry::init(std::string("C:\\Users\\Dynamitos\\TrackClear"), graphics);
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WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
mainWindowInfo.height = 720;
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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auto window = windowManager->addWindow(graphics, mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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sceneViewInfo.dimensions.size.x = 1280;
sceneViewInfo.dimensions.size.y = 720;
sceneViewInfo.dimensions.offset.x = 0;
sceneViewInfo.dimensions.offset.y = 0;
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PGameView sceneView = new GameView(graphics, window, sceneViewInfo);
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ViewportCreateInfo inspectorViewInfo;
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inspectorViewInfo.dimensions.size.x = 640;
inspectorViewInfo.dimensions.size.y = 720;
inspectorViewInfo.dimensions.offset.x = 640;
inspectorViewInfo.dimensions.offset.y = 0;
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PInspectorView inspectorView = new InspectorView(graphics, window, inspectorViewInfo);
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//window->addView(inspectorView);
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sceneView->setFocused();
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window->render();
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//export game
std::string outputPath = "C:\\Users\\Dynamitos\\TrackClearGame";
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return 0;
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}