Added scene renderer
This commit is contained in:
@@ -17,6 +17,7 @@ namespace Seele
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, arraySize(0)
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{
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_data = (T*)malloc(DEFAULT_ALLOC_SIZE * sizeof(T));
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memset(_data, 0, sizeof(T) * DEFAULT_ALLOC_SIZE);
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refreshIterators();
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}
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Array(size_t size, T value = T())
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@@ -112,6 +113,7 @@ namespace Seele
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allocated += DEFAULT_ALLOC_SIZE;
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void* tempArray = malloc(sizeof(T) * allocated);
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std::memcpy(tempArray, _data, arraySize * sizeof(T));
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memset(tempArray, 0, sizeof(T) * allocated);
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delete _data;
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_data = (T*)tempArray;
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}
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@@ -2,10 +2,16 @@ target_sources(SeeleEngine
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PRIVATE
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Graphics.h
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Graphics.cpp
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RenderCore.h
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RenderCore.cpp
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RenderPath.h
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RenderPath.cpp
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SceneRenderPath.h
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SceneRenderPath.cpp
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View.h
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View.cpp
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SceneView.h
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SceneView.cpp
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WindowManager.h
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WindowManager.cpp
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Window.h
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@@ -9,12 +9,10 @@ namespace Seele {
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{
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public:
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virtual void init(GraphicsInitializer initializer) = 0;
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virtual void beginFrame() = 0;
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virtual void endFrame() = 0;
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virtual void beginFrame(void* windowHandle) = 0;
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virtual void endFrame(void* windowHandle) = 0;
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virtual void* createWindow(const WindowCreateInfo& createInfo) = 0;
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//Singleton
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private:
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protected:
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Graphics();
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~Graphics();
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friend class Window;
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@@ -1,5 +1,5 @@
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#pragma once
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#include "MinimalEngine.h"
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namespace Seele
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{
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struct GraphicsInitializer
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@@ -0,0 +1,33 @@
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#include "RenderCore.h"
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Seele::RenderCore::RenderCore()
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{
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windowManager = new WindowManager();
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}
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Seele::RenderCore::~RenderCore()
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{
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}
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void Seele::RenderCore::init()
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{
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1280;
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mainWindowInfo.height = 720;
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mainWindowInfo.bFullscreen = false;
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windowManager->addWindow(mainWindowInfo);
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}
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void Seele::RenderCore::renderLoop()
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{
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while (true)
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{
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windowManager->beginFrame();
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windowManager->endFrame();
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}
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}
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void Seele::RenderCore::shutdown()
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{
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}
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@@ -0,0 +1,16 @@
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#pragma once
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#include "WindowManager.h"
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namespace Seele
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{
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class RenderCore
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{
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public:
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RenderCore();
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~RenderCore();
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void init();
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void renderLoop();
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void shutdown();
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private:
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PWindowManager windowManager;
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};
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}
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@@ -4,3 +4,7 @@ Seele::RenderPath::RenderPath(Graphics* graphics)
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: graphics(graphics)
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{
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}
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Seele::RenderPath::~RenderPath()
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{
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}
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@@ -8,12 +8,14 @@ namespace Seele
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public:
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RenderPath(Graphics* graphics);
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virtual ~RenderPath();
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virtual void applyArea(Rect area) = 0;
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virtual void init() = 0;
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virtual void beginFrame() = 0;
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virtual void render() = 0;
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virtual void endFrame() = 0;
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protected:
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Graphics* graphics;
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Rect area;
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};
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DECLARE_REF(RenderPath);
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}
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@@ -0,0 +1,17 @@
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#pragma once
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#include "RenderPath.h"
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namespace Seele
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{
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class SceneRenderPath : public RenderPath
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{
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public:
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SceneRenderPath();
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virtual ~SceneRenderPath();
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virtual void applyArea(Rect area) override;
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virtual void init() override;
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virtual void beginFrame() override;
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virtual void render() override;
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virtual void endFrame() override;
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};
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}
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@@ -0,0 +1,15 @@
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#include "SceneView.h"
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#include "SceneRenderPath.h"
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Seele::SceneView::SceneView()
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{
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}
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Seele::SceneView::~SceneView()
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{
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}
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void Seele::SceneView::initRenderer()
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{
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renderer = new SceneRenderPath();
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}
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@@ -0,0 +1,12 @@
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#pragma once
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#include "View.h"
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namespace Seele
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{
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class SceneView : public View
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{
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public:
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SceneView();
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~SceneView();
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virtual void initRenderer() override;
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};
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}
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@@ -1,10 +1,24 @@
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#include "View.h"
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Seele::View::View(PSection owner)
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: owner(owner)
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Seele::View::View()
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{
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}
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Seele::View::~View()
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{
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}
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void Seele::View::beginFrame()
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{
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renderer->beginFrame();
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}
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void Seele::View::endFrame()
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{
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renderer->endFrame();
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}
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void Seele::View::applyArea(Rect area)
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{
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renderer->applyArea(area);
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}
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@@ -1,5 +1,4 @@
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#pragma once
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#include "Window.h"
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#include "RenderPath.h"
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namespace Seele
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{
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@@ -7,11 +6,14 @@ namespace Seele
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class View
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{
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public:
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View(PSection owner);
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~View();
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private:
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View();
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virtual ~View();
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virtual void initRenderer() = 0;
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void beginFrame();
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void endFrame();
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void applyArea(Rect area);
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protected:
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PRenderPath renderer;
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PSection owner;
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};
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DECLARE_REF(View)
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@@ -1,18 +1,35 @@
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#include "VulkanGraphics.h"
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#include <GLFW/glfw3.h>
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void Seele::VulkanGraphics::init(GraphicsInitializer initializer)
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{
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}
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void Seele::VulkanGraphics::beginFrame()
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void Seele::VulkanGraphics::beginFrame(void* windowHandle)
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{
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GLFWwindow* window = static_cast<GLFWwindow*>(windowHandle);
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glfwPollEvents();
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}
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void Seele::VulkanGraphics::endFrame()
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void Seele::VulkanGraphics::endFrame(void* windowHandle)
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{
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GLFWwindow* window = static_cast<GLFWwindow*>(windowHandle);
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}
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void* Seele::VulkanGraphics::createWindow(const WindowCreateInfo& createInfo)
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{
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return nullptr;
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GLFWwindow* window = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
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return window;
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}
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Seele::VulkanGraphics::VulkanGraphics()
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{
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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}
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Seele::VulkanGraphics::~VulkanGraphics()
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{
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glfwTerminate();
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}
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@@ -7,8 +7,12 @@ namespace Seele
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public:
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// Inherited via Graphics
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virtual void init(GraphicsInitializer initializer) override;
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virtual void beginFrame() override;
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virtual void endFrame() override;
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virtual void beginFrame(void* windowHandle) override;
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virtual void endFrame(void* windowHandle) override;
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virtual void* createWindow(const WindowCreateInfo& createInfo) override;
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protected:
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VulkanGraphics();
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virtual ~VulkanGraphics();
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friend class Window;
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};
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}
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@@ -1,14 +1,29 @@
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#include "Window.h"
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#include "Vulkan/VulkanGraphics.h"
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#include "SceneView.h"
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Seele::Window::Window(const WindowCreateInfo& createInfo)
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: width(createInfo.width)
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, height(createInfo.height)
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, windowHandle(nullptr)
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{
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center = new Section();
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center->resizeArea(Rect(1, 1, 0, 0));
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center->addView(new SceneView());
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graphics = new VulkanGraphics();
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windowHandle = graphics->createWindow(createInfo);
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}
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Seele::Window::~Window()
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{
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}
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void Seele::Window::beginFrame()
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{
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graphics->beginFrame(windowHandle);
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center->beginFrame();
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}
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void Seele::Window::endFrame()
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{
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graphics->endFrame(windowHandle);
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include "MinimalEngine.h"
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#include "GraphicsResources.h"
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#include "View.h"
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namespace Seele {
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// A window is divided into 5 sections, using a border layout
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@@ -13,23 +14,52 @@ namespace Seele {
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// +-------------BOTTOM----------------+
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// In every section, there can be any number
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// of views, when there are multiple, they stack to tabs
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struct Section
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class Section
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{
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public:
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Section()
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{}
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void resizeArea(Rect area)
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{
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this->area = area;
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}
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void beginFrame()
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{
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views[0]->beginFrame();
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}
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void endFrame()
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{
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views[0]->endFrame();
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}
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void addView(PView view)
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{
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view->applyArea(area);
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views.add(view);
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}
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void clearViews(PView view)
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{
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views.clear();
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}
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void removeView(PView view)
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{
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views.remove(views.find(view));
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}
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private:
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Rect area;
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Array<PView> views;
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};
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DECLARE_REF(Section)
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class Graphics;
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class Window
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{
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public:
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Window(const WindowCreateInfo& createInfo);
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~Window();
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void beginFrame();
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void endFrame();
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private:
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void* windowHandle;
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Section top;
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Section bot;
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Section left;
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Section right;
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Section center;
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PSection center;
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uint32 width;
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uint32 height;
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Graphics* graphics;
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@@ -1,16 +1,31 @@
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#include "WindowManager.h"
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Seele::WindowManager::WindowManager(GraphicsInitializer initializer)
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Seele::WindowManager::WindowManager()
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{
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//TODO Parse layout file
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1280;
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mainWindowInfo.height = 720;
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Window* mainWindow = new Window(mainWindowInfo);
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windows.add(mainWindow);
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}
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Seele::WindowManager::~WindowManager()
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{
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}
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void Seele::WindowManager::addWindow(const WindowCreateInfo& createInfo)
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{
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PWindow window = new Window(createInfo);
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windows.add(window);
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}
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void Seele::WindowManager::beginFrame()
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{
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for (auto window : windows)
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{
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window->beginFrame();
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}
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}
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void Seele::WindowManager::endFrame()
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{
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for (auto window : windows)
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{
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window->endFrame();
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}
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}
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@@ -8,9 +8,13 @@ namespace Seele
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class WindowManager
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{
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public:
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WindowManager(GraphicsInitializer initializer);
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WindowManager();
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~WindowManager();
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void addWindow(const WindowCreateInfo& createInfo);
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void beginFrame();
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void endFrame();
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private:
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Array<PWindow> windows;
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};
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DECLARE_REF(WindowManager);
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}
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@@ -0,0 +1,32 @@
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#include "Vector.h"
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#include "Matrix.h"
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namespace Seele
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{
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struct Rect
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{
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Rect()
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: size(0, 0)
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, offset(0, 0)
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{}
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Rect(float sizeX, float sizeY, float offsetX, float offsetY)
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: size(sizeX, sizeY)
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, offset(offsetX, offsetY)
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{}
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Rect(Vector2 size, Vector2 offset)
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: size(size)
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, offset(offset)
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{}
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bool isEmpty() const
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{
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return size.x == 0 || size.y == 0;
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}
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Vector2 size;
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Vector2 offset;
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};
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struct Rect3D
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{
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Vector3 size;
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Vector3 offset;
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};
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}
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@@ -1,12 +1,14 @@
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#pragma once
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#include <stdint.h>
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#include <array>
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#include <assert.h>
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#include <memory>
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#include <atomic>
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#include "Math/Math.h"
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#define DECLARE_REF(x) class x; \
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typedef RefPtr<x> P##x; \
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typedef UniquePtr<x> UP##x;
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typedef UniquePtr<x> UP##x; \
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typedef WeakPtr<x> W##x;
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|
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namespace Seele
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||||
{
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||||
@@ -24,6 +26,10 @@ namespace Seele
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||||
class RefPtr
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||||
{
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||||
public:
|
||||
RefPtr()
|
||||
{
|
||||
object = nullptr;
|
||||
}
|
||||
RefPtr(T* ptr)
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||||
{
|
||||
object = new RefObject(ptr);
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||||
@@ -37,7 +43,10 @@ namespace Seele
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
object->removeRef();
|
||||
if (object != nullptr)
|
||||
{
|
||||
object->removeRef();
|
||||
}
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||||
object = other.object;
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||||
object->addRef();
|
||||
}
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||||
@@ -47,11 +56,17 @@ namespace Seele
|
||||
{
|
||||
object->removeRef();
|
||||
}
|
||||
bool operator==(const RefPtr& other) const
|
||||
{
|
||||
return object == other.object;
|
||||
}
|
||||
T* operator->()
|
||||
{
|
||||
assert(object != nullptr);
|
||||
return object->getHandle();
|
||||
}
|
||||
private:
|
||||
|
||||
class RefObject
|
||||
{
|
||||
public:
|
||||
@@ -68,7 +83,10 @@ namespace Seele
|
||||
}
|
||||
~RefObject()
|
||||
{}
|
||||
|
||||
bool operator==(const RefObject& other) const
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||||
{
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||||
return handle == other.handle && refCount == other.refCount;
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||||
}
|
||||
void addRef()
|
||||
{
|
||||
refCount++;
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||||
@@ -92,8 +110,37 @@ namespace Seele
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||||
std::atomic_uint64_t refCount;
|
||||
};
|
||||
RefObject* object;
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||||
template<typename T>
|
||||
friend class WeakPtr;
|
||||
};
|
||||
template<typename T>
|
||||
class WeakPtr
|
||||
{
|
||||
public:
|
||||
WeakPtr()
|
||||
{}
|
||||
WeakPtr(RefPtr<T>& sharedPtr)
|
||||
: pointer(sharedPtr.object)
|
||||
{}
|
||||
WeakPtr& operator=(WeakPtr<T>& weakPtr)
|
||||
{
|
||||
pointer = weakPtr.pointer;
|
||||
return *this;
|
||||
}
|
||||
WeakPtr& operator=(RefPtr<T>& sharedPtr)
|
||||
{
|
||||
pointer = sharedPtr;
|
||||
return *this;
|
||||
}
|
||||
RefPtr<T>& lock()
|
||||
{
|
||||
RefPtr<T> temp;
|
||||
temp.object = pointer;
|
||||
return temp;
|
||||
}
|
||||
private:
|
||||
RefPtr::RefObject* pointer;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class UniquePtr
|
||||
{
|
||||
|
||||
+8
-72
@@ -1,74 +1,10 @@
|
||||
#include <fstream>
|
||||
|
||||
// include headers that implement a archive in simple text format
|
||||
#include <boost/archive/text_oarchive.hpp>
|
||||
#include <boost/archive/text_iarchive.hpp>
|
||||
#include <iostream>
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <glm/vec4.hpp>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "Graphics/Graphics.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
// gps coordinate
|
||||
//
|
||||
// illustrates serialization for a simple type
|
||||
//
|
||||
class gps_position
|
||||
#include "Graphics/RenderCore.h"
|
||||
using namespace Seele;
|
||||
int main()
|
||||
{
|
||||
private:
|
||||
friend class boost::serialization::access;
|
||||
// When the class Archive corresponds to an output archive, the
|
||||
// & operator is defined similar to <<. Likewise, when the class Archive
|
||||
// is a type of input archive the & operator is defined similar to >>.
|
||||
template<class Archive>
|
||||
void serialize(Archive& ar, const unsigned int version)
|
||||
{
|
||||
ar& degrees;
|
||||
ar& minutes;
|
||||
ar& seconds;
|
||||
}
|
||||
int degrees;
|
||||
int minutes;
|
||||
float seconds;
|
||||
public:
|
||||
gps_position() {};
|
||||
gps_position(int d, int m, float s) :
|
||||
degrees(d), minutes(m), seconds(s)
|
||||
{}
|
||||
};
|
||||
|
||||
int main() {
|
||||
// create and open a character archive for output
|
||||
std::ofstream ofs("filename");
|
||||
|
||||
// create class instance
|
||||
const gps_position g(35, 59, 24.567f);
|
||||
|
||||
// save _data to archive
|
||||
{
|
||||
boost::archive::text_oarchive oa(ofs);
|
||||
// write class instance to archive
|
||||
oa << g;
|
||||
// archive and stream closed when destructors are called
|
||||
}
|
||||
|
||||
// ... some time later restore the class instance to its orginal state
|
||||
gps_position newg;
|
||||
{
|
||||
// create and open an archive for input
|
||||
std::ifstream ifs("filename");
|
||||
boost::archive::text_iarchive ia(ifs);
|
||||
// read class state from archive
|
||||
ia >> newg;
|
||||
// archive and stream closed when destructors are called
|
||||
}
|
||||
std::cout << "Hello World! " << std::endl;
|
||||
VkInstance instance;
|
||||
glm::vec4 vector(0, 1, 0, 1);
|
||||
Seele::Graphics& graphics = Seele::Graphics::getInstance();
|
||||
std::cout << vector.y << std::endl;
|
||||
std::cout << glfwInit() << std::endl;
|
||||
|
||||
return 0;
|
||||
RenderCore core;
|
||||
core.init();
|
||||
core.renderLoop();
|
||||
core.shutdown();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user