Files
Seele/src/Engine/Graphics/Metal/RenderPass.mm
T

67 lines
2.7 KiB
Plaintext
Raw Normal View History

2024-04-09 16:41:12 +02:00
#include "RenderPass.h"
2024-04-10 08:43:56 +02:00
#include "Enums.h"
2024-04-09 16:41:12 +02:00
#include "Graphics/RenderTarget.h"
#include "Metal/MTLRenderPass.hpp"
2024-04-10 08:43:56 +02:00
#include "Texture.h"
2024-04-09 16:41:12 +02:00
using namespace Seele;
using namespace Seele::Metal;
2024-06-09 12:20:04 +02:00
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout,
Array<Gfx::SubPassDependency> dependencies,
2024-04-10 08:43:56 +02:00
Gfx::PViewport viewport)
2024-06-09 12:20:04 +02:00
: Gfx::RenderPass(layout, dependencies), graphics(graphics),
viewport(viewport) {
2024-04-18 13:33:35 +02:00
renderPass = MTL::RenderPassDescriptor::renderPassDescriptor();
2024-04-10 08:43:56 +02:00
renderPass->setRenderTargetArrayLength(1);
renderPass->setRenderTargetWidth(viewport->getWidth());
renderPass->setRenderTargetHeight(viewport->getHeight());
renderPass->setDefaultRasterSampleCount(viewport->getSamples());
for (size_t i = 0; i < layout.colorAttachments.size(); ++i) {
2024-06-09 12:20:04 +02:00
const auto &color = layout.colorAttachments[i];
MTL::RenderPassColorAttachmentDescriptor *desc =
renderPass->colorAttachments()->object(i);
desc->setClearColor(MTL::ClearColor(
color.clear.color.float32[0], color.clear.color.float32[1],
color.clear.color.float32[2], color.clear.color.float32[3]));
2024-04-10 08:43:56 +02:00
desc->setLoadAction(cast(color.getLoadOp()));
desc->setStoreAction(cast(color.getStoreOp()));
desc->setLevel(0);
if (!layout.resolveAttachments.empty()) {
2024-06-09 12:20:04 +02:00
const auto &resolve = layout.resolveAttachments[i];
2024-04-10 08:43:56 +02:00
desc->setResolveLevel(0);
desc->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
2024-06-09 12:20:04 +02:00
desc->setResolveTexture(
resolve.getTexture().cast<TextureBase>()->getTexture());
2024-04-10 08:43:56 +02:00
}
}
if (layout.depthAttachment.getTexture() != nullptr) {
2024-04-18 13:33:35 +02:00
auto depth = renderPass->depthAttachment();
2024-04-10 08:43:56 +02:00
depth->setClearDepth(layout.depthAttachment.clear.depthStencil.depth);
depth->setLoadAction(cast(layout.depthAttachment.getLoadOp()));
depth->setStoreAction(cast(layout.depthAttachment.getStoreOp()));
2024-04-18 13:33:35 +02:00
2024-04-10 08:43:56 +02:00
if (layout.depthResolveAttachment.getTexture() != nullptr) {
2024-06-09 12:20:04 +02:00
depth->setResolveTexture(layout.depthResolveAttachment.getTexture()
.cast<TextureBase>()
->getTexture());
2024-04-10 08:43:56 +02:00
depth->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
}
}
// TODO: stencil
2024-04-09 16:41:12 +02:00
}
2024-04-18 13:33:35 +02:00
RenderPass::~RenderPass() {}
void RenderPass::updateRenderPass() {
for (size_t i = 0; i < layout.colorAttachments.size(); ++i) {
2024-06-09 12:20:04 +02:00
const auto &color = layout.colorAttachments[i];
2024-04-18 13:33:35 +02:00
auto desc = renderPass->colorAttachments()->object(i);
desc->setTexture(color.getTexture().cast<TextureBase>()->getTexture());
}
if (layout.depthAttachment.getTexture() != nullptr) {
auto depth = renderPass->depthAttachment();
2024-06-09 12:20:04 +02:00
depth->setTexture(
layout.depthAttachment.getTexture().cast<TextureBase>()->getTexture());
2024-04-18 13:33:35 +02:00
}
2024-04-09 16:41:12 +02:00
}