Formatted EVERYTHING
This commit is contained in:
@@ -0,0 +1,6 @@
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BasedOnStyle: LLVM
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IndentWidth: 4
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Language: Cpp
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ColumnLimit: 140
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DerivePointerAlignment: false
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PointerAlignment: Left
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+10
-11
@@ -1,23 +1,23 @@
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#include "Asset/Asset.h"
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#include "Asset/MeshAsset.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/FontAsset.h"
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#include "Asset/TextureAsset.h"
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#include "Asset/MaterialAsset.h"
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#include "Asset/MaterialInstanceAsset.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/MeshAsset.h"
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#include "Asset/TextureAsset.h"
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#include <fstream>
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#include <iostream>
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using namespace Seele;
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AssetRegistry * _instance = new AssetRegistry();
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AssetRegistry* _instance = new AssetRegistry();
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int main(int, char**)
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{
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//if(argc < 2)
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int main(int, char**) {
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// if(argc < 2)
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//{
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// return -1;
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//}
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// return -1;
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// }
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std::filesystem::path path = std::filesystem::path("C:\\Users\\Dynamitos\\TrackClear\\Assets\\Dirt.asset");
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std::ifstream stream = std::ifstream(path, std::ios::binary);
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@@ -37,8 +37,7 @@ int main(int, char**)
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Serialization::load(buffer, folderPath);
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PAsset asset;
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switch (identifier)
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{
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switch (identifier) {
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case TextureAsset::IDENTIFIER:
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asset = new TextureAsset(folderPath, name);
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break;
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@@ -1,54 +1,46 @@
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#include "AssetImporter.h"
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#include "FontLoader.h"
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#include "TextureLoader.h"
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#include "Graphics/Graphics.h"
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#include "MaterialLoader.h"
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#include "MeshLoader.h"
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#include "Graphics/Graphics.h"
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#include "TextureLoader.h"
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using namespace Seele;
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void AssetImporter::importMesh(MeshImportArgs args)
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{
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if (get().registry->getOrCreateFolder(args.importPath)->meshes.contains(args.filePath.stem().string()))
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{
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void AssetImporter::importMesh(MeshImportArgs args) {
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if (get().registry->getOrCreateFolder(args.importPath)->meshes.contains(args.filePath.stem().string())) {
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// skip importing duplicates
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return;
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}
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get().meshLoader->importAsset(args);
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}
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void AssetImporter::importTexture(TextureImportArgs args)
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{
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if (get().registry->getOrCreateFolder(args.importPath)->textures.contains(args.filePath.stem().string()))
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{
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void AssetImporter::importTexture(TextureImportArgs args) {
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if (get().registry->getOrCreateFolder(args.importPath)->textures.contains(args.filePath.stem().string())) {
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// skip importing duplicates
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return;
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}
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get().textureLoader->importAsset(args);
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}
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void AssetImporter::importFont(FontImportArgs args)
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{
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if (get().registry->getOrCreateFolder(args.importPath)->fonts.contains(args.filePath.stem().string()))
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{
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void AssetImporter::importFont(FontImportArgs args) {
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if (get().registry->getOrCreateFolder(args.importPath)->fonts.contains(args.filePath.stem().string())) {
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// skip importing duplicates
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return;
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}
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get().fontLoader->importAsset(args);
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}
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void AssetImporter::importMaterial(MaterialImportArgs args)
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{
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if (get().registry->getOrCreateFolder(args.importPath)->materials.contains(args.filePath.stem().string()))
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{
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void AssetImporter::importMaterial(MaterialImportArgs args) {
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if (get().registry->getOrCreateFolder(args.importPath)->materials.contains(args.filePath.stem().string())) {
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// skip importing duplicates
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return;
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}
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get().materialLoader->importAsset(args);
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}
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void AssetImporter::init(Gfx::PGraphics graphics)
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{
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void AssetImporter::init(Gfx::PGraphics graphics) {
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get().registry = AssetRegistry::getInstance();
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get().meshLoader = new MeshLoader(graphics);
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get().textureLoader = new TextureLoader(graphics);
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@@ -56,9 +48,7 @@ void AssetImporter::init(Gfx::PGraphics graphics)
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get().fontLoader = new FontLoader(graphics);
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}
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AssetImporter& AssetImporter::get()
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{
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AssetImporter& AssetImporter::get() {
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static AssetImporter instance;
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return instance;
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}
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@@ -1,22 +1,22 @@
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#pragma once
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#include "MinimalEngine.h"
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#include "Asset/AssetRegistry.h"
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#include "MinimalEngine.h"
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namespace Seele
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{
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namespace Seele {
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DECLARE_REF(TextureLoader)
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DECLARE_REF(FontLoader)
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DECLARE_REF(MeshLoader)
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DECLARE_REF(MaterialLoader)
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class AssetImporter
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{
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public:
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class AssetImporter {
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public:
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static void importMesh(struct MeshImportArgs args);
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static void importTexture(struct TextureImportArgs args);
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static void importFont(struct FontImportArgs args);
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static void importMaterial(struct MaterialImportArgs args);
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static void init(Gfx::PGraphics graphics);
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private:
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private:
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static AssetImporter& get();
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UPTextureLoader textureLoader;
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UPFontLoader fontLoader;
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@@ -1,28 +1,23 @@
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#include "FontLoader.h"
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#include "Graphics/Graphics.h"
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#include "Asset/FontAsset.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/FontAsset.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Resources.h"
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#include "Graphics/Texture.h"
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <iostream>
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#include <fstream>
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#include <iostream>
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using namespace Seele;
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FontLoader::FontLoader(Gfx::PGraphics graphics)
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: graphics(graphics)
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{
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}
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FontLoader::FontLoader(Gfx::PGraphics graphics) : graphics(graphics) {}
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FontLoader::~FontLoader()
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{
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}
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FontLoader::~FontLoader() {}
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void FontLoader::importAsset(FontImportArgs args)
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{
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void FontLoader::importAsset(FontImportArgs args) {
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std::filesystem::path assetPath = args.filePath.filename();
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assetPath.replace_extension("asset");
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OFontAsset asset = new FontAsset(args.importPath, assetPath.stem().string());
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@@ -36,8 +31,7 @@ void FontLoader::importAsset(FontImportArgs args)
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// in case of the space character there is no bitmap
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// so we create a single pixel empty texture
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uint8 transparentPixel = 0;
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void FontLoader::import(FontImportArgs args, PFontAsset asset)
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{
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void FontLoader::import(FontImportArgs args, PFontAsset asset) {
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FT_Library ft;
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FT_Error error = FT_Init_FreeType(&ft);
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assert(!error);
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@@ -46,10 +40,8 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
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assert(!error);
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FT_Set_Pixel_Sizes(face, 0, 48);
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Array<Gfx::OTexture2D> usedTextures;
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for(uint32 c = 0; c < 256; ++c)
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{
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if(FT_Load_Char(face, c, FT_LOAD_RENDER))
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{
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for (uint32 c = 0; c < 256; ++c) {
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if (FT_Load_Char(face, c, FT_LOAD_RENDER)) {
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std::cout << "error loading " << (char)c << std::endl;
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continue;
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}
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@@ -63,8 +55,7 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
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imageData.height = face->glyph->bitmap.rows;
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imageData.sourceData.data = face->glyph->bitmap.buffer;
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imageData.sourceData.size = imageData.width * imageData.height;
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if(imageData.width == 0 || imageData.height == 0)
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{
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if (imageData.width == 0 || imageData.height == 0) {
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glyph.size.x = 1;
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glyph.size.y = 1;
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glyph.bearing.x = 0;
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@@ -81,7 +72,8 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
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FT_Done_FreeType(ft);
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asset->setUsedTextures(std::move(usedTextures));
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auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->getFolderPath()) / asset->getName()).replace_extension("asset").string(), std::ios::binary);
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auto stream = AssetRegistry::createWriteStream(
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(std::filesystem::path(asset->getFolderPath()) / asset->getName()).replace_extension("asset").string(), std::ios::binary);
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ArchiveBuffer archive;
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Serialization::save(archive, FontAsset::IDENTIFIER);
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@@ -1,24 +1,23 @@
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#pragma once
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#include "MinimalEngine.h"
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#include "Containers/List.h"
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#include "MinimalEngine.h"
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#include <filesystem>
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namespace Seele
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{
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namespace Seele {
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DECLARE_REF(FontAsset)
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DECLARE_NAME_REF(Gfx, Graphics)
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struct FontImportArgs
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{
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struct FontImportArgs {
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std::filesystem::path filePath;
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std::string importPath;
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};
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class FontLoader
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{
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public:
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class FontLoader {
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public:
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FontLoader(Gfx::PGraphics graphic);
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~FontLoader();
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void importAsset(FontImportArgs args);
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private:
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private:
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void import(FontImportArgs args, PFontAsset asset);
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Gfx::PGraphics graphics;
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};
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@@ -1,37 +1,35 @@
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#include "MaterialLoader.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/MaterialAsset.h"
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#include "Asset/TextureAsset.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Shader.h"
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#include "Asset/MaterialAsset.h"
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#include "Asset/AssetRegistry.h"
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#include "Material/Material.h"
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#include "Window/WindowManager.h"
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#include "Material/ShaderExpression.h"
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#include "Asset/TextureAsset.h"
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#include <nlohmann/json.hpp>
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#include "Window/WindowManager.h"
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#include <fmt/core.h>
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#include <iostream>
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#include <fstream>
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#include <iostream>
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#include <nlohmann/json.hpp>
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using namespace Seele;
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using json = nlohmann::json;
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MaterialLoader::MaterialLoader(Gfx::PGraphics graphics)
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: graphics(graphics)
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{
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MaterialLoader::MaterialLoader(Gfx::PGraphics graphics) : graphics(graphics) {
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OMaterialAsset placeholderAsset = new MaterialAsset();
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import(MaterialImportArgs{
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.filePath = std::filesystem::absolute("./shaders/Placeholder.json"),
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.importPath = "",
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}, placeholderAsset);
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import(
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MaterialImportArgs{
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.filePath = std::filesystem::absolute("./shaders/Placeholder.json"),
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.importPath = "",
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},
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placeholderAsset);
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AssetRegistry::get().assetRoot->materials[""] = std::move(placeholderAsset);
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}
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MaterialLoader::~MaterialLoader()
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{
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}
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MaterialLoader::~MaterialLoader() {}
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void MaterialLoader::importAsset(MaterialImportArgs args)
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{
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void MaterialLoader::importAsset(MaterialImportArgs args) {
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std::filesystem::path assetPath = args.filePath.filename();
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assetPath.replace_extension("asset");
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OMaterialAsset asset = new MaterialAsset(args.importPath, assetPath.stem().string());
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@@ -41,14 +39,13 @@ void MaterialLoader::importAsset(MaterialImportArgs args)
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import(args, ref);
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}
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void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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{
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void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset) {
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auto jsonstream = std::ifstream(args.filePath.c_str());
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json j;
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jsonstream >> j;
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std::string materialName = j["name"].get<std::string>() + "Material";
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Gfx::ODescriptorLayout layout = graphics->createDescriptorLayout("pMaterial");
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//Shader file needs to conform to the slang standard, which prohibits _
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// Shader file needs to conform to the slang standard, which prohibits _
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'), materialName.end());
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@@ -59,22 +56,21 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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uint32 key = 0;
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uint32 auxKey = 0;
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Array<std::string> parameters;
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for(auto& param : j["params"].items())
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{
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for (auto& param : j["params"].items()) {
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std::string type = param.value()["type"].get<std::string>();
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auto defaultValue = param.value().find("default");
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// TODO: ALIGNMENT RULES
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if(type.compare("float") == 0)
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{
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if (type.compare("float") == 0) {
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float defaultData = 0.f;
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if (defaultValue != param.value().end())
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{
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if (defaultValue != param.value().end()) {
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defaultData = std::stof(defaultValue.value().get<std::string>());
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}
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OFloatParameter p = new FloatParameter(param.key(), defaultData, uniformBufferOffset, uniformBinding);
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if(uniformBinding == -1)
|
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{
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layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
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if (uniformBinding == -1) {
|
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layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
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.binding = bindingCounter,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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});
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uniformBinding = bindingCounter++;
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}
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uniformBufferOffset += 4;
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@@ -82,93 +78,85 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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expressions.add(std::move(p));
|
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}
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// TODO: ALIGNMENT RULES
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else if(type.compare("float3") == 0)
|
||||
{
|
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else if (type.compare("float3") == 0) {
|
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Vector defaultData = Vector(0, 0, 0);
|
||||
if (defaultValue != param.value().end())
|
||||
{
|
||||
if (defaultValue != param.value().end()) {
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||||
defaultData = parseVector(defaultValue.value().get<std::string>().c_str());
|
||||
}
|
||||
OVectorParameter p = new VectorParameter(param.key(), defaultData, uniformBufferOffset, uniformBinding);
|
||||
if(uniformBinding == -1)
|
||||
{
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
|
||||
if (uniformBinding == -1) {
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
});
|
||||
uniformBinding = bindingCounter++;
|
||||
}
|
||||
uniformBufferOffset += 16;
|
||||
parameters.add(p->key);
|
||||
parameters.add(p->key);
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
else if(type.compare("Texture2D") == 0)
|
||||
{
|
||||
} else if (type.compare("Texture2D") == 0) {
|
||||
PTextureAsset texture;
|
||||
if(defaultValue != param.value().end())
|
||||
{
|
||||
if (defaultValue != param.value().end()) {
|
||||
std::string defaultString = defaultValue.value().get<std::string>();
|
||||
auto slashPos = defaultString.rfind("/");
|
||||
std::string folder = "";
|
||||
if (slashPos != std::string::npos)
|
||||
{
|
||||
if (slashPos != std::string::npos) {
|
||||
folder = defaultString.substr(0, slashPos - 1);
|
||||
defaultString = defaultString.substr(slashPos, defaultString.length());
|
||||
}
|
||||
|
||||
texture = AssetRegistry::findTexture(folder, defaultString);
|
||||
}
|
||||
if(texture == nullptr)
|
||||
{
|
||||
if (texture == nullptr) {
|
||||
texture = AssetRegistry::findTexture("", ""); // this will return placeholder texture
|
||||
}
|
||||
OTextureParameter p = new TextureParameter(param.key(), texture, bindingCounter);
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = bindingCounter++, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, });
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter++,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
});
|
||||
parameters.add(p->key);
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
else if(type.compare("Sampler") == 0)
|
||||
{
|
||||
} else if (type.compare("Sampler") == 0) {
|
||||
OSamplerParameter p = new SamplerParameter(param.key(), graphics->createSampler({}), bindingCounter);
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter++, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter++,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
});
|
||||
parameters.add(p->key);
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
else if (type.compare("Sampler2D") == 0)
|
||||
{
|
||||
} else if (type.compare("Sampler2D") == 0) {
|
||||
PTextureAsset texture;
|
||||
if (defaultValue != param.value().end())
|
||||
{
|
||||
if (defaultValue != param.value().end()) {
|
||||
std::string defaultString = defaultValue.value().get<std::string>();
|
||||
auto slashPos = defaultString.rfind("/");
|
||||
std::string folder = "";
|
||||
if (slashPos != std::string::npos)
|
||||
{
|
||||
if (slashPos != std::string::npos) {
|
||||
folder = defaultString.substr(0, slashPos - 1);
|
||||
defaultString = defaultString.substr(slashPos, defaultString.length());
|
||||
}
|
||||
|
||||
texture = AssetRegistry::findTexture(folder, defaultString);
|
||||
}
|
||||
if (texture == nullptr)
|
||||
{
|
||||
if (texture == nullptr) {
|
||||
texture = AssetRegistry::findTexture("", ""); // this will return placeholder texture
|
||||
}
|
||||
OCombinedTextureParameter p = new CombinedTextureParameter(param.key(), texture, graphics->createSampler({}), bindingCounter);
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = bindingCounter++, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER, });
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter++,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
});
|
||||
parameters.add(p->key);
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
std::cout << "Error unsupported parameter type" << std::endl;
|
||||
}
|
||||
}
|
||||
uint32 uniformDataSize = uniformBufferOffset;
|
||||
auto referenceExpression = [¶meters, &auxKey, &expressions](json obj) -> std::string
|
||||
{
|
||||
if(obj.is_string())
|
||||
{
|
||||
auto referenceExpression = [¶meters, &auxKey, &expressions](json obj) -> std::string {
|
||||
if (obj.is_string()) {
|
||||
std::string str = obj.get<std::string>();
|
||||
if (parameters.find(str) != parameters.end())
|
||||
{
|
||||
if (parameters.find(str) != parameters.end()) {
|
||||
return str;
|
||||
}
|
||||
OConstantExpression c = new ConstantExpression(str, ExpressionType::UNKNOWN);
|
||||
@@ -176,28 +164,23 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
||||
c->key = name;
|
||||
expressions.add(std::move(c));
|
||||
return name;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
return fmt::format("{0}", obj.get<uint32>());
|
||||
}
|
||||
};
|
||||
MaterialNode mat;
|
||||
|
||||
for(auto& param : j["code"].items())
|
||||
{
|
||||
for (auto& param : j["code"].items()) {
|
||||
auto& obj = param.value();
|
||||
std::string exp = obj["exp"].get<std::string>();
|
||||
if (exp.compare("Const") == 0)
|
||||
{
|
||||
if (exp.compare("Const") == 0) {
|
||||
OConstantExpression p = new ConstantExpression();
|
||||
std::string name = fmt::format("{0}", key++);
|
||||
p->key = name;
|
||||
p->expr = obj["value"];
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
if(exp.compare("Add") == 0)
|
||||
{
|
||||
if (exp.compare("Add") == 0) {
|
||||
OAddExpression p = new AddExpression();
|
||||
std::string name = fmt::format("{0}", key++);
|
||||
p->key = name;
|
||||
@@ -205,8 +188,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
||||
p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
if(exp.compare("Sub") == 0)
|
||||
{
|
||||
if (exp.compare("Sub") == 0) {
|
||||
OSubExpression p = new SubExpression();
|
||||
std::string name = fmt::format("{0}", key++);
|
||||
p->key = name;
|
||||
@@ -214,8 +196,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
||||
p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
if(exp.compare("Mul") == 0)
|
||||
{
|
||||
if (exp.compare("Mul") == 0) {
|
||||
OMulExpression p = new MulExpression();
|
||||
std::string name = fmt::format("{0}", key++);
|
||||
p->key = name;
|
||||
@@ -223,63 +204,49 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
||||
p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
if(exp.compare("Swizzle") == 0)
|
||||
{
|
||||
if (exp.compare("Swizzle") == 0) {
|
||||
OSwizzleExpression p = new SwizzleExpression();
|
||||
std::string name = fmt::format("{0}", key++);
|
||||
p->key = name;
|
||||
p->inputs["target"].source = referenceExpression(obj["target"]);
|
||||
int32 i = 0;
|
||||
for(auto& c : obj["comp"].items())
|
||||
{
|
||||
for (auto& c : obj["comp"].items()) {
|
||||
p->comp[i++] = c.value().get<uint32>();
|
||||
}
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
if(exp.compare("Sample") == 0)
|
||||
{
|
||||
if (exp.compare("Sample") == 0) {
|
||||
OSampleExpression p = new SampleExpression();
|
||||
std::string name = fmt::format("{0}", key++);
|
||||
p->key = name;
|
||||
if (obj.contains("texture"))
|
||||
{
|
||||
if (obj.contains("texture")) {
|
||||
p->inputs["texture"].source = referenceExpression(obj["texture"]);
|
||||
}
|
||||
p->inputs["sampler"].source = referenceExpression(obj["sampler"]);
|
||||
p->inputs["coords"].source = referenceExpression(obj["coords"]);
|
||||
expressions.add(std::move(p));
|
||||
}
|
||||
if(exp.compare("BRDF") == 0)
|
||||
{
|
||||
if (exp.compare("BRDF") == 0) {
|
||||
mat.profile = obj["profile"].get<std::string>();
|
||||
for(auto& val : obj["values"].items())
|
||||
{
|
||||
for (auto& val : obj["values"].items()) {
|
||||
mat.variables[val.key()] = referenceExpression(val.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
layout->create();
|
||||
asset->material = new Material(
|
||||
graphics,
|
||||
std::move(layout),
|
||||
uniformDataSize,
|
||||
uniformBinding,
|
||||
materialName,
|
||||
std::move(expressions),
|
||||
std::move(parameters),
|
||||
std::move(mat)
|
||||
);
|
||||
asset->material = new Material(graphics, std::move(layout), uniformDataSize, uniformBinding, materialName, std::move(expressions),
|
||||
std::move(parameters), std::move(mat));
|
||||
|
||||
asset->material->compile();
|
||||
graphics->getShaderCompiler()->registerMaterial(asset->material);
|
||||
asset->setStatus(Asset::Status::Ready);
|
||||
|
||||
if (asset->getName().empty())
|
||||
{
|
||||
if (asset->getName().empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->folderPath) / asset->getName()).string().append(".asset"), std::ios::binary);
|
||||
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->folderPath) / asset->getName()).string().append(".asset"),
|
||||
std::ios::binary);
|
||||
|
||||
ArchiveBuffer archive;
|
||||
Serialization::save(archive, MaterialAsset::IDENTIFIER);
|
||||
@@ -290,7 +257,4 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
||||
////co_return;
|
||||
}
|
||||
|
||||
PMaterialAsset MaterialLoader::getPlaceHolderMaterial()
|
||||
{
|
||||
return placeholderMaterial;
|
||||
}
|
||||
PMaterialAsset MaterialLoader::getPlaceHolderMaterial() { return placeholderMaterial; }
|
||||
|
||||
@@ -1,25 +1,24 @@
|
||||
#pragma once
|
||||
#include "MinimalEngine.h"
|
||||
#include "Containers/List.h"
|
||||
#include "MinimalEngine.h"
|
||||
#include <filesystem>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
DECLARE_REF(MaterialAsset)
|
||||
DECLARE_NAME_REF(Gfx, Graphics)
|
||||
struct MaterialImportArgs
|
||||
{
|
||||
struct MaterialImportArgs {
|
||||
std::filesystem::path filePath;
|
||||
std::string importPath;
|
||||
};
|
||||
class MaterialLoader
|
||||
{
|
||||
public:
|
||||
class MaterialLoader {
|
||||
public:
|
||||
MaterialLoader(Gfx::PGraphics graphic);
|
||||
~MaterialLoader();
|
||||
void importAsset(MaterialImportArgs args);
|
||||
PMaterialAsset getPlaceHolderMaterial();
|
||||
private:
|
||||
|
||||
private:
|
||||
void import(MaterialImportArgs args, PMaterialAsset asset);
|
||||
Gfx::PGraphics graphics;
|
||||
PMaterialAsset placeholderMaterial;
|
||||
|
||||
+235
-314
@@ -1,37 +1,32 @@
|
||||
#include "MeshLoader.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Asset/MeshAsset.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include "Graphics/StaticMeshVertexData.h"
|
||||
#include "Asset/AssetImporter.h"
|
||||
#include "Asset/MaterialAsset.h"
|
||||
#include "Asset/MeshAsset.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include "Graphics/Shader.h"
|
||||
#include <set>
|
||||
#include "Graphics/StaticMeshVertexData.h"
|
||||
#include <Asset/MaterialLoader.h>
|
||||
#include <Asset/TextureLoader.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/config.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <fmt/core.h>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <stb_image_write.h>
|
||||
#include <assimp/config.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/material.h>
|
||||
#include <Asset/MaterialLoader.h>
|
||||
#include <Asset/TextureLoader.h>
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
MeshLoader::MeshLoader(Gfx::PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
{
|
||||
}
|
||||
MeshLoader::MeshLoader(Gfx::PGraphics graphics) : graphics(graphics) {}
|
||||
|
||||
MeshLoader::~MeshLoader()
|
||||
{
|
||||
}
|
||||
MeshLoader::~MeshLoader() {}
|
||||
|
||||
void MeshLoader::importAsset(MeshImportArgs args)
|
||||
{
|
||||
void MeshLoader::importAsset(MeshImportArgs args) {
|
||||
std::filesystem::path assetPath = args.filePath.filename();
|
||||
assetPath.replace_extension("asset");
|
||||
OMeshAsset asset = new MeshAsset(args.importPath, assetPath.stem().string());
|
||||
@@ -41,43 +36,31 @@ void MeshLoader::importAsset(MeshImportArgs args)
|
||||
import(args, ref);
|
||||
}
|
||||
|
||||
|
||||
void MeshLoader::convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels)
|
||||
{
|
||||
for (uint32 i = 0; i < numPixels; ++i)
|
||||
{
|
||||
void MeshLoader::convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels) {
|
||||
for (uint32 i = 0; i < numPixels; ++i) {
|
||||
dst[i * 4 + 0] = src[i].r;
|
||||
dst[i * 4 + 1] = src[i].g;
|
||||
dst[i * 4 + 2] = src[i].b;
|
||||
dst[i * 4 + 3] = src[i].a;
|
||||
}
|
||||
}
|
||||
void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PTextureAsset>& textures)
|
||||
{
|
||||
for (uint32 i = 0; i < scene->mNumTextures; ++i)
|
||||
{
|
||||
void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath,
|
||||
Array<PTextureAsset>& textures) {
|
||||
for (uint32 i = 0; i < scene->mNumTextures; ++i) {
|
||||
aiTexture* tex = scene->mTextures[i];
|
||||
auto texPath = std::filesystem::path(tex->mFilename.C_Str());
|
||||
if (std::filesystem::exists(texPath))
|
||||
{
|
||||
}
|
||||
else if (std::filesystem::exists(meshDirectory / texPath))
|
||||
{
|
||||
if (std::filesystem::exists(texPath)) {
|
||||
} else if (std::filesystem::exists(meshDirectory / texPath)) {
|
||||
texPath = meshDirectory / texPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
texPath = (meshDirectory / texPath).replace_extension("png");
|
||||
if (tex->mHeight == 0)
|
||||
{
|
||||
if (tex->mHeight == 0) {
|
||||
std::cout << "Dumping texture " << texPath << std::endl;
|
||||
// already compressed, just dump it to the disk
|
||||
std::ofstream file(texPath, std::ios::binary);
|
||||
file.write((const char*)tex->pcData, tex->mWidth);
|
||||
file.flush();
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
std::cout << "Writing extracted png " << texPath << std::endl;
|
||||
// recompress data so that the TextureLoader can read it
|
||||
unsigned char* texData = new unsigned char[tex->mWidth * tex->mHeight * 4];
|
||||
@@ -90,7 +73,7 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
.filePath = texPath,
|
||||
.importPath = importPath,
|
||||
});
|
||||
});
|
||||
textures.add(AssetRegistry::findTexture(importPath, texPath.stem().string()));
|
||||
}
|
||||
}
|
||||
@@ -111,18 +94,23 @@ constexpr const char* KEY_ROUGHNESS_TEXTURE = "tex_r";
|
||||
constexpr const char* KEY_METALLIC_TEXTURE = "tex_m";
|
||||
constexpr const char* KEY_AMBIENT_OCCLUSION_TEXTURE = "tex_ao";
|
||||
|
||||
void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials)
|
||||
{
|
||||
for (uint32 m = 0; m < scene->mNumMaterials; ++m)
|
||||
{
|
||||
void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName,
|
||||
const std::filesystem::path& meshDirectory, const std::string& importPath,
|
||||
Array<PMaterialInstanceAsset>& globalMaterials) {
|
||||
for (uint32 m = 0; m < scene->mNumMaterials; ++m) {
|
||||
aiMaterial* material = scene->mMaterials[m];
|
||||
aiString texPath;
|
||||
std::string materialName = fmt::format("M{0}{1}{2}", baseName, material->GetName().C_Str(), m);
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end()); // dots break adding the .asset extension later
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'), materialName.end()); // dots break adding the .asset extension later
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), ' '), materialName.end()); // dots break adding the .asset extension later
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '('), materialName.end()); // dots break adding the .asset extension later
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), ')'), materialName.end()); // dots break adding the .asset extension later
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'),
|
||||
materialName.end()); // dots break adding the .asset extension later
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'),
|
||||
materialName.end()); // dots break adding the .asset extension later
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), ' '),
|
||||
materialName.end()); // dots break adding the .asset extension later
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '('),
|
||||
materialName.end()); // dots break adding the .asset extension later
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), ')'),
|
||||
materialName.end()); // dots break adding the .asset extension later
|
||||
Gfx::ODescriptorLayout materialLayout = graphics->createDescriptorLayout("pMaterial");
|
||||
Array<OShaderExpression> expressions;
|
||||
Array<std::string> parameters;
|
||||
@@ -131,200 +119,183 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
||||
});
|
||||
});
|
||||
|
||||
size_t uniformSize = 0;
|
||||
uint32 bindingCounter = 1;
|
||||
auto addScalarParameter = [&](std::string paramKey, const char* matKey, int type, int index)
|
||||
{
|
||||
float scalar;
|
||||
material->Get(matKey, type, index, scalar);
|
||||
expressions.add(new FloatParameter(paramKey, scalar, uniformSize, 0));
|
||||
uniformSize += sizeof(float);
|
||||
parameters.add(paramKey);
|
||||
};
|
||||
auto addScalarParameter = [&](std::string paramKey, const char* matKey, int type, int index) {
|
||||
float scalar;
|
||||
material->Get(matKey, type, index, scalar);
|
||||
expressions.add(new FloatParameter(paramKey, scalar, uniformSize, 0));
|
||||
uniformSize += sizeof(float);
|
||||
parameters.add(paramKey);
|
||||
};
|
||||
|
||||
auto addVectorParameter = [&](std::string paramKey, const char* matKey, int type, int index)
|
||||
{
|
||||
aiColor3D color;
|
||||
material->Get(matKey, type, index, color);
|
||||
uniformSize = (uniformSize + sizeof(Vector4) - 1) / sizeof(Vector4) * sizeof(Vector4);
|
||||
expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
|
||||
uniformSize += sizeof(Vector);
|
||||
parameters.add(paramKey);
|
||||
};
|
||||
auto addVectorParameter = [&](std::string paramKey, const char* matKey, int type, int index) {
|
||||
aiColor3D color;
|
||||
material->Get(matKey, type, index, color);
|
||||
uniformSize = (uniformSize + sizeof(Vector4) - 1) / sizeof(Vector4) * sizeof(Vector4);
|
||||
expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
|
||||
uniformSize += sizeof(Vector);
|
||||
parameters.add(paramKey);
|
||||
};
|
||||
|
||||
auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result, StaticArray<int32, 4> extractMask = { 0, 1, 2, -1 })
|
||||
{
|
||||
aiString texPath;
|
||||
aiTextureMapping mapping;
|
||||
uint32 uvIndex = 0;
|
||||
aiTextureMapMode mapMode = aiTextureMapMode_Clamp;
|
||||
float blend = std::numeric_limits<float>::max();
|
||||
aiTextureOp op;
|
||||
if (material->GetTexture(type, index, &texPath, &mapping, &uvIndex, nullptr, nullptr, nullptr) != AI_SUCCESS)
|
||||
{
|
||||
std::cout << "fuck" << std::endl;
|
||||
}
|
||||
auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result,
|
||||
StaticArray<int32, 4> extractMask = {0, 1, 2, -1}) {
|
||||
aiString texPath;
|
||||
aiTextureMapping mapping;
|
||||
uint32 uvIndex = 0;
|
||||
aiTextureMapMode mapMode = aiTextureMapMode_Clamp;
|
||||
float blend = std::numeric_limits<float>::max();
|
||||
aiTextureOp op;
|
||||
if (material->GetTexture(type, index, &texPath, &mapping, &uvIndex, nullptr, nullptr, nullptr) != AI_SUCCESS) {
|
||||
std::cout << "fuck" << std::endl;
|
||||
}
|
||||
|
||||
std::string textureKey = fmt::format("{0}Texture{1}", paramKey, index);
|
||||
auto texFilename = std::filesystem::path(texPath.C_Str());
|
||||
PTextureAsset texture;
|
||||
std::string textureKey = fmt::format("{0}Texture{1}", paramKey, index);
|
||||
auto texFilename = std::filesystem::path(texPath.C_Str());
|
||||
PTextureAsset texture;
|
||||
|
||||
if (texFilename.string()[0] == '*')
|
||||
{
|
||||
texture = textures[atoi(texFilename.string().substr(1).c_str())];
|
||||
}
|
||||
else if (std::filesystem::exists(texFilename))
|
||||
{
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
if (texFilename.string()[0] == '*') {
|
||||
texture = textures[atoi(texFilename.string().substr(1).c_str())];
|
||||
} else if (std::filesystem::exists(texFilename)) {
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
.filePath = texFilename,
|
||||
.importPath = importPath,
|
||||
});
|
||||
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
|
||||
}
|
||||
else if (std::filesystem::exists(meshDirectory / texFilename))
|
||||
{
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
});
|
||||
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
|
||||
} else if (std::filesystem::exists(meshDirectory / texFilename)) {
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
.filePath = meshDirectory / texFilename,
|
||||
.importPath = importPath,
|
||||
.type = type == aiTextureType_NORMALS ? TextureImportType::TEXTURE_NORMAL : TextureImportType::TEXTURE_2D,
|
||||
});
|
||||
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
|
||||
}
|
||||
else if (std::filesystem::exists(meshDirectory.parent_path() / "textures" / texFilename))
|
||||
{
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
});
|
||||
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
|
||||
} else if (std::filesystem::exists(meshDirectory.parent_path() / "textures" / texFilename)) {
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
.filePath = meshDirectory.parent_path() / "textures" / texFilename,
|
||||
.importPath = importPath,
|
||||
.type = type == aiTextureType_NORMALS ? TextureImportType::TEXTURE_NORMAL : TextureImportType::TEXTURE_2D,
|
||||
});
|
||||
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "couldnt find " << texPath.C_Str() << std::endl;
|
||||
return;
|
||||
}
|
||||
expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
||||
});
|
||||
parameters.add(textureKey);
|
||||
bindingCounter++;
|
||||
});
|
||||
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
|
||||
} else {
|
||||
std::cout << "couldnt find " << texPath.C_Str() << std::endl;
|
||||
return;
|
||||
}
|
||||
expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
||||
});
|
||||
parameters.add(textureKey);
|
||||
bindingCounter++;
|
||||
|
||||
std::string samplerKey = fmt::format("{0}Sampler{1}", paramKey, index);
|
||||
SamplerCreateInfo samplerInfo = {};
|
||||
switch (mapMode)
|
||||
{
|
||||
case aiTextureMapMode_Wrap:
|
||||
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
break;
|
||||
case aiTextureMapMode_Clamp:
|
||||
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
break;
|
||||
case aiTextureMapMode_Decal:
|
||||
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
break;
|
||||
case aiTextureMapMode_Mirror:
|
||||
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
||||
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
||||
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
||||
break;
|
||||
}
|
||||
expressions.add(new SamplerParameter(samplerKey, graphics->createSampler(samplerInfo), bindingCounter));
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
||||
});
|
||||
parameters.add(samplerKey);
|
||||
bindingCounter++;
|
||||
std::string samplerKey = fmt::format("{0}Sampler{1}", paramKey, index);
|
||||
SamplerCreateInfo samplerInfo = {};
|
||||
switch (mapMode) {
|
||||
case aiTextureMapMode_Wrap:
|
||||
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
break;
|
||||
case aiTextureMapMode_Clamp:
|
||||
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
break;
|
||||
case aiTextureMapMode_Decal:
|
||||
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
break;
|
||||
case aiTextureMapMode_Mirror:
|
||||
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
||||
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
||||
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
||||
break;
|
||||
}
|
||||
expressions.add(new SamplerParameter(samplerKey, graphics->createSampler(samplerInfo), bindingCounter));
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
||||
});
|
||||
parameters.add(samplerKey);
|
||||
bindingCounter++;
|
||||
|
||||
std::string sampleKey = fmt::format("{0}Sample{1}", paramKey, index);
|
||||
expressions.add(new SampleExpression());
|
||||
expressions.back()->key = sampleKey;
|
||||
expressions.back()->inputs["texture"].source = textureKey;
|
||||
expressions.back()->inputs["sampler"].source = samplerKey;
|
||||
expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
|
||||
std::string sampleKey = fmt::format("{0}Sample{1}", paramKey, index);
|
||||
expressions.add(new SampleExpression());
|
||||
expressions.back()->key = sampleKey;
|
||||
expressions.back()->inputs["texture"].source = textureKey;
|
||||
expressions.back()->inputs["sampler"].source = samplerKey;
|
||||
expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
|
||||
|
||||
std::string colorExtract = fmt::format("{0}Extract{1}", paramKey, index);
|
||||
expressions.add(new SwizzleExpression(extractMask));
|
||||
expressions.back()->key = colorExtract;
|
||||
expressions.back()->inputs["target"].source = sampleKey;
|
||||
//TODO: extract alpha, set opacity
|
||||
std::string colorExtract = fmt::format("{0}Extract{1}", paramKey, index);
|
||||
expressions.add(new SwizzleExpression(extractMask));
|
||||
expressions.back()->key = colorExtract;
|
||||
expressions.back()->inputs["target"].source = sampleKey;
|
||||
// TODO: extract alpha, set opacity
|
||||
|
||||
if (blend == std::numeric_limits<float>::max())
|
||||
{
|
||||
result = colorExtract;
|
||||
return;
|
||||
}
|
||||
std::string blendFactorKey = fmt::format("{0}BlendFactor{1}", paramKey, index);
|
||||
expressions.add(new FloatParameter(blendFactorKey, blend, uniformSize, 0));
|
||||
uniformSize += sizeof(float);
|
||||
parameters.add(blendFactorKey);
|
||||
if (blend == std::numeric_limits<float>::max()) {
|
||||
result = colorExtract;
|
||||
return;
|
||||
}
|
||||
std::string blendFactorKey = fmt::format("{0}BlendFactor{1}", paramKey, index);
|
||||
expressions.add(new FloatParameter(blendFactorKey, blend, uniformSize, 0));
|
||||
uniformSize += sizeof(float);
|
||||
parameters.add(blendFactorKey);
|
||||
|
||||
std::string strengthKey = fmt::format("{0}Strength{1}", paramKey, index);
|
||||
std::string strengthKey = fmt::format("{0}Strength{1}", paramKey, index);
|
||||
expressions.add(new MulExpression());
|
||||
expressions.back()->key = strengthKey;
|
||||
expressions.back()->inputs["lhs"].source = colorExtract;
|
||||
expressions.back()->inputs["rhs"].source = blendFactorKey;
|
||||
|
||||
std::string blendKey = fmt::format("{0}Blend{1}", paramKey, index);
|
||||
switch (op) {
|
||||
/** T = T1 * T2 */
|
||||
case aiTextureOp_Multiply:
|
||||
expressions.add(new MulExpression());
|
||||
expressions.back()->key = strengthKey;
|
||||
expressions.back()->inputs["lhs"].source = colorExtract;
|
||||
expressions.back()->inputs["rhs"].source = blendFactorKey;
|
||||
break;
|
||||
|
||||
std::string blendKey = fmt::format("{0}Blend{1}", paramKey, index);
|
||||
switch (op) {
|
||||
/** T = T1 * T2 */
|
||||
case aiTextureOp_Multiply:
|
||||
expressions.add(new MulExpression());
|
||||
break;
|
||||
/** T = T1 - T2 */
|
||||
case aiTextureOp_Subtract:
|
||||
expressions.add(new SubExpression());
|
||||
break;
|
||||
|
||||
/** T = T1 - T2 */
|
||||
case aiTextureOp_Subtract:
|
||||
expressions.add(new SubExpression());
|
||||
break;
|
||||
/** T = T1 / T2 */
|
||||
case aiTextureOp_Divide:
|
||||
// expressions[blendKey] = new DivExpression();
|
||||
throw std::logic_error("Not implemented");
|
||||
|
||||
/** T = T1 / T2 */
|
||||
case aiTextureOp_Divide:
|
||||
//expressions[blendKey] = new DivExpression();
|
||||
throw std::logic_error("Not implemented");
|
||||
/** T = (T1 + T2) - (T1 * T2) */
|
||||
case aiTextureOp_SmoothAdd:
|
||||
throw std::logic_error("Not implemented");
|
||||
|
||||
/** T = (T1 + T2) - (T1 * T2) */
|
||||
case aiTextureOp_SmoothAdd:
|
||||
throw std::logic_error("Not implemented");
|
||||
/** T = T1 + (T2-0.5) */
|
||||
case aiTextureOp_SignedAdd:
|
||||
throw std::logic_error("Not implemented");
|
||||
|
||||
/** T = T1 + T2 */
|
||||
case aiTextureOp_Add:
|
||||
default:
|
||||
expressions.add(new AddExpression());
|
||||
break;
|
||||
}
|
||||
expressions.back()->key = blendKey;
|
||||
expressions.back()->inputs["lhs"].source = result;
|
||||
expressions.back()->inputs["rhs"].source = strengthKey;
|
||||
|
||||
/** T = T1 + (T2-0.5) */
|
||||
case aiTextureOp_SignedAdd:
|
||||
throw std::logic_error("Not implemented");
|
||||
|
||||
/** T = T1 + T2 */
|
||||
case aiTextureOp_Add:
|
||||
default:
|
||||
expressions.add(new AddExpression());
|
||||
break;
|
||||
}
|
||||
expressions.back()->key = blendKey;
|
||||
expressions.back()->inputs["lhs"].source = result;
|
||||
expressions.back()->inputs["rhs"].source = strengthKey;
|
||||
|
||||
result = blendKey;
|
||||
|
||||
};
|
||||
result = blendKey;
|
||||
};
|
||||
|
||||
// Diffuse
|
||||
addVectorParameter(KEY_DIFFUSE_COLOR, AI_MATKEY_COLOR_DIFFUSE);
|
||||
std::string outputDiffuse = KEY_DIFFUSE_COLOR;
|
||||
uint32 numDiffuseTextures = material->GetTextureCount(aiTextureType_DIFFUSE);
|
||||
for (uint32 i = 0; i < numDiffuseTextures; ++i)
|
||||
{
|
||||
for (uint32 i = 0; i < numDiffuseTextures; ++i) {
|
||||
addTextureParameter(KEY_DIFFUSE_TEXTURE, aiTextureType_DIFFUSE, i, outputDiffuse);
|
||||
}
|
||||
|
||||
@@ -332,16 +303,14 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
|
||||
addVectorParameter(KEY_SPECULAR_COLOR, AI_MATKEY_COLOR_SPECULAR);
|
||||
std::string outputSpecular = KEY_SPECULAR_COLOR;
|
||||
uint32 numSpecular = material->GetTextureCount(aiTextureType_SPECULAR);
|
||||
for (uint32 i = 0; i < numSpecular; ++i)
|
||||
{
|
||||
for (uint32 i = 0; i < numSpecular; ++i) {
|
||||
addTextureParameter(KEY_SPECULAR_TEXTURE, aiTextureType_SPECULAR, i, outputSpecular);
|
||||
}
|
||||
|
||||
// Normal
|
||||
std::string outputNormal = "";
|
||||
uint32 numNormal = material->GetTextureCount(aiTextureType_NORMALS);
|
||||
for (uint32 i = 0; i < numNormal; ++i)
|
||||
{
|
||||
for (uint32 i = 0; i < numNormal; ++i) {
|
||||
addTextureParameter(KEY_NORMAL_TEXTURE, aiTextureType_NORMALS, i, outputNormal);
|
||||
}
|
||||
|
||||
@@ -349,8 +318,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
|
||||
addVectorParameter(KEY_AMBIENT_COLOR, AI_MATKEY_COLOR_AMBIENT);
|
||||
std::string outputAmbient = KEY_AMBIENT_COLOR;
|
||||
uint32 numAmbient = material->GetTextureCount(aiTextureType_AMBIENT);
|
||||
for (uint32 i = 0; i < numAmbient; ++i)
|
||||
{
|
||||
for (uint32 i = 0; i < numAmbient; ++i) {
|
||||
addTextureParameter(KEY_AMBIENT_TEXTURE, aiTextureType_AMBIENT, i, outputAmbient);
|
||||
}
|
||||
|
||||
@@ -358,42 +326,36 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
|
||||
addScalarParameter(KEY_SHININESS, AI_MATKEY_SHININESS);
|
||||
std::string outputShininess = KEY_SHININESS;
|
||||
uint32 numShiny = material->GetTextureCount(aiTextureType_SHININESS);
|
||||
for (uint32 i = 0; i < numShiny; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_SHININESS_TEXTURE, aiTextureType_SHININESS, i, outputShininess, { 0, -1, -1, -1 });
|
||||
for (uint32 i = 0; i < numShiny; ++i) {
|
||||
addTextureParameter(KEY_SHININESS_TEXTURE, aiTextureType_SHININESS, i, outputShininess, {0, -1, -1, -1});
|
||||
}
|
||||
|
||||
// Roughness
|
||||
addScalarParameter(KEY_ROUGHNESS, AI_MATKEY_ROUGHNESS_FACTOR);
|
||||
std::string outputRoughness = KEY_ROUGHNESS;
|
||||
uint32 numRoughness = material->GetTextureCount(aiTextureType_DIFFUSE_ROUGHNESS);
|
||||
for (uint32 i = 0; i < numRoughness; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_ROUGHNESS_TEXTURE, aiTextureType_DIFFUSE_ROUGHNESS, i, outputRoughness, { 0, -1, -1, -1 });
|
||||
for (uint32 i = 0; i < numRoughness; ++i) {
|
||||
addTextureParameter(KEY_ROUGHNESS_TEXTURE, aiTextureType_DIFFUSE_ROUGHNESS, i, outputRoughness, {0, -1, -1, -1});
|
||||
}
|
||||
|
||||
// Metallic
|
||||
addScalarParameter(KEY_METALLIC, AI_MATKEY_METALLIC_FACTOR);
|
||||
std::string outputMetallic = KEY_METALLIC;
|
||||
uint32 numMetallic = material->GetTextureCount(aiTextureType_METALNESS);
|
||||
for (uint32 i = 0; i < numMetallic; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_METALLIC_TEXTURE, aiTextureType_METALNESS, i, outputMetallic, { 0, -1, -1, -1 });
|
||||
for (uint32 i = 0; i < numMetallic; ++i) {
|
||||
addTextureParameter(KEY_METALLIC_TEXTURE, aiTextureType_METALNESS, i, outputMetallic, {0, -1, -1, -1});
|
||||
}
|
||||
|
||||
// Ambient Occlusion
|
||||
std::string outputAO = "";
|
||||
uint32 numAO = material->GetTextureCount(aiTextureType_AMBIENT_OCCLUSION);
|
||||
for (uint32 i = 0; i < numAO; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_AMBIENT_OCCLUSION_TEXTURE, aiTextureType_AMBIENT_OCCLUSION, i, outputAO, { 0, -1, -1, -1 });
|
||||
for (uint32 i = 0; i < numAO; ++i) {
|
||||
addTextureParameter(KEY_AMBIENT_OCCLUSION_TEXTURE, aiTextureType_AMBIENT_OCCLUSION, i, outputAO, {0, -1, -1, -1});
|
||||
}
|
||||
|
||||
|
||||
MaterialNode brdf;
|
||||
brdf.variables["baseColor"] = outputDiffuse;
|
||||
if (!outputNormal.empty())
|
||||
{
|
||||
if (!outputNormal.empty()) {
|
||||
expressions.add(new MulExpression());
|
||||
expressions.back()->key = "NormalMul";
|
||||
expressions.back()->inputs["lhs"].source = "2";
|
||||
@@ -429,8 +391,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
|
||||
brdf.profile = "CookTorrance";
|
||||
brdf.variables["roughness"] = outputRoughness;
|
||||
brdf.variables["metallic"] = outputMetallic;
|
||||
if (!outputAO.empty())
|
||||
{
|
||||
if (!outputAO.empty()) {
|
||||
brdf.variables["ambientOcclusion"] = outputAmbient;
|
||||
}
|
||||
break;
|
||||
@@ -439,41 +400,32 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
|
||||
materialLayout->create();
|
||||
|
||||
OMaterialAsset baseMat = new MaterialAsset(importPath, materialName);
|
||||
baseMat->material = new Material(graphics,
|
||||
std::move(materialLayout),
|
||||
uniformSize, 0, materialName,
|
||||
std::move(expressions),
|
||||
std::move(parameters),
|
||||
std::move(brdf)
|
||||
);
|
||||
baseMat->material = new Material(graphics, std::move(materialLayout), uniformSize, 0, materialName, std::move(expressions),
|
||||
std::move(parameters), std::move(brdf));
|
||||
baseMat->material->compile();
|
||||
graphics->getShaderCompiler()->registerMaterial(baseMat->material);
|
||||
globalMaterials[m] = baseMat->instantiate(InstantiationParameter{
|
||||
.name = fmt::format("{0}_Inst_0", baseMat->getName()),
|
||||
.folderPath = baseMat->getFolderPath(),
|
||||
});
|
||||
});
|
||||
AssetRegistry::get().saveAsset(PMaterialAsset(baseMat), MaterialAsset::IDENTIFIER, baseMat->getFolderPath(), baseMat->getName());
|
||||
AssetRegistry::get().registerMaterial(std::move(baseMat));
|
||||
}
|
||||
}
|
||||
|
||||
void findMeshRoots(aiNode* node, List<aiNode*>& meshNodes)
|
||||
{
|
||||
if (node->mNumMeshes > 0)
|
||||
{
|
||||
void findMeshRoots(aiNode* node, List<aiNode*>& meshNodes) {
|
||||
if (node->mNumMeshes > 0) {
|
||||
meshNodes.add(node);
|
||||
return;
|
||||
}
|
||||
for (uint32 i = 0; i < node->mNumChildren; ++i)
|
||||
{
|
||||
for (uint32 i = 0; i < node->mNumChildren; ++i) {
|
||||
findMeshRoots(node->mChildren[i], meshNodes);
|
||||
}
|
||||
}
|
||||
|
||||
void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider)
|
||||
{
|
||||
for (int32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
|
||||
{
|
||||
void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes,
|
||||
Component::Collider& collider) {
|
||||
for (int32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex) {
|
||||
aiMesh* mesh = scene->mMeshes[meshIndex];
|
||||
if (!(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE))
|
||||
continue;
|
||||
@@ -483,8 +435,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
|
||||
// assume static mesh for now
|
||||
Array<Vector> positions(mesh->mNumVertices);
|
||||
StaticArray<Array<Vector2>, MAX_TEXCOORDS> texCoords;
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
|
||||
{
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
|
||||
texCoords[i].resize(mesh->mNumVertices);
|
||||
}
|
||||
Array<Vector> normals(mesh->mNumVertices);
|
||||
@@ -493,45 +444,33 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
|
||||
Array<Vector> colors(mesh->mNumVertices);
|
||||
|
||||
StaticMeshVertexData* vertexData = StaticMeshVertexData::getInstance();
|
||||
for (int32 i = 0; i < mesh->mNumVertices; ++i)
|
||||
{
|
||||
for (int32 i = 0; i < mesh->mNumVertices; ++i) {
|
||||
positions[i] = Vector(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
|
||||
for (size_t j = 0; j < MAX_TEXCOORDS; ++j)
|
||||
{
|
||||
if (mesh->HasTextureCoords(j))
|
||||
{
|
||||
for (size_t j = 0; j < MAX_TEXCOORDS; ++j) {
|
||||
if (mesh->HasTextureCoords(j)) {
|
||||
texCoords[j][i] = Vector2(mesh->mTextureCoords[j][i].x, mesh->mTextureCoords[j][i].y);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
texCoords[j][i] = Vector2(0, 0);
|
||||
}
|
||||
}
|
||||
normals[i] = Vector(mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z);
|
||||
if (mesh->HasTangentsAndBitangents())
|
||||
{
|
||||
if (mesh->HasTangentsAndBitangents()) {
|
||||
tangents[i] = Vector(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z);
|
||||
biTangents[i] = Vector(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
tangents[i] = Vector(0, 0, 1);
|
||||
biTangents[i] = Vector(1, 0, 0);
|
||||
}
|
||||
if (mesh->HasVertexColors(0))
|
||||
{
|
||||
if (mesh->HasVertexColors(0)) {
|
||||
colors[i] = Vector(mesh->mColors[0][i].r, mesh->mColors[0][i].g, mesh->mColors[0][i].b);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
colors[i] = Vector(1, 1, 1);
|
||||
}
|
||||
}
|
||||
MeshId id = vertexData->allocateVertexData(mesh->mNumVertices);
|
||||
vertexData->loadPositions(id, positions);
|
||||
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
|
||||
{
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
|
||||
vertexData->loadTexCoords(id, i, texCoords[i]);
|
||||
}
|
||||
vertexData->loadNormals(id, normals);
|
||||
@@ -540,8 +479,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
|
||||
vertexData->loadColors(id, colors);
|
||||
|
||||
Array<uint32> indices(mesh->mNumFaces * 3);
|
||||
for (int32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
|
||||
{
|
||||
for (int32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex) {
|
||||
indices[faceIndex * 3 + 0] = mesh->mFaces[faceIndex].mIndices[0];
|
||||
indices[faceIndex * 3 + 1] = mesh->mFaces[faceIndex].mIndices[1];
|
||||
indices[faceIndex * 3 + 2] = mesh->mFaces[faceIndex].mIndices[2];
|
||||
@@ -552,7 +490,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
|
||||
Meshlet::build(positions, indices, meshlets);
|
||||
vertexData->loadMesh(id, indices, meshlets);
|
||||
|
||||
//collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
|
||||
// collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
|
||||
|
||||
globalMeshes[meshIndex] = new Mesh();
|
||||
globalMeshes[meshIndex]->vertexData = vertexData;
|
||||
@@ -564,42 +502,27 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Matrix4 convertMatrix(aiMatrix4x4 matrix)
|
||||
{
|
||||
return Matrix4(
|
||||
matrix.a1, matrix.b1, matrix.c1, matrix.d1,
|
||||
matrix.a2, matrix.b2, matrix.c2, matrix.d2,
|
||||
matrix.a3, matrix.b3, matrix.c3, matrix.d3,
|
||||
matrix.a4, matrix.b4, matrix.c4, matrix.d4
|
||||
);
|
||||
Matrix4 convertMatrix(aiMatrix4x4 matrix) {
|
||||
return Matrix4(matrix.a1, matrix.b1, matrix.c1, matrix.d1, matrix.a2, matrix.b2, matrix.c2, matrix.d2, matrix.a3, matrix.b3, matrix.c3,
|
||||
matrix.d3, matrix.a4, matrix.b4, matrix.c4, matrix.d4);
|
||||
}
|
||||
|
||||
aiMatrix4x4 loadNodeTransform(aiNode* node)
|
||||
{
|
||||
aiMatrix4x4 loadNodeTransform(aiNode* node) {
|
||||
aiMatrix4x4 parent = aiMatrix4x4();
|
||||
if (node->mParent != nullptr)
|
||||
{
|
||||
if (node->mParent != nullptr) {
|
||||
parent = loadNodeTransform(node->mParent);
|
||||
}
|
||||
return node->mTransformation * parent;
|
||||
}
|
||||
|
||||
void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
|
||||
{
|
||||
void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset) {
|
||||
std::cout << "Starting to import " << args.filePath << std::endl;
|
||||
meshAsset->setStatus(Asset::Status::Loading);
|
||||
Assimp::Importer importer;
|
||||
importer.ReadFile(args.filePath.string().c_str(), (uint32)(
|
||||
aiProcess_JoinIdenticalVertices |
|
||||
aiProcess_FlipUVs |
|
||||
aiProcess_Triangulate |
|
||||
aiProcess_SortByPType |
|
||||
aiProcess_GenBoundingBoxes |
|
||||
aiProcess_GenSmoothNormals |
|
||||
aiProcess_ImproveCacheLocality |
|
||||
aiProcess_GenUVCoords |
|
||||
aiProcess_FindDegenerates));
|
||||
importer.ReadFile(args.filePath.string().c_str(),
|
||||
(uint32)(aiProcess_JoinIdenticalVertices | aiProcess_FlipUVs | aiProcess_Triangulate | aiProcess_SortByPType |
|
||||
aiProcess_GenBoundingBoxes | aiProcess_GenSmoothNormals | aiProcess_ImproveCacheLocality |
|
||||
aiProcess_GenUVCoords | aiProcess_FindDegenerates));
|
||||
const aiScene* scene = importer.ApplyPostProcessing(aiProcess_CalcTangentSpace);
|
||||
std::cout << importer.GetErrorString() << std::endl;
|
||||
|
||||
@@ -616,12 +539,9 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
|
||||
findMeshRoots(scene->mRootNode, meshNodes);
|
||||
|
||||
Array<OMesh> meshes;
|
||||
for (auto meshNode : meshNodes)
|
||||
{
|
||||
for (uint32 i = 0; i < meshNode->mNumMeshes; ++i)
|
||||
{
|
||||
if (globalMeshes[meshNode->mMeshes[i]] == nullptr)
|
||||
{
|
||||
for (auto meshNode : meshNodes) {
|
||||
for (uint32 i = 0; i < meshNode->mNumMeshes; ++i) {
|
||||
if (globalMeshes[meshNode->mMeshes[i]] == nullptr) {
|
||||
continue;
|
||||
}
|
||||
meshes.add(std::move(globalMeshes[meshNode->mMeshes[i]]));
|
||||
@@ -631,7 +551,8 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
|
||||
meshAsset->meshes = std::move(meshes);
|
||||
meshAsset->physicsMesh = std::move(collider);
|
||||
|
||||
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(meshAsset->getFolderPath()) / meshAsset->getName()).replace_extension("asset").string(), std::ios::binary);
|
||||
auto stream = AssetRegistry::createWriteStream(
|
||||
(std::filesystem::path(meshAsset->getFolderPath()) / meshAsset->getName()).replace_extension("asset").string(), std::ios::binary);
|
||||
|
||||
ArchiveBuffer archive;
|
||||
Serialization::save(archive, MeshAsset::IDENTIFIER);
|
||||
|
||||
@@ -1,35 +1,38 @@
|
||||
#pragma once
|
||||
#include "MinimalEngine.h"
|
||||
#include "Component/Collider.h"
|
||||
#include "Containers/List.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "Component/Collider.h"
|
||||
#include "MinimalEngine.h"
|
||||
#include <filesystem>
|
||||
|
||||
|
||||
struct aiScene;
|
||||
struct aiTexel;
|
||||
struct aiNode;
|
||||
namespace Seele
|
||||
{
|
||||
namespace Seele {
|
||||
DECLARE_REF(Mesh)
|
||||
DECLARE_REF(MeshAsset)
|
||||
DECLARE_REF(MaterialInstanceAsset)
|
||||
DECLARE_REF(TextureAsset)
|
||||
DECLARE_NAME_REF(Gfx, Graphics)
|
||||
struct MeshImportArgs
|
||||
{
|
||||
struct MeshImportArgs {
|
||||
std::filesystem::path filePath;
|
||||
std::string importPath;
|
||||
};
|
||||
class MeshLoader
|
||||
{
|
||||
public:
|
||||
class MeshLoader {
|
||||
public:
|
||||
MeshLoader(Gfx::PGraphics graphic);
|
||||
~MeshLoader();
|
||||
void importAsset(MeshImportArgs args);
|
||||
private:
|
||||
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PTextureAsset>& textures);
|
||||
void loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials);
|
||||
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider);
|
||||
|
||||
private:
|
||||
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath,
|
||||
Array<PTextureAsset>& textures);
|
||||
void loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName,
|
||||
const std::filesystem::path& meshDirectory, const std::string& importPath,
|
||||
Array<PMaterialInstanceAsset>& globalMaterials);
|
||||
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes,
|
||||
Component::Collider& collider);
|
||||
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
|
||||
|
||||
void import(MeshImportArgs args, PMeshAsset meshAsset);
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
#include "TextureLoader.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Asset/TextureAsset.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Graphics/Vulkan/Enums.h"
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wsign-compare"
|
||||
#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
|
||||
@@ -17,28 +18,25 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
{
|
||||
TextureLoader::TextureLoader(Gfx::PGraphics graphics) : graphics(graphics) {
|
||||
OTextureAsset placeholder = new TextureAsset();
|
||||
placeholderAsset = placeholder;
|
||||
import(TextureImportArgs{
|
||||
.filePath = std::filesystem::absolute("textures/placeholder.png"),
|
||||
.importPath = "",
|
||||
}, placeholderAsset);
|
||||
import(
|
||||
TextureImportArgs{
|
||||
.filePath = std::filesystem::absolute("textures/placeholder.png"),
|
||||
.importPath = "",
|
||||
},
|
||||
placeholderAsset);
|
||||
AssetRegistry::get().assetRoot->textures[""] = std::move(placeholder);
|
||||
}
|
||||
|
||||
TextureLoader::~TextureLoader()
|
||||
{
|
||||
}
|
||||
TextureLoader::~TextureLoader() {}
|
||||
|
||||
void TextureLoader::importAsset(TextureImportArgs args)
|
||||
{
|
||||
void TextureLoader::importAsset(TextureImportArgs args) {
|
||||
std::string str = args.filePath.filename().string();
|
||||
auto pos = str.rfind(".");
|
||||
str.replace(str.begin() + pos, str.end(), "");
|
||||
|
||||
|
||||
OTextureAsset asset = new TextureAsset(args.importPath, str);
|
||||
PTextureAsset ref = asset;
|
||||
asset->setStatus(Asset::Status::Loading);
|
||||
@@ -46,25 +44,26 @@ void TextureLoader::importAsset(TextureImportArgs args)
|
||||
import(args, ref);
|
||||
}
|
||||
|
||||
PTextureAsset TextureLoader::getPlaceholderTexture()
|
||||
{
|
||||
return placeholderAsset;
|
||||
}
|
||||
PTextureAsset TextureLoader::getPlaceholderTexture() { return placeholderAsset; }
|
||||
|
||||
#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
|
||||
#define KTX_ASSERT(x) \
|
||||
{ \
|
||||
auto error = x; \
|
||||
if (error != KTX_SUCCESS) { \
|
||||
std::cout << ktxErrorString(error) << std::endl; \
|
||||
abort(); \
|
||||
} \
|
||||
}
|
||||
|
||||
void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
|
||||
{
|
||||
void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
|
||||
// manually transcode ktx textures using toktx
|
||||
if (args.filePath.extension().compare("ktx") != 0)
|
||||
{
|
||||
if (args.filePath.extension().compare("ktx") != 0) {
|
||||
auto ktxFile = args.filePath;
|
||||
ktxFile.replace_extension("ktx");
|
||||
std::stringstream ss;
|
||||
ss << "toktx --encode etc1s ";
|
||||
if (args.type == TextureImportType::TEXTURE_NORMAL)
|
||||
{
|
||||
//ss << "--normal_mode ";
|
||||
if (args.type == TextureImportType::TEXTURE_NORMAL) {
|
||||
// ss << "--normal_mode ";
|
||||
}
|
||||
ss << ktxFile << " " << args.filePath;
|
||||
system(ss.str().c_str());
|
||||
@@ -72,31 +71,30 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
|
||||
}
|
||||
|
||||
ktxTexture2* ktxHandle;
|
||||
KTX_ASSERT(ktxTexture_CreateFromNamedFile(args.filePath.string().c_str(), 0, (ktxTexture**) & ktxHandle));
|
||||
KTX_ASSERT(ktxTexture_CreateFromNamedFile(args.filePath.string().c_str(), 0, (ktxTexture**)&ktxHandle));
|
||||
|
||||
|
||||
//int totalWidth = 0, totalHeight = 0, n = 0;
|
||||
//unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
|
||||
//ktxTexture2* kTexture = nullptr;
|
||||
//VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
//ktxTextureCreateInfo createInfo = {
|
||||
// .vkFormat = (uint32)format,
|
||||
// .baseDepth = 1,
|
||||
// .numLevels = 1,
|
||||
// .numLayers = 1,
|
||||
// .isArray = false,
|
||||
// .generateMipmaps = false,
|
||||
//};
|
||||
// int totalWidth = 0, totalHeight = 0, n = 0;
|
||||
// unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
|
||||
// ktxTexture2* kTexture = nullptr;
|
||||
// VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
// ktxTextureCreateInfo createInfo = {
|
||||
// .vkFormat = (uint32)format,
|
||||
// .baseDepth = 1,
|
||||
// .numLevels = 1,
|
||||
// .numLayers = 1,
|
||||
// .isArray = false,
|
||||
// .generateMipmaps = false,
|
||||
// };
|
||||
//
|
||||
//if (args.type == TextureImportType::TEXTURE_CUBEMAP)
|
||||
// if (args.type == TextureImportType::TEXTURE_CUBEMAP)
|
||||
//{
|
||||
// uint32 faceWidth = totalWidth / 4;
|
||||
// // uint32 faceHeight = totalHeight / 3;
|
||||
// // Cube map
|
||||
// createInfo.baseWidth = totalWidth / 4;
|
||||
// createInfo.baseHeight = totalHeight / 3;
|
||||
// createInfo.numFaces = 6;
|
||||
// createInfo.numDimensions = 2;
|
||||
// uint32 faceWidth = totalWidth / 4;
|
||||
// // uint32 faceHeight = totalHeight / 3;
|
||||
// // Cube map
|
||||
// createInfo.baseWidth = totalWidth / 4;
|
||||
// createInfo.baseHeight = totalHeight / 3;
|
||||
// createInfo.numFaces = 6;
|
||||
// createInfo.numDimensions = 2;
|
||||
|
||||
// KTX_ASSERT(ktxTexture2_Create(&createInfo,
|
||||
// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
|
||||
@@ -124,7 +122,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
|
||||
// loadCubeFace(1, 1, 4); // +Z
|
||||
// loadCubeFace(3, 1, 5); // -Z
|
||||
//}
|
||||
//else
|
||||
// else
|
||||
//{
|
||||
// createInfo.baseWidth = totalWidth;
|
||||
// createInfo.baseHeight = totalHeight;
|
||||
@@ -138,34 +136,33 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
|
||||
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
|
||||
// 0, 0, 0, data, totalWidth * totalHeight * n * sizeof(unsigned char));
|
||||
//}
|
||||
//ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.replace_extension(".ktx").string().c_str());
|
||||
// ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.replace_extension(".ktx").string().c_str());
|
||||
|
||||
//ktxBasisParams basisParams = {
|
||||
// .structSize = sizeof(ktxBasisParams),
|
||||
// .uastc = true,
|
||||
// .threadCount = std::thread::hardware_concurrency(),
|
||||
// .normalMap = normalMap,
|
||||
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
|
||||
// .uastcRDO = true,
|
||||
// .uastcRDOQualityScalar = 1,
|
||||
//};
|
||||
//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
|
||||
//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 3));
|
||||
// ktxBasisParams basisParams = {
|
||||
// .structSize = sizeof(ktxBasisParams),
|
||||
// .uastc = true,
|
||||
// .threadCount = std::thread::hardware_concurrency(),
|
||||
// .normalMap = normalMap,
|
||||
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
|
||||
// .uastcRDO = true,
|
||||
// .uastcRDOQualityScalar = 1,
|
||||
// };
|
||||
// KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
|
||||
// KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 3));
|
||||
|
||||
//char writer[100];
|
||||
//snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
|
||||
//ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
|
||||
// (ktx_uint32_t)strlen(writer) + 1,
|
||||
// writer);
|
||||
// char writer[100];
|
||||
// snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
|
||||
// ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
|
||||
// (ktx_uint32_t)strlen(writer) + 1,
|
||||
// writer);
|
||||
|
||||
//uint8* texData;
|
||||
//size_t texSize;
|
||||
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
|
||||
// uint8* texData;
|
||||
// size_t texSize;
|
||||
// KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
|
||||
//
|
||||
//stbi_image_free(data);
|
||||
// stbi_image_free(data);
|
||||
|
||||
if (textureAsset->getName().empty())
|
||||
{
|
||||
if (textureAsset->getName().empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,36 +1,34 @@
|
||||
#pragma once
|
||||
#include "MinimalEngine.h"
|
||||
#include "Containers/List.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include "MinimalEngine.h"
|
||||
#include <filesystem>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
DECLARE_REF(TextureAsset)
|
||||
DECLARE_NAME_REF(Gfx, Graphics)
|
||||
DECLARE_NAME_REF(Gfx, Texture2D)
|
||||
enum class TextureImportType
|
||||
{
|
||||
enum class TextureImportType {
|
||||
TEXTURE_2D,
|
||||
TEXTURE_NORMAL,
|
||||
TEXTURE_CUBEMAP,
|
||||
};
|
||||
struct TextureImportArgs
|
||||
{
|
||||
struct TextureImportArgs {
|
||||
std::filesystem::path filePath;
|
||||
std::string importPath;
|
||||
TextureImportType type = TextureImportType::TEXTURE_2D;
|
||||
Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
|
||||
uint32 numChannels = 4;
|
||||
};
|
||||
class TextureLoader
|
||||
{
|
||||
public:
|
||||
class TextureLoader {
|
||||
public:
|
||||
TextureLoader(Gfx::PGraphics graphic);
|
||||
~TextureLoader();
|
||||
void importAsset(TextureImportArgs args);
|
||||
PTextureAsset getPlaceholderTexture();
|
||||
private:
|
||||
|
||||
private:
|
||||
void import(TextureImportArgs args, PTextureAsset asset);
|
||||
Gfx::PGraphics graphics;
|
||||
PTextureAsset placeholderAsset;
|
||||
|
||||
@@ -1,74 +1,49 @@
|
||||
#include "InspectorView.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Actor/Actor.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Asset/FontLoader.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "UI/System.h"
|
||||
#include "Window/Window.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Editor;
|
||||
|
||||
InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo)
|
||||
InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo)
|
||||
: View(graphics, std::move(window), std::move(createInfo), "InspectorView")
|
||||
//, renderGraph(RenderGraphBuilder::build(
|
||||
// UIPass(graphics),
|
||||
// TextPass(graphics)
|
||||
//))
|
||||
, uiSystem(new UI::System())
|
||||
{
|
||||
//renderGraph.updateViewport(viewport);
|
||||
//, renderGraph(RenderGraphBuilder::build(
|
||||
// UIPass(graphics),
|
||||
// TextPass(graphics)
|
||||
//))
|
||||
,
|
||||
uiSystem(new UI::System()) {
|
||||
// renderGraph.updateViewport(viewport);
|
||||
uiSystem->updateViewport(viewport);
|
||||
}
|
||||
|
||||
InspectorView::~InspectorView()
|
||||
{
|
||||
InspectorView::~InspectorView() {}
|
||||
|
||||
void InspectorView::beginUpdate() {
|
||||
// co_return;
|
||||
}
|
||||
|
||||
void InspectorView::beginUpdate()
|
||||
{
|
||||
//co_return;
|
||||
void InspectorView::update() {
|
||||
// co_return;
|
||||
}
|
||||
|
||||
void InspectorView::update()
|
||||
{
|
||||
//co_return;
|
||||
}
|
||||
void InspectorView::commitUpdate() {}
|
||||
|
||||
void InspectorView::commitUpdate()
|
||||
{
|
||||
}
|
||||
void InspectorView::prepareRender() {}
|
||||
|
||||
void InspectorView::prepareRender()
|
||||
{
|
||||
|
||||
}
|
||||
void InspectorView::render() {}
|
||||
|
||||
void InspectorView::render()
|
||||
{
|
||||
}
|
||||
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier) {}
|
||||
|
||||
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
|
||||
{
|
||||
|
||||
}
|
||||
void InspectorView::mouseMoveCallback(double, double) {}
|
||||
|
||||
void InspectorView::mouseMoveCallback(double, double)
|
||||
{
|
||||
|
||||
}
|
||||
void InspectorView::mouseButtonCallback(MouseButton, InputAction, KeyModifier) {}
|
||||
|
||||
void InspectorView::mouseButtonCallback(MouseButton, InputAction, KeyModifier)
|
||||
{
|
||||
|
||||
}
|
||||
void InspectorView::scrollCallback(double, double) {}
|
||||
|
||||
void InspectorView::scrollCallback(double, double)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void InspectorView::fileCallback(int, const char**)
|
||||
{
|
||||
|
||||
}
|
||||
void InspectorView::fileCallback(int, const char**) {}
|
||||
|
||||
@@ -1,38 +1,36 @@
|
||||
#pragma once
|
||||
#include "Window/View.h"
|
||||
#include "Graphics/RenderPass/RenderGraph.h"
|
||||
#include "Graphics/RenderPass/UIPass.h"
|
||||
#include "Graphics/RenderPass/TextPass.h"
|
||||
#include "Graphics/RenderPass/UIPass.h"
|
||||
#include "UI/Elements/Panel.h"
|
||||
#include "Window/View.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
DECLARE_REF(Actor)
|
||||
namespace Editor
|
||||
{
|
||||
class InspectorView : public View
|
||||
{
|
||||
public:
|
||||
InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
|
||||
namespace Editor {
|
||||
class InspectorView : public View {
|
||||
public:
|
||||
InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo);
|
||||
virtual ~InspectorView();
|
||||
|
||||
virtual void beginUpdate() override;
|
||||
virtual void update() override;
|
||||
virtual void commitUpdate() override;
|
||||
|
||||
virtual void update() override;
|
||||
virtual void commitUpdate() override;
|
||||
|
||||
virtual void prepareRender() override;
|
||||
virtual void render() override;
|
||||
void selectActor();
|
||||
protected:
|
||||
|
||||
protected:
|
||||
UI::PSystem uiSystem;
|
||||
PActor selectedActor;
|
||||
|
||||
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
|
||||
virtual void mouseMoveCallback(double xPos, double yPos) override;
|
||||
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
|
||||
virtual void scrollCallback(double xOffset, double yOffset) override;
|
||||
virtual void fileCallback(int count, const char** paths) override;
|
||||
|
||||
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
|
||||
virtual void mouseMoveCallback(double xPos, double yPos) override;
|
||||
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
|
||||
virtual void scrollCallback(double xOffset, double yOffset) override;
|
||||
virtual void fileCallback(int count, const char** paths) override;
|
||||
};
|
||||
DEFINE_REF(InspectorView)
|
||||
} // namespace Editor
|
||||
|
||||
@@ -5,35 +5,16 @@ using namespace Seele;
|
||||
using namespace Seele::Editor;
|
||||
|
||||
PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath)
|
||||
: GameView(graphics, window, createInfo, dllPath)
|
||||
{
|
||||
}
|
||||
: GameView(graphics, window, createInfo, dllPath) {}
|
||||
|
||||
PlayView::~PlayView()
|
||||
{
|
||||
}
|
||||
PlayView::~PlayView() {}
|
||||
|
||||
void PlayView::beginUpdate()
|
||||
{
|
||||
GameView::beginUpdate();
|
||||
}
|
||||
void PlayView::beginUpdate() { GameView::beginUpdate(); }
|
||||
|
||||
void PlayView::update()
|
||||
{
|
||||
GameView::update();
|
||||
}
|
||||
void PlayView::update() { GameView::update(); }
|
||||
|
||||
void PlayView::commitUpdate()
|
||||
{
|
||||
GameView::commitUpdate();
|
||||
}
|
||||
void PlayView::commitUpdate() { GameView::commitUpdate(); }
|
||||
|
||||
void PlayView::prepareRender()
|
||||
{
|
||||
GameView::prepareRender();
|
||||
}
|
||||
void PlayView::prepareRender() { GameView::prepareRender(); }
|
||||
|
||||
void PlayView::render()
|
||||
{
|
||||
GameView::render();
|
||||
}
|
||||
void PlayView::render() { GameView::render(); }
|
||||
|
||||
@@ -1,22 +1,20 @@
|
||||
#pragma once
|
||||
#include "Window/GameView.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Editor
|
||||
{
|
||||
class PlayView : public GameView
|
||||
{
|
||||
public:
|
||||
namespace Seele {
|
||||
namespace Editor {
|
||||
class PlayView : public GameView {
|
||||
public:
|
||||
PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath);
|
||||
virtual ~PlayView();
|
||||
virtual void beginUpdate() override;
|
||||
virtual void update() override;
|
||||
virtual void commitUpdate() override;
|
||||
virtual void beginUpdate() override;
|
||||
virtual void update() override;
|
||||
virtual void commitUpdate() override;
|
||||
|
||||
virtual void prepareRender() override;
|
||||
virtual void render() override;
|
||||
private:
|
||||
virtual void prepareRender() override;
|
||||
virtual void render() override;
|
||||
|
||||
private:
|
||||
};
|
||||
DECLARE_REF(PlayView)
|
||||
} // namespace Editor
|
||||
|
||||
@@ -1,22 +1,20 @@
|
||||
#include "SceneView.h"
|
||||
#include "Scene/Scene.h"
|
||||
#include "Window/Window.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Asset/MeshAsset.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Actor/CameraActor.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Asset/MeshAsset.h"
|
||||
#include "Component/Camera.h"
|
||||
#include "Component/Mesh.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include "Scene/Scene.h"
|
||||
#include "Window/Window.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Editor;
|
||||
|
||||
SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo)
|
||||
: View(graphics, owner, createInfo, "SceneView")
|
||||
, scene(new Scene(graphics))
|
||||
, cameraSystem(createInfo.dimensions, Vector(0, 0, 10))
|
||||
{
|
||||
SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo& createInfo)
|
||||
: View(graphics, owner, createInfo, "SceneView"), scene(new Scene(graphics)), cameraSystem(createInfo.dimensions, Vector(0, 0, 10)) {
|
||||
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::getCurrentFrameDelta()));
|
||||
renderGraph.addPass(new DepthPrepass(graphics, scene));
|
||||
renderGraph.addPass(new LightCullingPass(graphics, scene));
|
||||
@@ -25,54 +23,31 @@ SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreat
|
||||
renderGraph.createRenderPass();
|
||||
}
|
||||
|
||||
SceneView::~SceneView()
|
||||
{
|
||||
SceneView::~SceneView() {}
|
||||
|
||||
void SceneView::beginUpdate() {
|
||||
// co_return;
|
||||
}
|
||||
|
||||
void SceneView::beginUpdate()
|
||||
{
|
||||
//co_return;
|
||||
}
|
||||
|
||||
void SceneView::update()
|
||||
{
|
||||
void SceneView::update() {
|
||||
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::getCurrentFrameDelta()));
|
||||
//co_return;
|
||||
// co_return;
|
||||
}
|
||||
|
||||
void SceneView::commitUpdate()
|
||||
{
|
||||
}
|
||||
void SceneView::commitUpdate() {}
|
||||
|
||||
void SceneView::prepareRender()
|
||||
{
|
||||
}
|
||||
void SceneView::prepareRender() {}
|
||||
|
||||
void SceneView::render()
|
||||
{
|
||||
renderGraph.render(viewportCamera);
|
||||
}
|
||||
void SceneView::render() { renderGraph.render(viewportCamera); }
|
||||
|
||||
void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier)
|
||||
{
|
||||
cameraSystem.keyCallback(code, action);
|
||||
}
|
||||
void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier) { cameraSystem.keyCallback(code, action); }
|
||||
|
||||
void SceneView::mouseMoveCallback(double xPos, double yPos)
|
||||
{
|
||||
cameraSystem.mouseMoveCallback(xPos, yPos);
|
||||
}
|
||||
void SceneView::mouseMoveCallback(double xPos, double yPos) { cameraSystem.mouseMoveCallback(xPos, yPos); }
|
||||
|
||||
void SceneView::mouseButtonCallback(MouseButton button, InputAction action, KeyModifier)
|
||||
{
|
||||
void SceneView::mouseButtonCallback(MouseButton button, InputAction action, KeyModifier) {
|
||||
cameraSystem.mouseButtonCallback(button, action);
|
||||
}
|
||||
|
||||
void SceneView::scrollCallback(double, double)
|
||||
{
|
||||
}
|
||||
void SceneView::scrollCallback(double, double) {}
|
||||
|
||||
void SceneView::fileCallback(int, const char**)
|
||||
{
|
||||
|
||||
}
|
||||
void SceneView::fileCallback(int, const char**) {}
|
||||
|
||||
@@ -1,43 +1,42 @@
|
||||
#pragma once
|
||||
#include "ThreadPool.h"
|
||||
#include "Window/View.h"
|
||||
#include "Graphics/RenderPass/BasePass.h"
|
||||
#include "Graphics/RenderPass/DepthPrepass.h"
|
||||
#include "Graphics/RenderPass/LightCullingPass.h"
|
||||
#include "Graphics/RenderPass/BasePass.h"
|
||||
#include "ThreadPool.h"
|
||||
#include "ViewportControl.h"
|
||||
#include "Window/View.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
DECLARE_REF(Scene)
|
||||
namespace Editor
|
||||
{
|
||||
class SceneView : public View
|
||||
{
|
||||
public:
|
||||
SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
|
||||
~SceneView();
|
||||
namespace Editor {
|
||||
class SceneView : public View {
|
||||
public:
|
||||
SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo& createInfo);
|
||||
~SceneView();
|
||||
|
||||
virtual void beginUpdate() override;
|
||||
virtual void update() override;
|
||||
virtual void commitUpdate() override;
|
||||
virtual void beginUpdate() override;
|
||||
virtual void update() override;
|
||||
virtual void commitUpdate() override;
|
||||
|
||||
virtual void prepareRender() override;
|
||||
virtual void render() override;
|
||||
virtual void prepareRender() override;
|
||||
virtual void render() override;
|
||||
|
||||
PScene getScene() const { return scene; }
|
||||
private:
|
||||
OScene scene;
|
||||
Component::Camera viewportCamera;
|
||||
|
||||
RenderGraph renderGraph;
|
||||
PScene getScene() const { return scene; }
|
||||
|
||||
ViewportControl cameraSystem;
|
||||
private:
|
||||
OScene scene;
|
||||
Component::Camera viewportCamera;
|
||||
|
||||
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
|
||||
virtual void mouseMoveCallback(double xPos, double yPos) override;
|
||||
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
|
||||
virtual void scrollCallback(double xOffset, double yOffset) override;
|
||||
virtual void fileCallback(int count, const char** paths) override;
|
||||
RenderGraph renderGraph;
|
||||
|
||||
ViewportControl cameraSystem;
|
||||
|
||||
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
|
||||
virtual void mouseMoveCallback(double xPos, double yPos) override;
|
||||
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
|
||||
virtual void scrollCallback(double xOffset, double yOffset) override;
|
||||
virtual void fileCallback(int count, const char** paths) override;
|
||||
};
|
||||
DEFINE_REF(SceneView)
|
||||
} // namespace Editor
|
||||
|
||||
@@ -6,81 +6,56 @@ using namespace Seele;
|
||||
using namespace Seele::Editor;
|
||||
|
||||
ViewportControl::ViewportControl(const URect& viewportDimensions, Vector initialPos)
|
||||
: position(initialPos)
|
||||
, fieldOfView(glm::radians(70.f))
|
||||
, aspectRatio(static_cast<float>(viewportDimensions.size.x) / viewportDimensions.size.y)
|
||||
, pitch(0)
|
||||
, yaw(glm::pi<float>()/-2.0f)
|
||||
{
|
||||
: position(initialPos), fieldOfView(glm::radians(70.f)),
|
||||
aspectRatio(static_cast<float>(viewportDimensions.size.x) / viewportDimensions.size.y), pitch(0), yaw(glm::pi<float>() / -2.0f) {
|
||||
std::cout << yaw << " " << pitch << std::endl;
|
||||
}
|
||||
|
||||
ViewportControl::~ViewportControl()
|
||||
{
|
||||
|
||||
}
|
||||
ViewportControl::~ViewportControl() {}
|
||||
|
||||
void ViewportControl::update(Component::Camera& camera, float deltaTime)
|
||||
{
|
||||
void ViewportControl::update(Component::Camera& camera, float deltaTime) {
|
||||
float cameraMove = deltaTime * 20;
|
||||
if(keys[KeyCode::KEY_LEFT_SHIFT])
|
||||
{
|
||||
if (keys[KeyCode::KEY_LEFT_SHIFT]) {
|
||||
cameraMove *= 4;
|
||||
}
|
||||
Vector moveVector = Vector();
|
||||
Vector forward = glm::normalize(springArm);
|
||||
Vector side = glm::cross(Vector(0, 1, 0), forward);
|
||||
if(keys[KeyCode::KEY_W])
|
||||
{
|
||||
if (keys[KeyCode::KEY_W]) {
|
||||
moveVector += forward * cameraMove;
|
||||
}
|
||||
if(keys[KeyCode::KEY_S])
|
||||
{
|
||||
if (keys[KeyCode::KEY_S]) {
|
||||
moveVector += forward * -cameraMove;
|
||||
}
|
||||
if(keys[KeyCode::KEY_A])
|
||||
{
|
||||
if (keys[KeyCode::KEY_A]) {
|
||||
moveVector += side * cameraMove;
|
||||
}
|
||||
if(keys[KeyCode::KEY_D])
|
||||
{
|
||||
if (keys[KeyCode::KEY_D]) {
|
||||
moveVector += side * -cameraMove;
|
||||
}
|
||||
if(keys[KeyCode::KEY_E])
|
||||
{
|
||||
if (keys[KeyCode::KEY_E]) {
|
||||
moveVector += glm::vec3(0, cameraMove, 0);
|
||||
}
|
||||
if(keys[KeyCode::KEY_Q])
|
||||
{
|
||||
}
|
||||
if (keys[KeyCode::KEY_Q]) {
|
||||
moveVector += glm::vec3(0, -cameraMove, 0);
|
||||
}
|
||||
throw std::logic_error("Not implemented");
|
||||
}
|
||||
|
||||
void ViewportControl::keyCallback(KeyCode key, InputAction action)
|
||||
{
|
||||
keys[static_cast<size_t>(key)] = action != InputAction::RELEASE;
|
||||
}
|
||||
void ViewportControl::keyCallback(KeyCode key, InputAction action) { keys[static_cast<size_t>(key)] = action != InputAction::RELEASE; }
|
||||
|
||||
void ViewportControl::mouseMoveCallback(double xPos, double yPos)
|
||||
{
|
||||
void ViewportControl::mouseMoveCallback(double xPos, double yPos) {
|
||||
mouseX = static_cast<float>(xPos);
|
||||
mouseY = static_cast<float>(yPos);
|
||||
}
|
||||
|
||||
void ViewportControl::mouseButtonCallback(MouseButton button, InputAction action)
|
||||
{
|
||||
if(button == MouseButton::MOUSE_BUTTON_1)
|
||||
{
|
||||
void ViewportControl::mouseButtonCallback(MouseButton button, InputAction action) {
|
||||
if (button == MouseButton::MOUSE_BUTTON_1) {
|
||||
mouse1 = action != InputAction::RELEASE;
|
||||
}
|
||||
if(button == MouseButton::MOUSE_BUTTON_2)
|
||||
{
|
||||
if (button == MouseButton::MOUSE_BUTTON_2) {
|
||||
mouse2 = action != InputAction::RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
void ViewportControl::viewportResize(URect dimensions)
|
||||
{
|
||||
aspectRatio = static_cast<float>(dimensions.size.x) / dimensions.size.y;
|
||||
}
|
||||
void ViewportControl::viewportResize(URect dimensions) { aspectRatio = static_cast<float>(dimensions.size.x) / dimensions.size.y; }
|
||||
|
||||
@@ -1,37 +1,36 @@
|
||||
#pragma once
|
||||
#include "MinimalEngine.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "Component/Camera.h"
|
||||
#include "Math/Math.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include "Containers/Array.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include "Math/Math.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "MinimalEngine.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Editor
|
||||
{
|
||||
class ViewportControl
|
||||
{
|
||||
public:
|
||||
ViewportControl(const URect& viewportDimensions, Vector initialPos /*TODO: configurable initial rotations*/);
|
||||
~ViewportControl();
|
||||
void update(Component::Camera& camera, float deltaTime);
|
||||
void keyCallback(KeyCode key, InputAction action);
|
||||
void mouseMoveCallback(double xPos, double yPos);
|
||||
void mouseButtonCallback(MouseButton button, InputAction action);
|
||||
void viewportResize(URect dimensions);
|
||||
private:
|
||||
Vector position;
|
||||
Vector springArm;
|
||||
float fieldOfView;
|
||||
float aspectRatio;
|
||||
StaticArray<bool, static_cast<size_t>(KeyCode::KEY_LAST)> keys;
|
||||
bool mouse1 = false;
|
||||
bool mouse2 = false;
|
||||
float mouseX;
|
||||
float mouseY;
|
||||
float pitch;
|
||||
float yaw;
|
||||
};
|
||||
|
||||
namespace Seele {
|
||||
namespace Editor {
|
||||
class ViewportControl {
|
||||
public:
|
||||
ViewportControl(const URect& viewportDimensions, Vector initialPos /*TODO: configurable initial rotations*/);
|
||||
~ViewportControl();
|
||||
void update(Component::Camera& camera, float deltaTime);
|
||||
void keyCallback(KeyCode key, InputAction action);
|
||||
void mouseMoveCallback(double xPos, double yPos);
|
||||
void mouseButtonCallback(MouseButton button, InputAction action);
|
||||
void viewportResize(URect dimensions);
|
||||
|
||||
private:
|
||||
Vector position;
|
||||
Vector springArm;
|
||||
float fieldOfView;
|
||||
float aspectRatio;
|
||||
StaticArray<bool, static_cast<size_t>(KeyCode::KEY_LAST)> keys;
|
||||
bool mouse1 = false;
|
||||
bool mouse2 = false;
|
||||
float mouseX;
|
||||
float mouseY;
|
||||
float pitch;
|
||||
float yaw;
|
||||
};
|
||||
} // namespace Editor
|
||||
} // namespace Seele
|
||||
|
||||
+71
-73
@@ -25,88 +25,86 @@ static Gfx::OGraphics graphics;
|
||||
int main() {
|
||||
std::string gameName = "MeshShadingDemo";
|
||||
#ifdef WIN32
|
||||
std::filesystem::path outputPath = "C:/Users/Dynamitos/MeshShadingDemoGame";
|
||||
std::filesystem::path sourcePath = "C:/Users/Dynamitos/MeshShadingDemo";
|
||||
std::filesystem::path binaryPath = sourcePath / "bin" / "MeshShadingDemo.dll";
|
||||
std::filesystem::path outputPath = "C:/Users/Dynamitos/MeshShadingDemoGame";
|
||||
std::filesystem::path sourcePath = "C:/Users/Dynamitos/MeshShadingDemo";
|
||||
std::filesystem::path binaryPath = sourcePath / "bin" / "MeshShadingDemo.dll";
|
||||
#elif __APPLE__
|
||||
std::filesystem::path outputPath = "/Users/dynamitos/MeshShadingDemoGame";
|
||||
std::filesystem::path sourcePath = "/Users/dynamitos/MeshShadingDemo";
|
||||
std::filesystem::path binaryPath = sourcePath / "cmake" / "libMeshShadingDemo.dylib";
|
||||
std::filesystem::path outputPath = "/Users/dynamitos/MeshShadingDemoGame";
|
||||
std::filesystem::path sourcePath = "/Users/dynamitos/MeshShadingDemo";
|
||||
std::filesystem::path binaryPath = sourcePath / "cmake" / "libMeshShadingDemo.dylib";
|
||||
#else
|
||||
std::filesystem::path outputPath = "/home/dynamitos/MeshShadingDemoGame";
|
||||
std::filesystem::path sourcePath = "/home/dynamitos/MeshShadingDemo";
|
||||
std::filesystem::path binaryPath = sourcePath / "cmake" / "libMeshShadingDemo.so";
|
||||
std::filesystem::path outputPath = "/home/dynamitos/MeshShadingDemoGame";
|
||||
std::filesystem::path sourcePath = "/home/dynamitos/MeshShadingDemo";
|
||||
std::filesystem::path binaryPath = sourcePath / "cmake" / "libMeshShadingDemo.so";
|
||||
#endif
|
||||
std::filesystem::path cmakePath = outputPath / "cmake";
|
||||
std::filesystem::path cmakePath = outputPath / "cmake";
|
||||
|
||||
#ifdef __APPLE__
|
||||
graphics = new Metal::Graphics();
|
||||
graphics = new Metal::Graphics();
|
||||
#else
|
||||
graphics = new Vulkan::Graphics();
|
||||
graphics = new Vulkan::Graphics();
|
||||
#endif
|
||||
GraphicsInitializer initializer;
|
||||
graphics->init(initializer);
|
||||
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
|
||||
vd->init(graphics);
|
||||
GraphicsInitializer initializer;
|
||||
graphics->init(initializer);
|
||||
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
|
||||
vd->init(graphics);
|
||||
|
||||
OWindowManager windowManager = new WindowManager();
|
||||
AssetRegistry::init(sourcePath / "Assets", graphics);
|
||||
AssetImporter::init(graphics);
|
||||
AssetImporter::importFont(FontImportArgs{
|
||||
.filePath = "./fonts/Calibri.ttf",
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/cube.fbx",
|
||||
});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/greek-temple/source/greek-temple.fbx",
|
||||
// .importPath = "temple"
|
||||
// });
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
|
||||
.importPath = "Whitechapel"
|
||||
});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/nitra-castle-rawscan/source/Nitriansky.obj",
|
||||
// .importPath = "Nitriansky"
|
||||
// });
|
||||
WindowCreateInfo mainWindowInfo;
|
||||
mainWindowInfo.title = "SeeleEngine";
|
||||
mainWindowInfo.width = 1920;
|
||||
mainWindowInfo.height = 1080;
|
||||
mainWindowInfo.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB;
|
||||
auto window = windowManager->addWindow(graphics, mainWindowInfo);
|
||||
ViewportCreateInfo sceneViewInfo;
|
||||
sceneViewInfo.dimensions.size.x = 1920;
|
||||
sceneViewInfo.dimensions.size.y = 1080;
|
||||
sceneViewInfo.dimensions.offset.x = 0;
|
||||
sceneViewInfo.dimensions.offset.y = 0;
|
||||
sceneViewInfo.numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT;
|
||||
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
|
||||
sceneView->setFocused();
|
||||
OWindowManager windowManager = new WindowManager();
|
||||
AssetRegistry::init(sourcePath / "Assets", graphics);
|
||||
AssetImporter::init(graphics);
|
||||
AssetImporter::importFont(FontImportArgs{
|
||||
.filePath = "./fonts/Calibri.ttf",
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/cube.fbx",
|
||||
});
|
||||
// AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/greek-temple/source/greek-temple.fbx",
|
||||
// .importPath = "temple"
|
||||
// });
|
||||
AssetImporter::importMesh(MeshImportArgs{.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
|
||||
.importPath = "Whitechapel"});
|
||||
// AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/nitra-castle-rawscan/source/Nitriansky.obj",
|
||||
// .importPath = "Nitriansky"
|
||||
// });
|
||||
WindowCreateInfo mainWindowInfo;
|
||||
mainWindowInfo.title = "SeeleEngine";
|
||||
mainWindowInfo.width = 1920;
|
||||
mainWindowInfo.height = 1080;
|
||||
mainWindowInfo.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB;
|
||||
auto window = windowManager->addWindow(graphics, mainWindowInfo);
|
||||
ViewportCreateInfo sceneViewInfo;
|
||||
sceneViewInfo.dimensions.size.x = 1920;
|
||||
sceneViewInfo.dimensions.size.y = 1080;
|
||||
sceneViewInfo.dimensions.offset.x = 0;
|
||||
sceneViewInfo.dimensions.offset.y = 0;
|
||||
sceneViewInfo.numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT;
|
||||
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
|
||||
sceneView->setFocused();
|
||||
|
||||
while (windowManager->isActive()) {
|
||||
windowManager->render();
|
||||
}
|
||||
vd->destroy();
|
||||
// export game
|
||||
if (false) {
|
||||
std::filesystem::create_directories(outputPath);
|
||||
std::system(fmt::format("cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGAME_TITLE=\"{}\" -DGAME_DESTINATION=\"{}\" "
|
||||
"-DGAME_BINARY=\"{}\" -P ./cmake/ExportProject.cmake",
|
||||
gameName, outputPath.generic_string(), binaryPath.generic_string())
|
||||
.c_str());
|
||||
std::system(fmt::format("cmake -S {} -B {}", cmakePath.generic_string(), cmakePath.generic_string()).c_str());
|
||||
std::system(fmt::format("cmake --build {}", cmakePath.generic_string()).c_str());
|
||||
std::filesystem::copy(sourcePath / "Assets", outputPath / "Assets", std::filesystem::copy_options::recursive);
|
||||
std::filesystem::copy("shaders", outputPath / "shaders", std::filesystem::copy_options::recursive);
|
||||
std::filesystem::copy("textures", outputPath / "textures", std::filesystem::copy_options::recursive);
|
||||
while (windowManager->isActive()) {
|
||||
windowManager->render();
|
||||
}
|
||||
vd->destroy();
|
||||
// export game
|
||||
if (false) {
|
||||
std::filesystem::create_directories(outputPath);
|
||||
std::system(fmt::format("cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGAME_TITLE=\"{}\" -DGAME_DESTINATION=\"{}\" "
|
||||
"-DGAME_BINARY=\"{}\" -P ./cmake/ExportProject.cmake",
|
||||
gameName, outputPath.generic_string(), binaryPath.generic_string())
|
||||
.c_str());
|
||||
std::system(fmt::format("cmake -S {} -B {}", cmakePath.generic_string(), cmakePath.generic_string()).c_str());
|
||||
std::system(fmt::format("cmake --build {}", cmakePath.generic_string()).c_str());
|
||||
std::filesystem::copy(sourcePath / "Assets", outputPath / "Assets", std::filesystem::copy_options::recursive);
|
||||
std::filesystem::copy("shaders", outputPath / "shaders", std::filesystem::copy_options::recursive);
|
||||
std::filesystem::copy("textures", outputPath / "textures", std::filesystem::copy_options::recursive);
|
||||
#ifdef WIN32
|
||||
std::filesystem::copy_file("assimp-vc143-mt.dll", outputPath / "assimp-vc143-mt.dll");
|
||||
std::filesystem::copy_file("slang.dll", outputPath / "slang.dll");
|
||||
std::filesystem::copy_file("slang-glslang.dll", outputPath / "slang-glslang.dll");
|
||||
std::filesystem::copy_file("slang-llvm.dll", outputPath / "slang-llvm.dll");
|
||||
std::filesystem::copy_file("assimp-vc143-mt.dll", outputPath / "assimp-vc143-mt.dll");
|
||||
std::filesystem::copy_file("slang.dll", outputPath / "slang.dll");
|
||||
std::filesystem::copy_file("slang-glslang.dll", outputPath / "slang-glslang.dll");
|
||||
std::filesystem::copy_file("slang-llvm.dll", outputPath / "slang-llvm.dll");
|
||||
#endif
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -3,38 +3,23 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Actor::Actor(PScene scene)
|
||||
: Entity(scene)
|
||||
{
|
||||
attachComponent<Component::Transform>();
|
||||
}
|
||||
Actor::Actor(PScene scene) : Entity(scene) { attachComponent<Component::Transform>(); }
|
||||
|
||||
Actor::~Actor()
|
||||
{
|
||||
Actor::~Actor() {}
|
||||
|
||||
}
|
||||
|
||||
void Actor::setParent(PActor newParent)
|
||||
{
|
||||
if(parent != nullptr)
|
||||
{
|
||||
void Actor::setParent(PActor newParent) {
|
||||
if (parent != nullptr) {
|
||||
parent->removeChild(this);
|
||||
}
|
||||
parent = newParent;
|
||||
}
|
||||
void Actor::addChild(PActor child)
|
||||
{
|
||||
void Actor::addChild(PActor child) {
|
||||
children.add(child);
|
||||
child->setParent(this);
|
||||
}
|
||||
void Actor::removeChild(PActor child)
|
||||
{
|
||||
void Actor::removeChild(PActor child) {
|
||||
children.remove(children.find(child), false);
|
||||
child->setParent(nullptr);
|
||||
}
|
||||
|
||||
Component::Transform& Actor::getTransform()
|
||||
{
|
||||
return accessComponent<Component::Transform>();
|
||||
}
|
||||
|
||||
Component::Transform& Actor::getTransform() { return accessComponent<Component::Transform>(); }
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
#pragma once
|
||||
#include "Entity.h"
|
||||
#include "Component/Transform.h"
|
||||
#include "Entity.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
DECLARE_REF(Actor)
|
||||
// Actors are entities that are part of the scene hierarchy
|
||||
// In order for that hierarchy to make sense it requires at least a transform component
|
||||
class Actor : public Entity
|
||||
{
|
||||
public:
|
||||
class Actor : public Entity {
|
||||
public:
|
||||
Actor(PScene scene);
|
||||
virtual ~Actor();
|
||||
|
||||
@@ -17,11 +16,11 @@ public:
|
||||
void addChild(PActor child);
|
||||
void removeChild(PActor child);
|
||||
Array<PActor> getChildren();
|
||||
|
||||
|
||||
Component::Transform& getTransform();
|
||||
|
||||
protected:
|
||||
//Component::Transform& getTransform();
|
||||
protected:
|
||||
// Component::Transform& getTransform();
|
||||
void setParent(PActor parent);
|
||||
PActor parent;
|
||||
Array<PActor> children;
|
||||
|
||||
@@ -3,23 +3,13 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
CameraActor::CameraActor(PScene scene)
|
||||
: Actor(scene)
|
||||
{
|
||||
CameraActor::CameraActor(PScene scene) : Actor(scene) {
|
||||
attachComponent<Component::Camera>();
|
||||
accessComponent<Component::Transform>().setPosition(Vector(10, 5, 14));
|
||||
}
|
||||
|
||||
CameraActor::~CameraActor()
|
||||
{
|
||||
}
|
||||
CameraActor::~CameraActor() {}
|
||||
|
||||
Component::Camera& CameraActor::getCameraComponent()
|
||||
{
|
||||
return accessComponent<Component::Camera>();
|
||||
}
|
||||
Component::Camera& CameraActor::getCameraComponent() { return accessComponent<Component::Camera>(); }
|
||||
|
||||
const Component::Camera& CameraActor::getCameraComponent() const
|
||||
{
|
||||
return accessComponent<Component::Camera>();
|
||||
}
|
||||
const Component::Camera& CameraActor::getCameraComponent() const { return accessComponent<Component::Camera>(); }
|
||||
@@ -2,16 +2,15 @@
|
||||
#include "Actor.h"
|
||||
#include "Component/Camera.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class CameraActor : public Actor
|
||||
{
|
||||
public:
|
||||
namespace Seele {
|
||||
class CameraActor : public Actor {
|
||||
public:
|
||||
CameraActor(PScene scene);
|
||||
virtual ~CameraActor();
|
||||
Component::Camera& getCameraComponent();
|
||||
const Component::Camera& getCameraComponent() const;
|
||||
private:
|
||||
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(CameraActor)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -2,29 +2,18 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
DirectionalLightActor::DirectionalLightActor(PScene scene)
|
||||
: Actor(scene)
|
||||
{
|
||||
attachComponent<Component::DirectionalLight>();
|
||||
}
|
||||
DirectionalLightActor::DirectionalLightActor(PScene scene) : Actor(scene) { attachComponent<Component::DirectionalLight>(); }
|
||||
|
||||
DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, Vector direction)
|
||||
: Actor(scene)
|
||||
{
|
||||
DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, Vector direction) : Actor(scene) {
|
||||
attachComponent<Component::DirectionalLight>(Vector4(color, 0), Vector4(direction, 0));
|
||||
}
|
||||
|
||||
DirectionalLightActor::~DirectionalLightActor()
|
||||
{
|
||||
|
||||
}
|
||||
DirectionalLightActor::~DirectionalLightActor() {}
|
||||
|
||||
Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent()
|
||||
{
|
||||
Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() {
|
||||
return accessComponent<Component::DirectionalLight>();
|
||||
}
|
||||
|
||||
const Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() const
|
||||
{
|
||||
const Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() const {
|
||||
return accessComponent<Component::DirectionalLight>();
|
||||
}
|
||||
@@ -2,17 +2,16 @@
|
||||
#include "Actor.h"
|
||||
#include "Component/DirectionalLight.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class DirectionalLightActor : public Actor
|
||||
{
|
||||
public:
|
||||
namespace Seele {
|
||||
class DirectionalLightActor : public Actor {
|
||||
public:
|
||||
DirectionalLightActor(PScene scene);
|
||||
DirectionalLightActor(PScene scene, Vector color, Vector direction);
|
||||
virtual ~DirectionalLightActor();
|
||||
Component::DirectionalLight& getDirectionalLightComponent();
|
||||
const Component::DirectionalLight& getDirectionalLightComponent() const;
|
||||
private:
|
||||
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(DirectionalLightActor)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -2,14 +2,6 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Entity::Entity(PScene scene)
|
||||
: scene(scene)
|
||||
, identifier(scene->createEntity())
|
||||
{
|
||||
}
|
||||
Entity::Entity(PScene scene) : scene(scene), identifier(scene->createEntity()) {}
|
||||
|
||||
|
||||
Entity::~Entity()
|
||||
{
|
||||
scene->destroyEntity(identifier);
|
||||
}
|
||||
Entity::~Entity() { scene->destroyEntity(identifier); }
|
||||
+10
-20
@@ -1,33 +1,23 @@
|
||||
#pragma once
|
||||
#include <entt/entt.hpp>
|
||||
#include "MinimalEngine.h"
|
||||
#include "Scene/Scene.h"
|
||||
namespace Seele
|
||||
{
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
namespace Seele {
|
||||
// An entity describes a part of a scene
|
||||
// It is just a wrapper the ID of a registry
|
||||
class Entity
|
||||
{
|
||||
public:
|
||||
class Entity {
|
||||
public:
|
||||
Entity(PScene scene);
|
||||
virtual ~Entity();
|
||||
|
||||
template<typename Component, typename... Args>
|
||||
Component& attachComponent(Args&&... args)
|
||||
{
|
||||
template <typename Component, typename... Args> Component& attachComponent(Args&&... args) {
|
||||
return scene->attachComponent<Component>(identifier, std::forward<Args>(args)...);
|
||||
}
|
||||
template<typename Component>
|
||||
Component& accessComponent()
|
||||
{
|
||||
return scene->accessComponent<Component>(identifier);
|
||||
}
|
||||
template<typename Component>
|
||||
const Component& accessComponent() const
|
||||
{
|
||||
return scene->accessComponent<Component>(identifier);
|
||||
}
|
||||
protected:
|
||||
template <typename Component> Component& accessComponent() { return scene->accessComponent<Component>(identifier); }
|
||||
template <typename Component> const Component& accessComponent() const { return scene->accessComponent<Component>(identifier); }
|
||||
|
||||
protected:
|
||||
PScene scene;
|
||||
entt::entity identifier;
|
||||
};
|
||||
|
||||
@@ -2,29 +2,14 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
PointLightActor::PointLightActor(PScene scene)
|
||||
: Actor(scene)
|
||||
{
|
||||
attachComponent<Component::PointLight>();
|
||||
}
|
||||
PointLightActor::PointLightActor(PScene scene) : Actor(scene) { attachComponent<Component::PointLight>(); }
|
||||
|
||||
PointLightActor::PointLightActor(PScene scene, Vector position, Vector color, float attenuation)
|
||||
: Actor(scene)
|
||||
{
|
||||
PointLightActor::PointLightActor(PScene scene, Vector position, Vector color, float attenuation) : Actor(scene) {
|
||||
attachComponent<Component::PointLight>(Vector4(position, 1), Vector4(color, attenuation));
|
||||
}
|
||||
|
||||
PointLightActor::~PointLightActor()
|
||||
{
|
||||
|
||||
}
|
||||
PointLightActor::~PointLightActor() {}
|
||||
|
||||
Component::PointLight& PointLightActor::getPointLightComponent()
|
||||
{
|
||||
return accessComponent<Component::PointLight>();
|
||||
}
|
||||
Component::PointLight& PointLightActor::getPointLightComponent() { return accessComponent<Component::PointLight>(); }
|
||||
|
||||
const Component::PointLight& PointLightActor::getPointLightComponent() const
|
||||
{
|
||||
return accessComponent<Component::PointLight>();
|
||||
}
|
||||
const Component::PointLight& PointLightActor::getPointLightComponent() const { return accessComponent<Component::PointLight>(); }
|
||||
@@ -2,17 +2,16 @@
|
||||
#include "Actor.h"
|
||||
#include "Component/PointLight.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class PointLightActor : public Actor
|
||||
{
|
||||
public:
|
||||
namespace Seele {
|
||||
class PointLightActor : public Actor {
|
||||
public:
|
||||
PointLightActor(PScene scene);
|
||||
PointLightActor(PScene scene, Vector position, Vector color, float attenuation);
|
||||
virtual ~PointLightActor();
|
||||
Component::PointLight& getPointLightComponent();
|
||||
const Component::PointLight& getPointLightComponent() const;
|
||||
private:
|
||||
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(PointLightActor)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -2,22 +2,10 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
StaticMeshActor::StaticMeshActor(PScene scene, PMeshAsset mesh)
|
||||
: Actor(scene)
|
||||
{
|
||||
attachComponent<Component::Mesh>(mesh);
|
||||
}
|
||||
StaticMeshActor::StaticMeshActor(PScene scene, PMeshAsset mesh) : Actor(scene) { attachComponent<Component::Mesh>(mesh); }
|
||||
|
||||
Seele::StaticMeshActor::~StaticMeshActor()
|
||||
{
|
||||
}
|
||||
Seele::StaticMeshActor::~StaticMeshActor() {}
|
||||
|
||||
Component::Mesh &Seele::StaticMeshActor::getMesh()
|
||||
{
|
||||
return accessComponent<Component::Mesh>();
|
||||
}
|
||||
Component::Mesh& Seele::StaticMeshActor::getMesh() { return accessComponent<Component::Mesh>(); }
|
||||
|
||||
const Component::Mesh &Seele::StaticMeshActor::getMesh() const
|
||||
{
|
||||
return accessComponent<Component::Mesh>();
|
||||
}
|
||||
const Component::Mesh& Seele::StaticMeshActor::getMesh() const { return accessComponent<Component::Mesh>(); }
|
||||
|
||||
@@ -2,16 +2,15 @@
|
||||
#include "Actor.h"
|
||||
#include "Component/Mesh.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class StaticMeshActor : public Actor
|
||||
{
|
||||
public:
|
||||
namespace Seele {
|
||||
class StaticMeshActor : public Actor {
|
||||
public:
|
||||
StaticMeshActor(PScene scene, PMeshAsset mesh);
|
||||
virtual ~StaticMeshActor();
|
||||
Component::Mesh& getMesh();
|
||||
const Component::Mesh& getMesh() const;
|
||||
private:
|
||||
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(StaticMeshActor)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -4,44 +4,19 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Asset::Asset()
|
||||
: folderPath("")
|
||||
, name("")
|
||||
, status(Status::Uninitialized)
|
||||
, byteSize(0)
|
||||
{
|
||||
}
|
||||
Asset::Asset(std::string_view _folderPath, std::string_view _name)
|
||||
: folderPath(_folderPath)
|
||||
, name(_name)
|
||||
, status(Status::Uninitialized)
|
||||
{
|
||||
if (folderPath.empty())
|
||||
{
|
||||
Asset::Asset() : folderPath(""), name(""), status(Status::Uninitialized), byteSize(0) {}
|
||||
Asset::Asset(std::string_view _folderPath, std::string_view _name) : folderPath(_folderPath), name(_name), status(Status::Uninitialized) {
|
||||
if (folderPath.empty()) {
|
||||
assetId = name;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
assetId = folderPath + "/" + name;
|
||||
}
|
||||
}
|
||||
|
||||
Asset::~Asset() {}
|
||||
|
||||
Asset::~Asset()
|
||||
{
|
||||
}
|
||||
std::string Asset::getFolderPath() const { return folderPath; }
|
||||
|
||||
std::string Asset::getFolderPath() const
|
||||
{
|
||||
return folderPath;
|
||||
}
|
||||
std::string Asset::getName() const { return name; }
|
||||
|
||||
std::string Asset::getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
std::string Asset::getAssetIdentifier() const
|
||||
{
|
||||
return assetId;
|
||||
}
|
||||
std::string Asset::getAssetIdentifier() const { return assetId; }
|
||||
|
||||
@@ -2,18 +2,11 @@
|
||||
#include "MinimalEngine.h"
|
||||
#include "Serialization/ArchiveBuffer.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Seele {
|
||||
DECLARE_NAME_REF(Gfx, Graphics)
|
||||
class Asset
|
||||
{
|
||||
public:
|
||||
enum class Status
|
||||
{
|
||||
Uninitialized,
|
||||
Loading,
|
||||
Ready
|
||||
};
|
||||
class Asset {
|
||||
public:
|
||||
enum class Status { Uninitialized, Loading, Ready };
|
||||
Asset();
|
||||
Asset(std::string_view folderPath, std::string_view name);
|
||||
virtual ~Asset();
|
||||
@@ -22,7 +15,7 @@ public:
|
||||
|
||||
virtual void save(ArchiveBuffer& buffer) const = 0;
|
||||
virtual void load(ArchiveBuffer& buffer) = 0;
|
||||
|
||||
|
||||
bool isModified() const;
|
||||
// returns the assets name
|
||||
std::string getName() const;
|
||||
@@ -31,15 +24,10 @@ public:
|
||||
// returns the identifier with which it can be found from the asset registry
|
||||
std::string getAssetIdentifier() const;
|
||||
|
||||
constexpr Status getStatus()
|
||||
{
|
||||
return status;
|
||||
}
|
||||
constexpr void setStatus(Status _status)
|
||||
{
|
||||
status = _status;
|
||||
}
|
||||
protected:
|
||||
constexpr Status getStatus() { return status; }
|
||||
constexpr void setStatus(Status _status) { status = _status; }
|
||||
|
||||
protected:
|
||||
std::string folderPath;
|
||||
std::string name;
|
||||
std::string assetId;
|
||||
|
||||
@@ -1,134 +1,96 @@
|
||||
#include "AssetRegistry.h"
|
||||
#include "MeshAsset.h"
|
||||
#include "FontAsset.h"
|
||||
#include "TextureAsset.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include "MaterialAsset.h"
|
||||
#include "MaterialInstanceAsset.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Window/WindowManager.h"
|
||||
#include "MeshAsset.h"
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <iostream>
|
||||
#include "TextureAsset.h"
|
||||
#include "Window/WindowManager.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
AssetRegistry* _instance = new AssetRegistry();
|
||||
|
||||
AssetRegistry::~AssetRegistry()
|
||||
{
|
||||
delete assetRoot;
|
||||
}
|
||||
AssetRegistry::~AssetRegistry() { delete assetRoot; }
|
||||
|
||||
void AssetRegistry::init(std::filesystem::path rootFolder, Gfx::PGraphics graphics)
|
||||
{
|
||||
get().initialize(rootFolder, graphics);
|
||||
}
|
||||
void AssetRegistry::init(std::filesystem::path rootFolder, Gfx::PGraphics graphics) { get().initialize(rootFolder, graphics); }
|
||||
|
||||
PMeshAsset AssetRegistry::findMesh(std::string_view folderPath, std::string_view filePath)
|
||||
{
|
||||
PMeshAsset AssetRegistry::findMesh(std::string_view folderPath, std::string_view filePath) {
|
||||
AssetFolder* folder = get().assetRoot;
|
||||
if (!folderPath.empty())
|
||||
{
|
||||
if (!folderPath.empty()) {
|
||||
folder = get().getOrCreateFolder(folderPath);
|
||||
}
|
||||
return folder->meshes.at(std::string(filePath));
|
||||
}
|
||||
|
||||
PTextureAsset AssetRegistry::findTexture(std::string_view folderPath, std::string_view filePath)
|
||||
{
|
||||
PTextureAsset AssetRegistry::findTexture(std::string_view folderPath, std::string_view filePath) {
|
||||
AssetFolder* folder = get().assetRoot;
|
||||
if (!folderPath.empty())
|
||||
{
|
||||
if (!folderPath.empty()) {
|
||||
folder = get().getOrCreateFolder(folderPath);
|
||||
}
|
||||
return folder->textures.at(std::string(filePath));
|
||||
}
|
||||
|
||||
PFontAsset AssetRegistry::findFont(std::string_view folderPath, std::string_view filePath)
|
||||
{
|
||||
PFontAsset AssetRegistry::findFont(std::string_view folderPath, std::string_view filePath) {
|
||||
AssetFolder* folder = get().assetRoot;
|
||||
if (!folderPath.empty())
|
||||
{
|
||||
if (!folderPath.empty()) {
|
||||
folder = get().getOrCreateFolder(folderPath);
|
||||
}
|
||||
return folder->fonts.at(std::string(filePath));
|
||||
}
|
||||
|
||||
PMaterialAsset AssetRegistry::findMaterial(std::string_view folderPath, std::string_view filePath)
|
||||
{
|
||||
PMaterialAsset AssetRegistry::findMaterial(std::string_view folderPath, std::string_view filePath) {
|
||||
AssetFolder* folder = get().assetRoot;
|
||||
if (!folderPath.empty())
|
||||
{
|
||||
if (!folderPath.empty()) {
|
||||
folder = get().getOrCreateFolder(folderPath);
|
||||
}
|
||||
return folder->materials.at(std::string(filePath));
|
||||
}
|
||||
|
||||
PMaterialInstanceAsset AssetRegistry::findMaterialInstance(std::string_view folderPath, std::string_view filePath)
|
||||
{
|
||||
PMaterialInstanceAsset AssetRegistry::findMaterialInstance(std::string_view folderPath, std::string_view filePath) {
|
||||
AssetFolder* folder = get().assetRoot;
|
||||
if (!folderPath.empty())
|
||||
{
|
||||
if (!folderPath.empty()) {
|
||||
folder = get().getOrCreateFolder(folderPath);
|
||||
}
|
||||
return folder->instances.at(std::string(filePath));
|
||||
}
|
||||
|
||||
std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
|
||||
{
|
||||
std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode) {
|
||||
return get().internalCreateWriteStream(relativePath, openmode);
|
||||
}
|
||||
|
||||
std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
|
||||
{
|
||||
std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode) {
|
||||
return get().internalCreateReadStream(relativePath, openmode);
|
||||
}
|
||||
|
||||
AssetRegistry &AssetRegistry::get()
|
||||
{
|
||||
return *_instance;
|
||||
}
|
||||
AssetRegistry& AssetRegistry::get() { return *_instance; }
|
||||
|
||||
AssetRegistry::AssetRegistry()
|
||||
: assetRoot(nullptr)
|
||||
{
|
||||
}
|
||||
AssetRegistry::AssetRegistry() : assetRoot(nullptr) {}
|
||||
|
||||
AssetRegistry* AssetRegistry::getInstance()
|
||||
{
|
||||
return _instance;
|
||||
}
|
||||
AssetRegistry* AssetRegistry::getInstance() { return _instance; }
|
||||
|
||||
void AssetRegistry::loadRegistry()
|
||||
{
|
||||
get().loadRegistryInternal();
|
||||
}
|
||||
void AssetRegistry::loadRegistry() { get().loadRegistryInternal(); }
|
||||
|
||||
void AssetRegistry::saveRegistry()
|
||||
{
|
||||
get().saveRegistryInternal();
|
||||
}
|
||||
void AssetRegistry::saveRegistry() { get().saveRegistryInternal(); }
|
||||
|
||||
AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string_view fullPath)
|
||||
{
|
||||
AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string_view fullPath) {
|
||||
AssetFolder* result = assetRoot;
|
||||
std::string temp = std::string(fullPath);
|
||||
while (!temp.empty())
|
||||
{
|
||||
while (!temp.empty()) {
|
||||
size_t slashLoc = temp.find("/");
|
||||
if (slashLoc == std::string::npos)
|
||||
{
|
||||
if (!result->children.contains(temp))
|
||||
{
|
||||
if (slashLoc == std::string::npos) {
|
||||
if (!result->children.contains(temp)) {
|
||||
result->children[temp] = new AssetFolder(temp);
|
||||
}
|
||||
return result->children[temp];
|
||||
}
|
||||
std::string folderName = temp.substr(0, slashLoc);
|
||||
if (!result->children.contains(folderName))
|
||||
{
|
||||
if (!result->children.contains(folderName)) {
|
||||
result->children[folderName] = new AssetFolder(fullPath);
|
||||
}
|
||||
result = result->children[folderName];
|
||||
@@ -137,40 +99,31 @@ AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string_view fu
|
||||
return result;
|
||||
}
|
||||
|
||||
void AssetRegistry::initialize(const std::filesystem::path &_rootFolder, Gfx::PGraphics _graphics)
|
||||
{
|
||||
void AssetRegistry::initialize(const std::filesystem::path& _rootFolder, Gfx::PGraphics _graphics) {
|
||||
this->graphics = _graphics;
|
||||
this->rootFolder = _rootFolder;
|
||||
this->assetRoot = new AssetFolder("");
|
||||
loadRegistryInternal();
|
||||
}
|
||||
|
||||
void AssetRegistry::loadRegistryInternal()
|
||||
{
|
||||
void AssetRegistry::loadRegistryInternal() {
|
||||
peekFolder(assetRoot);
|
||||
loadFolder(assetRoot);
|
||||
}
|
||||
|
||||
void AssetRegistry::peekFolder(AssetFolder* folder)
|
||||
{
|
||||
for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath))
|
||||
{
|
||||
void AssetRegistry::peekFolder(AssetFolder* folder) {
|
||||
for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath)) {
|
||||
const auto& stem = entry.path().stem().string();
|
||||
if (entry.is_directory())
|
||||
{
|
||||
if (folder->folderPath.empty())
|
||||
{
|
||||
if (entry.is_directory()) {
|
||||
if (folder->folderPath.empty()) {
|
||||
folder->children[stem] = new AssetFolder(stem);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
folder->children[stem] = new AssetFolder(folder->folderPath + "/" + stem);
|
||||
}
|
||||
peekFolder(folder->children[stem]);
|
||||
continue;
|
||||
}
|
||||
if(entry.path().filename().compare(".DS_Store") == 0)
|
||||
{
|
||||
if (entry.path().filename().compare(".DS_Store") == 0) {
|
||||
continue;
|
||||
}
|
||||
auto stream = std::ifstream(entry.path(), std::ios::binary);
|
||||
@@ -181,20 +134,16 @@ void AssetRegistry::peekFolder(AssetFolder* folder)
|
||||
}
|
||||
}
|
||||
|
||||
void AssetRegistry::loadFolder(AssetFolder* folder)
|
||||
{
|
||||
for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath))
|
||||
{
|
||||
void AssetRegistry::loadFolder(AssetFolder* folder) {
|
||||
for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath)) {
|
||||
const auto& path = entry.path();
|
||||
if (entry.is_directory())
|
||||
{
|
||||
if (entry.is_directory()) {
|
||||
auto relative = path.stem().string();
|
||||
loadFolder(folder->children[relative]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(entry.path().filename().compare(".DS_Store") == 0)
|
||||
{
|
||||
if (entry.path().filename().compare(".DS_Store") == 0) {
|
||||
continue;
|
||||
}
|
||||
auto stream = std::ifstream(path, std::ios::binary);
|
||||
@@ -205,8 +154,7 @@ void AssetRegistry::loadFolder(AssetFolder* folder)
|
||||
}
|
||||
}
|
||||
|
||||
void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
|
||||
{
|
||||
void AssetRegistry::peekAsset(ArchiveBuffer& buffer) {
|
||||
// Read asset type
|
||||
uint64 identifier;
|
||||
Serialization::load(buffer, identifier);
|
||||
@@ -222,8 +170,7 @@ void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
|
||||
AssetFolder* folder = getOrCreateFolder(folderPath);
|
||||
|
||||
OAsset asset;
|
||||
switch (identifier)
|
||||
{
|
||||
switch (identifier) {
|
||||
case TextureAsset::IDENTIFIER:
|
||||
asset = new TextureAsset(folderPath, name);
|
||||
folder->textures[name] = std::move(asset);
|
||||
@@ -249,8 +196,7 @@ void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
|
||||
}
|
||||
}
|
||||
|
||||
void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
|
||||
{
|
||||
void AssetRegistry::loadAsset(ArchiveBuffer& buffer) {
|
||||
// Read asset type
|
||||
uint64 identifier;
|
||||
Serialization::load(buffer, identifier);
|
||||
@@ -264,10 +210,9 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
|
||||
Serialization::load(buffer, folderPath);
|
||||
|
||||
AssetFolder* folder = getOrCreateFolder(folderPath);
|
||||
|
||||
|
||||
PAsset asset;
|
||||
switch (identifier)
|
||||
{
|
||||
switch (identifier) {
|
||||
case TextureAsset::IDENTIFIER:
|
||||
asset = PTextureAsset(folder->textures.at(name));
|
||||
break;
|
||||
@@ -289,42 +234,31 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
|
||||
asset->load(buffer);
|
||||
}
|
||||
|
||||
void AssetRegistry::saveRegistryInternal()
|
||||
{
|
||||
saveFolder("", assetRoot);
|
||||
}
|
||||
void AssetRegistry::saveRegistryInternal() { saveFolder("", assetRoot); }
|
||||
|
||||
void AssetRegistry::saveFolder(const std::filesystem::path& folderPath, AssetFolder* folder)
|
||||
{
|
||||
void AssetRegistry::saveFolder(const std::filesystem::path& folderPath, AssetFolder* folder) {
|
||||
std::filesystem::create_directory(rootFolder / folderPath);
|
||||
for (const auto& [name, texture] : folder->textures)
|
||||
{
|
||||
for (const auto& [name, texture] : folder->textures) {
|
||||
saveAsset(PTextureAsset(texture), TextureAsset::IDENTIFIER, folderPath, name);
|
||||
}
|
||||
for (const auto& [name, mesh] : folder->meshes)
|
||||
{
|
||||
for (const auto& [name, mesh] : folder->meshes) {
|
||||
saveAsset(PMeshAsset(mesh), MeshAsset::IDENTIFIER, folderPath, name);
|
||||
}
|
||||
for (const auto& [name, material] : folder->materials)
|
||||
{
|
||||
for (const auto& [name, material] : folder->materials) {
|
||||
saveAsset(PMaterialAsset(material), MaterialAsset::IDENTIFIER, folderPath, name);
|
||||
}
|
||||
for (const auto& [name, material] : folder->instances)
|
||||
{
|
||||
for (const auto& [name, material] : folder->instances) {
|
||||
saveAsset(PMaterialInstanceAsset(material), MaterialInstanceAsset::IDENTIFIER, folderPath, name);
|
||||
}
|
||||
for (const auto& [name, font] : folder->fonts)
|
||||
{
|
||||
for (const auto& [name, font] : folder->fonts) {
|
||||
saveAsset(PFontAsset(font), FontAsset::IDENTIFIER, folderPath, name);
|
||||
}
|
||||
for (auto& [name, child] : folder->children)
|
||||
{
|
||||
for (auto& [name, child] : folder->children) {
|
||||
saveFolder(folderPath / name, child);
|
||||
}
|
||||
}
|
||||
|
||||
void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesystem::path& folderPath, std::string name)
|
||||
{
|
||||
void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesystem::path& folderPath, std::string name) {
|
||||
if (name.empty())
|
||||
return;
|
||||
|
||||
@@ -342,65 +276,49 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
|
||||
buffer.writeToStream(assetStream);
|
||||
}
|
||||
|
||||
std::filesystem::path AssetRegistry::getRootFolder()
|
||||
{
|
||||
return get().rootFolder;
|
||||
}
|
||||
std::filesystem::path AssetRegistry::getRootFolder() { return get().rootFolder; }
|
||||
|
||||
void AssetRegistry::registerMesh(OMeshAsset mesh)
|
||||
{
|
||||
void AssetRegistry::registerMesh(OMeshAsset mesh) {
|
||||
AssetFolder* folder = getOrCreateFolder(mesh->getFolderPath());
|
||||
folder->meshes[mesh->getName()] = std::move(mesh);
|
||||
}
|
||||
|
||||
void AssetRegistry::registerTexture(OTextureAsset texture)
|
||||
{
|
||||
void AssetRegistry::registerTexture(OTextureAsset texture) {
|
||||
AssetFolder* folder = getOrCreateFolder(texture->getFolderPath());
|
||||
folder->textures[texture->getName()] = std::move(texture);
|
||||
}
|
||||
|
||||
void AssetRegistry::registerFont(OFontAsset font)
|
||||
{
|
||||
void AssetRegistry::registerFont(OFontAsset font) {
|
||||
AssetFolder* folder = getOrCreateFolder(font->getFolderPath());
|
||||
folder->fonts[font->getName()] = std::move(font);
|
||||
}
|
||||
|
||||
void AssetRegistry::registerMaterial(OMaterialAsset material)
|
||||
{
|
||||
void AssetRegistry::registerMaterial(OMaterialAsset material) {
|
||||
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
|
||||
folder->materials[material->getName()] = std::move(material);
|
||||
}
|
||||
|
||||
void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material)
|
||||
{
|
||||
void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material) {
|
||||
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
|
||||
folder->instances[material->getName()] = std::move(material);
|
||||
}
|
||||
|
||||
|
||||
std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
|
||||
{
|
||||
std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode) {
|
||||
auto fullPath = rootFolder / relativePath;
|
||||
std::filesystem::create_directories(fullPath.parent_path());
|
||||
return std::ofstream(fullPath.string(), openmode);
|
||||
}
|
||||
|
||||
std::ifstream AssetRegistry::internalCreateReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
|
||||
{
|
||||
std::ifstream AssetRegistry::internalCreateReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode) {
|
||||
auto fullPath = rootFolder / relativePath;
|
||||
std::filesystem::create_directories(fullPath.parent_path());
|
||||
return std::ifstream(fullPath.string(), openmode);
|
||||
}
|
||||
|
||||
AssetRegistry::AssetFolder::AssetFolder(std::string_view folderPath)
|
||||
: folderPath(folderPath)
|
||||
{}
|
||||
AssetRegistry::AssetFolder::AssetFolder(std::string_view folderPath) : folderPath(folderPath) {}
|
||||
|
||||
AssetRegistry::AssetFolder::~AssetFolder()
|
||||
{
|
||||
for (auto [_, child] : children)
|
||||
{
|
||||
AssetRegistry::AssetFolder::~AssetFolder() {
|
||||
for (auto [_, child] : children) {
|
||||
delete child;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,21 +1,20 @@
|
||||
#pragma once
|
||||
#include "MinimalEngine.h"
|
||||
#include "Asset.h"
|
||||
#include "Containers/Map.h"
|
||||
#include <string>
|
||||
#include "MinimalEngine.h"
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
DECLARE_REF(TextureAsset)
|
||||
DECLARE_REF(FontAsset)
|
||||
DECLARE_REF(MeshAsset)
|
||||
DECLARE_REF(MaterialAsset)
|
||||
DECLARE_REF(MaterialInstanceAsset)
|
||||
DECLARE_NAME_REF(Gfx, Graphics)
|
||||
class AssetRegistry
|
||||
{
|
||||
public:
|
||||
class AssetRegistry {
|
||||
public:
|
||||
~AssetRegistry();
|
||||
static void init(std::filesystem::path path, Gfx::PGraphics graphics);
|
||||
|
||||
@@ -34,8 +33,7 @@ public:
|
||||
|
||||
static void loadRegistry();
|
||||
static void saveRegistry();
|
||||
struct AssetFolder
|
||||
{
|
||||
struct AssetFolder {
|
||||
std::string folderPath;
|
||||
Map<std::string, AssetFolder*> children;
|
||||
Map<std::string, OTextureAsset> textures;
|
||||
@@ -49,7 +47,8 @@ public:
|
||||
AssetFolder* getOrCreateFolder(std::string_view foldername);
|
||||
AssetRegistry();
|
||||
static AssetRegistry* getInstance();
|
||||
private:
|
||||
|
||||
private:
|
||||
static AssetRegistry& get();
|
||||
|
||||
void initialize(const std::filesystem::path& rootFolder, Gfx::PGraphics graphics);
|
||||
@@ -81,4 +80,4 @@ private:
|
||||
friend class MaterialLoader;
|
||||
friend class MeshLoader;
|
||||
};
|
||||
}
|
||||
} // namespace Seele
|
||||
@@ -5,26 +5,16 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
FontAsset::FontAsset()
|
||||
{
|
||||
}
|
||||
FontAsset::FontAsset() {}
|
||||
|
||||
FontAsset::FontAsset(std::string_view folderPath, std::string_view name)
|
||||
: Asset(folderPath, name)
|
||||
{
|
||||
}
|
||||
FontAsset::FontAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
|
||||
|
||||
FontAsset::~FontAsset()
|
||||
{
|
||||
|
||||
}
|
||||
FontAsset::~FontAsset() {}
|
||||
|
||||
void FontAsset::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
void FontAsset::save(ArchiveBuffer& buffer) const {
|
||||
Serialization::save(buffer, glyphs);
|
||||
Serialization::save(buffer, usedTextures.size());
|
||||
for (uint32 x = 0; x < usedTextures.size(); ++x)
|
||||
{
|
||||
for (uint32 x = 0; x < usedTextures.size(); ++x) {
|
||||
Array<uint8> textureData;
|
||||
ktxTexture2* kTexture;
|
||||
ktxTextureCreateInfo createInfo = {
|
||||
@@ -34,7 +24,9 @@ void FontAsset::save(ArchiveBuffer& buffer) const
|
||||
.baseWidth = usedTextures[x]->getWidth(),
|
||||
.baseHeight = usedTextures[x]->getHeight(),
|
||||
.baseDepth = usedTextures[x]->getDepth(),
|
||||
.numDimensions = usedTextures[x]->getDepth() > 1 ? 3u : usedTextures[x]->getHeight() > 1 ? 2u : 1u,
|
||||
.numDimensions = usedTextures[x]->getDepth() > 1 ? 3u
|
||||
: usedTextures[x]->getHeight() > 1 ? 2u
|
||||
: 1u,
|
||||
.numLevels = usedTextures[x]->getMipLevels(),
|
||||
.numLayers = usedTextures[x]->getDepth(),
|
||||
.numFaces = usedTextures[x]->getNumFaces(),
|
||||
@@ -43,10 +35,8 @@ void FontAsset::save(ArchiveBuffer& buffer) const
|
||||
};
|
||||
ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture);
|
||||
|
||||
for (uint32 depth = 0; depth < usedTextures[x]->getDepth(); ++depth)
|
||||
{
|
||||
for (uint32 face = 0; face < usedTextures[x]->getNumFaces(); ++face)
|
||||
{
|
||||
for (uint32 depth = 0; depth < usedTextures[x]->getDepth(); ++depth) {
|
||||
for (uint32 face = 0; face < usedTextures[x]->getNumFaces(); ++face) {
|
||||
// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
|
||||
// but practically the texture stays the same
|
||||
const_cast<Gfx::Texture2D*>(*(usedTextures[x]))->download(0, depth, face, textureData);
|
||||
@@ -55,9 +45,7 @@ void FontAsset::save(ArchiveBuffer& buffer) const
|
||||
}
|
||||
char writer[100];
|
||||
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
|
||||
ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
|
||||
(ktx_uint32_t)strlen(writer) + 1,
|
||||
writer);
|
||||
ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY, (ktx_uint32_t)strlen(writer) + 1, writer);
|
||||
|
||||
ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_ASTC_4x4_RGBA, 0);
|
||||
|
||||
@@ -74,31 +62,26 @@ void FontAsset::save(ArchiveBuffer& buffer) const
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void FontAsset::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
void FontAsset::load(ArchiveBuffer& buffer) {
|
||||
Serialization::load(buffer, glyphs);
|
||||
size_t numTextures;
|
||||
Serialization::load(buffer, numTextures);
|
||||
for (uint64 x = 0; x < numTextures; ++x)
|
||||
{
|
||||
for (uint64 x = 0; x < numTextures; ++x) {
|
||||
Array<uint8> rawTex;
|
||||
Serialization::load(buffer, rawTex);
|
||||
|
||||
ktxTexture2* kTexture;
|
||||
ktxTexture2_CreateFromMemory(rawTex.data(),
|
||||
rawTex.size(),
|
||||
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
|
||||
&kTexture);
|
||||
ktxTexture2_CreateFromMemory(rawTex.data(), rawTex.size(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &kTexture);
|
||||
|
||||
ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
|
||||
|
||||
TextureCreateInfo createInfo = {
|
||||
.sourceData = {
|
||||
.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
|
||||
.data = ktxTexture_GetData(ktxTexture(kTexture)),
|
||||
.owner = Gfx::QueueType::GRAPHICS,
|
||||
},
|
||||
.sourceData =
|
||||
{
|
||||
.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
|
||||
.data = ktxTexture_GetData(ktxTexture(kTexture)),
|
||||
.owner = Gfx::QueueType::GRAPHICS,
|
||||
},
|
||||
.format = (Gfx::SeFormat)kTexture->vkFormat,
|
||||
.width = kTexture->baseWidth,
|
||||
.height = kTexture->baseHeight,
|
||||
@@ -116,21 +99,16 @@ void FontAsset::load(ArchiveBuffer& buffer)
|
||||
}
|
||||
}
|
||||
|
||||
void Seele::FontAsset::setUsedTextures(Array<Gfx::OTexture2D> _usedTextures)
|
||||
{
|
||||
usedTextures = std::move(_usedTextures);
|
||||
}
|
||||
void Seele::FontAsset::setUsedTextures(Array<Gfx::OTexture2D> _usedTextures) { usedTextures = std::move(_usedTextures); }
|
||||
|
||||
void FontAsset::Glyph::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
void FontAsset::Glyph::save(ArchiveBuffer& buffer) const {
|
||||
Serialization::save(buffer, textureIndex);
|
||||
Serialization::save(buffer, size);
|
||||
Serialization::save(buffer, bearing);
|
||||
Serialization::save(buffer, advance);
|
||||
}
|
||||
|
||||
void FontAsset::Glyph::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
void FontAsset::Glyph::load(ArchiveBuffer& buffer) {
|
||||
Serialization::load(buffer, textureIndex);
|
||||
Serialization::load(buffer, size);
|
||||
Serialization::load(buffer, bearing);
|
||||
|
||||
@@ -3,12 +3,10 @@
|
||||
#include "Containers/Map.h"
|
||||
#include "Math/Math.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Seele {
|
||||
DECLARE_NAME_REF(Gfx, Texture2D)
|
||||
class FontAsset : public Asset
|
||||
{
|
||||
public:
|
||||
class FontAsset : public Asset {
|
||||
public:
|
||||
static constexpr uint64 IDENTIFIER = 0x10;
|
||||
FontAsset();
|
||||
FontAsset(std::string_view folderPath, std::string_view name);
|
||||
@@ -16,8 +14,7 @@ public:
|
||||
virtual void save(ArchiveBuffer& buffer) const override;
|
||||
virtual void load(ArchiveBuffer& buffer) override;
|
||||
|
||||
struct Glyph
|
||||
{
|
||||
struct Glyph {
|
||||
uint32 textureIndex;
|
||||
IVector2 size;
|
||||
IVector2 bearing;
|
||||
@@ -28,7 +25,8 @@ public:
|
||||
const Map<uint32, Glyph> getGlyphData() const { return glyphs; }
|
||||
Gfx::PTexture2D getTexture(uint32 index) { return usedTextures[index]; }
|
||||
void setUsedTextures(Array<Gfx::OTexture2D> _usedTextures);
|
||||
private:
|
||||
|
||||
private:
|
||||
Array<Gfx::OTexture2D> usedTextures;
|
||||
Map<uint32, Glyph> glyphs;
|
||||
friend class FontLoader;
|
||||
|
||||
@@ -2,28 +2,12 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
LevelAsset::LevelAsset()
|
||||
{
|
||||
|
||||
}
|
||||
LevelAsset::LevelAsset() {}
|
||||
|
||||
LevelAsset::LevelAsset(std::string_view folderPath, std::string_view name)
|
||||
: Asset(folderPath, name)
|
||||
{
|
||||
|
||||
}
|
||||
LevelAsset::LevelAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
|
||||
|
||||
LevelAsset::~LevelAsset()
|
||||
{
|
||||
|
||||
}
|
||||
LevelAsset::~LevelAsset() {}
|
||||
|
||||
void LevelAsset::save(ArchiveBuffer&) const
|
||||
{
|
||||
|
||||
}
|
||||
void LevelAsset::save(ArchiveBuffer&) const {}
|
||||
|
||||
void LevelAsset::load(ArchiveBuffer&)
|
||||
{
|
||||
|
||||
}
|
||||
void LevelAsset::load(ArchiveBuffer&) {}
|
||||
|
||||
@@ -1,18 +1,16 @@
|
||||
#pragma once
|
||||
#include "Asset.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class LevelAsset : public Asset
|
||||
{
|
||||
public:
|
||||
namespace Seele {
|
||||
class LevelAsset : public Asset {
|
||||
public:
|
||||
static constexpr uint64 IDENTIFIER = 0x20;
|
||||
LevelAsset();
|
||||
LevelAsset(std::string_view folderPath, std::string_view name);
|
||||
virtual ~LevelAsset();
|
||||
virtual void save(ArchiveBuffer& buffer) const override;
|
||||
virtual void load(ArchiveBuffer& buffer) override;
|
||||
private:
|
||||
|
||||
private:
|
||||
};
|
||||
} // namespace Seele
|
||||
|
||||
@@ -1,38 +1,27 @@
|
||||
#include "MaterialAsset.h"
|
||||
#include "Material/Material.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "MaterialInstanceAsset.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Material/Material.h"
|
||||
#include "MaterialInstanceAsset.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
MaterialAsset::MaterialAsset()
|
||||
{
|
||||
}
|
||||
MaterialAsset::MaterialAsset() {}
|
||||
|
||||
MaterialAsset::MaterialAsset(std::string_view folderPath, std::string_view name)
|
||||
: Asset(folderPath, name)
|
||||
{
|
||||
}
|
||||
MaterialAsset::MaterialAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
|
||||
|
||||
MaterialAsset::~MaterialAsset()
|
||||
{
|
||||
}
|
||||
MaterialAsset::~MaterialAsset() {}
|
||||
|
||||
void MaterialAsset::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
material->save(buffer);
|
||||
}
|
||||
void MaterialAsset::save(ArchiveBuffer& buffer) const { material->save(buffer); }
|
||||
|
||||
void MaterialAsset::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
void MaterialAsset::load(ArchiveBuffer& buffer) {
|
||||
material = new Material();
|
||||
material->load(buffer);
|
||||
material->compile();
|
||||
}
|
||||
|
||||
PMaterialInstanceAsset MaterialAsset::instantiate(const InstantiationParameter& params)
|
||||
{
|
||||
PMaterialInstanceAsset MaterialAsset::instantiate(const InstantiationParameter& params) {
|
||||
OMaterialInstance instance = material->instantiate();
|
||||
instance->setBaseMaterial(this);
|
||||
OMaterialInstanceAsset asset = new MaterialInstanceAsset(params.folderPath, params.name);
|
||||
|
||||
@@ -1,18 +1,15 @@
|
||||
#pragma once
|
||||
#include "Asset.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Seele {
|
||||
DECLARE_REF(Material)
|
||||
DECLARE_REF(MaterialInstanceAsset)
|
||||
struct InstantiationParameter
|
||||
{
|
||||
struct InstantiationParameter {
|
||||
std::string name;
|
||||
std::string folderPath;
|
||||
};
|
||||
class MaterialAsset : public Asset
|
||||
{
|
||||
public:
|
||||
class MaterialAsset : public Asset {
|
||||
public:
|
||||
static constexpr uint64 IDENTIFIER = 0x4;
|
||||
MaterialAsset();
|
||||
MaterialAsset(std::string_view folderPath, std::string_view name);
|
||||
@@ -21,7 +18,8 @@ public:
|
||||
virtual void load(ArchiveBuffer& buffer) override;
|
||||
PMaterial getMaterial() const { return material; }
|
||||
PMaterialInstanceAsset instantiate(const InstantiationParameter& params);
|
||||
private:
|
||||
|
||||
private:
|
||||
OMaterial material;
|
||||
friend class MaterialLoader;
|
||||
friend class MeshLoader;
|
||||
|
||||
@@ -1,34 +1,25 @@
|
||||
#include "MaterialInstanceAsset.h"
|
||||
#include "Material/MaterialInstance.h"
|
||||
#include "Material/Material.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Material/Material.h"
|
||||
#include "Material/MaterialInstance.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
MaterialInstanceAsset::MaterialInstanceAsset()
|
||||
{
|
||||
}
|
||||
MaterialInstanceAsset::MaterialInstanceAsset() {}
|
||||
|
||||
MaterialInstanceAsset::MaterialInstanceAsset(std::string_view folderPath, std::string_view name)
|
||||
: Asset(folderPath, name)
|
||||
{
|
||||
}
|
||||
MaterialInstanceAsset::MaterialInstanceAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
|
||||
|
||||
MaterialInstanceAsset::~MaterialInstanceAsset()
|
||||
{
|
||||
}
|
||||
MaterialInstanceAsset::~MaterialInstanceAsset() {}
|
||||
|
||||
|
||||
void MaterialInstanceAsset::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
void MaterialInstanceAsset::save(ArchiveBuffer& buffer) const {
|
||||
Serialization::save(buffer, baseMaterial->getFolderPath());
|
||||
Serialization::save(buffer, baseMaterial->getName());
|
||||
material->save(buffer);
|
||||
}
|
||||
|
||||
void MaterialInstanceAsset::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
void MaterialInstanceAsset::load(ArchiveBuffer& buffer) {
|
||||
std::string folder;
|
||||
Serialization::load(buffer, folder);
|
||||
std::string id;
|
||||
|
||||
@@ -2,11 +2,9 @@
|
||||
#include "Asset.h"
|
||||
#include "Material/MaterialInstance.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class MaterialInstanceAsset : public Asset
|
||||
{
|
||||
public:
|
||||
namespace Seele {
|
||||
class MaterialInstanceAsset : public Asset {
|
||||
public:
|
||||
static constexpr uint64 IDENTIFIER = 0x8;
|
||||
MaterialInstanceAsset();
|
||||
MaterialInstanceAsset(std::string_view folderPath, std::string_view name);
|
||||
@@ -16,7 +14,8 @@ public:
|
||||
void setHandle(OMaterialInstance handle) { material = std::move(handle); }
|
||||
void setBase(PMaterialAsset base) { baseMaterial = base; }
|
||||
PMaterialInstance getHandle() const { return material; }
|
||||
private:
|
||||
|
||||
private:
|
||||
OMaterialInstance material;
|
||||
PMaterialAsset baseMaterial;
|
||||
};
|
||||
|
||||
@@ -1,29 +1,17 @@
|
||||
#include "MeshAsset.h"
|
||||
#include "AssetRegistry.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include "AssetRegistry.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
MeshAsset::MeshAsset()
|
||||
{
|
||||
}
|
||||
MeshAsset::MeshAsset() {}
|
||||
|
||||
MeshAsset::MeshAsset(std::string_view folderPath, std::string_view name)
|
||||
: Asset(folderPath, name)
|
||||
{
|
||||
}
|
||||
MeshAsset::MeshAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
|
||||
|
||||
MeshAsset::~MeshAsset()
|
||||
{
|
||||
}
|
||||
MeshAsset::~MeshAsset() {}
|
||||
|
||||
void MeshAsset::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
Serialization::save(buffer, meshes);
|
||||
}
|
||||
void MeshAsset::save(ArchiveBuffer& buffer) const { Serialization::save(buffer, meshes); }
|
||||
|
||||
void MeshAsset::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
Serialization::load(buffer, meshes);
|
||||
}
|
||||
void MeshAsset::load(ArchiveBuffer& buffer) { Serialization::load(buffer, meshes); }
|
||||
|
||||
@@ -2,20 +2,18 @@
|
||||
#include "Asset.h"
|
||||
#include "Component/Collider.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Seele {
|
||||
DECLARE_REF(Mesh)
|
||||
DECLARE_REF(MaterialInterface)
|
||||
class MeshAsset : public Asset
|
||||
{
|
||||
public:
|
||||
class MeshAsset : public Asset {
|
||||
public:
|
||||
static constexpr uint64 IDENTIFIER = 0x2;
|
||||
MeshAsset();
|
||||
MeshAsset(std::string_view folderPath, std::string_view name);
|
||||
virtual ~MeshAsset();
|
||||
virtual void save(ArchiveBuffer& buffer) const override;
|
||||
virtual void load(ArchiveBuffer& buffer) override;
|
||||
//Workaround while no editor
|
||||
// Workaround while no editor
|
||||
Array<OMesh> meshes;
|
||||
Component::Collider physicsMesh;
|
||||
};
|
||||
|
||||
@@ -1,69 +1,67 @@
|
||||
#include "TextureAsset.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Window/WindowManager.h"
|
||||
#include "Graphics/Vulkan/Enums.h"
|
||||
#include "Graphics/Texture.h"
|
||||
#include "Graphics/Vulkan/Enums.h"
|
||||
#include "Window/WindowManager.h"
|
||||
#include "ktx.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
|
||||
#define KTX_ASSERT(x) \
|
||||
{ \
|
||||
auto error = x; \
|
||||
if (error != KTX_SUCCESS) { \
|
||||
std::cout << ktxErrorString(error) << std::endl; \
|
||||
abort(); \
|
||||
} \
|
||||
}
|
||||
|
||||
TextureAsset::TextureAsset()
|
||||
{
|
||||
}
|
||||
TextureAsset::TextureAsset() {}
|
||||
|
||||
TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name)
|
||||
: Asset(folderPath, name)
|
||||
{
|
||||
}
|
||||
TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
|
||||
|
||||
TextureAsset::~TextureAsset()
|
||||
{
|
||||
}
|
||||
TextureAsset::~TextureAsset() {}
|
||||
|
||||
void TextureAsset::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
//ktxBasisParams basisParams = {
|
||||
// .structSize = sizeof(ktxBasisParams),
|
||||
// .uastc = true,
|
||||
// .threadCount = std::thread::hardware_concurrency(),
|
||||
// .normalMap = normalMap,
|
||||
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
|
||||
// .uastcRDO = true,
|
||||
// .uastcRDOQualityScalar = 1,
|
||||
//};
|
||||
//KTX_ASSERT(ktxTexture2_CompressBasisEx(ktxHandle, &basisParams));
|
||||
//KTX_ASSERT(ktxTexture2_DeflateZstd(ktxHandle, 20));
|
||||
//ktx_uint8_t* texData;
|
||||
//ktx_size_t texSize;
|
||||
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
|
||||
void TextureAsset::save(ArchiveBuffer& buffer) const {
|
||||
// ktxBasisParams basisParams = {
|
||||
// .structSize = sizeof(ktxBasisParams),
|
||||
// .uastc = true,
|
||||
// .threadCount = std::thread::hardware_concurrency(),
|
||||
// .normalMap = normalMap,
|
||||
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
|
||||
// .uastcRDO = true,
|
||||
// .uastcRDOQualityScalar = 1,
|
||||
// };
|
||||
// KTX_ASSERT(ktxTexture2_CompressBasisEx(ktxHandle, &basisParams));
|
||||
// KTX_ASSERT(ktxTexture2_DeflateZstd(ktxHandle, 20));
|
||||
// ktx_uint8_t* texData;
|
||||
// ktx_size_t texSize;
|
||||
// KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
|
||||
//
|
||||
//Array<uint8> rawData(texSize);
|
||||
//std::memcpy(rawData.data(), texData, texSize);
|
||||
//Serialization::save(buffer, rawData);
|
||||
//free(texData);
|
||||
// Array<uint8> rawData(texSize);
|
||||
// std::memcpy(rawData.data(), texData, texSize);
|
||||
// Serialization::save(buffer, rawData);
|
||||
// free(texData);
|
||||
}
|
||||
|
||||
void TextureAsset::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
void TextureAsset::load(ArchiveBuffer& buffer) {
|
||||
std::string ktxPath;
|
||||
Serialization::load(buffer, ktxPath);
|
||||
ktxTexture2* ktxHandle;
|
||||
|
||||
KTX_ASSERT(ktxTexture_CreateFromNamedFile(ktxPath.c_str(),
|
||||
KTX_TEXTURE_CREATE_NO_FLAGS,
|
||||
(ktxTexture**)&ktxHandle));
|
||||
|
||||
KTX_ASSERT(ktxTexture_CreateFromNamedFile(ktxPath.c_str(), KTX_TEXTURE_CREATE_NO_FLAGS, (ktxTexture**)&ktxHandle));
|
||||
|
||||
KTX_ASSERT(ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0));
|
||||
|
||||
Gfx::PGraphics graphics = buffer.getGraphics();
|
||||
TextureCreateInfo createInfo = {
|
||||
.sourceData = {
|
||||
.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
|
||||
.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
|
||||
.owner = Gfx::QueueType::TRANSFER,
|
||||
},
|
||||
.sourceData =
|
||||
{
|
||||
.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
|
||||
.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
|
||||
.owner = Gfx::QueueType::TRANSFER,
|
||||
},
|
||||
.format = (Gfx::SeFormat)ktxHandle->vkFormat,
|
||||
.width = ktxHandle->baseWidth,
|
||||
.height = ktxHandle->baseHeight,
|
||||
@@ -73,34 +71,20 @@ void TextureAsset::load(ArchiveBuffer& buffer)
|
||||
.elements = ktxHandle->numLayers,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
|
||||
};
|
||||
if (ktxHandle->isCubemap)
|
||||
{
|
||||
if (ktxHandle->isCubemap) {
|
||||
texture = graphics->createTextureCube(createInfo);
|
||||
}
|
||||
else if (ktxHandle->isArray)
|
||||
{
|
||||
} else if (ktxHandle->isArray) {
|
||||
texture = graphics->createTexture3D(createInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
texture = graphics->createTexture2D(createInfo);
|
||||
}
|
||||
|
||||
|
||||
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
|
||||
ktxTexture_Destroy(ktxTexture(ktxHandle));
|
||||
}
|
||||
|
||||
void TextureAsset::setTexture(Gfx::OTexture _texture)
|
||||
{
|
||||
texture = std::move(_texture);
|
||||
}
|
||||
void TextureAsset::setTexture(Gfx::OTexture _texture) { texture = std::move(_texture); }
|
||||
|
||||
uint32 TextureAsset::getWidth()
|
||||
{
|
||||
return texture->getWidth();
|
||||
}
|
||||
uint32 TextureAsset::getWidth() { return texture->getWidth(); }
|
||||
|
||||
uint32 TextureAsset::getHeight()
|
||||
{
|
||||
return texture->getHeight();
|
||||
}
|
||||
uint32 TextureAsset::getHeight() { return texture->getHeight(); }
|
||||
|
||||
@@ -2,12 +2,10 @@
|
||||
#include "Asset.h"
|
||||
|
||||
struct ktxTexture2;
|
||||
namespace Seele
|
||||
{
|
||||
namespace Seele {
|
||||
DECLARE_NAME_REF(Gfx, Texture)
|
||||
class TextureAsset : public Asset
|
||||
{
|
||||
public:
|
||||
class TextureAsset : public Asset {
|
||||
public:
|
||||
static constexpr uint64 IDENTIFIER = 0x1;
|
||||
TextureAsset();
|
||||
TextureAsset(std::string_view folderPath, std::string_view name);
|
||||
@@ -15,13 +13,11 @@ public:
|
||||
virtual void save(ArchiveBuffer& buffer) const override;
|
||||
virtual void load(ArchiveBuffer& buffer) override;
|
||||
void setTexture(Gfx::OTexture _texture);
|
||||
Gfx::PTexture getTexture()
|
||||
{
|
||||
return texture;
|
||||
}
|
||||
Gfx::PTexture getTexture() { return texture; }
|
||||
uint32 getWidth();
|
||||
uint32 getHeight();
|
||||
private:
|
||||
|
||||
private:
|
||||
Gfx::OTexture texture;
|
||||
bool normalMap;
|
||||
friend class TextureLoader;
|
||||
|
||||
@@ -7,21 +7,14 @@ using namespace Seele;
|
||||
using namespace Seele::Component;
|
||||
using namespace Seele::Math;
|
||||
|
||||
Camera::Camera()
|
||||
: viewMatrix(Matrix4())
|
||||
, cameraPos(Vector())
|
||||
, bNeedsViewBuild(false)
|
||||
{
|
||||
yaw = -3.1415f/2;
|
||||
Camera::Camera() : viewMatrix(Matrix4()), cameraPos(Vector()), bNeedsViewBuild(false) {
|
||||
yaw = -3.1415f / 2;
|
||||
pitch = 0;
|
||||
}
|
||||
|
||||
Camera::~Camera()
|
||||
{
|
||||
}
|
||||
Camera::~Camera() {}
|
||||
|
||||
void Camera::mouseMove(float deltaYaw, float deltaPitch)
|
||||
{
|
||||
void Camera::mouseMove(float deltaYaw, float deltaPitch) {
|
||||
yaw += deltaYaw / 500.f;
|
||||
pitch += deltaPitch / 500.f;
|
||||
Vector cameraDirection = glm::normalize(Vector(cos(yaw) * cos(pitch), sin(pitch), sin(yaw) * cos(pitch)));
|
||||
@@ -30,26 +23,22 @@ void Camera::mouseMove(float deltaYaw, float deltaPitch)
|
||||
bNeedsViewBuild = true;
|
||||
}
|
||||
|
||||
void Camera::mouseScroll(float x)
|
||||
{
|
||||
getTransform().translate(getTransform().getForward()*x);
|
||||
void Camera::mouseScroll(float x) {
|
||||
getTransform().translate(getTransform().getForward() * x);
|
||||
bNeedsViewBuild = true;
|
||||
}
|
||||
|
||||
void Camera::moveX(float amount)
|
||||
{
|
||||
getTransform().translate(getTransform().getForward()*amount);
|
||||
void Camera::moveX(float amount) {
|
||||
getTransform().translate(getTransform().getForward() * amount);
|
||||
bNeedsViewBuild = true;
|
||||
}
|
||||
|
||||
void Camera::moveY(float amount)
|
||||
{
|
||||
getTransform().translate(getTransform().getRight()*amount);
|
||||
void Camera::moveY(float amount) {
|
||||
getTransform().translate(getTransform().getRight() * amount);
|
||||
bNeedsViewBuild = true;
|
||||
}
|
||||
|
||||
void Camera::buildViewMatrix()
|
||||
{
|
||||
void Camera::buildViewMatrix() {
|
||||
Vector eyePos = getTransform().getPosition();
|
||||
Vector lookAt = eyePos + getTransform().getForward();
|
||||
viewMatrix = glm::lookAt(eyePos, lookAt, Vector(0, 1, 0));
|
||||
|
||||
@@ -3,34 +3,28 @@
|
||||
#include "Math/Matrix.h"
|
||||
#include "Transform.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
struct Camera
|
||||
{
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
struct Camera {
|
||||
REQUIRE_COMPONENT(Transform)
|
||||
|
||||
|
||||
Camera();
|
||||
~Camera();
|
||||
|
||||
Matrix4 getViewMatrix() const
|
||||
{
|
||||
assert (!bNeedsViewBuild);
|
||||
Matrix4 getViewMatrix() const {
|
||||
assert(!bNeedsViewBuild);
|
||||
return viewMatrix;
|
||||
}
|
||||
Vector getCameraPosition() const
|
||||
{
|
||||
return cameraPos;
|
||||
}
|
||||
Vector getCameraPosition() const { return cameraPos; }
|
||||
void mouseMove(float deltaX, float deltaY);
|
||||
void mouseScroll(float x);
|
||||
void moveX(float amount);
|
||||
void moveY(float amount);
|
||||
void buildViewMatrix();
|
||||
|
||||
|
||||
bool mainCamera = false;
|
||||
private:
|
||||
|
||||
private:
|
||||
float yaw;
|
||||
float pitch;
|
||||
Matrix4 viewMatrix;
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Component;
|
||||
|
||||
Collider Collider::transform(const Transform& transform) const
|
||||
{
|
||||
Collider Collider::transform(const Transform& transform) const {
|
||||
return Collider{
|
||||
.type = this->type,
|
||||
.boundingbox = this->boundingbox.getTransformedBox(transform.toMatrix()),
|
||||
|
||||
@@ -2,17 +2,13 @@
|
||||
#include "Math/AABB.h"
|
||||
#include "ShapeBase.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
enum class ColliderType
|
||||
{
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
enum class ColliderType {
|
||||
STATIC,
|
||||
DYNAMIC,
|
||||
};
|
||||
struct Collider
|
||||
{
|
||||
struct Collider {
|
||||
ColliderType type = ColliderType::STATIC;
|
||||
AABB boundingbox;
|
||||
ShapeBase physicsMesh;
|
||||
|
||||
@@ -2,58 +2,41 @@
|
||||
#include <concepts>
|
||||
#include <tuple>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
template<typename... Types>
|
||||
struct Dependencies;
|
||||
template<>
|
||||
struct Dependencies<>
|
||||
{
|
||||
namespace Seele {
|
||||
template <typename... Types> struct Dependencies;
|
||||
template <> struct Dependencies<> {
|
||||
int x;
|
||||
template<typename... Right>
|
||||
Dependencies<Right...> operator|(const Dependencies<Right...>&)
|
||||
{
|
||||
return Dependencies<Right...>();
|
||||
}
|
||||
template <typename... Right> Dependencies<Right...> operator|(const Dependencies<Right...>&) { return Dependencies<Right...>(); }
|
||||
};
|
||||
template<typename This, typename... Rest>
|
||||
struct Dependencies<This, Rest...> : public Dependencies<Rest...>
|
||||
{
|
||||
template<typename... Right>
|
||||
Dependencies<This, Rest..., Right...> operator|(const Dependencies<Right...>&)
|
||||
{
|
||||
template <typename This, typename... Rest> struct Dependencies<This, Rest...> : public Dependencies<Rest...> {
|
||||
template <typename... Right> Dependencies<This, Rest..., Right...> operator|(const Dependencies<Right...>&) {
|
||||
return Dependencies<This, Rest..., Right...>();
|
||||
}
|
||||
int x;
|
||||
};
|
||||
|
||||
namespace Component
|
||||
{
|
||||
template<typename Comp>
|
||||
Comp& getComponent();
|
||||
namespace Component {
|
||||
template <typename Comp> Comp& getComponent();
|
||||
}
|
||||
|
||||
template<typename Comp>
|
||||
template <typename Comp>
|
||||
concept has_dependencies = requires(Comp) { Comp::dependencies; };
|
||||
|
||||
#define REQUIRE_COMPONENT(x) \
|
||||
private: \
|
||||
x& get##x() { return getComponent<x>(); } \
|
||||
const x& get##x() const { return getComponent<x>(); } \
|
||||
public: \
|
||||
#define REQUIRE_COMPONENT(x) \
|
||||
private: \
|
||||
x& get##x() { return getComponent<x>(); } \
|
||||
const x& get##x() const { return getComponent<x>(); } \
|
||||
\
|
||||
public: \
|
||||
constexpr static Dependencies<x> dependencies = {};
|
||||
|
||||
#define DECLARE_COMPONENT(x) \
|
||||
void accessComponent(x& val); \
|
||||
template<> \
|
||||
x& getComponent<x>();
|
||||
|
||||
|
||||
#define DEFINE_COMPONENT(x) \
|
||||
thread_local x* tl_##x = nullptr; \
|
||||
void Seele::Component::accessComponent(x& ref) { tl_##x = &ref; } \
|
||||
template<> \
|
||||
x& Seele::Component::getComponent<x>() { return *tl_##x; }
|
||||
#define DECLARE_COMPONENT(x) \
|
||||
void accessComponent(x& val); \
|
||||
template <> x& getComponent<x>();
|
||||
|
||||
#define DEFINE_COMPONENT(x) \
|
||||
thread_local x* tl_##x = nullptr; \
|
||||
void Seele::Component::accessComponent(x& ref) { tl_##x = &ref; } \
|
||||
template <> x& Seele::Component::getComponent<x>() { return *tl_##x; }
|
||||
|
||||
} // namespace Seele
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
#pragma once
|
||||
#include "Math/Vector.h"
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
struct DirectionalLight
|
||||
{
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
struct DirectionalLight {
|
||||
Vector4 color;
|
||||
Vector4 direction;
|
||||
};
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
#pragma once
|
||||
#include "Graphics/Resources.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
struct KeyboardInput
|
||||
{
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
struct KeyboardInput {
|
||||
Seele::StaticArray<bool, static_cast<size_t>(Seele::KeyCode::KEY_LAST)> keys;
|
||||
bool mouse1;
|
||||
bool mouse2;
|
||||
@@ -16,6 +13,6 @@ struct KeyboardInput
|
||||
float deltaY;
|
||||
float scrollX;
|
||||
float scrollY;
|
||||
};
|
||||
};
|
||||
} // namespace Component
|
||||
} // namespace Seele
|
||||
@@ -1,12 +1,9 @@
|
||||
#pragma once
|
||||
#include "Asset/MeshAsset.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
struct Mesh
|
||||
{
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
struct Mesh {
|
||||
PMeshAsset asset;
|
||||
bool isStatic = true;
|
||||
};
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
#pragma once
|
||||
#include "Math/Vector.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
struct PointLight
|
||||
{
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
struct PointLight {
|
||||
Vector4 positionWS;
|
||||
//Vector4 positionVS;
|
||||
// Vector4 positionVS;
|
||||
Vector4 colorRange;
|
||||
};
|
||||
} // namespace Component
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
#pragma once
|
||||
#include "Math/AABB.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
struct RigidBody
|
||||
{
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
struct RigidBody {
|
||||
float mass = 1.0f;
|
||||
Vector force;
|
||||
Vector torque;
|
||||
|
||||
@@ -4,14 +4,12 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Component;
|
||||
|
||||
|
||||
//https://people.eecs.berkeley.edu/~jfc/mirtich/massProps.html
|
||||
struct ComputationState
|
||||
{
|
||||
// https://people.eecs.berkeley.edu/~jfc/mirtich/massProps.html
|
||||
struct ComputationState {
|
||||
// compute physics properties
|
||||
int A; /* alpha */
|
||||
int B; /* beta */
|
||||
int C; /* gamma */
|
||||
int A; /* alpha */
|
||||
int B; /* beta */
|
||||
int C; /* gamma */
|
||||
|
||||
/* projection integrals */
|
||||
float P1, Pa, Pb, Paa, Pab, Pbb, Paaa, Paab, Pabb, Pbbb;
|
||||
@@ -24,28 +22,25 @@ struct ComputationState
|
||||
Vector T1, T2, TP;
|
||||
};
|
||||
|
||||
struct Face
|
||||
{
|
||||
struct Face {
|
||||
StaticArray<Vector, 3> vertices;
|
||||
Vector normal;
|
||||
float w;
|
||||
};
|
||||
|
||||
void computeProjectionIntegrals(Face& f, ComputationState& state)
|
||||
{
|
||||
void computeProjectionIntegrals(Face& f, ComputationState& state) {
|
||||
state.P1 = state.Pa = state.Pb = state.Paa = state.Pab = state.Pbb = state.Paaa = state.Paab = state.Pabb = state.Pbbb = 0.0;
|
||||
for(uint32_t i = 0; i < 3; ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < 3; ++i) {
|
||||
float a0 = f.vertices[i][state.A];
|
||||
float b0 = f.vertices[i][state.B];
|
||||
float a1 = f.vertices[(i+1)%3][state.A];
|
||||
float b1 = f.vertices[(i+1)%3][state.B];
|
||||
float a1 = f.vertices[(i + 1) % 3][state.A];
|
||||
float b1 = f.vertices[(i + 1) % 3][state.B];
|
||||
|
||||
float da = a1 - a0;
|
||||
float db = b1 - b0;
|
||||
|
||||
float a0_2 = a0 * a0, a0_3 = a0_2 * a0, a0_4 = a0_3 * a0;
|
||||
float b0_2 = b0 * b0, b0_3 = b0_2 * b0, b0_4 = b0_3 * b0;
|
||||
float b0_2 = b0 * b0, b0_3 = b0_2 * b0, b0_4 = b0_3 * b0;
|
||||
float a1_2 = a1 * a1, a1_3 = a1_2 * a1;
|
||||
float b1_2 = b1 * b1, b1_3 = b1_2 * b1;
|
||||
|
||||
@@ -87,10 +82,9 @@ void computeProjectionIntegrals(Face& f, ComputationState& state)
|
||||
state.Pabb /= -60.0;
|
||||
}
|
||||
|
||||
void computeFaceIntegrals(Face& f, ComputationState& state)
|
||||
{
|
||||
void computeFaceIntegrals(Face& f, ComputationState& state) {
|
||||
computeProjectionIntegrals(f, state);
|
||||
float k1 = 1.0f/f.normal[state.C];
|
||||
float k1 = 1.0f / f.normal[state.C];
|
||||
float k2 = k1 * k1;
|
||||
float k3 = k2 * k1;
|
||||
float k4 = k3 * k1;
|
||||
@@ -104,53 +98,46 @@ void computeFaceIntegrals(Face& f, ComputationState& state)
|
||||
|
||||
state.Faa = k1 * state.Paa;
|
||||
state.Fbb = k1 * state.Pbb;
|
||||
state.Fcc = k3 * (n[state.A] * n[state.A] * state.Paa
|
||||
+ 2 * n[state.A] * n[state.B] * state.Pab
|
||||
+ n[state.B] * n[state.B] * state.Pbb
|
||||
+ w * (2 * (n[state.A] * state.Pa + n[state.B] * state.Pb) + w * state.P1));
|
||||
|
||||
state.Fcc = k3 * (n[state.A] * n[state.A] * state.Paa + 2 * n[state.A] * n[state.B] * state.Pab + n[state.B] * n[state.B] * state.Pbb +
|
||||
w * (2 * (n[state.A] * state.Pa + n[state.B] * state.Pb) + w * state.P1));
|
||||
|
||||
state.Faaa = k1 * state.Paaa;
|
||||
state.Fbbb = k1 * state.Pbbb;
|
||||
state.Fccc = -k4 * (n[state.A] * n[state.A] * n[state.A] * state.Paaa
|
||||
+ 3 * n[state.A] * n[state.A] * n[state.B] * state.Paab
|
||||
+ 3 * n[state.A] * n[state.B] * n[state.B] * state.Pabb
|
||||
+ 3 * n[state.B] * n[state.B] * n[state.B] * state.Pbbb
|
||||
+ 3 * w * (n[state.A] * n[state.A] * state.Paa
|
||||
+ 2 * n[state.A] * n[state.B] * state.Pa
|
||||
+ n[state.B] * n[state.B] * state.Pbb)
|
||||
+ w * w *(3 * (n[state.A]*state.Pa + n[state.B]*state.Pb) + w * state.P1)
|
||||
);
|
||||
|
||||
state.Fccc =
|
||||
-k4 *
|
||||
(n[state.A] * n[state.A] * n[state.A] * state.Paaa + 3 * n[state.A] * n[state.A] * n[state.B] * state.Paab +
|
||||
3 * n[state.A] * n[state.B] * n[state.B] * state.Pabb + 3 * n[state.B] * n[state.B] * n[state.B] * state.Pbbb +
|
||||
3 * w * (n[state.A] * n[state.A] * state.Paa + 2 * n[state.A] * n[state.B] * state.Pa + n[state.B] * n[state.B] * state.Pbb) +
|
||||
w * w * (3 * (n[state.A] * state.Pa + n[state.B] * state.Pb) + w * state.P1));
|
||||
|
||||
state.Faab = k1 * state.Paab;
|
||||
state.Fbbc = -k2 * (n[state.A] * state.Paab + n[state.B] * state.Pbbb + w * state.Pbb);
|
||||
state.Fcca = k3 * (n[state.A] * n[state.A] * state.Paa + 2 * n[state.A] * n[state.B] * state.Paab + n[state.B] * n[state.B] * state.Pabb
|
||||
+ w * (2 * (n[state.A] * state.Paa + n[state.B] * state.Pab) + w * state.Pa));
|
||||
state.Fcca = k3 * (n[state.A] * n[state.A] * state.Paa + 2 * n[state.A] * n[state.B] * state.Paab +
|
||||
n[state.B] * n[state.B] * state.Pabb + w * (2 * (n[state.A] * state.Paa + n[state.B] * state.Pab) + w * state.Pa));
|
||||
}
|
||||
|
||||
void computeVolumeIntegrals(const Array<Vector> vertices, const Array<uint32>& indices, ComputationState& state)
|
||||
{
|
||||
void computeVolumeIntegrals(const Array<Vector> vertices, const Array<uint32>& indices, ComputationState& state) {
|
||||
std::memset(&state, 0, sizeof(ComputationState));
|
||||
for (size_t i = 0; i < indices.size(); i+=3)
|
||||
{
|
||||
for (size_t i = 0; i < indices.size(); i += 3) {
|
||||
Face f;
|
||||
f.vertices = {
|
||||
vertices[indices[i]],
|
||||
vertices[indices[i+1]],
|
||||
vertices[indices[i+2]],
|
||||
vertices[indices[i + 1]],
|
||||
vertices[indices[i + 2]],
|
||||
};
|
||||
|
||||
|
||||
Vector e1 = f.vertices[2] - f.vertices[0];
|
||||
Vector e2 = f.vertices[1] - f.vertices[0];
|
||||
f.normal = glm::normalize(glm::cross(e1, e2));
|
||||
f.w = - f.normal.x * f.vertices[0].x
|
||||
- f.normal.y * f.vertices[0].y
|
||||
- f.normal.z * f.vertices[0].z;
|
||||
|
||||
f.w = -f.normal.x * f.vertices[0].x - f.normal.y * f.vertices[0].y - f.normal.z * f.vertices[0].z;
|
||||
|
||||
float nx = std::abs(f.normal.x);
|
||||
float ny = std::abs(f.normal.y);
|
||||
float nz = std::abs(f.normal.z);
|
||||
if (nx > ny && nx > nz) state.C = 0;
|
||||
else state.C = (ny > nz) ? 1 : 2;
|
||||
if (nx > ny && nx > nz)
|
||||
state.C = 0;
|
||||
else
|
||||
state.C = (ny > nz) ? 1 : 2;
|
||||
state.A = (state.C + 1) % 3;
|
||||
state.B = (state.A + 1) % 3;
|
||||
|
||||
@@ -172,8 +159,8 @@ void computeVolumeIntegrals(const Array<Vector> vertices, const Array<uint32>& i
|
||||
state.TP /= 2.0f;
|
||||
}
|
||||
|
||||
void computePhysicsParamsForMesh(Array<Vector>& vertices, const Array<uint32>& indices, Matrix3& bodyInertia, Vector& centerOfMass, float& mass)
|
||||
{
|
||||
void computePhysicsParamsForMesh(Array<Vector>& vertices, const Array<uint32>& indices, Matrix3& bodyInertia, Vector& centerOfMass,
|
||||
float& mass) {
|
||||
ComputationState state;
|
||||
computeVolumeIntegrals(vertices, indices, state);
|
||||
float density = 1;
|
||||
@@ -183,9 +170,9 @@ void computePhysicsParamsForMesh(Array<Vector>& vertices, const Array<uint32>& i
|
||||
bodyInertia[0][0] = density * (state.T2.y + state.T2.z);
|
||||
bodyInertia[1][1] = density * (state.T2.z + state.T2.x);
|
||||
bodyInertia[2][2] = density * (state.T2.x + state.T2.y);
|
||||
bodyInertia[0][1] = bodyInertia[1][0] = - density * state.TP.x;
|
||||
bodyInertia[1][2] = bodyInertia[2][1] = - density * state.TP.y;
|
||||
bodyInertia[2][1] = bodyInertia[1][2] = - density * state.TP.z;
|
||||
bodyInertia[0][1] = bodyInertia[1][0] = -density * state.TP.x;
|
||||
bodyInertia[1][2] = bodyInertia[2][1] = -density * state.TP.y;
|
||||
bodyInertia[2][1] = bodyInertia[1][2] = -density * state.TP.z;
|
||||
|
||||
bodyInertia[0][0] -= mass * (r.y * r.y + r.z * r.z);
|
||||
bodyInertia[1][1] -= mass * (r.z * r.z + r.x * r.x);
|
||||
@@ -195,74 +182,61 @@ void computePhysicsParamsForMesh(Array<Vector>& vertices, const Array<uint32>& i
|
||||
bodyInertia[2][1] = bodyInertia[1][2] += mass * r.z * r.x;
|
||||
}
|
||||
|
||||
ShapeBase::ShapeBase()
|
||||
{
|
||||
|
||||
}
|
||||
ShapeBase::ShapeBase() {}
|
||||
|
||||
ShapeBase::ShapeBase(Array<Vector> vertices, Array<uint32> indices)
|
||||
: vertices(vertices)
|
||||
, indices(indices)
|
||||
{
|
||||
ShapeBase::ShapeBase(Array<Vector> vertices, Array<uint32> indices) : vertices(vertices), indices(indices) {
|
||||
computePhysicsParamsForMesh(vertices, indices, bodyInertia, centerOfMass, mass);
|
||||
}
|
||||
|
||||
ShapeBase ShapeBase::transform(const Component::Transform& transform) const
|
||||
{
|
||||
ShapeBase ShapeBase::transform(const Component::Transform& transform) const {
|
||||
ShapeBase result = *this;
|
||||
for(auto& vert : result.vertices)
|
||||
{
|
||||
for (auto& vert : result.vertices) {
|
||||
vert = transform.toMatrix() * Vector4(vert, 1.0f);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void ShapeBase::addCollider(Array<Vector> verts, Array<uint32> inds, Matrix4 matrix)
|
||||
{
|
||||
void ShapeBase::addCollider(Array<Vector> verts, Array<uint32> inds, Matrix4 matrix) {
|
||||
size_t indOffset = vertices.size();
|
||||
for(auto vert : verts)
|
||||
{
|
||||
for (auto vert : verts) {
|
||||
vertices.add(Vector(matrix * Vector4(vert, 1.0f)));
|
||||
}
|
||||
for(auto ind : inds)
|
||||
{
|
||||
for (auto ind : inds) {
|
||||
indices.add(ind + static_cast<uint32>(indOffset));
|
||||
}
|
||||
computePhysicsParamsForMesh(vertices, indices, bodyInertia, centerOfMass, mass);
|
||||
}
|
||||
|
||||
void ShapeBase::visualize() const
|
||||
{
|
||||
void ShapeBase::visualize() const {
|
||||
Array<DebugVertex> verts;
|
||||
for(uint32 i = 0; i < indices.size(); i+=3)
|
||||
{
|
||||
for (uint32 i = 0; i < indices.size(); i += 3) {
|
||||
verts.add(DebugVertex{
|
||||
.position = Vector(vertices[indices[i+0]]),
|
||||
.color = Vector(1, 0, 0),
|
||||
});
|
||||
|
||||
verts.add(DebugVertex{
|
||||
.position = Vector(vertices[indices[i+1]]),
|
||||
.position = Vector(vertices[indices[i + 0]]),
|
||||
.color = Vector(1, 0, 0),
|
||||
});
|
||||
|
||||
verts.add(DebugVertex{
|
||||
.position = Vector(vertices[indices[i+1]]),
|
||||
.position = Vector(vertices[indices[i + 1]]),
|
||||
.color = Vector(1, 0, 0),
|
||||
});
|
||||
|
||||
verts.add(DebugVertex{
|
||||
.position = Vector(vertices[indices[i+2]]),
|
||||
.position = Vector(vertices[indices[i + 1]]),
|
||||
.color = Vector(1, 0, 0),
|
||||
});
|
||||
|
||||
verts.add(DebugVertex{
|
||||
.position = Vector(vertices[indices[i+2]]),
|
||||
.position = Vector(vertices[indices[i + 2]]),
|
||||
.color = Vector(1, 0, 0),
|
||||
});
|
||||
|
||||
verts.add(DebugVertex{
|
||||
.position = Vector(vertices[indices[i+0]]),
|
||||
.position = Vector(vertices[indices[i + 2]]),
|
||||
.color = Vector(1, 0, 0),
|
||||
});
|
||||
|
||||
verts.add(DebugVertex{
|
||||
.position = Vector(vertices[indices[i + 0]]),
|
||||
.color = Vector(1, 0, 0),
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
#pragma once
|
||||
#include "Containers/Array.h"
|
||||
#include "Transform.h"
|
||||
#include "Graphics/DebugVertex.h"
|
||||
#include "Transform.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
struct ShapeBase
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
struct ShapeBase {
|
||||
ShapeBase();
|
||||
ShapeBase(Array<Vector> vertices, Array<uint32> indices);
|
||||
ShapeBase transform(const Component::Transform& transform) const;
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
#pragma once
|
||||
#include "Graphics/Texture.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
struct Skybox
|
||||
{
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
struct Skybox {
|
||||
Gfx::PTextureCube day;
|
||||
Gfx::PTextureCube night;
|
||||
Vector fogColor;
|
||||
|
||||
@@ -4,29 +4,11 @@ using namespace Seele::Component;
|
||||
|
||||
DEFINE_COMPONENT(Transform);
|
||||
|
||||
void Transform::setPosition(Vector pos)
|
||||
{
|
||||
transform.setPosition(pos);
|
||||
}
|
||||
void Transform::setPosition(Vector pos) { transform.setPosition(pos); }
|
||||
|
||||
void Transform::setRotation(Quaternion quat)
|
||||
{
|
||||
transform.setRotation(quat);
|
||||
}
|
||||
void Transform::setRotation(Quaternion quat) { transform.setRotation(quat); }
|
||||
|
||||
void Transform::setScale(Vector scale)
|
||||
{
|
||||
transform.setScale(scale);
|
||||
}
|
||||
void Transform::translate(Vector direction)
|
||||
{
|
||||
transform.setPosition(transform.getPosition() + direction);
|
||||
}
|
||||
void Transform::rotate(Quaternion quat)
|
||||
{
|
||||
transform.setRotation(transform.getRotation() * quat);
|
||||
}
|
||||
void Transform::scale(Vector scale)
|
||||
{
|
||||
transform.setScale(transform.getScale() + scale);
|
||||
}
|
||||
void Transform::setScale(Vector scale) { transform.setScale(scale); }
|
||||
void Transform::translate(Vector direction) { transform.setPosition(transform.getPosition() + direction); }
|
||||
void Transform::rotate(Quaternion quat) { transform.setRotation(transform.getRotation() * quat); }
|
||||
void Transform::scale(Vector scale) { transform.setScale(transform.getScale() + scale); }
|
||||
@@ -1,13 +1,11 @@
|
||||
#pragma once
|
||||
#include "Math/Transform.h"
|
||||
#include "Component.h"
|
||||
#include "Math/Transform.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Component
|
||||
{
|
||||
struct Transform
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
namespace Component {
|
||||
struct Transform {
|
||||
Vector getPosition() const { return transform.getPosition(); }
|
||||
Quaternion getRotation() const { return transform.getRotation(); }
|
||||
Vector getScale() const { return transform.getScale(); }
|
||||
@@ -24,7 +22,8 @@ struct Transform
|
||||
void translate(Vector direction);
|
||||
void rotate(Quaternion quat);
|
||||
void scale(Vector scale);
|
||||
private:
|
||||
|
||||
private:
|
||||
Math::Transform transform;
|
||||
};
|
||||
DECLARE_COMPONENT(Transform)
|
||||
|
||||
+6
-13
@@ -1,19 +1,12 @@
|
||||
#pragma once
|
||||
#include <concepts>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
template<class F, class... Args>
|
||||
namespace Seele {
|
||||
template <class F, class... Args>
|
||||
concept invocable = std::invocable<F, Args...>;
|
||||
|
||||
template<class Archive, class T>
|
||||
concept serializable = requires(const T& t, Archive& a)
|
||||
{
|
||||
t.save(a);
|
||||
} && requires(T& t, Archive& a)
|
||||
{
|
||||
t.load(a);
|
||||
};
|
||||
template<typename T>
|
||||
template <class Archive, class T>
|
||||
concept serializable = requires(const T& t, Archive& a) { t.save(a); } && requires(T& t, Archive& a) { t.load(a); };
|
||||
template <typename T>
|
||||
concept enumeration = std::is_enum_v<T>;
|
||||
}
|
||||
} // namespace Seele
|
||||
+205
-498
File diff suppressed because it is too large
Load Diff
+109
-276
@@ -1,124 +1,77 @@
|
||||
#pragma once
|
||||
#include <memory_resource>
|
||||
#include <assert.h>
|
||||
#include <memory_resource>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
template <typename T, typename Allocator = std::pmr::polymorphic_allocator<T>>
|
||||
class List
|
||||
{
|
||||
private:
|
||||
struct Node
|
||||
{
|
||||
Node(Node* prev, Node* next, const T& data)
|
||||
: prev(prev)
|
||||
, next(next)
|
||||
, data(data)
|
||||
{}
|
||||
Node(Node* prev, Node* next, T&& data)
|
||||
: prev(prev)
|
||||
, next(next)
|
||||
, data(std::move(data))
|
||||
{}
|
||||
Node *prev;
|
||||
Node *next;
|
||||
|
||||
namespace Seele {
|
||||
template <typename T, typename Allocator = std::pmr::polymorphic_allocator<T>> class List {
|
||||
private:
|
||||
struct Node {
|
||||
Node(Node* prev, Node* next, const T& data) : prev(prev), next(next), data(data) {}
|
||||
Node(Node* prev, Node* next, T&& data) : prev(prev), next(next), data(std::move(data)) {}
|
||||
Node* prev;
|
||||
Node* next;
|
||||
T data;
|
||||
};
|
||||
using NodeAllocator = std::allocator_traits<Allocator>::template rebind_alloc<Node>;
|
||||
|
||||
public:
|
||||
template <typename X>
|
||||
class IteratorBase
|
||||
{
|
||||
public:
|
||||
public:
|
||||
template <typename X> class IteratorBase {
|
||||
public:
|
||||
using iterator_category = std::forward_iterator_tag;
|
||||
using value_type = X;
|
||||
using difference_type = std::ptrdiff_t;
|
||||
using reference = X&;
|
||||
using pointer = X*;
|
||||
|
||||
IteratorBase(Node *x = nullptr)
|
||||
: node(x)
|
||||
{
|
||||
}
|
||||
IteratorBase(const IteratorBase &i)
|
||||
: node(i.node)
|
||||
{
|
||||
}
|
||||
IteratorBase(IteratorBase&& i) noexcept
|
||||
: node(std::move(i.node))
|
||||
{
|
||||
}
|
||||
~IteratorBase()
|
||||
{
|
||||
}
|
||||
IteratorBase& operator=(const IteratorBase& other)
|
||||
{
|
||||
if(this != &other)
|
||||
{
|
||||
IteratorBase(Node* x = nullptr) : node(x) {}
|
||||
IteratorBase(const IteratorBase& i) : node(i.node) {}
|
||||
IteratorBase(IteratorBase&& i) noexcept : node(std::move(i.node)) {}
|
||||
~IteratorBase() {}
|
||||
IteratorBase& operator=(const IteratorBase& other) {
|
||||
if (this != &other) {
|
||||
node = other.node;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
IteratorBase& operator=(IteratorBase&& other) noexcept
|
||||
{
|
||||
if(this != &other)
|
||||
{
|
||||
IteratorBase& operator=(IteratorBase&& other) noexcept {
|
||||
if (this != &other) {
|
||||
node = std::move(other.node);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
constexpr reference operator*() const
|
||||
{
|
||||
return node->data;
|
||||
}
|
||||
constexpr pointer operator->() const
|
||||
{
|
||||
return &node->data;
|
||||
}
|
||||
constexpr bool operator!=(const IteratorBase &other)
|
||||
{
|
||||
return node != other.node;
|
||||
}
|
||||
constexpr bool operator==(const IteratorBase &other)
|
||||
{
|
||||
return node == other.node;
|
||||
}
|
||||
constexpr std::strong_ordering operator<=>(const IteratorBase& other)
|
||||
{
|
||||
return node <=> other.node;
|
||||
}
|
||||
constexpr IteratorBase &operator--()
|
||||
{
|
||||
constexpr reference operator*() const { return node->data; }
|
||||
constexpr pointer operator->() const { return &node->data; }
|
||||
constexpr bool operator!=(const IteratorBase& other) { return node != other.node; }
|
||||
constexpr bool operator==(const IteratorBase& other) { return node == other.node; }
|
||||
constexpr std::strong_ordering operator<=>(const IteratorBase& other) { return node <=> other.node; }
|
||||
constexpr IteratorBase& operator--() {
|
||||
node = node->prev;
|
||||
return *this;
|
||||
}
|
||||
constexpr IteratorBase operator--(int)
|
||||
{
|
||||
constexpr IteratorBase operator--(int) {
|
||||
IteratorBase tmp(*this);
|
||||
--*this;
|
||||
return tmp;
|
||||
}
|
||||
constexpr IteratorBase &operator++()
|
||||
{
|
||||
constexpr IteratorBase& operator++() {
|
||||
node = node->next;
|
||||
return *this;
|
||||
}
|
||||
constexpr IteratorBase operator++(int)
|
||||
{
|
||||
constexpr IteratorBase operator++(int) {
|
||||
IteratorBase tmp(*this);
|
||||
++*this;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
private:
|
||||
Node *node;
|
||||
private:
|
||||
Node* node;
|
||||
friend class List<T>;
|
||||
};
|
||||
|
||||
|
||||
using Iterator = IteratorBase<T>;
|
||||
using ConstIterator = IteratorBase<const T>;
|
||||
|
||||
|
||||
using value_type = T;
|
||||
using allocator_type = Allocator;
|
||||
using size_type = std::size_t;
|
||||
@@ -132,118 +85,72 @@ public:
|
||||
using const_iterator = ConstIterator;
|
||||
using reverse_iterator = std::reverse_iterator<iterator>;
|
||||
using const_reverse_iterator = std::reverse_iterator<const_iterator>;
|
||||
|
||||
constexpr List()
|
||||
: allocator(Allocator())
|
||||
, root(allocateNode())
|
||||
, tail(root)
|
||||
, beginIt(Iterator(root))
|
||||
, endIt(Iterator(tail))
|
||||
, _size(0)
|
||||
{
|
||||
}
|
||||
|
||||
constexpr List() : allocator(Allocator()), root(allocateNode()), tail(root), beginIt(Iterator(root)), endIt(Iterator(tail)), _size(0) {}
|
||||
constexpr explicit List(const Allocator& alloc)
|
||||
: allocator(alloc)
|
||||
, root(allocateNode())
|
||||
, tail(root)
|
||||
, beginIt(Iterator(root))
|
||||
, endIt(Iterator(tail))
|
||||
, _size(0)
|
||||
{
|
||||
}
|
||||
constexpr List(size_type count, const T& value = T(), const Allocator& alloc = Allocator())
|
||||
: List(alloc)
|
||||
{
|
||||
for(size_type i = 0; i < count; ++i)
|
||||
{
|
||||
: allocator(alloc), root(allocateNode()), tail(root), beginIt(Iterator(root)), endIt(Iterator(tail)), _size(0) {}
|
||||
constexpr List(size_type count, const T& value = T(), const Allocator& alloc = Allocator()) : List(alloc) {
|
||||
for (size_type i = 0; i < count; ++i) {
|
||||
add(value);
|
||||
}
|
||||
}
|
||||
constexpr List(size_type count, const Allocator& alloc = Allocator())
|
||||
: List(alloc)
|
||||
{
|
||||
for(size_type i = 0; i < count; ++i)
|
||||
{
|
||||
constexpr List(size_type count, const Allocator& alloc = Allocator()) : List(alloc) {
|
||||
for (size_type i = 0; i < count; ++i) {
|
||||
add(T());
|
||||
}
|
||||
}
|
||||
constexpr List(const List& other)
|
||||
: List(std::allocator_traits<allocator_type>::select_on_container_copy_construction(other.allocator))
|
||||
{
|
||||
//TODO: improve
|
||||
for(const auto& it : other)
|
||||
{
|
||||
: List(std::allocator_traits<allocator_type>::select_on_container_copy_construction(other.allocator)) {
|
||||
// TODO: improve
|
||||
for (const auto& it : other) {
|
||||
add(it);
|
||||
}
|
||||
}
|
||||
|
||||
constexpr List(const List& other, const Allocator& alloc)
|
||||
: List(alloc)
|
||||
{
|
||||
//TODO: improve
|
||||
for(const auto& it : other)
|
||||
{
|
||||
|
||||
constexpr List(const List& other, const Allocator& alloc) : List(alloc) {
|
||||
// TODO: improve
|
||||
for (const auto& it : other) {
|
||||
add(it);
|
||||
}
|
||||
}
|
||||
constexpr List(List&& other)
|
||||
: allocator(std::move(other.allocator))
|
||||
, root(std::move(other.root))
|
||||
, tail(std::move(other.tail))
|
||||
, beginIt(std::move(other.beginIt))
|
||||
, endIt(std::move(other.endIt))
|
||||
, _size(std::move(other._size))
|
||||
{
|
||||
: allocator(std::move(other.allocator)), root(std::move(other.root)), tail(std::move(other.tail)),
|
||||
beginIt(std::move(other.beginIt)), endIt(std::move(other.endIt)), _size(std::move(other._size)) {
|
||||
other.root = nullptr;
|
||||
other.tail = nullptr;
|
||||
other._size = 0;
|
||||
}
|
||||
constexpr List(List&& other, const Allocator& alloc)
|
||||
: allocator(alloc)
|
||||
, root(std::move(other.root))
|
||||
, tail(std::move(other.tail))
|
||||
, beginIt(std::move(other.beginIt))
|
||||
, endIt(std::move(other.endIt))
|
||||
, _size(std::move(other._size))
|
||||
{
|
||||
: allocator(alloc), root(std::move(other.root)), tail(std::move(other.tail)), beginIt(std::move(other.beginIt)),
|
||||
endIt(std::move(other.endIt)), _size(std::move(other._size)) {
|
||||
other.root = nullptr;
|
||||
other.tail = nullptr;
|
||||
other._size = 0;
|
||||
}
|
||||
constexpr ~List()
|
||||
{
|
||||
constexpr ~List() {
|
||||
clear();
|
||||
deallocateNode(tail);
|
||||
}
|
||||
constexpr List& operator=(const List& other)
|
||||
{
|
||||
if(this != &other)
|
||||
{
|
||||
constexpr List& operator=(const List& other) {
|
||||
if (this != &other) {
|
||||
clear();
|
||||
if constexpr (std::allocator_traits<allocator_type>::propagate_on_container_copy_assignment::value )
|
||||
{
|
||||
if (!std::allocator_traits<allocator_type>::is_always_equal::value
|
||||
&& allocator != other.allocator)
|
||||
{
|
||||
if constexpr (std::allocator_traits<allocator_type>::propagate_on_container_copy_assignment::value) {
|
||||
if (!std::allocator_traits<allocator_type>::is_always_equal::value && allocator != other.allocator) {
|
||||
clear();
|
||||
}
|
||||
allocator = other.allocator;
|
||||
}
|
||||
for(const auto& it : other)
|
||||
{
|
||||
for (const auto& it : other) {
|
||||
add(it);
|
||||
}
|
||||
markIteratorDirty();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
constexpr List& operator=(List&& other)
|
||||
{
|
||||
if(this != &other)
|
||||
{
|
||||
constexpr List& operator=(List&& other) {
|
||||
if (this != &other) {
|
||||
clear();
|
||||
if constexpr (std::allocator_traits<allocator_type>::propagate_on_container_move_assignment::value)
|
||||
{
|
||||
if constexpr (std::allocator_traits<allocator_type>::propagate_on_container_move_assignment::value) {
|
||||
allocator = std::move(other.allocator);
|
||||
}
|
||||
root = other.root;
|
||||
@@ -258,23 +165,14 @@ public:
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
constexpr reference front()
|
||||
{
|
||||
return root->data;
|
||||
}
|
||||
constexpr reference back()
|
||||
{
|
||||
return tail->prev->data;
|
||||
}
|
||||
constexpr void clear()
|
||||
{
|
||||
if (empty())
|
||||
{
|
||||
|
||||
constexpr reference front() { return root->data; }
|
||||
constexpr reference back() { return tail->prev->data; }
|
||||
constexpr void clear() {
|
||||
if (empty()) {
|
||||
return;
|
||||
}
|
||||
for (Node *tmp = root; tmp != tail;)
|
||||
{
|
||||
for (Node* tmp = root; tmp != tail;) {
|
||||
tmp = tmp->next;
|
||||
destroyNode(tmp->prev);
|
||||
deallocateNode(tmp->prev);
|
||||
@@ -283,24 +181,12 @@ public:
|
||||
markIteratorDirty();
|
||||
_size = 0;
|
||||
}
|
||||
//Insert at the end
|
||||
constexpr iterator add(const T &value)
|
||||
{
|
||||
return addInternal(value);
|
||||
}
|
||||
constexpr iterator add(T&& value)
|
||||
{
|
||||
return addInternal(std::move(value));
|
||||
}
|
||||
template<typename... args>
|
||||
constexpr reference emplace(args... arguments)
|
||||
{
|
||||
std::allocator_traits<NodeAllocator>::construct(allocator,
|
||||
tail,
|
||||
tail->prev,
|
||||
tail->next,
|
||||
arguments...);
|
||||
Node *newTail = allocateNode();
|
||||
// Insert at the end
|
||||
constexpr iterator add(const T& value) { return addInternal(value); }
|
||||
constexpr iterator add(T&& value) { return addInternal(std::move(value)); }
|
||||
template <typename... args> constexpr reference emplace(args... arguments) {
|
||||
std::allocator_traits<NodeAllocator>::construct(allocator, tail, tail->prev, tail->next, arguments...);
|
||||
Node* newTail = allocateNode();
|
||||
newTail->prev = tail;
|
||||
newTail->next = nullptr;
|
||||
tail->next = newTail;
|
||||
@@ -311,31 +197,23 @@ public:
|
||||
return insertedElement;
|
||||
}
|
||||
// front + popFront
|
||||
constexpr value_type retrieve()
|
||||
{
|
||||
constexpr value_type retrieve() {
|
||||
value_type temp = std::move(root->data);
|
||||
popFront();
|
||||
return temp;
|
||||
}
|
||||
constexpr iterator remove(iterator pos)
|
||||
{
|
||||
constexpr iterator remove(iterator pos) {
|
||||
_size--;
|
||||
Node *prev = pos.node->prev;
|
||||
Node *next = pos.node->next;
|
||||
if (prev == nullptr)
|
||||
{
|
||||
Node* prev = pos.node->prev;
|
||||
Node* next = pos.node->next;
|
||||
if (prev == nullptr) {
|
||||
root = next;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
prev->next = next;
|
||||
}
|
||||
if(next == nullptr)
|
||||
{
|
||||
if (next == nullptr) {
|
||||
tail = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
next->prev = prev;
|
||||
}
|
||||
destroyNode(pos.node);
|
||||
@@ -343,111 +221,67 @@ public:
|
||||
markIteratorDirty();
|
||||
return Iterator(next);
|
||||
}
|
||||
constexpr void popBack()
|
||||
{
|
||||
constexpr void popBack() {
|
||||
assert(_size > 0);
|
||||
remove(Iterator(tail->prev));
|
||||
}
|
||||
constexpr void pop_back()
|
||||
{
|
||||
constexpr void pop_back() {
|
||||
assert(_size > 0);
|
||||
remove(Iterator(tail->prev));
|
||||
}
|
||||
constexpr void popFront()
|
||||
{
|
||||
constexpr void popFront() {
|
||||
assert(_size > 0);
|
||||
remove(Iterator(root));
|
||||
}
|
||||
constexpr void pop_front()
|
||||
{
|
||||
constexpr void pop_front() {
|
||||
assert(_size > 0);
|
||||
remove(Iterator(root));
|
||||
}
|
||||
constexpr iterator insert(iterator pos, const T &value)
|
||||
{
|
||||
constexpr iterator insert(iterator pos, const T& value) {
|
||||
_size++;
|
||||
Node *newNode = allocateNode();
|
||||
Node* newNode = allocateNode();
|
||||
initializeNode(newNode, value);
|
||||
newNode->next = pos.node;
|
||||
pos.node->prev = newNode;
|
||||
Node *tmp = pos.node->prev;
|
||||
if (tmp != nullptr)
|
||||
{
|
||||
Node* tmp = pos.node->prev;
|
||||
if (tmp != nullptr) {
|
||||
tmp->next = newNode;
|
||||
newNode->prev = tmp;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
root = newNode;
|
||||
}
|
||||
markIteratorDirty();
|
||||
return Iterator(newNode);
|
||||
}
|
||||
constexpr iterator find(const T &value)
|
||||
{
|
||||
for (Node *i = root; i != tail; i = i->next)
|
||||
{
|
||||
if (!(i->data < value) && !(value < i->data))
|
||||
{
|
||||
constexpr iterator find(const T& value) {
|
||||
for (Node* i = root; i != tail; i = i->next) {
|
||||
if (!(i->data < value) && !(value < i->data)) {
|
||||
return iterator(i);
|
||||
}
|
||||
}
|
||||
return endIt;
|
||||
}
|
||||
constexpr bool empty() const
|
||||
{
|
||||
return _size == 0;
|
||||
}
|
||||
constexpr size_type size() const
|
||||
{
|
||||
return _size;
|
||||
}
|
||||
constexpr iterator begin()
|
||||
{
|
||||
return beginIt;
|
||||
}
|
||||
constexpr const_iterator begin() const
|
||||
{
|
||||
return cbeginIt;
|
||||
}
|
||||
constexpr iterator end()
|
||||
{
|
||||
return endIt;
|
||||
}
|
||||
constexpr const_iterator end() const
|
||||
{
|
||||
return cendIt;
|
||||
}
|
||||
constexpr bool empty() const { return _size == 0; }
|
||||
constexpr size_type size() const { return _size; }
|
||||
constexpr iterator begin() { return beginIt; }
|
||||
constexpr const_iterator begin() const { return cbeginIt; }
|
||||
constexpr iterator end() { return endIt; }
|
||||
constexpr const_iterator end() const { return cendIt; }
|
||||
|
||||
private:
|
||||
constexpr Node* allocateNode()
|
||||
{
|
||||
private:
|
||||
constexpr Node* allocateNode() {
|
||||
Node* node = allocator.allocate(1);
|
||||
assert(node != nullptr);
|
||||
node->prev = nullptr;
|
||||
node->next = nullptr;
|
||||
return node;
|
||||
}
|
||||
template<typename Type>
|
||||
constexpr void initializeNode(Node* node, Type&& data)
|
||||
{
|
||||
std::allocator_traits<NodeAllocator>::construct(allocator,
|
||||
node,
|
||||
node->prev,
|
||||
node->next,
|
||||
std::forward<Type>(data));
|
||||
template <typename Type> constexpr void initializeNode(Node* node, Type&& data) {
|
||||
std::allocator_traits<NodeAllocator>::construct(allocator, node, node->prev, node->next, std::forward<Type>(data));
|
||||
}
|
||||
constexpr void destroyNode(Node* node)
|
||||
{
|
||||
std::allocator_traits<NodeAllocator>::destroy(allocator, node);
|
||||
}
|
||||
constexpr void deallocateNode(Node* node)
|
||||
{
|
||||
allocator.deallocate(node, 1);
|
||||
}
|
||||
template<typename ValueType>
|
||||
constexpr iterator addInternal(ValueType&& value)
|
||||
{
|
||||
constexpr void destroyNode(Node* node) { std::allocator_traits<NodeAllocator>::destroy(allocator, node); }
|
||||
constexpr void deallocateNode(Node* node) { allocator.deallocate(node, 1); }
|
||||
template <typename ValueType> constexpr iterator addInternal(ValueType&& value) {
|
||||
initializeNode(tail, std::forward<ValueType>(value));
|
||||
Node* newTail = allocateNode();
|
||||
newTail->prev = tail;
|
||||
@@ -459,16 +293,15 @@ private:
|
||||
_size++;
|
||||
return insertedElement;
|
||||
}
|
||||
constexpr void markIteratorDirty()
|
||||
{
|
||||
constexpr void markIteratorDirty() {
|
||||
beginIt = Iterator(root);
|
||||
endIt = Iterator(tail);
|
||||
cbeginIt = ConstIterator(root);
|
||||
cendIt = ConstIterator(tail);
|
||||
}
|
||||
NodeAllocator allocator;
|
||||
Node *root;
|
||||
Node *tail;
|
||||
Node* root;
|
||||
Node* tail;
|
||||
iterator beginIt;
|
||||
iterator endIt;
|
||||
const_iterator cbeginIt;
|
||||
|
||||
+27
-78
@@ -1,26 +1,17 @@
|
||||
#pragma once
|
||||
#include <utility>
|
||||
#include "Array.h"
|
||||
#include "Pair.h"
|
||||
#include "Tree.h"
|
||||
#include "Serialization/Serialization.h"
|
||||
#include "Tree.h"
|
||||
#include <utility>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
template<typename KeyType, typename PairType>
|
||||
struct _KeyFun
|
||||
{
|
||||
const KeyType& operator()(const PairType& pair) const
|
||||
{
|
||||
return pair.key;
|
||||
}
|
||||
|
||||
namespace Seele {
|
||||
template <typename KeyType, typename PairType> struct _KeyFun {
|
||||
const KeyType& operator()(const PairType& pair) const { return pair.key; }
|
||||
};
|
||||
template <typename K,
|
||||
typename V,
|
||||
typename Compare = std::less<K>,
|
||||
typename Allocator = std::pmr::polymorphic_allocator<Pair<const K, V>>>
|
||||
struct Map : public Tree<K, Pair<K, V>, _KeyFun<K, Pair<K, V>>, Compare, Allocator>
|
||||
{
|
||||
template <typename K, typename V, typename Compare = std::less<K>, typename Allocator = std::pmr::polymorphic_allocator<Pair<const K, V>>>
|
||||
struct Map : public Tree<K, Pair<K, V>, _KeyFun<K, Pair<K, V>>, Compare, Allocator> {
|
||||
using Super = Tree<K, Pair<K, V>, _KeyFun<K, Pair<K, V>>, Compare, Allocator>;
|
||||
using key_type = Super::key_type;
|
||||
using mapped_type = V;
|
||||
@@ -39,84 +30,42 @@ struct Map : public Tree<K, Pair<K, V>, _KeyFun<K, Pair<K, V>>, Compare, Allocat
|
||||
using reverse_iterator = Super::reverse_iterator;
|
||||
using const_reverse_iterator = Super::const_reverse_iterator;
|
||||
|
||||
constexpr Map() noexcept
|
||||
: Super()
|
||||
{
|
||||
}
|
||||
constexpr Map() noexcept : Super() {}
|
||||
constexpr explicit Map(const Compare& comp, const Allocator& alloc = Allocator()) noexcept(noexcept(Allocator()))
|
||||
: Super(comp, alloc)
|
||||
{
|
||||
}
|
||||
constexpr explicit Map(const Allocator& alloc) noexcept(noexcept(Compare()))
|
||||
: Super(alloc)
|
||||
{
|
||||
}
|
||||
constexpr mapped_type& operator[](const key_type& key)
|
||||
{
|
||||
: Super(comp, alloc) {}
|
||||
constexpr explicit Map(const Allocator& alloc) noexcept(noexcept(Compare())) : Super(alloc) {}
|
||||
constexpr mapped_type& operator[](const key_type& key) {
|
||||
auto [it, inserted] = Super::insert(Pair<K, V>(key, V()));
|
||||
return it->value;
|
||||
}
|
||||
constexpr const mapped_type& operator[](const key_type& key) const
|
||||
{
|
||||
return Super::find(key)->value;
|
||||
}
|
||||
constexpr mapped_type& at(const key_type& key)
|
||||
{
|
||||
constexpr const mapped_type& operator[](const key_type& key) const { return Super::find(key)->value; }
|
||||
constexpr mapped_type& at(const key_type& key) {
|
||||
iterator elem = Super::find(key);
|
||||
if (elem == Super::end())
|
||||
{
|
||||
if (elem == Super::end()) {
|
||||
throw std::logic_error("Key not found");
|
||||
}
|
||||
return elem->value;
|
||||
}
|
||||
constexpr const mapped_type& at(const key_type& key) const
|
||||
{
|
||||
return Super::find(key)->value;
|
||||
}
|
||||
constexpr iterator find(const key_type& key)
|
||||
{
|
||||
return Super::find(key);
|
||||
}
|
||||
constexpr iterator erase(const key_type& key)
|
||||
{
|
||||
return Super::remove(key);
|
||||
}
|
||||
constexpr bool exists(const key_type& key) const
|
||||
{
|
||||
return Super::find(key) != Super::end();
|
||||
}
|
||||
constexpr bool exists(const key_type& key)
|
||||
{
|
||||
return Super::find(key) != Super::end();
|
||||
}
|
||||
constexpr bool contains(const key_type& key) const
|
||||
{
|
||||
return exists(key);
|
||||
}
|
||||
constexpr bool contains(const key_type& key)
|
||||
{
|
||||
return exists(key);
|
||||
}
|
||||
constexpr Pair<iterator, bool> insert(const value_type& val)
|
||||
{
|
||||
return Super::insert(val);
|
||||
}
|
||||
void save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
constexpr const mapped_type& at(const key_type& key) const { return Super::find(key)->value; }
|
||||
constexpr iterator find(const key_type& key) { return Super::find(key); }
|
||||
constexpr iterator erase(const key_type& key) { return Super::remove(key); }
|
||||
constexpr bool exists(const key_type& key) const { return Super::find(key) != Super::end(); }
|
||||
constexpr bool exists(const key_type& key) { return Super::find(key) != Super::end(); }
|
||||
constexpr bool contains(const key_type& key) const { return exists(key); }
|
||||
constexpr bool contains(const key_type& key) { return exists(key); }
|
||||
constexpr Pair<iterator, bool> insert(const value_type& val) { return Super::insert(val); }
|
||||
void save(ArchiveBuffer& buffer) const {
|
||||
size_t s = Super::size();
|
||||
buffer.writeBytes(&s, sizeof(uint64));
|
||||
for(const auto& [k, v] : *this)
|
||||
{
|
||||
for (const auto& [k, v] : *this) {
|
||||
Serialization::save(buffer, k);
|
||||
Serialization::save(buffer, v);
|
||||
}
|
||||
}
|
||||
void load(ArchiveBuffer& buffer)
|
||||
{
|
||||
void load(ArchiveBuffer& buffer) {
|
||||
uint64 len = 0;
|
||||
buffer.readBytes(&len, sizeof(uint64));
|
||||
for(uint64 i = 0; i < len; ++i)
|
||||
{
|
||||
for (uint64 i = 0; i < len; ++i) {
|
||||
K k = K();
|
||||
V v = V();
|
||||
Serialization::load(buffer, k);
|
||||
|
||||
@@ -1,30 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
template <typename K, typename V>
|
||||
struct Pair
|
||||
{
|
||||
public:
|
||||
constexpr Pair()
|
||||
: key(K()), value(V())
|
||||
{}
|
||||
constexpr Pair(const K & key, const V & value)
|
||||
: key(key), value(value)
|
||||
{}
|
||||
template<class U1 = K, class U2 = V>
|
||||
constexpr Pair(U1&& x, U2&& y)
|
||||
: key(std::forward<U1>(x))
|
||||
, value(std::forward<U2>(y))
|
||||
{
|
||||
}
|
||||
namespace Seele {
|
||||
template <typename K, typename V> struct Pair {
|
||||
public:
|
||||
constexpr Pair() : key(K()), value(V()) {}
|
||||
constexpr Pair(const K& key, const V& value) : key(key), value(value) {}
|
||||
template <class U1 = K, class U2 = V> constexpr Pair(U1&& x, U2&& y) : key(std::forward<U1>(x)), value(std::forward<U2>(y)) {}
|
||||
Pair(const Pair& other) = default;
|
||||
Pair(Pair&& other) = default;
|
||||
~Pair(){}
|
||||
~Pair() {}
|
||||
Pair& operator=(const Pair& other) = default;
|
||||
Pair& operator=(Pair&& other) = default;
|
||||
constexpr friend bool operator<(const Pair& left, const Pair& right)
|
||||
{
|
||||
constexpr friend bool operator<(const Pair& left, const Pair& right) {
|
||||
return left.key < right.key || (!(right.key < left.key) && left.value < right.value);
|
||||
}
|
||||
K key;
|
||||
|
||||
+10
-23
@@ -1,14 +1,13 @@
|
||||
#pragma once
|
||||
#include <utility>
|
||||
#include "Array.h"
|
||||
#include "Tree.h"
|
||||
#include <utility>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
template<class Key, class Compare = std::less<Key>, class Allocator = std::pmr::polymorphic_allocator<Key>>
|
||||
class Set : public Tree<Key, Key, std::identity, Compare, Allocator>
|
||||
{
|
||||
public:
|
||||
|
||||
namespace Seele {
|
||||
template <class Key, class Compare = std::less<Key>, class Allocator = std::pmr::polymorphic_allocator<Key>>
|
||||
class Set : public Tree<Key, Key, std::identity, Compare, Allocator> {
|
||||
public:
|
||||
using Super = Tree<Key, Key, std::identity, Compare, Allocator>;
|
||||
using key_type = Key;
|
||||
using value_type = Key;
|
||||
@@ -26,21 +25,9 @@ public:
|
||||
using reverse_iterator = Super::reverse_iterator;
|
||||
using const_reverse_iterator = Super::const_reverse_iterator;
|
||||
|
||||
Set()
|
||||
: Set(Compare())
|
||||
{
|
||||
}
|
||||
explicit Set(const Compare& comp, const Allocator alloc = Allocator())
|
||||
: Super(comp, alloc)
|
||||
{
|
||||
}
|
||||
explicit Set(const Allocator alloc)
|
||||
: Super(alloc)
|
||||
{
|
||||
}
|
||||
constexpr Pair<iterator, bool> insert(const value_type& value)
|
||||
{
|
||||
return Super::insert(value);
|
||||
}
|
||||
Set() : Set(Compare()) {}
|
||||
explicit Set(const Compare& comp, const Allocator alloc = Allocator()) : Super(comp, alloc) {}
|
||||
explicit Set(const Allocator alloc) : Super(alloc) {}
|
||||
constexpr Pair<iterator, bool> insert(const value_type& value) { return Super::insert(value); }
|
||||
};
|
||||
} // namespace Seele
|
||||
+105
-276
@@ -1,147 +1,88 @@
|
||||
#pragma once
|
||||
#include <memory_resource>
|
||||
#include "Pair.h"
|
||||
#include <memory_resource>
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
template <
|
||||
typename KeyType,
|
||||
typename NodeData,
|
||||
typename KeyFun,
|
||||
typename Compare,
|
||||
typename Allocator>
|
||||
struct Tree
|
||||
{
|
||||
protected:
|
||||
struct Node
|
||||
{
|
||||
Node(Node* left, Node* right, const NodeData& nodeData)
|
||||
: leftChild(left)
|
||||
, rightChild(right)
|
||||
, data(nodeData)
|
||||
{}
|
||||
Node(Node* left, Node* right, NodeData&& nodeData)
|
||||
: leftChild(left)
|
||||
, rightChild(right)
|
||||
, data(std::move(nodeData))
|
||||
{}
|
||||
|
||||
namespace Seele {
|
||||
template <typename KeyType, typename NodeData, typename KeyFun, typename Compare, typename Allocator> struct Tree {
|
||||
protected:
|
||||
struct Node {
|
||||
Node(Node* left, Node* right, const NodeData& nodeData) : leftChild(left), rightChild(right), data(nodeData) {}
|
||||
Node(Node* left, Node* right, NodeData&& nodeData) : leftChild(left), rightChild(right), data(std::move(nodeData)) {}
|
||||
Node* leftChild;
|
||||
Node* rightChild;
|
||||
NodeData data;
|
||||
};
|
||||
using NodeAlloc = std::allocator_traits<Allocator>::template rebind_alloc<Node>;
|
||||
public:
|
||||
template<typename IterType>
|
||||
class IteratorBase
|
||||
{
|
||||
public:
|
||||
|
||||
public:
|
||||
template <typename IterType> class IteratorBase {
|
||||
public:
|
||||
using iterator_category = std::bidirectional_iterator_tag;
|
||||
using value_type = IterType;
|
||||
using difference_type = std::ptrdiff_t;
|
||||
using reference = IterType&;
|
||||
using pointer = IterType*;
|
||||
|
||||
constexpr IteratorBase(Node* x = nullptr, Array<Node*>&& beginIt = Array<Node*>())
|
||||
: node(x), traversal(std::move(beginIt))
|
||||
{
|
||||
}
|
||||
constexpr IteratorBase(const IteratorBase& i)
|
||||
: node(i.node), traversal(i.traversal)
|
||||
{
|
||||
}
|
||||
constexpr IteratorBase(IteratorBase&& i) noexcept
|
||||
: node(std::move(i.node)), traversal(std::move(i.traversal))
|
||||
{
|
||||
}
|
||||
constexpr IteratorBase& operator=(const IteratorBase& other)
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
constexpr IteratorBase(Node* x = nullptr, Array<Node*>&& beginIt = Array<Node*>()) : node(x), traversal(std::move(beginIt)) {}
|
||||
constexpr IteratorBase(const IteratorBase& i) : node(i.node), traversal(i.traversal) {}
|
||||
constexpr IteratorBase(IteratorBase&& i) noexcept : node(std::move(i.node)), traversal(std::move(i.traversal)) {}
|
||||
constexpr IteratorBase& operator=(const IteratorBase& other) {
|
||||
if (this != &other) {
|
||||
node = other.node;
|
||||
traversal = other.traversal;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
constexpr IteratorBase& operator=(IteratorBase&& other) noexcept
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
constexpr IteratorBase& operator=(IteratorBase&& other) noexcept {
|
||||
if (this != &other) {
|
||||
node = std::move(other.node);
|
||||
traversal = std::move(other.traversal);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
constexpr reference operator*() const
|
||||
{
|
||||
return node->data;
|
||||
}
|
||||
constexpr pointer operator->() const
|
||||
{
|
||||
return &(node->data);
|
||||
}
|
||||
constexpr bool operator!=(const IteratorBase& other)
|
||||
{
|
||||
return node != other.node;
|
||||
}
|
||||
constexpr bool operator==(const IteratorBase& other)
|
||||
{
|
||||
return node == other.node;
|
||||
}
|
||||
constexpr std::strong_ordering operator<=>(const IteratorBase& other)
|
||||
{
|
||||
return node <=> other.node;
|
||||
}
|
||||
constexpr IteratorBase& operator++()
|
||||
{
|
||||
constexpr reference operator*() const { return node->data; }
|
||||
constexpr pointer operator->() const { return &(node->data); }
|
||||
constexpr bool operator!=(const IteratorBase& other) { return node != other.node; }
|
||||
constexpr bool operator==(const IteratorBase& other) { return node == other.node; }
|
||||
constexpr std::strong_ordering operator<=>(const IteratorBase& other) { return node <=> other.node; }
|
||||
constexpr IteratorBase& operator++() {
|
||||
node = node->rightChild;
|
||||
while (node != nullptr
|
||||
&& node->leftChild != nullptr)
|
||||
{
|
||||
while (node != nullptr && node->leftChild != nullptr) {
|
||||
traversal.add(node);
|
||||
node = node->leftChild;
|
||||
}
|
||||
if (node == nullptr
|
||||
&& traversal.size() > 0)
|
||||
{
|
||||
if (node == nullptr && traversal.size() > 0) {
|
||||
node = traversal.back();
|
||||
traversal.pop();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
constexpr IteratorBase& operator--()
|
||||
{
|
||||
constexpr IteratorBase& operator--() {
|
||||
node = node->leftChild;
|
||||
while (node != nullptr
|
||||
&& node->rightChild != nullptr)
|
||||
{
|
||||
while (node != nullptr && node->rightChild != nullptr) {
|
||||
traversal.add(node);
|
||||
node = node->rightchild;
|
||||
}
|
||||
if (node == nullptr
|
||||
&& traversal.size() > 0)
|
||||
{
|
||||
if (node == nullptr && traversal.size() > 0) {
|
||||
node = traversal.back();
|
||||
traversal.pop();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
constexpr IteratorBase operator--(int)
|
||||
{
|
||||
constexpr IteratorBase operator--(int) {
|
||||
IteratorBase tmp(*this);
|
||||
--*this;
|
||||
return tmp;
|
||||
}
|
||||
constexpr IteratorBase operator++(int)
|
||||
{
|
||||
constexpr IteratorBase operator++(int) {
|
||||
IteratorBase tmp(*this);
|
||||
++*this;
|
||||
return tmp;
|
||||
}
|
||||
Node* getNode()
|
||||
{
|
||||
return node;
|
||||
}
|
||||
private:
|
||||
Node* getNode() { return node; }
|
||||
|
||||
private:
|
||||
Node* node;
|
||||
Array<Node*> traversal;
|
||||
};
|
||||
@@ -164,84 +105,39 @@ public:
|
||||
using const_reverse_iterator = std::reverse_iterator<const_iterator>;
|
||||
|
||||
constexpr Tree() noexcept
|
||||
: alloc(NodeAlloc())
|
||||
, root(nullptr)
|
||||
, beginIt(nullptr)
|
||||
, endIt(nullptr)
|
||||
, iteratorsDirty(true)
|
||||
, _size(0)
|
||||
, comp(Compare())
|
||||
{
|
||||
}
|
||||
: alloc(NodeAlloc()), root(nullptr), beginIt(nullptr), endIt(nullptr), iteratorsDirty(true), _size(0), comp(Compare()) {}
|
||||
constexpr explicit Tree(const Compare& comp, const Allocator& alloc = Allocator()) noexcept(noexcept(Allocator()))
|
||||
: alloc(alloc)
|
||||
, root(nullptr)
|
||||
, beginIt(nullptr)
|
||||
, endIt(nullptr)
|
||||
, iteratorsDirty(true)
|
||||
, _size(0)
|
||||
, comp(comp)
|
||||
{
|
||||
}
|
||||
: alloc(alloc), root(nullptr), beginIt(nullptr), endIt(nullptr), iteratorsDirty(true), _size(0), comp(comp) {}
|
||||
constexpr explicit Tree(const Allocator& alloc) noexcept(noexcept(Compare()))
|
||||
: alloc(alloc)
|
||||
, root(nullptr)
|
||||
, beginIt(nullptr)
|
||||
, endIt(nullptr)
|
||||
, iteratorsDirty(true)
|
||||
, _size(0)
|
||||
, comp(Compare())
|
||||
{
|
||||
}
|
||||
constexpr Tree(const Tree& other)
|
||||
: alloc(other.alloc)
|
||||
, root(nullptr)
|
||||
, iteratorsDirty(true)
|
||||
, _size()
|
||||
, comp(other.comp)
|
||||
{
|
||||
for (const auto& elem : other)
|
||||
{
|
||||
: alloc(alloc), root(nullptr), beginIt(nullptr), endIt(nullptr), iteratorsDirty(true), _size(0), comp(Compare()) {}
|
||||
constexpr Tree(const Tree& other) : alloc(other.alloc), root(nullptr), iteratorsDirty(true), _size(), comp(other.comp) {
|
||||
for (const auto& elem : other) {
|
||||
insert(elem);
|
||||
}
|
||||
}
|
||||
constexpr Tree(Tree&& other) noexcept
|
||||
: alloc(std::move(other.alloc))
|
||||
, root(std::move(other.root))
|
||||
, iteratorsDirty(true)
|
||||
, _size(std::move(other._size))
|
||||
, comp(std::move(other.comp))
|
||||
{
|
||||
: alloc(std::move(other.alloc)), root(std::move(other.root)), iteratorsDirty(true), _size(std::move(other._size)),
|
||||
comp(std::move(other.comp)) {
|
||||
other._size = 0;
|
||||
}
|
||||
constexpr ~Tree() noexcept
|
||||
{
|
||||
clear();
|
||||
}
|
||||
constexpr Tree& operator=(const Tree& other)
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
constexpr ~Tree() noexcept { clear(); }
|
||||
constexpr Tree& operator=(const Tree& other) {
|
||||
if (this != &other) {
|
||||
clear();
|
||||
if constexpr (std::allocator_traits<allocator_type>::propagate_on_container_copy_assignment::value)
|
||||
{
|
||||
if constexpr (std::allocator_traits<allocator_type>::propagate_on_container_copy_assignment::value) {
|
||||
alloc = other.alloc;
|
||||
}
|
||||
for (const auto& elem : other)
|
||||
{
|
||||
for (const auto& elem : other) {
|
||||
insert(elem);
|
||||
}
|
||||
markIteratorsDirty();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
constexpr Tree& operator=(Tree&& other) noexcept
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
constexpr Tree& operator=(Tree&& other) noexcept {
|
||||
if (this != &other) {
|
||||
clear();
|
||||
if constexpr (std::allocator_traits<allocator_type>::propagate_on_container_move_assignment::value)
|
||||
{
|
||||
if constexpr (std::allocator_traits<allocator_type>::propagate_on_container_move_assignment::value) {
|
||||
alloc = std::move(other.alloc);
|
||||
}
|
||||
root = std::move(other.root);
|
||||
@@ -252,144 +148,108 @@ public:
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
constexpr void clear()
|
||||
{
|
||||
while (_size > 0)
|
||||
{
|
||||
constexpr void clear() {
|
||||
while (_size > 0) {
|
||||
root = _remove(root, keyFun(root->data));
|
||||
}
|
||||
root = nullptr;
|
||||
markIteratorsDirty();
|
||||
}
|
||||
constexpr iterator begin()
|
||||
{
|
||||
if (iteratorsDirty)
|
||||
{
|
||||
constexpr iterator begin() {
|
||||
if (iteratorsDirty) {
|
||||
refreshIterators();
|
||||
}
|
||||
return beginIt;
|
||||
}
|
||||
constexpr iterator end()
|
||||
{
|
||||
if (iteratorsDirty)
|
||||
{
|
||||
constexpr iterator end() {
|
||||
if (iteratorsDirty) {
|
||||
refreshIterators();
|
||||
}
|
||||
return endIt;
|
||||
}
|
||||
constexpr iterator begin() const
|
||||
{
|
||||
if (iteratorsDirty)
|
||||
{
|
||||
constexpr iterator begin() const {
|
||||
if (iteratorsDirty) {
|
||||
return calcBeginIterator();
|
||||
}
|
||||
return beginIt;
|
||||
}
|
||||
constexpr iterator end() const
|
||||
{
|
||||
if (iteratorsDirty)
|
||||
{
|
||||
constexpr iterator end() const {
|
||||
if (iteratorsDirty) {
|
||||
return calcEndIterator();
|
||||
}
|
||||
return endIt;
|
||||
}
|
||||
constexpr bool empty() const
|
||||
{
|
||||
return _size == 0;
|
||||
}
|
||||
constexpr size_type size() const
|
||||
{
|
||||
return _size;
|
||||
}
|
||||
protected:
|
||||
constexpr iterator find(const key_type& key)
|
||||
{
|
||||
constexpr bool empty() const { return _size == 0; }
|
||||
constexpr size_type size() const { return _size; }
|
||||
|
||||
protected:
|
||||
constexpr iterator find(const key_type& key) {
|
||||
root = _splay(root, key);
|
||||
if (root == nullptr || !equal(root->data, key))
|
||||
{
|
||||
if (root == nullptr || !equal(root->data, key)) {
|
||||
return end();
|
||||
}
|
||||
return iterator(root);
|
||||
}
|
||||
constexpr iterator find(const key_type& key) const
|
||||
{
|
||||
constexpr iterator find(const key_type& key) const {
|
||||
Node* it = root;
|
||||
while (it != nullptr && !equal(it->data, key))
|
||||
{
|
||||
if (comp(key, keyFun(it->data)))
|
||||
{
|
||||
while (it != nullptr && !equal(it->data, key)) {
|
||||
if (comp(key, keyFun(it->data))) {
|
||||
it = it->leftChild;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
it = it->rightChild;
|
||||
}
|
||||
}
|
||||
if (it == nullptr)
|
||||
{
|
||||
if (it == nullptr) {
|
||||
return end();
|
||||
}
|
||||
return iterator(it);
|
||||
}
|
||||
constexpr Pair<iterator, bool> insert(const NodeData& data)
|
||||
{
|
||||
constexpr Pair<iterator, bool> insert(const NodeData& data) {
|
||||
auto [r, inserted] = _insert(root, data);
|
||||
root = r;
|
||||
return Pair<iterator, bool>(iterator(root), inserted);
|
||||
}
|
||||
constexpr Pair<iterator, bool> insert(NodeData&& data)
|
||||
{
|
||||
constexpr Pair<iterator, bool> insert(NodeData&& data) {
|
||||
auto [r, inserted] = _insert(root, std::move(data));
|
||||
root = r;
|
||||
return Pair<iterator, bool>(iterator(root), inserted);
|
||||
}
|
||||
constexpr iterator remove(const key_type& key)
|
||||
{
|
||||
constexpr iterator remove(const key_type& key) {
|
||||
root = _remove(root, key);
|
||||
return iterator(root);
|
||||
}
|
||||
private:
|
||||
void verifyTree()
|
||||
{
|
||||
|
||||
private:
|
||||
void verifyTree() {
|
||||
size_t numElems = 0;
|
||||
for (const auto& it : *this)
|
||||
{
|
||||
for (const auto& it : *this) {
|
||||
numElems++;
|
||||
}
|
||||
assert(numElems == _size);
|
||||
}
|
||||
void markIteratorsDirty()
|
||||
{
|
||||
iteratorsDirty = true;
|
||||
}
|
||||
void refreshIterators()
|
||||
{
|
||||
void markIteratorsDirty() { iteratorsDirty = true; }
|
||||
void refreshIterators() {
|
||||
beginIt = calcBeginIterator();
|
||||
endIt = calcEndIterator();
|
||||
iteratorsDirty = false;
|
||||
}
|
||||
constexpr Iterator calcBeginIterator() const
|
||||
{
|
||||
constexpr Iterator calcBeginIterator() const {
|
||||
Node* begin = root;
|
||||
Array<Node*> beginTraversal;
|
||||
while (begin != nullptr)
|
||||
{
|
||||
while (begin != nullptr) {
|
||||
beginTraversal.add(begin);
|
||||
begin = begin->leftChild;
|
||||
}
|
||||
if (!beginTraversal.empty())
|
||||
{
|
||||
if (!beginTraversal.empty()) {
|
||||
begin = beginTraversal.back();
|
||||
beginTraversal.pop();
|
||||
}
|
||||
return Iterator(begin, std::move(beginTraversal));
|
||||
}
|
||||
constexpr Iterator calcEndIterator() const
|
||||
{
|
||||
constexpr Iterator calcEndIterator() const {
|
||||
Node* endIndex = root;
|
||||
Array<Node*> endTraversal;
|
||||
while (endIndex != nullptr)
|
||||
{
|
||||
while (endIndex != nullptr) {
|
||||
endTraversal.add(endIndex);
|
||||
endIndex = endIndex->rightChild;
|
||||
}
|
||||
@@ -403,26 +263,21 @@ private:
|
||||
size_type _size;
|
||||
Compare comp;
|
||||
KeyFun keyFun = KeyFun();
|
||||
Node* rotateLeft(Node* x)
|
||||
{
|
||||
Node* rotateLeft(Node* x) {
|
||||
Node* y = x->rightChild;
|
||||
x->rightChild = y->leftChild;
|
||||
y->leftChild = x;
|
||||
return y;
|
||||
}
|
||||
Node* rotateRight(Node* x)
|
||||
{
|
||||
Node* rotateRight(Node* x) {
|
||||
Node* y = x->leftChild;
|
||||
x->leftChild = y->rightChild;
|
||||
y->rightChild = x;
|
||||
return y;
|
||||
}
|
||||
template<class NodeDataType>
|
||||
Pair<Node*, bool> _insert(Node* r, NodeDataType&& data)
|
||||
{
|
||||
template <class NodeDataType> Pair<Node*, bool> _insert(Node* r, NodeDataType&& data) {
|
||||
markIteratorsDirty();
|
||||
if (r == nullptr)
|
||||
{
|
||||
if (r == nullptr) {
|
||||
root = alloc.allocate(1);
|
||||
std::allocator_traits<NodeAlloc>::construct(alloc, root, nullptr, nullptr, std::forward<NodeDataType>(data));
|
||||
_size++;
|
||||
@@ -436,14 +291,11 @@ private:
|
||||
Node* newNode = alloc.allocate(1);
|
||||
std::allocator_traits<NodeAlloc>::construct(alloc, newNode, nullptr, nullptr, std::forward<NodeDataType>(data));
|
||||
|
||||
if (comp(keyFun(newNode->data), keyFun(r->data)))
|
||||
{
|
||||
if (comp(keyFun(newNode->data), keyFun(r->data))) {
|
||||
newNode->rightChild = r;
|
||||
newNode->leftChild = r->leftChild;
|
||||
r->leftChild = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
newNode->leftChild = r;
|
||||
newNode->rightChild = r->rightChild;
|
||||
r->rightChild = nullptr;
|
||||
@@ -451,9 +303,7 @@ private:
|
||||
_size++;
|
||||
return Pair<Node*, bool>(newNode, true);
|
||||
}
|
||||
template<class K>
|
||||
Node* _remove(Node* r, K&& key)
|
||||
{
|
||||
template <class K> Node* _remove(Node* r, K&& key) {
|
||||
markIteratorsDirty();
|
||||
Node* temp;
|
||||
if (r == nullptr)
|
||||
@@ -464,13 +314,10 @@ private:
|
||||
if (!equal(r->data, key))
|
||||
return r;
|
||||
|
||||
if (r->leftChild == nullptr)
|
||||
{
|
||||
if (r->leftChild == nullptr) {
|
||||
temp = r;
|
||||
r = r->rightChild;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
temp = r;
|
||||
|
||||
r = _splay(r->leftChild, key);
|
||||
@@ -481,52 +328,38 @@ private:
|
||||
_size--;
|
||||
return r;
|
||||
}
|
||||
template<class K>
|
||||
Node* _splay(Node* r, K&& key)
|
||||
{
|
||||
template <class K> Node* _splay(Node* r, K&& key) {
|
||||
markIteratorsDirty();
|
||||
if (r == nullptr || equal(r->data, key))
|
||||
{
|
||||
if (r == nullptr || equal(r->data, key)) {
|
||||
return r;
|
||||
}
|
||||
if (comp(key, keyFun(r->data)))
|
||||
{
|
||||
if (comp(key, keyFun(r->data))) {
|
||||
if (r->leftChild == nullptr)
|
||||
return r;
|
||||
|
||||
if (comp(key, keyFun(r->leftChild->data)))
|
||||
{
|
||||
if (comp(key, keyFun(r->leftChild->data))) {
|
||||
r->leftChild->leftChild = _splay(r->leftChild->leftChild, key);
|
||||
|
||||
r = rotateRight(r);
|
||||
}
|
||||
else if (comp(keyFun(r->leftChild->data), key))
|
||||
{
|
||||
} else if (comp(keyFun(r->leftChild->data), key)) {
|
||||
r->leftChild->rightChild = _splay(r->leftChild->rightChild, key);
|
||||
|
||||
if (r->leftChild->rightChild != nullptr)
|
||||
{
|
||||
if (r->leftChild->rightChild != nullptr) {
|
||||
r->leftChild = rotateLeft(r->leftChild);
|
||||
}
|
||||
}
|
||||
return (r->leftChild == nullptr) ? r : rotateRight(r);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if (r->rightChild == nullptr)
|
||||
return r;
|
||||
|
||||
if (comp(key, keyFun(r->rightChild->data)))
|
||||
{
|
||||
if (comp(key, keyFun(r->rightChild->data))) {
|
||||
r->rightChild->leftChild = _splay(r->rightChild->leftChild, key);
|
||||
|
||||
if (r->rightChild->leftChild != nullptr)
|
||||
{
|
||||
if (r->rightChild->leftChild != nullptr) {
|
||||
r->rightChild = rotateRight(r->rightChild);
|
||||
}
|
||||
}
|
||||
else if (comp(keyFun(r->rightChild->data), key))
|
||||
{
|
||||
} else if (comp(keyFun(r->rightChild->data), key)) {
|
||||
r->rightChild->rightChild = _splay(r->rightChild->rightChild, key);
|
||||
|
||||
r = rotateLeft(r);
|
||||
@@ -534,10 +367,6 @@ private:
|
||||
return (r->rightChild == nullptr) ? r : rotateLeft(r);
|
||||
}
|
||||
}
|
||||
template<typename K>
|
||||
bool equal(const NodeData& a, K&& b) const
|
||||
{
|
||||
return !comp(keyFun(a), b) && !comp(b, keyFun(a));
|
||||
}
|
||||
template <typename K> bool equal(const NodeData& a, K&& b) const { return !comp(keyFun(a), b) && !comp(b, keyFun(a)); }
|
||||
};
|
||||
} // namespace Seele
|
||||
+3
-5
@@ -2,11 +2,9 @@
|
||||
#include "Scene/Scene.h"
|
||||
#include "System/SystemGraph.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class Game
|
||||
{
|
||||
public:
|
||||
namespace Seele {
|
||||
class Game {
|
||||
public:
|
||||
Game() {}
|
||||
virtual ~Game() {}
|
||||
virtual void setupScene(PScene scene, PSystemGraph graph) = 0;
|
||||
|
||||
@@ -3,60 +3,34 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Gfx;
|
||||
|
||||
Buffer::Buffer(QueueFamilyMapping mapping, QueueType startQueue)
|
||||
: QueueOwnedResource(mapping, startQueue)
|
||||
{
|
||||
}
|
||||
Buffer::Buffer(QueueFamilyMapping mapping, QueueType startQueue) : QueueOwnedResource(mapping, startQueue) {}
|
||||
|
||||
Buffer::~Buffer()
|
||||
{
|
||||
}
|
||||
Buffer::~Buffer() {}
|
||||
|
||||
VertexBuffer::VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices, uint32 vertexSize, QueueType startQueueType)
|
||||
: Buffer(mapping, startQueueType)
|
||||
, numVertices(numVertices)
|
||||
, vertexSize(vertexSize)
|
||||
{
|
||||
}
|
||||
VertexBuffer::~VertexBuffer()
|
||||
{
|
||||
}
|
||||
: Buffer(mapping, startQueueType), numVertices(numVertices), vertexSize(vertexSize) {}
|
||||
VertexBuffer::~VertexBuffer() {}
|
||||
|
||||
IndexBuffer::IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType indexType, QueueType startQueueType)
|
||||
: Buffer(mapping, startQueueType)
|
||||
, indexType(indexType)
|
||||
{
|
||||
switch (indexType)
|
||||
{
|
||||
case SE_INDEX_TYPE_UINT16:
|
||||
numIndices = size / sizeof(uint16);
|
||||
break;
|
||||
case SE_INDEX_TYPE_UINT32:
|
||||
numIndices = size / sizeof(uint32);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
IndexBuffer::~IndexBuffer()
|
||||
{
|
||||
: Buffer(mapping, startQueueType), indexType(indexType) {
|
||||
switch (indexType) {
|
||||
case SE_INDEX_TYPE_UINT16:
|
||||
numIndices = size / sizeof(uint16);
|
||||
break;
|
||||
case SE_INDEX_TYPE_UINT32:
|
||||
numIndices = size / sizeof(uint32);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
IndexBuffer::~IndexBuffer() {}
|
||||
|
||||
UniformBuffer::UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData)
|
||||
: Buffer(mapping, sourceData.owner)
|
||||
{}
|
||||
UniformBuffer::UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData) : Buffer(mapping, sourceData.owner) {}
|
||||
|
||||
UniformBuffer::~UniformBuffer()
|
||||
{
|
||||
}
|
||||
UniformBuffer::~UniformBuffer() {}
|
||||
|
||||
ShaderBuffer::ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements, const DataSource& sourceData)
|
||||
: Buffer(mapping, sourceData.owner)
|
||||
, numElements(numElements)
|
||||
{
|
||||
}
|
||||
|
||||
ShaderBuffer::~ShaderBuffer()
|
||||
{
|
||||
}
|
||||
: Buffer(mapping, sourceData.owner), numElements(numElements) {}
|
||||
|
||||
ShaderBuffer::~ShaderBuffer() {}
|
||||
|
||||
@@ -1,106 +1,95 @@
|
||||
#pragma once
|
||||
#include "Resources.h"
|
||||
#include "Initializer.h"
|
||||
#include "Resources.h"
|
||||
|
||||
|
||||
namespace Seele {
|
||||
namespace Gfx {
|
||||
class Buffer : public QueueOwnedResource {
|
||||
public:
|
||||
Buffer(QueueFamilyMapping mapping, QueueType startQueueType);
|
||||
virtual ~Buffer();
|
||||
public:
|
||||
Buffer(QueueFamilyMapping mapping, QueueType startQueueType);
|
||||
virtual ~Buffer();
|
||||
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
};
|
||||
|
||||
class VertexBuffer : public Buffer {
|
||||
public:
|
||||
VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices,
|
||||
uint32 vertexSize, QueueType startQueueType);
|
||||
virtual ~VertexBuffer();
|
||||
constexpr uint32 getNumVertices() const { return numVertices; }
|
||||
// Size of one vertex in bytes
|
||||
constexpr uint32 getVertexSize() const { return vertexSize; }
|
||||
public:
|
||||
VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices, uint32 vertexSize, QueueType startQueueType);
|
||||
virtual ~VertexBuffer();
|
||||
constexpr uint32 getNumVertices() const { return numVertices; }
|
||||
// Size of one vertex in bytes
|
||||
constexpr uint32 getVertexSize() const { return vertexSize; }
|
||||
|
||||
virtual void updateRegion(DataSource update) = 0;
|
||||
virtual void download(Array<uint8> &buffer) = 0;
|
||||
virtual void updateRegion(DataSource update) = 0;
|
||||
virtual void download(Array<uint8>& buffer) = 0;
|
||||
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
|
||||
SePipelineStageFlags srcStage,
|
||||
SeAccessFlags dstAccess,
|
||||
SePipelineStageFlags dstStage) = 0;
|
||||
uint32 numVertices;
|
||||
uint32 vertexSize;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
|
||||
SePipelineStageFlags dstStage) = 0;
|
||||
uint32 numVertices;
|
||||
uint32 vertexSize;
|
||||
};
|
||||
DEFINE_REF(VertexBuffer)
|
||||
|
||||
class IndexBuffer : public Buffer {
|
||||
public:
|
||||
IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index,
|
||||
QueueType startQueueType);
|
||||
virtual ~IndexBuffer();
|
||||
constexpr uint64 getNumIndices() const { return numIndices; }
|
||||
constexpr Gfx::SeIndexType getIndexType() const { return indexType; }
|
||||
public:
|
||||
IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index, QueueType startQueueType);
|
||||
virtual ~IndexBuffer();
|
||||
constexpr uint64 getNumIndices() const { return numIndices; }
|
||||
constexpr Gfx::SeIndexType getIndexType() const { return indexType; }
|
||||
|
||||
virtual void download(Array<uint8> &buffer) = 0;
|
||||
virtual void download(Array<uint8>& buffer) = 0;
|
||||
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
|
||||
SePipelineStageFlags srcStage,
|
||||
SeAccessFlags dstAccess,
|
||||
SePipelineStageFlags dstStage) = 0;
|
||||
Gfx::SeIndexType indexType;
|
||||
uint64 numIndices;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
|
||||
SePipelineStageFlags dstStage) = 0;
|
||||
Gfx::SeIndexType indexType;
|
||||
uint64 numIndices;
|
||||
};
|
||||
DEFINE_REF(IndexBuffer)
|
||||
|
||||
DECLARE_REF(UniformBuffer)
|
||||
class UniformBuffer : public Buffer {
|
||||
public:
|
||||
UniformBuffer(QueueFamilyMapping mapping, const DataSource &sourceData);
|
||||
virtual ~UniformBuffer();
|
||||
public:
|
||||
UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData);
|
||||
virtual ~UniformBuffer();
|
||||
|
||||
virtual void rotateBuffer(uint64 size) = 0;
|
||||
virtual void updateContents(const DataSource &sourceData) = 0;
|
||||
virtual void rotateBuffer(uint64 size) = 0;
|
||||
virtual void updateContents(const DataSource& sourceData) = 0;
|
||||
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
|
||||
SePipelineStageFlags srcStage,
|
||||
SeAccessFlags dstAccess,
|
||||
SePipelineStageFlags dstStage) = 0;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
|
||||
SePipelineStageFlags dstStage) = 0;
|
||||
};
|
||||
DEFINE_REF(UniformBuffer)
|
||||
class ShaderBuffer : public Buffer {
|
||||
public:
|
||||
ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements,
|
||||
const DataSource &bulkResourceData);
|
||||
virtual ~ShaderBuffer();
|
||||
virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
|
||||
virtual void updateContents(const ShaderBufferCreateInfo &sourceData) = 0;
|
||||
constexpr uint32 getNumElements() const { return numElements; }
|
||||
virtual void *mapRegion(uint64 offset = 0, uint64 size = -1,
|
||||
bool writeOnly = true) = 0;
|
||||
virtual void unmap() = 0;
|
||||
public:
|
||||
ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements, const DataSource& bulkResourceData);
|
||||
virtual ~ShaderBuffer();
|
||||
virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
|
||||
virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
|
||||
constexpr uint32 getNumElements() const { return numElements; }
|
||||
virtual void* mapRegion(uint64 offset = 0, uint64 size = -1, bool writeOnly = true) = 0;
|
||||
virtual void unmap() = 0;
|
||||
|
||||
virtual void clear() = 0;
|
||||
virtual void clear() = 0;
|
||||
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
|
||||
SePipelineStageFlags srcStage,
|
||||
SeAccessFlags dstAccess,
|
||||
SePipelineStageFlags dstStage) = 0;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
|
||||
SePipelineStageFlags dstStage) = 0;
|
||||
|
||||
uint32 numElements;
|
||||
uint32 numElements;
|
||||
};
|
||||
DEFINE_REF(ShaderBuffer)
|
||||
} // namespace Gfx
|
||||
|
||||
@@ -3,19 +3,10 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Gfx;
|
||||
|
||||
RenderCommand::RenderCommand() {}
|
||||
|
||||
RenderCommand::RenderCommand()
|
||||
{
|
||||
}
|
||||
RenderCommand::~RenderCommand() {}
|
||||
|
||||
RenderCommand::~RenderCommand()
|
||||
{
|
||||
}
|
||||
ComputeCommand::ComputeCommand() {}
|
||||
|
||||
ComputeCommand::ComputeCommand()
|
||||
{
|
||||
}
|
||||
|
||||
ComputeCommand::~ComputeCommand()
|
||||
{
|
||||
}
|
||||
ComputeCommand::~ComputeCommand() {}
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
#pragma once
|
||||
#include "Enums.h"
|
||||
#include "Descriptor.h"
|
||||
#include "Enums.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Gfx
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
namespace Gfx {
|
||||
DECLARE_REF(Viewport)
|
||||
class RenderCommand
|
||||
{
|
||||
public:
|
||||
class RenderCommand {
|
||||
public:
|
||||
RenderCommand();
|
||||
virtual ~RenderCommand();
|
||||
virtual void setViewport(Gfx::PViewport viewport) = 0;
|
||||
@@ -26,9 +24,8 @@ public:
|
||||
std::string name;
|
||||
};
|
||||
DEFINE_REF(RenderCommand)
|
||||
class ComputeCommand
|
||||
{
|
||||
public:
|
||||
class ComputeCommand {
|
||||
public:
|
||||
ComputeCommand();
|
||||
virtual ~ComputeCommand();
|
||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) = 0;
|
||||
@@ -40,5 +37,5 @@ public:
|
||||
};
|
||||
DEFINE_REF(ComputeCommand)
|
||||
|
||||
}
|
||||
}
|
||||
} // namespace Gfx
|
||||
} // namespace Seele
|
||||
@@ -1,11 +1,10 @@
|
||||
#pragma once
|
||||
#include "Math/Vector.h"
|
||||
#include "Containers/Array.h"
|
||||
#include "Math/Vector.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
struct DebugVertex
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
struct DebugVertex {
|
||||
Vector position;
|
||||
Vector color;
|
||||
};
|
||||
|
||||
@@ -6,28 +6,28 @@ using namespace Seele::Gfx;
|
||||
DescriptorLayout::DescriptorLayout(const std::string& name) : name(name) {}
|
||||
|
||||
DescriptorLayout::DescriptorLayout(const DescriptorLayout& other) {
|
||||
descriptorBindings.resize(other.descriptorBindings.size());
|
||||
for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
|
||||
descriptorBindings[i] = other.descriptorBindings[i];
|
||||
}
|
||||
descriptorBindings.resize(other.descriptorBindings.size());
|
||||
for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
|
||||
descriptorBindings[i] = other.descriptorBindings[i];
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorLayout& DescriptorLayout::operator=(const DescriptorLayout& other) {
|
||||
if (this != &other) {
|
||||
descriptorBindings.resize(other.descriptorBindings.size());
|
||||
for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
|
||||
descriptorBindings[i] = other.descriptorBindings[i];
|
||||
if (this != &other) {
|
||||
descriptorBindings.resize(other.descriptorBindings.size());
|
||||
for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
|
||||
descriptorBindings[i] = other.descriptorBindings[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
return *this;
|
||||
}
|
||||
|
||||
DescriptorLayout::~DescriptorLayout() {}
|
||||
|
||||
void DescriptorLayout::addDescriptorBinding(DescriptorBinding binding) {
|
||||
if (descriptorBindings.size() <= binding.binding) {
|
||||
descriptorBindings.resize(binding.binding + 1);
|
||||
}
|
||||
if (descriptorBindings.size() <= binding.binding) {
|
||||
descriptorBindings.resize(binding.binding + 1);
|
||||
}
|
||||
descriptorBindings[binding.binding] = binding;
|
||||
}
|
||||
|
||||
@@ -45,27 +45,22 @@ DescriptorSet::~DescriptorSet() {}
|
||||
|
||||
PipelineLayout::PipelineLayout(const std::string& name) : name(name) {}
|
||||
|
||||
PipelineLayout::PipelineLayout(const std::string& name, PPipelineLayout baseLayout) : name(name){
|
||||
if (baseLayout != nullptr) {
|
||||
descriptorSetLayouts = baseLayout->descriptorSetLayouts;
|
||||
pushConstants = baseLayout->pushConstants;
|
||||
}
|
||||
PipelineLayout::PipelineLayout(const std::string& name, PPipelineLayout baseLayout) : name(name) {
|
||||
if (baseLayout != nullptr) {
|
||||
descriptorSetLayouts = baseLayout->descriptorSetLayouts;
|
||||
pushConstants = baseLayout->pushConstants;
|
||||
}
|
||||
}
|
||||
|
||||
PipelineLayout::~PipelineLayout() {}
|
||||
|
||||
void PipelineLayout::addDescriptorLayout(PDescriptorLayout layout) {
|
||||
descriptorSetLayouts[layout->getName()] = layout;
|
||||
}
|
||||
void PipelineLayout::addDescriptorLayout(PDescriptorLayout layout) { descriptorSetLayouts[layout->getName()] = layout; }
|
||||
|
||||
void PipelineLayout::addPushConstants(const SePushConstantRange& pushConstant) { pushConstants.add(pushConstant); }
|
||||
|
||||
void PipelineLayout::addMapping(Map<std::string, uint32> mapping)
|
||||
{
|
||||
for(const auto& [name, index] : mapping)
|
||||
{
|
||||
if(parameterMapping.contains(name))
|
||||
{
|
||||
void PipelineLayout::addMapping(Map<std::string, uint32> mapping) {
|
||||
for (const auto& [name, index] : mapping) {
|
||||
if (parameterMapping.contains(name)) {
|
||||
assert(parameterMapping[name] == index);
|
||||
}
|
||||
parameterMapping[name] = index;
|
||||
|
||||
@@ -1,55 +1,54 @@
|
||||
#pragma once
|
||||
#include "Enums.h"
|
||||
#include "Resources.h"
|
||||
#include "Initializer.h"
|
||||
#include "Resources.h"
|
||||
|
||||
|
||||
namespace Seele {
|
||||
namespace Gfx {
|
||||
struct DescriptorBinding {
|
||||
uint32 binding = 0;
|
||||
SeDescriptorType descriptorType = SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
SeImageViewType textureType = SE_IMAGE_VIEW_TYPE_2D;
|
||||
uint32 descriptorCount = 1;
|
||||
SeDescriptorBindingFlags bindingFlags = 0;
|
||||
SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
|
||||
Gfx::SeDescriptorAccessTypeFlags access = SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT;
|
||||
uint32 binding = 0;
|
||||
SeDescriptorType descriptorType = SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
SeImageViewType textureType = SE_IMAGE_VIEW_TYPE_2D;
|
||||
uint32 descriptorCount = 1;
|
||||
SeDescriptorBindingFlags bindingFlags = 0;
|
||||
SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
|
||||
Gfx::SeDescriptorAccessTypeFlags access = SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT;
|
||||
};
|
||||
|
||||
DECLARE_REF(DescriptorPool)
|
||||
DECLARE_REF(DescriptorSet)
|
||||
class DescriptorLayout {
|
||||
public:
|
||||
DescriptorLayout(const std::string &name);
|
||||
DescriptorLayout(const DescriptorLayout &other);
|
||||
DescriptorLayout &operator=(const DescriptorLayout &other);
|
||||
virtual ~DescriptorLayout();
|
||||
void addDescriptorBinding(DescriptorBinding binding);
|
||||
void reset();
|
||||
PDescriptorSet allocateDescriptorSet();
|
||||
virtual void create() = 0;
|
||||
constexpr const Array<DescriptorBinding> &getBindings() const {
|
||||
return descriptorBindings;
|
||||
}
|
||||
constexpr uint32 getHash() const { return hash; }
|
||||
constexpr const std::string &getName() const { return name; }
|
||||
public:
|
||||
DescriptorLayout(const std::string& name);
|
||||
DescriptorLayout(const DescriptorLayout& other);
|
||||
DescriptorLayout& operator=(const DescriptorLayout& other);
|
||||
virtual ~DescriptorLayout();
|
||||
void addDescriptorBinding(DescriptorBinding binding);
|
||||
void reset();
|
||||
PDescriptorSet allocateDescriptorSet();
|
||||
virtual void create() = 0;
|
||||
constexpr const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
|
||||
constexpr uint32 getHash() const { return hash; }
|
||||
constexpr const std::string& getName() const { return name; }
|
||||
|
||||
protected:
|
||||
Array<DescriptorBinding> descriptorBindings;
|
||||
ODescriptorPool pool;
|
||||
std::string name;
|
||||
uint32 hash = 0;
|
||||
friend class PipelineLayout;
|
||||
friend class DescriptorPool;
|
||||
protected:
|
||||
Array<DescriptorBinding> descriptorBindings;
|
||||
ODescriptorPool pool;
|
||||
std::string name;
|
||||
uint32 hash = 0;
|
||||
friend class PipelineLayout;
|
||||
friend class DescriptorPool;
|
||||
};
|
||||
DEFINE_REF(DescriptorLayout)
|
||||
|
||||
DECLARE_REF(DescriptorSet)
|
||||
class DescriptorPool {
|
||||
public:
|
||||
DescriptorPool();
|
||||
virtual ~DescriptorPool();
|
||||
virtual PDescriptorSet allocateDescriptorSet() = 0;
|
||||
virtual void reset() = 0;
|
||||
public:
|
||||
DescriptorPool();
|
||||
virtual ~DescriptorPool();
|
||||
virtual PDescriptorSet allocateDescriptorSet() = 0;
|
||||
virtual void reset() = 0;
|
||||
};
|
||||
DEFINE_REF(DescriptorPool)
|
||||
DECLARE_REF(UniformBuffer)
|
||||
@@ -57,54 +56,47 @@ DECLARE_REF(ShaderBuffer)
|
||||
DECLARE_REF(Texture)
|
||||
DECLARE_REF(Sampler)
|
||||
class DescriptorSet {
|
||||
public:
|
||||
DescriptorSet(PDescriptorLayout layout);
|
||||
virtual ~DescriptorSet();
|
||||
virtual void writeChanges() = 0;
|
||||
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
|
||||
virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
|
||||
virtual void updateBuffer(uint32_t binding, uint32 index,
|
||||
Gfx::PShaderBuffer uniformBuffer) = 0;
|
||||
virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
|
||||
virtual void updateTexture(uint32 binding, PTexture texture,
|
||||
PSampler samplerState = nullptr) = 0;
|
||||
virtual void updateTextureArray(uint32_t binding,
|
||||
Array<PTexture> texture) = 0;
|
||||
bool operator<(PDescriptorSet other);
|
||||
public:
|
||||
DescriptorSet(PDescriptorLayout layout);
|
||||
virtual ~DescriptorSet();
|
||||
virtual void writeChanges() = 0;
|
||||
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
|
||||
virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
|
||||
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) = 0;
|
||||
virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
|
||||
virtual void updateTexture(uint32 binding, PTexture texture, PSampler samplerState = nullptr) = 0;
|
||||
virtual void updateTextureArray(uint32_t binding, Array<PTexture> texture) = 0;
|
||||
bool operator<(PDescriptorSet other);
|
||||
|
||||
constexpr PDescriptorLayout getLayout() const { return layout; }
|
||||
constexpr const std::string &getName() const { return layout->getName(); }
|
||||
constexpr PDescriptorLayout getLayout() const { return layout; }
|
||||
constexpr const std::string& getName() const { return layout->getName(); }
|
||||
|
||||
protected:
|
||||
PDescriptorLayout layout;
|
||||
protected:
|
||||
PDescriptorLayout layout;
|
||||
};
|
||||
DEFINE_REF(DescriptorSet)
|
||||
|
||||
DECLARE_REF(PipelineLayout)
|
||||
class PipelineLayout {
|
||||
public:
|
||||
PipelineLayout(const std::string &name);
|
||||
PipelineLayout(const std::string &name, PPipelineLayout baseLayout);
|
||||
virtual ~PipelineLayout();
|
||||
virtual void create() = 0;
|
||||
void addDescriptorLayout(PDescriptorLayout layout);
|
||||
void addPushConstants(const SePushConstantRange &pushConstants);
|
||||
constexpr uint32 getHash() const { return layoutHash; }
|
||||
constexpr const Map<std::string, PDescriptorLayout> &getLayouts() const {
|
||||
return descriptorSetLayouts;
|
||||
}
|
||||
constexpr uint32 findParameter(const std::string ¶m) const {
|
||||
return parameterMapping[param];
|
||||
}
|
||||
void addMapping(Map<std::string, uint32> mapping);
|
||||
constexpr std::string getName() const { return name; };
|
||||
public:
|
||||
PipelineLayout(const std::string& name);
|
||||
PipelineLayout(const std::string& name, PPipelineLayout baseLayout);
|
||||
virtual ~PipelineLayout();
|
||||
virtual void create() = 0;
|
||||
void addDescriptorLayout(PDescriptorLayout layout);
|
||||
void addPushConstants(const SePushConstantRange& pushConstants);
|
||||
constexpr uint32 getHash() const { return layoutHash; }
|
||||
constexpr const Map<std::string, PDescriptorLayout>& getLayouts() const { return descriptorSetLayouts; }
|
||||
constexpr uint32 findParameter(const std::string& param) const { return parameterMapping[param]; }
|
||||
void addMapping(Map<std::string, uint32> mapping);
|
||||
constexpr std::string getName() const { return name; };
|
||||
|
||||
protected:
|
||||
uint32 layoutHash = 0;
|
||||
Map<std::string, PDescriptorLayout> descriptorSetLayouts;
|
||||
Map<std::string, uint32> parameterMapping;
|
||||
Array<SePushConstantRange> pushConstants;
|
||||
std::string name;
|
||||
protected:
|
||||
uint32 layoutHash = 0;
|
||||
Map<std::string, PDescriptorLayout> descriptorSetLayouts;
|
||||
Map<std::string, uint32> parameterMapping;
|
||||
Array<SePushConstantRange> pushConstants;
|
||||
std::string name;
|
||||
};
|
||||
DEFINE_REF(PipelineLayout)
|
||||
} // namespace Gfx
|
||||
|
||||
+107
-108
@@ -4,113 +4,112 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Gfx;
|
||||
|
||||
FormatCompatibilityInfo Gfx::getFormatInfo(SeFormat format)
|
||||
{
|
||||
switch(format) {
|
||||
case SE_FORMAT_R4G4_UNORM_PACK8:
|
||||
case SE_FORMAT_R8_UNORM:
|
||||
case SE_FORMAT_R8_SNORM:
|
||||
case SE_FORMAT_R8_USCALED:
|
||||
case SE_FORMAT_R8_SSCALED:
|
||||
case SE_FORMAT_R8_UINT:
|
||||
case SE_FORMAT_R8_SINT:
|
||||
case SE_FORMAT_R8_SRGB:
|
||||
return FormatCompatibilityInfo {
|
||||
.blockSize = 1,
|
||||
.blockExtent = UVector(1, 1, 1),
|
||||
.texelsPerBlock = 1,
|
||||
};
|
||||
case SE_FORMAT_R10X6_UNORM_PACK16:
|
||||
case SE_FORMAT_R12X4_UNORM_PACK16:
|
||||
//case SE_FORMAT_A4R4G4B4_UNORM_PACK16:
|
||||
//case SE_FORMAT_A4B4G4R4_UNORM_PACK16:
|
||||
case SE_FORMAT_R4G4B4A4_UNORM_PACK16:
|
||||
case SE_FORMAT_B4G4R4A4_UNORM_PACK16:
|
||||
case SE_FORMAT_R5G6B5_UNORM_PACK16:
|
||||
case SE_FORMAT_B5G6R5_UNORM_PACK16:
|
||||
case SE_FORMAT_R5G5B5A1_UNORM_PACK16:
|
||||
case SE_FORMAT_B5G5R5A1_UNORM_PACK16:
|
||||
case SE_FORMAT_A1R5G5B5_UNORM_PACK16:
|
||||
case SE_FORMAT_R8G8_UNORM:
|
||||
case SE_FORMAT_R8G8_SNORM:
|
||||
case SE_FORMAT_R8G8_USCALED:
|
||||
case SE_FORMAT_R8G8_SSCALED:
|
||||
case SE_FORMAT_R8G8_UINT:
|
||||
case SE_FORMAT_R8G8_SINT:
|
||||
case SE_FORMAT_R8G8_SRGB:
|
||||
case SE_FORMAT_R16_UNORM:
|
||||
case SE_FORMAT_R16_SNORM:
|
||||
case SE_FORMAT_R16_USCALED:
|
||||
case SE_FORMAT_R16_SSCALED:
|
||||
case SE_FORMAT_R16_UINT:
|
||||
case SE_FORMAT_R16_SINT:
|
||||
case SE_FORMAT_R16_SFLOAT:
|
||||
return FormatCompatibilityInfo {
|
||||
.blockSize = 2,
|
||||
.blockExtent = UVector(1, 1, 1),
|
||||
.texelsPerBlock = 1,
|
||||
};
|
||||
case SE_FORMAT_BC7_UNORM_BLOCK:
|
||||
case SE_FORMAT_BC7_SRGB_BLOCK:
|
||||
return FormatCompatibilityInfo {
|
||||
.blockSize = 16,
|
||||
.blockExtent = UVector(4, 4, 1),
|
||||
.texelsPerBlock = 16,
|
||||
};
|
||||
case SE_FORMAT_R10X6G10X6_UNORM_2PACK16:
|
||||
case SE_FORMAT_R12X4G12X4_UNORM_2PACK16:
|
||||
//case SE_FORMAT_R16G16_S10_5_NV:
|
||||
case SE_FORMAT_R8G8B8A8_UNORM:
|
||||
case SE_FORMAT_R8G8B8A8_SNORM:
|
||||
case SE_FORMAT_R8G8B8A8_USCALED:
|
||||
case SE_FORMAT_R8G8B8A8_SSCALED:
|
||||
case SE_FORMAT_R8G8B8A8_UINT:
|
||||
case SE_FORMAT_R8G8B8A8_SINT:
|
||||
case SE_FORMAT_R8G8B8A8_SRGB:
|
||||
case SE_FORMAT_B8G8R8A8_UNORM:
|
||||
case SE_FORMAT_B8G8R8A8_SNORM:
|
||||
case SE_FORMAT_B8G8R8A8_USCALED:
|
||||
case SE_FORMAT_B8G8R8A8_SSCALED:
|
||||
case SE_FORMAT_B8G8R8A8_UINT:
|
||||
case SE_FORMAT_B8G8R8A8_SINT:
|
||||
case SE_FORMAT_B8G8R8A8_SRGB:
|
||||
case SE_FORMAT_A8B8G8R8_UNORM_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_SNORM_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_USCALED_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_SSCALED_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_UINT_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_SINT_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_SRGB_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_UNORM_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_SNORM_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_USCALED_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_SSCALED_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_UINT_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_SINT_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_UNORM_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_SNORM_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_USCALED_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_SSCALED_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_UINT_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_SINT_PACK32:
|
||||
case SE_FORMAT_R16G16_UNORM:
|
||||
case SE_FORMAT_R16G16_SNORM:
|
||||
case SE_FORMAT_R16G16_USCALED:
|
||||
case SE_FORMAT_R16G16_SSCALED:
|
||||
case SE_FORMAT_R16G16_UINT:
|
||||
case SE_FORMAT_R16G16_SINT:
|
||||
case SE_FORMAT_R16G16_SFLOAT:
|
||||
case SE_FORMAT_R32_UINT:
|
||||
case SE_FORMAT_R32_SINT:
|
||||
case SE_FORMAT_R32_SFLOAT:
|
||||
case SE_FORMAT_B10G11R11_UFLOAT_PACK32:
|
||||
case SE_FORMAT_E5B9G9R9_UFLOAT_PACK32:
|
||||
return FormatCompatibilityInfo{
|
||||
.blockSize = 4,
|
||||
.blockExtent = Vector(1, 1, 1),
|
||||
.texelsPerBlock = 1,
|
||||
};
|
||||
default:
|
||||
throw new std::logic_error("not yet implemented");
|
||||
FormatCompatibilityInfo Gfx::getFormatInfo(SeFormat format) {
|
||||
switch (format) {
|
||||
case SE_FORMAT_R4G4_UNORM_PACK8:
|
||||
case SE_FORMAT_R8_UNORM:
|
||||
case SE_FORMAT_R8_SNORM:
|
||||
case SE_FORMAT_R8_USCALED:
|
||||
case SE_FORMAT_R8_SSCALED:
|
||||
case SE_FORMAT_R8_UINT:
|
||||
case SE_FORMAT_R8_SINT:
|
||||
case SE_FORMAT_R8_SRGB:
|
||||
return FormatCompatibilityInfo{
|
||||
.blockSize = 1,
|
||||
.blockExtent = UVector(1, 1, 1),
|
||||
.texelsPerBlock = 1,
|
||||
};
|
||||
case SE_FORMAT_R10X6_UNORM_PACK16:
|
||||
case SE_FORMAT_R12X4_UNORM_PACK16:
|
||||
// case SE_FORMAT_A4R4G4B4_UNORM_PACK16:
|
||||
// case SE_FORMAT_A4B4G4R4_UNORM_PACK16:
|
||||
case SE_FORMAT_R4G4B4A4_UNORM_PACK16:
|
||||
case SE_FORMAT_B4G4R4A4_UNORM_PACK16:
|
||||
case SE_FORMAT_R5G6B5_UNORM_PACK16:
|
||||
case SE_FORMAT_B5G6R5_UNORM_PACK16:
|
||||
case SE_FORMAT_R5G5B5A1_UNORM_PACK16:
|
||||
case SE_FORMAT_B5G5R5A1_UNORM_PACK16:
|
||||
case SE_FORMAT_A1R5G5B5_UNORM_PACK16:
|
||||
case SE_FORMAT_R8G8_UNORM:
|
||||
case SE_FORMAT_R8G8_SNORM:
|
||||
case SE_FORMAT_R8G8_USCALED:
|
||||
case SE_FORMAT_R8G8_SSCALED:
|
||||
case SE_FORMAT_R8G8_UINT:
|
||||
case SE_FORMAT_R8G8_SINT:
|
||||
case SE_FORMAT_R8G8_SRGB:
|
||||
case SE_FORMAT_R16_UNORM:
|
||||
case SE_FORMAT_R16_SNORM:
|
||||
case SE_FORMAT_R16_USCALED:
|
||||
case SE_FORMAT_R16_SSCALED:
|
||||
case SE_FORMAT_R16_UINT:
|
||||
case SE_FORMAT_R16_SINT:
|
||||
case SE_FORMAT_R16_SFLOAT:
|
||||
return FormatCompatibilityInfo{
|
||||
.blockSize = 2,
|
||||
.blockExtent = UVector(1, 1, 1),
|
||||
.texelsPerBlock = 1,
|
||||
};
|
||||
case SE_FORMAT_BC7_UNORM_BLOCK:
|
||||
case SE_FORMAT_BC7_SRGB_BLOCK:
|
||||
return FormatCompatibilityInfo{
|
||||
.blockSize = 16,
|
||||
.blockExtent = UVector(4, 4, 1),
|
||||
.texelsPerBlock = 16,
|
||||
};
|
||||
case SE_FORMAT_R10X6G10X6_UNORM_2PACK16:
|
||||
case SE_FORMAT_R12X4G12X4_UNORM_2PACK16:
|
||||
// case SE_FORMAT_R16G16_S10_5_NV:
|
||||
case SE_FORMAT_R8G8B8A8_UNORM:
|
||||
case SE_FORMAT_R8G8B8A8_SNORM:
|
||||
case SE_FORMAT_R8G8B8A8_USCALED:
|
||||
case SE_FORMAT_R8G8B8A8_SSCALED:
|
||||
case SE_FORMAT_R8G8B8A8_UINT:
|
||||
case SE_FORMAT_R8G8B8A8_SINT:
|
||||
case SE_FORMAT_R8G8B8A8_SRGB:
|
||||
case SE_FORMAT_B8G8R8A8_UNORM:
|
||||
case SE_FORMAT_B8G8R8A8_SNORM:
|
||||
case SE_FORMAT_B8G8R8A8_USCALED:
|
||||
case SE_FORMAT_B8G8R8A8_SSCALED:
|
||||
case SE_FORMAT_B8G8R8A8_UINT:
|
||||
case SE_FORMAT_B8G8R8A8_SINT:
|
||||
case SE_FORMAT_B8G8R8A8_SRGB:
|
||||
case SE_FORMAT_A8B8G8R8_UNORM_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_SNORM_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_USCALED_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_SSCALED_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_UINT_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_SINT_PACK32:
|
||||
case SE_FORMAT_A8B8G8R8_SRGB_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_UNORM_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_SNORM_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_USCALED_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_SSCALED_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_UINT_PACK32:
|
||||
case SE_FORMAT_A2R10G10B10_SINT_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_UNORM_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_SNORM_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_USCALED_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_SSCALED_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_UINT_PACK32:
|
||||
case SE_FORMAT_A2B10G10R10_SINT_PACK32:
|
||||
case SE_FORMAT_R16G16_UNORM:
|
||||
case SE_FORMAT_R16G16_SNORM:
|
||||
case SE_FORMAT_R16G16_USCALED:
|
||||
case SE_FORMAT_R16G16_SSCALED:
|
||||
case SE_FORMAT_R16G16_UINT:
|
||||
case SE_FORMAT_R16G16_SINT:
|
||||
case SE_FORMAT_R16G16_SFLOAT:
|
||||
case SE_FORMAT_R32_UINT:
|
||||
case SE_FORMAT_R32_SINT:
|
||||
case SE_FORMAT_R32_SFLOAT:
|
||||
case SE_FORMAT_B10G11R11_UFLOAT_PACK32:
|
||||
case SE_FORMAT_E5B9G9R9_UFLOAT_PACK32:
|
||||
return FormatCompatibilityInfo{
|
||||
.blockSize = 4,
|
||||
.blockExtent = Vector(1, 1, 1),
|
||||
.texelsPerBlock = 1,
|
||||
};
|
||||
default:
|
||||
throw new std::logic_error("not yet implemented");
|
||||
}
|
||||
}
|
||||
|
||||
+238
-327
File diff suppressed because it is too large
Load Diff
@@ -1,14 +1,9 @@
|
||||
#include "Graphics.h"
|
||||
#include "Shader.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
|
||||
using namespace Seele::Gfx;
|
||||
|
||||
Graphics::Graphics()
|
||||
{
|
||||
shaderCompiler = new ShaderCompiler(this);
|
||||
}
|
||||
Graphics::Graphics() { shaderCompiler = new ShaderCompiler(this); }
|
||||
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
}
|
||||
Graphics::~Graphics() {}
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
#pragma once
|
||||
#include "MinimalEngine.h"
|
||||
#include "Initializer.h"
|
||||
#include "Resources.h"
|
||||
#include "RenderTarget.h"
|
||||
#include "Containers/Array.h"
|
||||
#include "Initializer.h"
|
||||
#include "MinimalEngine.h"
|
||||
#include "RenderTarget.h"
|
||||
#include "Resources.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Gfx
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
namespace Gfx {
|
||||
DECLARE_REF(Window)
|
||||
DECLARE_REF(Viewport)
|
||||
DECLARE_REF(ShaderCompiler)
|
||||
@@ -33,25 +32,18 @@ DECLARE_REF(RenderCommand)
|
||||
DECLARE_REF(ComputeCommand)
|
||||
DECLARE_REF(BottomLevelAS)
|
||||
DECLARE_REF(TopLevelAS)
|
||||
class Graphics
|
||||
{
|
||||
public:
|
||||
class Graphics {
|
||||
public:
|
||||
Graphics();
|
||||
virtual ~Graphics();
|
||||
virtual void init(GraphicsInitializer initializer) = 0;
|
||||
|
||||
const QueueFamilyMapping getFamilyMapping() const
|
||||
{
|
||||
return queueMapping;
|
||||
}
|
||||
|
||||
PShaderCompiler getShaderCompiler()
|
||||
{
|
||||
return shaderCompiler;
|
||||
}
|
||||
|
||||
virtual OWindow createWindow(const WindowCreateInfo &createInfo) = 0;
|
||||
virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo &createInfo) = 0;
|
||||
const QueueFamilyMapping getFamilyMapping() const { return queueMapping; }
|
||||
|
||||
PShaderCompiler getShaderCompiler() { return shaderCompiler; }
|
||||
|
||||
virtual OWindow createWindow(const WindowCreateInfo& createInfo) = 0;
|
||||
virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo& createInfo) = 0;
|
||||
|
||||
virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, PViewport renderArea) = 0;
|
||||
virtual void beginRenderPass(PRenderPass renderPass) = 0;
|
||||
@@ -61,17 +53,17 @@ public:
|
||||
virtual void executeCommands(Array<ORenderCommand> commands) = 0;
|
||||
virtual void executeCommands(Array<OComputeCommand> commands) = 0;
|
||||
|
||||
virtual OTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
|
||||
virtual OTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
|
||||
virtual OTextureCube createTextureCube(const TextureCreateInfo &createInfo) = 0;
|
||||
virtual OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
|
||||
virtual OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) = 0;
|
||||
virtual OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
|
||||
virtual OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
|
||||
|
||||
virtual OTexture2D createTexture2D(const TextureCreateInfo& createInfo) = 0;
|
||||
virtual OTexture3D createTexture3D(const TextureCreateInfo& createInfo) = 0;
|
||||
virtual OTextureCube createTextureCube(const TextureCreateInfo& createInfo) = 0;
|
||||
virtual OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo& bulkData) = 0;
|
||||
virtual OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo& bulkData) = 0;
|
||||
virtual OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo& bulkData) = 0;
|
||||
virtual OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo& bulkData) = 0;
|
||||
|
||||
virtual ORenderCommand createRenderCommand(const std::string& name = "") = 0;
|
||||
virtual OComputeCommand createComputeCommand(const std::string& name = "") = 0;
|
||||
|
||||
|
||||
virtual OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
|
||||
virtual OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
|
||||
virtual OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
|
||||
@@ -82,8 +74,8 @@ public:
|
||||
virtual PComputePipeline createComputePipeline(ComputePipelineCreateInfo createInfo) = 0;
|
||||
virtual OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
|
||||
|
||||
virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
|
||||
virtual OPipelineLayout createPipelineLayout(const std::string& name = "", PPipelineLayout baseLayout = nullptr) = 0;
|
||||
virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
|
||||
virtual OPipelineLayout createPipelineLayout(const std::string& name = "", PPipelineLayout baseLayout = nullptr) = 0;
|
||||
|
||||
virtual OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
|
||||
|
||||
@@ -94,7 +86,8 @@ public:
|
||||
// Ray Tracing
|
||||
virtual OBottomLevelAS createBottomLevelAccelerationStructure(const BottomLevelASCreateInfo& createInfo) = 0;
|
||||
virtual OTopLevelAS createTopLevelAccelerationStructure(const TopLevelASCreateInfo& createInfo) = 0;
|
||||
protected:
|
||||
|
||||
protected:
|
||||
QueueFamilyMapping queueMapping;
|
||||
OShaderCompiler shaderCompiler;
|
||||
bool meshShadingEnabled = false;
|
||||
|
||||
+223
-256
@@ -1,266 +1,233 @@
|
||||
#pragma once
|
||||
#include "Enums.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "Enums.h"
|
||||
#include "Math/Math.h"
|
||||
#include "MinimalEngine.h"
|
||||
#include "MeshData.h"
|
||||
#include "MinimalEngine.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
struct GraphicsInitializer
|
||||
{
|
||||
const char* applicationName;
|
||||
const char* engineName;
|
||||
const char* windowLayoutFile;
|
||||
/**
|
||||
* layers defines the enabled Vulkan layers used in the instance,
|
||||
* if ENABLE_VALIDATION is defined, standard validation is already enabled
|
||||
* not yet implemented
|
||||
*/
|
||||
Array<const char*> layers;
|
||||
Array<const char*> instanceExtensions;
|
||||
Array<const char*> deviceExtensions;
|
||||
|
||||
void* windowHandle;
|
||||
GraphicsInitializer()
|
||||
: applicationName("SeeleEngine")
|
||||
, engineName("SeeleEngine")
|
||||
, windowLayoutFile(nullptr)
|
||||
, layers{ "VK_LAYER_LUNARG_monitor" }
|
||||
, instanceExtensions{}
|
||||
, deviceExtensions{ "VK_KHR_swapchain" }
|
||||
, windowHandle(nullptr)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct WindowCreateInfo
|
||||
{
|
||||
int32 width;
|
||||
int32 height;
|
||||
const char* title;
|
||||
Gfx::SeFormat preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
|
||||
void* windowHandle;
|
||||
};
|
||||
struct ViewportCreateInfo
|
||||
{
|
||||
URect dimensions;
|
||||
float fieldOfView = 1.222f; // 70 deg
|
||||
Gfx::SeSampleCountFlags numSamples;
|
||||
};
|
||||
// doesnt own the data, only proxy it
|
||||
struct DataSource
|
||||
{
|
||||
uint64 size = 0;
|
||||
uint64 offset = 0;
|
||||
uint8* data = nullptr;
|
||||
Gfx::QueueType owner = Gfx::QueueType::GRAPHICS;
|
||||
};
|
||||
struct TextureCreateInfo
|
||||
{
|
||||
DataSource sourceData = DataSource();
|
||||
Gfx::SeFormat format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT;
|
||||
uint32 width = 1;
|
||||
uint32 height = 1;
|
||||
uint32 depth = 1;
|
||||
uint32 mipLevels = 1;
|
||||
uint32 layers = 1;
|
||||
uint32 elements = 1;
|
||||
uint32 samples = 1;
|
||||
Gfx::SeImageUsageFlags usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
|
||||
Gfx::SeMemoryPropertyFlags memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
std::string name;
|
||||
};
|
||||
struct SamplerCreateInfo
|
||||
{
|
||||
Gfx::SeSamplerCreateFlags flags;
|
||||
Gfx::SeFilter magFilter = Gfx::SE_FILTER_LINEAR;
|
||||
Gfx::SeFilter minFilter = Gfx::SE_FILTER_LINEAR;
|
||||
Gfx::SeSamplerMipmapMode mipmapMode = Gfx::SE_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
Gfx::SeSamplerAddressMode addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
Gfx::SeSamplerAddressMode addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
Gfx::SeSamplerAddressMode addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
float mipLodBias = 0.0f;
|
||||
uint32 anisotropyEnable = 0;
|
||||
float maxAnisotropy = 0.0f;
|
||||
uint32 compareEnable = 0;
|
||||
Gfx::SeCompareOp compareOp = Gfx::SE_COMPARE_OP_NEVER;
|
||||
float minLod = 0.0f;
|
||||
float maxLod = 0.0f;
|
||||
Gfx::SeBorderColor borderColor = Gfx::SE_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
|
||||
uint32 unnormalizedCoordinates = 0;
|
||||
std::string name;
|
||||
};
|
||||
struct VertexBufferCreateInfo
|
||||
{
|
||||
DataSource sourceData = DataSource();
|
||||
// bytes per vertex
|
||||
uint32 vertexSize = 0;
|
||||
uint32 numVertices = 0;
|
||||
std::string name = "Unnamed";
|
||||
};
|
||||
struct IndexBufferCreateInfo
|
||||
{
|
||||
DataSource sourceData = DataSource();
|
||||
Gfx::SeIndexType indexType = Gfx::SeIndexType::SE_INDEX_TYPE_UINT16;
|
||||
std::string name = "Unnamed";
|
||||
};
|
||||
struct UniformBufferCreateInfo
|
||||
{
|
||||
DataSource sourceData = DataSource();
|
||||
uint8 dynamic = 0;
|
||||
std::string name = "Unnamed";
|
||||
};
|
||||
struct ShaderBufferCreateInfo
|
||||
{
|
||||
DataSource sourceData = DataSource();
|
||||
uint64 numElements = 1;
|
||||
uint8 dynamic = 0;
|
||||
uint8 vertexBuffer = 0;
|
||||
std::string name = "Unnamed";
|
||||
};
|
||||
DECLARE_NAME_REF(Gfx, PipelineLayout)
|
||||
struct ShaderCreateInfo
|
||||
{
|
||||
std::string name; // Debug info
|
||||
std::string mainModule;
|
||||
Array<std::string> additionalModules;
|
||||
std::string entryPoint;
|
||||
Array<Pair<const char*, const char*>> typeParameter;
|
||||
Map<const char*, const char*> defines;
|
||||
Gfx::PPipelineLayout rootSignature;
|
||||
};
|
||||
struct VertexInputBinding
|
||||
{
|
||||
uint32 binding;
|
||||
uint32 stride;
|
||||
Gfx::SeVertexInputRate inputRate;
|
||||
};
|
||||
struct VertexInputAttribute
|
||||
{
|
||||
uint32 location;
|
||||
uint32 binding;
|
||||
Gfx::SeFormat format;
|
||||
uint32 offset;
|
||||
};
|
||||
struct VertexInputStateCreateInfo
|
||||
{
|
||||
Array<VertexInputBinding> bindings;
|
||||
Array<VertexInputAttribute> attributes;
|
||||
};
|
||||
DECLARE_REF(MaterialInstance)
|
||||
namespace Gfx
|
||||
{
|
||||
struct SePushConstantRange
|
||||
{
|
||||
SeShaderStageFlags stageFlags;
|
||||
uint32 offset;
|
||||
uint32 size;
|
||||
};
|
||||
struct RasterizationState
|
||||
{
|
||||
uint32 depthClampEnable = 0;
|
||||
uint32 rasterizerDiscardEnable = 0;
|
||||
SePolygonMode polygonMode = Gfx::SE_POLYGON_MODE_FILL;
|
||||
SeCullModeFlags cullMode = Gfx::SE_CULL_MODE_BACK_BIT;
|
||||
SeFrontFace frontFace = Gfx::SE_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
uint32 depthBiasEnable = 0;
|
||||
float depthBiasConstantFactor = 0;
|
||||
float depthBiasClamp = 0;
|
||||
float depthBiasSlopeFactor = 0;
|
||||
float lineWidth = 1.0;
|
||||
};
|
||||
struct MultisampleState
|
||||
{
|
||||
SeSampleCountFlags samples = 1;
|
||||
uint32 sampleShadingEnable = 0;
|
||||
float minSampleShading = 1;
|
||||
uint8 alphaCoverageEnable = 0;
|
||||
uint8 alphaToOneEnable = 0;
|
||||
};
|
||||
struct DepthStencilState
|
||||
{
|
||||
uint32 depthTestEnable = 1;
|
||||
uint32 depthWriteEnable = 1;
|
||||
SeCompareOp depthCompareOp = Gfx::SE_COMPARE_OP_GREATER;
|
||||
uint32 depthBoundsTestEnable = 0;
|
||||
uint32 stencilTestEnable = 0;
|
||||
SeStencilOp front = Gfx::SE_STENCIL_OP_ZERO;
|
||||
SeStencilOp back = Gfx::SE_STENCIL_OP_ZERO;
|
||||
float minDepthBounds = 0.0f;
|
||||
float maxDepthBounds = 1.0f;
|
||||
};
|
||||
struct ColorBlendState
|
||||
{
|
||||
struct BlendAttachment
|
||||
{
|
||||
uint32 blendEnable = 0;
|
||||
SeBlendFactor srcColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
SeBlendFactor dstColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
SeBlendOp colorBlendOp = Gfx::SE_BLEND_OP_ADD;
|
||||
SeBlendFactor srcAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
SeBlendFactor dstAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
SeBlendOp alphaBlendOp = Gfx::SE_BLEND_OP_ADD;
|
||||
SeColorComponentFlags colorWriteMask = Gfx::SE_COLOR_COMPONENT_R_BIT | Gfx::SE_COLOR_COMPONENT_G_BIT | Gfx::SE_COLOR_COMPONENT_B_BIT | Gfx::SE_COLOR_COMPONENT_A_BIT;
|
||||
};
|
||||
uint32 logicOpEnable = 0;
|
||||
SeLogicOp logicOp = Gfx::SE_LOGIC_OP_OR;
|
||||
uint32 attachmentCount = 0;
|
||||
StaticArray<BlendAttachment, 16> blendAttachments;
|
||||
StaticArray<float, 4> blendConstants = { 1.0f, 1.0f, 1.0f, 1.0f, };
|
||||
};
|
||||
namespace Seele {
|
||||
struct GraphicsInitializer {
|
||||
const char* applicationName;
|
||||
const char* engineName;
|
||||
const char* windowLayoutFile;
|
||||
/**
|
||||
* layers defines the enabled Vulkan layers used in the instance,
|
||||
* if ENABLE_VALIDATION is defined, standard validation is already enabled
|
||||
* not yet implemented
|
||||
*/
|
||||
Array<const char*> layers;
|
||||
Array<const char*> instanceExtensions;
|
||||
Array<const char*> deviceExtensions;
|
||||
|
||||
DECLARE_REF(VertexInput)
|
||||
DECLARE_REF(VertexShader)
|
||||
DECLARE_REF(TaskShader)
|
||||
DECLARE_REF(MeshShader)
|
||||
DECLARE_REF(FragmentShader)
|
||||
DECLARE_REF(ComputeShader)
|
||||
DECLARE_REF(RenderPass)
|
||||
DECLARE_REF(PipelineLayout)
|
||||
struct LegacyPipelineCreateInfo
|
||||
{
|
||||
SePrimitiveTopology topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
PVertexInput vertexInput = nullptr;
|
||||
PVertexShader vertexShader = nullptr;
|
||||
PFragmentShader fragmentShader = nullptr;
|
||||
PRenderPass renderPass = nullptr;
|
||||
PPipelineLayout pipelineLayout = nullptr;
|
||||
MultisampleState multisampleState;
|
||||
RasterizationState rasterizationState;
|
||||
DepthStencilState depthStencilState;
|
||||
ColorBlendState colorBlend;
|
||||
};
|
||||
void* windowHandle;
|
||||
GraphicsInitializer()
|
||||
: applicationName("SeeleEngine"), engineName("SeeleEngine"), windowLayoutFile(nullptr), layers{"VK_LAYER_LUNARG_monitor"},
|
||||
instanceExtensions{}, deviceExtensions{"VK_KHR_swapchain"}, windowHandle(nullptr) {}
|
||||
};
|
||||
struct WindowCreateInfo {
|
||||
int32 width;
|
||||
int32 height;
|
||||
const char* title;
|
||||
Gfx::SeFormat preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
|
||||
void* windowHandle;
|
||||
};
|
||||
struct ViewportCreateInfo {
|
||||
URect dimensions;
|
||||
float fieldOfView = 1.222f; // 70 deg
|
||||
Gfx::SeSampleCountFlags numSamples;
|
||||
};
|
||||
// doesnt own the data, only proxy it
|
||||
struct DataSource {
|
||||
uint64 size = 0;
|
||||
uint64 offset = 0;
|
||||
uint8* data = nullptr;
|
||||
Gfx::QueueType owner = Gfx::QueueType::GRAPHICS;
|
||||
};
|
||||
struct TextureCreateInfo {
|
||||
DataSource sourceData = DataSource();
|
||||
Gfx::SeFormat format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT;
|
||||
uint32 width = 1;
|
||||
uint32 height = 1;
|
||||
uint32 depth = 1;
|
||||
uint32 mipLevels = 1;
|
||||
uint32 layers = 1;
|
||||
uint32 elements = 1;
|
||||
uint32 samples = 1;
|
||||
Gfx::SeImageUsageFlags usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
|
||||
Gfx::SeMemoryPropertyFlags memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
std::string name;
|
||||
};
|
||||
struct SamplerCreateInfo {
|
||||
Gfx::SeSamplerCreateFlags flags;
|
||||
Gfx::SeFilter magFilter = Gfx::SE_FILTER_LINEAR;
|
||||
Gfx::SeFilter minFilter = Gfx::SE_FILTER_LINEAR;
|
||||
Gfx::SeSamplerMipmapMode mipmapMode = Gfx::SE_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
Gfx::SeSamplerAddressMode addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
Gfx::SeSamplerAddressMode addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
Gfx::SeSamplerAddressMode addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
float mipLodBias = 0.0f;
|
||||
uint32 anisotropyEnable = 0;
|
||||
float maxAnisotropy = 0.0f;
|
||||
uint32 compareEnable = 0;
|
||||
Gfx::SeCompareOp compareOp = Gfx::SE_COMPARE_OP_NEVER;
|
||||
float minLod = 0.0f;
|
||||
float maxLod = 0.0f;
|
||||
Gfx::SeBorderColor borderColor = Gfx::SE_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
|
||||
uint32 unnormalizedCoordinates = 0;
|
||||
std::string name;
|
||||
};
|
||||
struct VertexBufferCreateInfo {
|
||||
DataSource sourceData = DataSource();
|
||||
// bytes per vertex
|
||||
uint32 vertexSize = 0;
|
||||
uint32 numVertices = 0;
|
||||
std::string name = "Unnamed";
|
||||
};
|
||||
struct IndexBufferCreateInfo {
|
||||
DataSource sourceData = DataSource();
|
||||
Gfx::SeIndexType indexType = Gfx::SeIndexType::SE_INDEX_TYPE_UINT16;
|
||||
std::string name = "Unnamed";
|
||||
};
|
||||
struct UniformBufferCreateInfo {
|
||||
DataSource sourceData = DataSource();
|
||||
uint8 dynamic = 0;
|
||||
std::string name = "Unnamed";
|
||||
};
|
||||
struct ShaderBufferCreateInfo {
|
||||
DataSource sourceData = DataSource();
|
||||
uint64 numElements = 1;
|
||||
uint8 dynamic = 0;
|
||||
uint8 vertexBuffer = 0;
|
||||
std::string name = "Unnamed";
|
||||
};
|
||||
DECLARE_NAME_REF(Gfx, PipelineLayout)
|
||||
struct ShaderCreateInfo {
|
||||
std::string name; // Debug info
|
||||
std::string mainModule;
|
||||
Array<std::string> additionalModules;
|
||||
std::string entryPoint;
|
||||
Array<Pair<const char*, const char*>> typeParameter;
|
||||
Map<const char*, const char*> defines;
|
||||
Gfx::PPipelineLayout rootSignature;
|
||||
};
|
||||
struct VertexInputBinding {
|
||||
uint32 binding;
|
||||
uint32 stride;
|
||||
Gfx::SeVertexInputRate inputRate;
|
||||
};
|
||||
struct VertexInputAttribute {
|
||||
uint32 location;
|
||||
uint32 binding;
|
||||
Gfx::SeFormat format;
|
||||
uint32 offset;
|
||||
};
|
||||
struct VertexInputStateCreateInfo {
|
||||
Array<VertexInputBinding> bindings;
|
||||
Array<VertexInputAttribute> attributes;
|
||||
};
|
||||
DECLARE_REF(MaterialInstance)
|
||||
DECLARE_REF(Mesh)
|
||||
namespace Gfx {
|
||||
struct SePushConstantRange {
|
||||
SeShaderStageFlags stageFlags;
|
||||
uint32 offset;
|
||||
uint32 size;
|
||||
};
|
||||
struct RasterizationState {
|
||||
uint32 depthClampEnable = 0;
|
||||
uint32 rasterizerDiscardEnable = 0;
|
||||
SePolygonMode polygonMode = Gfx::SE_POLYGON_MODE_FILL;
|
||||
SeCullModeFlags cullMode = Gfx::SE_CULL_MODE_BACK_BIT;
|
||||
SeFrontFace frontFace = Gfx::SE_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
uint32 depthBiasEnable = 0;
|
||||
float depthBiasConstantFactor = 0;
|
||||
float depthBiasClamp = 0;
|
||||
float depthBiasSlopeFactor = 0;
|
||||
float lineWidth = 1.0;
|
||||
};
|
||||
struct MultisampleState {
|
||||
SeSampleCountFlags samples = 1;
|
||||
uint32 sampleShadingEnable = 0;
|
||||
float minSampleShading = 1;
|
||||
uint8 alphaCoverageEnable = 0;
|
||||
uint8 alphaToOneEnable = 0;
|
||||
};
|
||||
struct DepthStencilState {
|
||||
uint32 depthTestEnable = 1;
|
||||
uint32 depthWriteEnable = 1;
|
||||
SeCompareOp depthCompareOp = Gfx::SE_COMPARE_OP_GREATER;
|
||||
uint32 depthBoundsTestEnable = 0;
|
||||
uint32 stencilTestEnable = 0;
|
||||
SeStencilOp front = Gfx::SE_STENCIL_OP_ZERO;
|
||||
SeStencilOp back = Gfx::SE_STENCIL_OP_ZERO;
|
||||
float minDepthBounds = 0.0f;
|
||||
float maxDepthBounds = 1.0f;
|
||||
};
|
||||
struct ColorBlendState {
|
||||
struct BlendAttachment {
|
||||
uint32 blendEnable = 0;
|
||||
SeBlendFactor srcColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
SeBlendFactor dstColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
SeBlendOp colorBlendOp = Gfx::SE_BLEND_OP_ADD;
|
||||
SeBlendFactor srcAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
SeBlendFactor dstAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
SeBlendOp alphaBlendOp = Gfx::SE_BLEND_OP_ADD;
|
||||
SeColorComponentFlags colorWriteMask =
|
||||
Gfx::SE_COLOR_COMPONENT_R_BIT | Gfx::SE_COLOR_COMPONENT_G_BIT | Gfx::SE_COLOR_COMPONENT_B_BIT | Gfx::SE_COLOR_COMPONENT_A_BIT;
|
||||
};
|
||||
uint32 logicOpEnable = 0;
|
||||
SeLogicOp logicOp = Gfx::SE_LOGIC_OP_OR;
|
||||
uint32 attachmentCount = 0;
|
||||
StaticArray<BlendAttachment, 16> blendAttachments;
|
||||
StaticArray<float, 4> blendConstants = {
|
||||
1.0f,
|
||||
1.0f,
|
||||
1.0f,
|
||||
1.0f,
|
||||
};
|
||||
};
|
||||
|
||||
struct MeshPipelineCreateInfo
|
||||
{
|
||||
PTaskShader taskShader = nullptr;
|
||||
PMeshShader meshShader = nullptr;
|
||||
PFragmentShader fragmentShader = nullptr;
|
||||
PRenderPass renderPass = nullptr;
|
||||
PPipelineLayout pipelineLayout = nullptr;
|
||||
MultisampleState multisampleState;
|
||||
RasterizationState rasterizationState;
|
||||
DepthStencilState depthStencilState;
|
||||
ColorBlendState colorBlend;
|
||||
};
|
||||
struct ComputePipelineCreateInfo
|
||||
{
|
||||
Gfx::PComputeShader computeShader = nullptr;
|
||||
Gfx::PPipelineLayout pipelineLayout = nullptr;
|
||||
};
|
||||
DECLARE_REF(ShaderBuffer)
|
||||
struct BottomLevelASCreateInfo
|
||||
{
|
||||
PShaderBuffer positionBuffer;
|
||||
PShaderBuffer indexBuffer;
|
||||
MeshData meshData;
|
||||
PMaterialInstance material;
|
||||
uint64 verticesOffset;
|
||||
uint64 indicesOffset;
|
||||
};
|
||||
struct TopLevelASCreateInfo
|
||||
{
|
||||
DECLARE_REF(VertexInput)
|
||||
DECLARE_REF(VertexShader)
|
||||
DECLARE_REF(TaskShader)
|
||||
DECLARE_REF(MeshShader)
|
||||
DECLARE_REF(FragmentShader)
|
||||
DECLARE_REF(ComputeShader)
|
||||
DECLARE_REF(RenderPass)
|
||||
DECLARE_REF(PipelineLayout)
|
||||
struct LegacyPipelineCreateInfo {
|
||||
SePrimitiveTopology topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
PVertexInput vertexInput = nullptr;
|
||||
PVertexShader vertexShader = nullptr;
|
||||
PFragmentShader fragmentShader = nullptr;
|
||||
PRenderPass renderPass = nullptr;
|
||||
PPipelineLayout pipelineLayout = nullptr;
|
||||
MultisampleState multisampleState;
|
||||
RasterizationState rasterizationState;
|
||||
DepthStencilState depthStencilState;
|
||||
ColorBlendState colorBlend;
|
||||
};
|
||||
|
||||
};
|
||||
} // namespace Gfx
|
||||
struct MeshPipelineCreateInfo {
|
||||
PTaskShader taskShader = nullptr;
|
||||
PMeshShader meshShader = nullptr;
|
||||
PFragmentShader fragmentShader = nullptr;
|
||||
PRenderPass renderPass = nullptr;
|
||||
PPipelineLayout pipelineLayout = nullptr;
|
||||
MultisampleState multisampleState;
|
||||
RasterizationState rasterizationState;
|
||||
DepthStencilState depthStencilState;
|
||||
ColorBlendState colorBlend;
|
||||
};
|
||||
struct ComputePipelineCreateInfo {
|
||||
Gfx::PComputeShader computeShader = nullptr;
|
||||
Gfx::PPipelineLayout pipelineLayout = nullptr;
|
||||
};
|
||||
DECLARE_REF(ShaderBuffer)
|
||||
struct BottomLevelASCreateInfo {
|
||||
PMesh mesh;
|
||||
};
|
||||
struct TopLevelASCreateInfo {};
|
||||
} // namespace Gfx
|
||||
} // namespace Seele
|
||||
|
||||
@@ -1,19 +1,15 @@
|
||||
#include "Mesh.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Mesh::Mesh()
|
||||
{
|
||||
}
|
||||
Mesh::Mesh() {}
|
||||
|
||||
Mesh::~Mesh()
|
||||
{
|
||||
}
|
||||
Mesh::~Mesh() {}
|
||||
|
||||
void Mesh::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
void Mesh::save(ArchiveBuffer& buffer) const {
|
||||
Serialization::save(buffer, transform);
|
||||
Serialization::save(buffer, vertexData->getTypeName());
|
||||
Serialization::save(buffer, vertexCount);
|
||||
@@ -24,8 +20,7 @@ void Mesh::save(ArchiveBuffer& buffer) const
|
||||
vertexData->serializeMesh(id, vertexCount, buffer);
|
||||
}
|
||||
|
||||
void Mesh::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
void Mesh::load(ArchiveBuffer& buffer) {
|
||||
std::string typeName;
|
||||
Serialization::load(buffer, transform);
|
||||
Serialization::load(buffer, typeName);
|
||||
|
||||
+13
-20
@@ -1,13 +1,12 @@
|
||||
#pragma once
|
||||
#include "Asset/MaterialInstanceAsset.h"
|
||||
#include "VertexData.h"
|
||||
#include "Graphics/Buffer.h"
|
||||
#include "VertexData.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class Mesh
|
||||
{
|
||||
public:
|
||||
|
||||
namespace Seele {
|
||||
class Mesh {
|
||||
public:
|
||||
Mesh();
|
||||
~Mesh();
|
||||
|
||||
@@ -21,21 +20,15 @@ public:
|
||||
Array<Meshlet> meshlets;
|
||||
void save(ArchiveBuffer& buffer) const;
|
||||
void load(ArchiveBuffer& buffer);
|
||||
private:
|
||||
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(Mesh)
|
||||
namespace Serialization
|
||||
{
|
||||
template<>
|
||||
void save(ArchiveBuffer& buffer, const OMesh& ptr)
|
||||
{
|
||||
ptr->save(buffer);
|
||||
}
|
||||
template<>
|
||||
void load(ArchiveBuffer& buffer, OMesh& ptr)
|
||||
{
|
||||
ptr = new Mesh();
|
||||
ptr->load(buffer);
|
||||
}
|
||||
namespace Serialization {
|
||||
template <> void save(ArchiveBuffer& buffer, const OMesh& ptr) { ptr->save(buffer); }
|
||||
template <> void load(ArchiveBuffer& buffer, OMesh& ptr) {
|
||||
ptr = new Mesh();
|
||||
ptr->load(buffer);
|
||||
}
|
||||
} // namespace Serialization
|
||||
} // namespace Seele
|
||||
@@ -1,18 +1,15 @@
|
||||
#pragma once
|
||||
#include "Math/AABB.h"
|
||||
namespace Seele
|
||||
{
|
||||
struct MeshData
|
||||
{
|
||||
namespace Seele {
|
||||
struct MeshData {
|
||||
AABB bounding;
|
||||
uint32 numMeshlets = 0;
|
||||
uint32 meshletOffset = 0;
|
||||
uint32 firstIndex = 0;
|
||||
uint32 numIndices = 0;
|
||||
};
|
||||
struct InstanceData
|
||||
{
|
||||
struct InstanceData {
|
||||
Matrix4 transformMatrix;
|
||||
Matrix4 inverseTransformMatrix;
|
||||
};
|
||||
}
|
||||
} // namespace Seele
|
||||
@@ -1,29 +1,26 @@
|
||||
#include "Meshlet.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "Containers/List.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "Containers/Set.h"
|
||||
#include <iostream>
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
struct AdjacencyInfo
|
||||
{
|
||||
struct AdjacencyInfo {
|
||||
Array<uint32> trianglesPerVertex;
|
||||
Array<uint32> indexBufferOffset;
|
||||
Array<uint32> triangleData;
|
||||
};
|
||||
|
||||
void buildAdjacency(const uint32 numVerts, const Array<uint32>& indices, AdjacencyInfo& info)
|
||||
{
|
||||
void buildAdjacency(const uint32 numVerts, const Array<uint32>& indices, AdjacencyInfo& info) {
|
||||
info.trianglesPerVertex.resize(numVerts, 0);
|
||||
for (size_t i = 0; i < indices.size(); ++i)
|
||||
{
|
||||
for (size_t i = 0; i < indices.size(); ++i) {
|
||||
info.trianglesPerVertex[indices[i]]++;
|
||||
}
|
||||
uint32 triangleOffset = 0;
|
||||
info.indexBufferOffset.resize(numVerts, 0);
|
||||
for (size_t j = 0; j < numVerts; ++j)
|
||||
{
|
||||
for (size_t j = 0; j < numVerts; ++j) {
|
||||
info.indexBufferOffset[j] = triangleOffset;
|
||||
triangleOffset += info.trianglesPerVertex[j];
|
||||
}
|
||||
@@ -31,8 +28,7 @@ void buildAdjacency(const uint32 numVerts, const Array<uint32>& indices, Adjacen
|
||||
uint32 numTriangles = indices.size() / 3;
|
||||
info.triangleData.resize(triangleOffset);
|
||||
Array<uint32> offsets = info.indexBufferOffset;
|
||||
for (uint32 k = 0; k < numTriangles; ++k)
|
||||
{
|
||||
for (uint32 k = 0; k < numTriangles; ++k) {
|
||||
int a = indices[k * 3];
|
||||
int b = indices[k * 3 + 1];
|
||||
int c = indices[k * 3 + 2];
|
||||
@@ -43,21 +39,16 @@ void buildAdjacency(const uint32 numVerts, const Array<uint32>& indices, Adjacen
|
||||
}
|
||||
}
|
||||
|
||||
int32 skipDeadEnd(const Array<uint32>& liveTriCount, List<uint32>& deadEndStack, uint32& cursor)
|
||||
{
|
||||
while (!deadEndStack.empty())
|
||||
{
|
||||
int32 skipDeadEnd(const Array<uint32>& liveTriCount, List<uint32>& deadEndStack, uint32& cursor) {
|
||||
while (!deadEndStack.empty()) {
|
||||
uint32 vertIdx = deadEndStack.front();
|
||||
deadEndStack.popFront();
|
||||
if (liveTriCount[vertIdx] > 0)
|
||||
{
|
||||
if (liveTriCount[vertIdx] > 0) {
|
||||
return vertIdx;
|
||||
}
|
||||
}
|
||||
while (cursor < liveTriCount.size())
|
||||
{
|
||||
if (liveTriCount[cursor] > 0)
|
||||
{
|
||||
while (cursor < liveTriCount.size()) {
|
||||
if (liveTriCount[cursor] > 0) {
|
||||
return cursor;
|
||||
}
|
||||
++cursor;
|
||||
@@ -65,35 +56,29 @@ int32 skipDeadEnd(const Array<uint32>& liveTriCount, List<uint32>& deadEndStack,
|
||||
return -1;
|
||||
}
|
||||
|
||||
int32 getNextVertex(const uint32 cacheSize, const Array<uint32>& oneRing, const Array<uint32>& cacheTimeStamps, const uint32 timeStamp, const Array<uint32>& liveTriCount, List<uint32>& deadEndStack, uint32& cursor)
|
||||
{
|
||||
int32 getNextVertex(const uint32 cacheSize, const Array<uint32>& oneRing, const Array<uint32>& cacheTimeStamps, const uint32 timeStamp,
|
||||
const Array<uint32>& liveTriCount, List<uint32>& deadEndStack, uint32& cursor) {
|
||||
uint32 bestCandidate = std::numeric_limits<uint32>::max();
|
||||
int highestPriority = -1;
|
||||
for (const uint32& vertIdx : oneRing)
|
||||
{
|
||||
if (liveTriCount[vertIdx] > 0)
|
||||
{
|
||||
for (const uint32& vertIdx : oneRing) {
|
||||
if (liveTriCount[vertIdx] > 0) {
|
||||
int priority = 0;
|
||||
if (timeStamp - cacheTimeStamps[vertIdx] + 2 * liveTriCount[vertIdx] <= cacheSize)
|
||||
{
|
||||
if (timeStamp - cacheTimeStamps[vertIdx] + 2 * liveTriCount[vertIdx] <= cacheSize) {
|
||||
priority = timeStamp - cacheTimeStamps[vertIdx];
|
||||
}
|
||||
if (priority > highestPriority)
|
||||
{
|
||||
if (priority > highestPriority) {
|
||||
highestPriority = priority;
|
||||
bestCandidate = vertIdx;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(bestCandidate == std::numeric_limits<uint32>::max())
|
||||
{
|
||||
if (bestCandidate == std::numeric_limits<uint32>::max()) {
|
||||
bestCandidate = skipDeadEnd(liveTriCount, deadEndStack, cursor);
|
||||
}
|
||||
return bestCandidate;
|
||||
}
|
||||
|
||||
void tipsifyIndexBuffer(const Array<uint32>& indices, const uint32 numVerts, const uint32 cacheSize, Array<uint32>& outIndices)
|
||||
{
|
||||
void tipsifyIndexBuffer(const Array<uint32>& indices, const uint32 numVerts, const uint32 cacheSize, Array<uint32>& outIndices) {
|
||||
AdjacencyInfo adjacencyStruct;
|
||||
buildAdjacency(numVerts, indices, adjacencyStruct);
|
||||
|
||||
@@ -108,14 +93,12 @@ void tipsifyIndexBuffer(const Array<uint32>& indices, const uint32 numVerts, con
|
||||
int32 curVert = 0;
|
||||
uint32 timeStamp = cacheSize + 1;
|
||||
uint32 cursor = 1;
|
||||
while (curVert != -1)
|
||||
{
|
||||
while (curVert != -1) {
|
||||
Array<uint32> oneRing;
|
||||
const uint32* startTriPointer = &adjacencyStruct.triangleData[0] + adjacencyStruct.indexBufferOffset[curVert];
|
||||
const uint32* endTriPointer = startTriPointer + adjacencyStruct.trianglesPerVertex[curVert];
|
||||
|
||||
for (const uint32* it = startTriPointer; it != endTriPointer; ++it)
|
||||
{
|
||||
for (const uint32* it = startTriPointer; it != endTriPointer; ++it) {
|
||||
uint32 triangle = *it;
|
||||
|
||||
if (emittedTriangles[triangle])
|
||||
@@ -156,22 +139,17 @@ void tipsifyIndexBuffer(const Array<uint32>& indices, const uint32 numVerts, con
|
||||
}
|
||||
}
|
||||
|
||||
struct Triangle
|
||||
{
|
||||
struct Triangle {
|
||||
StaticArray<uint32, 3> indices;
|
||||
};
|
||||
|
||||
int findIndex(Meshlet ¤t, uint32 index)
|
||||
{
|
||||
for (uint32 i = 0; i < current.numVertices; ++i)
|
||||
{
|
||||
if (current.uniqueVertices[i] == index)
|
||||
{
|
||||
int findIndex(Meshlet& current, uint32 index) {
|
||||
for (uint32 i = 0; i < current.numVertices; ++i) {
|
||||
if (current.uniqueVertices[i] == index) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
if (current.numVertices == Gfx::numVerticesPerMeshlet)
|
||||
{
|
||||
if (current.numVertices == Gfx::numVerticesPerMeshlet) {
|
||||
return -1;
|
||||
}
|
||||
current.uniqueVertices[current.numVertices] = index;
|
||||
@@ -179,8 +157,7 @@ int findIndex(Meshlet ¤t, uint32 index)
|
||||
return current.numVertices++;
|
||||
}
|
||||
|
||||
void completeMeshlet(Array<Meshlet> &meshlets, Meshlet ¤t)
|
||||
{
|
||||
void completeMeshlet(Array<Meshlet>& meshlets, Meshlet& current) {
|
||||
meshlets.add(current);
|
||||
current = {
|
||||
.boundingBox = AABB(),
|
||||
@@ -189,14 +166,12 @@ void completeMeshlet(Array<Meshlet> &meshlets, Meshlet ¤t)
|
||||
};
|
||||
}
|
||||
|
||||
bool addTriangle(const Array<Vector>& positions, Meshlet ¤t, Triangle& tri)
|
||||
{
|
||||
bool addTriangle(const Array<Vector>& positions, Meshlet& current, Triangle& tri) {
|
||||
int f1 = findIndex(current, tri.indices[0]);
|
||||
int f2 = findIndex(current, tri.indices[1]);
|
||||
int f3 = findIndex(current, tri.indices[2]);
|
||||
|
||||
if (f1 == -1 || f2 == -1 || f3 == -1 || current.numPrimitives == Gfx::numPrimitivesPerMeshlet)
|
||||
{
|
||||
if (f1 == -1 || f2 == -1 || f3 == -1 || current.numPrimitives == Gfx::numPrimitivesPerMeshlet) {
|
||||
return false;
|
||||
}
|
||||
current.boundingBox.adjust(positions[tri.indices[0]]);
|
||||
@@ -209,36 +184,32 @@ bool addTriangle(const Array<Vector>& positions, Meshlet ¤t, Triangle& tri
|
||||
return true;
|
||||
}
|
||||
|
||||
void Meshlet::build(const Array<Vector> &positions, const Array<uint32> &indices, Array<Meshlet> &meshlets)
|
||||
{
|
||||
void Meshlet::build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets) {
|
||||
Meshlet current = {
|
||||
.numVertices = 0,
|
||||
.numPrimitives = 0,
|
||||
};
|
||||
//Array<uint32> optimizedIndices = indices;
|
||||
//tipsifyIndexBuffer(indices, positions.size(), 25, optimizedIndices);
|
||||
// Array<uint32> optimizedIndices = indices;
|
||||
// tipsifyIndexBuffer(indices, positions.size(), 25, optimizedIndices);
|
||||
Array<Triangle> triangles(indices.size() / 3);
|
||||
for (size_t i = 0; i < triangles.size(); ++i)
|
||||
{
|
||||
for (size_t i = 0; i < triangles.size(); ++i) {
|
||||
triangles[i] = Triangle{
|
||||
.indices = {
|
||||
indices[i * 3 + 0],
|
||||
indices[i * 3 + 1],
|
||||
indices[i * 3 + 2],
|
||||
},
|
||||
.indices =
|
||||
{
|
||||
indices[i * 3 + 0],
|
||||
indices[i * 3 + 1],
|
||||
indices[i * 3 + 2],
|
||||
},
|
||||
};
|
||||
}
|
||||
while(!triangles.empty())
|
||||
{
|
||||
if (!addTriangle(positions, current, triangles.back()))
|
||||
{
|
||||
while (!triangles.empty()) {
|
||||
if (!addTriangle(positions, current, triangles.back())) {
|
||||
completeMeshlet(meshlets, current);
|
||||
addTriangle(positions, current, triangles.back());
|
||||
}
|
||||
triangles.pop();
|
||||
}
|
||||
if (current.numVertices > 0)
|
||||
{
|
||||
if (current.numVertices > 0) {
|
||||
completeMeshlet(meshlets, current);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
#pragma once
|
||||
#include "Math/AABB.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include "Math/AABB.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
struct Meshlet
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
struct Meshlet {
|
||||
AABB boundingBox;
|
||||
uint32 uniqueVertices[Gfx::numVerticesPerMeshlet]; // unique vertiex indices in the vertex data
|
||||
uint32 uniqueVertices[Gfx::numVerticesPerMeshlet]; // unique vertiex indices in the vertex data
|
||||
uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
|
||||
uint32 numVertices;
|
||||
uint32 numPrimitives;
|
||||
|
||||
@@ -9,93 +9,93 @@
|
||||
namespace Seele {
|
||||
namespace Metal {
|
||||
DECLARE_REF(Graphics)
|
||||
class BufferAllocation : public CommandBoundResource
|
||||
{
|
||||
public:
|
||||
BufferAllocation(PGraphics graphics);
|
||||
virtual ~BufferAllocation();
|
||||
MTL::Buffer* buffer = nullptr;
|
||||
uint64 size = 0;
|
||||
class BufferAllocation : public CommandBoundResource {
|
||||
public:
|
||||
BufferAllocation(PGraphics graphics);
|
||||
virtual ~BufferAllocation();
|
||||
MTL::Buffer* buffer = nullptr;
|
||||
uint64 size = 0;
|
||||
};
|
||||
DECLARE_REF(BufferAllocation)
|
||||
class Buffer {
|
||||
public:
|
||||
Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic, const std::string& name);
|
||||
virtual ~Buffer();
|
||||
MTL::Buffer *getHandle() const { return buffers[currentBuffer]->buffer; }
|
||||
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
|
||||
uint64 getSize() const { return buffers[currentBuffer]->size; }
|
||||
void *map(bool writeOnly = true);
|
||||
void *mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
|
||||
void unmap();
|
||||
public:
|
||||
Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name);
|
||||
virtual ~Buffer();
|
||||
MTL::Buffer* getHandle() const { return buffers[currentBuffer]->buffer; }
|
||||
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
|
||||
uint64 getSize() const { return buffers[currentBuffer]->size; }
|
||||
void* map(bool writeOnly = true);
|
||||
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
|
||||
void unmap();
|
||||
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
uint32 currentBuffer = 0;
|
||||
Array<OBufferAllocation> buffers;
|
||||
bool dynamic;
|
||||
std::string name;
|
||||
void rotateBuffer(uint64 size);
|
||||
void createBuffer(uint64 size, void* data);
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
uint32 currentBuffer = 0;
|
||||
Array<OBufferAllocation> buffers;
|
||||
bool dynamic;
|
||||
std::string name;
|
||||
void rotateBuffer(uint64 size);
|
||||
void createBuffer(uint64 size, void* data);
|
||||
};
|
||||
DEFINE_REF(Buffer)
|
||||
|
||||
class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
|
||||
public:
|
||||
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &createInfo);
|
||||
virtual ~VertexBuffer();
|
||||
virtual void updateRegion(DataSource update) override;
|
||||
virtual void download(Array<uint8> &buffer) override;
|
||||
public:
|
||||
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo);
|
||||
virtual ~VertexBuffer();
|
||||
virtual void updateRegion(DataSource update) override;
|
||||
virtual void download(Array<uint8>& buffer) override;
|
||||
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
};
|
||||
DEFINE_REF(VertexBuffer)
|
||||
class IndexBuffer : public Gfx::IndexBuffer, public Buffer {
|
||||
public:
|
||||
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &createInfo);
|
||||
virtual ~IndexBuffer();
|
||||
public:
|
||||
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo);
|
||||
virtual ~IndexBuffer();
|
||||
|
||||
virtual void download(Array<uint8> &buffer) override;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
|
||||
virtual void download(Array<uint8>& buffer) override;
|
||||
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
};
|
||||
DEFINE_REF(IndexBuffer)
|
||||
DEFINE_REF(IndexBuffer)
|
||||
class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
|
||||
public:
|
||||
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &createInfo);
|
||||
virtual ~UniformBuffer();
|
||||
public:
|
||||
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
|
||||
virtual ~UniformBuffer();
|
||||
|
||||
virtual bool updateContents(const DataSource &sourceData) override;
|
||||
virtual bool updateContents(const DataSource& sourceData) override;
|
||||
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
};
|
||||
DEFINE_REF(UniformBuffer)
|
||||
class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
|
||||
public:
|
||||
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &createInfo);
|
||||
virtual ~ShaderBuffer();
|
||||
virtual void rotateBuffer(uint64 size) override;
|
||||
virtual void updateContents(const ShaderBufferCreateInfo &sourceData) override;
|
||||
virtual void *mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
|
||||
virtual void unmap() override;
|
||||
public:
|
||||
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo);
|
||||
virtual ~ShaderBuffer();
|
||||
virtual void rotateBuffer(uint64 size) override;
|
||||
virtual void updateContents(const ShaderBufferCreateInfo& sourceData) override;
|
||||
virtual void* mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
|
||||
virtual void unmap() override;
|
||||
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
};
|
||||
DEFINE_REF(ShaderBuffer)
|
||||
} // namespace Metal
|
||||
|
||||
@@ -11,49 +11,44 @@ using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
|
||||
BufferAllocation::BufferAllocation(PGraphics graphics)
|
||||
: CommandBoundResource(graphics)
|
||||
{}
|
||||
: CommandBoundResource(graphics) {}
|
||||
|
||||
BufferAllocation::~BufferAllocation()
|
||||
{
|
||||
if(buffer != nullptr)
|
||||
{
|
||||
BufferAllocation::~BufferAllocation() {
|
||||
if (buffer != nullptr) {
|
||||
buffer->release();
|
||||
}
|
||||
}
|
||||
|
||||
Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name)
|
||||
: graphics(graphics)
|
||||
, dynamic(dynamic)
|
||||
, name(name) {
|
||||
Buffer::Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic,
|
||||
const std::string &name)
|
||||
: graphics(graphics), dynamic(dynamic), name(name) {
|
||||
createBuffer(size, data);
|
||||
}
|
||||
|
||||
Buffer::~Buffer() {
|
||||
for (size_t i = 0; i < buffers.size(); ++i) {
|
||||
//TODO
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
void* Buffer::map(bool) { return getHandle()->contents(); }
|
||||
void *Buffer::map(bool) { return getHandle()->contents(); }
|
||||
|
||||
void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHandle()->contents() + regionOffset; }
|
||||
void *Buffer::mapRegion(uint64 regionOffset, uint64, bool) {
|
||||
return (char *)getHandle()->contents() + regionOffset;
|
||||
}
|
||||
|
||||
void Buffer::unmap() {}
|
||||
|
||||
void Buffer::rotateBuffer(uint64 size)
|
||||
{
|
||||
void Buffer::rotateBuffer(uint64 size) {
|
||||
size = std::max(getSize(), size);
|
||||
for(size_t i = 0; i < buffers.size(); ++i)
|
||||
{
|
||||
if(buffers[i]->isCurrentlyBound())
|
||||
{
|
||||
for (size_t i = 0; i < buffers.size(); ++i) {
|
||||
if (buffers[i]->isCurrentlyBound()) {
|
||||
continue;
|
||||
}
|
||||
if(buffers[i]->size < size)
|
||||
{
|
||||
if (buffers[i]->size < size) {
|
||||
buffers[i]->buffer->release();
|
||||
buffers[i]->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
|
||||
buffers[i]->buffer =
|
||||
graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
|
||||
buffers[i]->size = size;
|
||||
}
|
||||
currentBuffer = i;
|
||||
@@ -63,79 +58,106 @@ void Buffer::rotateBuffer(uint64 size)
|
||||
currentBuffer = buffers.size() - 1;
|
||||
}
|
||||
|
||||
void Buffer::createBuffer(uint64 size, void* data)
|
||||
{
|
||||
void Buffer::createBuffer(uint64 size, void *data) {
|
||||
buffers.add(new BufferAllocation(graphics));
|
||||
if (data != nullptr) {
|
||||
buffers.back()->buffer = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
|
||||
buffers.back()->buffer =
|
||||
graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
|
||||
} else {
|
||||
buffers.back()->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
|
||||
buffers.back()->buffer =
|
||||
graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
|
||||
}
|
||||
buffers.back()->buffer->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
|
||||
buffers.back()->buffer->setLabel(
|
||||
NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
|
||||
}
|
||||
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
|
||||
createInfo.sourceData.owner),
|
||||
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false, createInfo.name) {}
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics,
|
||||
const VertexBufferCreateInfo &createInfo)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices,
|
||||
createInfo.vertexSize, createInfo.sourceData.owner),
|
||||
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
|
||||
createInfo.sourceData.data, false, createInfo.name) {
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer() {}
|
||||
|
||||
void VertexBuffer::updateRegion(DataSource update) {
|
||||
void* data = getHandle()->contents();
|
||||
std::memcpy((char*)data + update.offset, update.data, update.size);
|
||||
void *data = getHandle()->contents();
|
||||
std::memcpy((char *)data + update.offset, update.data, update.size);
|
||||
}
|
||||
|
||||
void VertexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = getHandle()->contents();
|
||||
void VertexBuffer::download(Array<uint8> &buffer) {
|
||||
void *data = getHandle()->contents();
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
}
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
|
||||
|
||||
void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
currentOwner = newOwner;
|
||||
}
|
||||
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size, createInfo.indexType,
|
||||
createInfo.sourceData.owner),
|
||||
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false, createInfo.name) {}
|
||||
void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) {}
|
||||
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics,
|
||||
const IndexBufferCreateInfo &createInfo)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size,
|
||||
createInfo.indexType, createInfo.sourceData.owner),
|
||||
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
|
||||
createInfo.sourceData.data, false, createInfo.name) {
|
||||
}
|
||||
|
||||
IndexBuffer::~IndexBuffer() {}
|
||||
|
||||
void IndexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = getHandle()->contents();
|
||||
void IndexBuffer::download(Array<uint8> &buffer) {
|
||||
void *data = getHandle()->contents();
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
}
|
||||
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
|
||||
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
currentOwner = newOwner;
|
||||
}
|
||||
|
||||
void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
|
||||
void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) {}
|
||||
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics,
|
||||
const UniformBufferCreateInfo &createInfo)
|
||||
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
|
||||
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic, createInfo.name) {}
|
||||
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
|
||||
createInfo.sourceData.data, createInfo.dynamic,
|
||||
createInfo.name) {}
|
||||
|
||||
UniformBuffer::~UniformBuffer() {}
|
||||
|
||||
bool UniformBuffer::updateContents(const DataSource& sourceData) {
|
||||
void* data = getHandle()->contents();
|
||||
std::memcpy((char*)data + sourceData.offset, sourceData.data, sourceData.size);
|
||||
bool UniformBuffer::updateContents(const DataSource &sourceData) {
|
||||
void *data = getHandle()->contents();
|
||||
std::memcpy((char *)data + sourceData.offset, sourceData.data,
|
||||
sourceData.size);
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
|
||||
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
currentOwner = newOwner;
|
||||
}
|
||||
|
||||
void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
|
||||
void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) {
|
||||
}
|
||||
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
|
||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo.numElements, createInfo.sourceData),
|
||||
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic, createInfo.name) {}
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics,
|
||||
const ShaderBufferCreateInfo &createInfo)
|
||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo.numElements,
|
||||
createInfo.sourceData),
|
||||
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
|
||||
createInfo.sourceData.data, createInfo.dynamic,
|
||||
createInfo.name) {}
|
||||
|
||||
ShaderBuffer::~ShaderBuffer() {}
|
||||
|
||||
@@ -143,29 +165,28 @@ void ShaderBuffer::rotateBuffer(uint64 size) {
|
||||
Metal::Buffer::rotateBuffer(size);
|
||||
}
|
||||
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo &createInfo) {
|
||||
Gfx::ShaderBuffer::updateContents(createInfo);
|
||||
if(createInfo.sourceData.data == nullptr)
|
||||
{
|
||||
if (createInfo.sourceData.data == nullptr) {
|
||||
return;
|
||||
}
|
||||
void* data = map();
|
||||
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
void *data = map();
|
||||
std::memcpy((char *)data + createInfo.sourceData.offset,
|
||||
createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
|
||||
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
|
||||
{
|
||||
void *ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly) {
|
||||
return Metal::Buffer::mapRegion(offset, size, writeOnly);
|
||||
}
|
||||
|
||||
void ShaderBuffer::unmap()
|
||||
{
|
||||
Metal::Buffer::unmap();
|
||||
void ShaderBuffer::unmap() { Metal::Buffer::unmap(); }
|
||||
|
||||
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
currentOwner = newOwner;
|
||||
}
|
||||
|
||||
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
|
||||
|
||||
|
||||
void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
|
||||
void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) {}
|
||||
|
||||
@@ -19,113 +19,109 @@ DECLARE_REF(IndexBuffer)
|
||||
DECLARE_REF(GraphicsPipeline)
|
||||
DECLARE_REF(ComputePipeline)
|
||||
class Command {
|
||||
public:
|
||||
Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
|
||||
~Command();
|
||||
void beginRenderPass(PRenderPass renderPass);
|
||||
void endRenderPass();
|
||||
void present(MTL::Drawable* drawable);
|
||||
void end(PEvent signal);
|
||||
void waitDeviceIdle();
|
||||
void signalEvent(PEvent event);
|
||||
void waitForEvent(PEvent event);
|
||||
MTL::RenderCommandEncoder* createRenderEncoder() { return parallelEncoder->renderCommandEncoder(); }
|
||||
MTL::BlitCommandEncoder* getBlitEncoder() {
|
||||
assert(!parallelEncoder);
|
||||
if(blitEncoder == nullptr)
|
||||
{
|
||||
blitEncoder = cmdBuffer->blitCommandEncoder();
|
||||
public:
|
||||
Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
|
||||
~Command();
|
||||
void beginRenderPass(PRenderPass renderPass);
|
||||
void endRenderPass();
|
||||
void present(MTL::Drawable* drawable);
|
||||
void end(PEvent signal);
|
||||
void waitDeviceIdle();
|
||||
void signalEvent(PEvent event);
|
||||
void waitForEvent(PEvent event);
|
||||
MTL::RenderCommandEncoder* createRenderEncoder() { return parallelEncoder->renderCommandEncoder(); }
|
||||
MTL::BlitCommandEncoder* getBlitEncoder() {
|
||||
assert(!parallelEncoder);
|
||||
if (blitEncoder == nullptr) {
|
||||
blitEncoder = cmdBuffer->blitCommandEncoder();
|
||||
}
|
||||
return blitEncoder;
|
||||
}
|
||||
return blitEncoder;
|
||||
}
|
||||
PEvent getCompletedEvent() const { return completed; }
|
||||
constexpr MTL::CommandBuffer* getHandle() const { return cmdBuffer; }
|
||||
PEvent getCompletedEvent() const { return completed; }
|
||||
constexpr MTL::CommandBuffer* getHandle() const { return cmdBuffer; }
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
OEvent completed;
|
||||
MTL::CommandBuffer* cmdBuffer;
|
||||
MTL::ParallelRenderCommandEncoder* parallelEncoder = nullptr;
|
||||
MTL::BlitCommandEncoder* blitEncoder = nullptr;
|
||||
private:
|
||||
PGraphics graphics;
|
||||
OEvent completed;
|
||||
MTL::CommandBuffer* cmdBuffer;
|
||||
MTL::ParallelRenderCommandEncoder* parallelEncoder = nullptr;
|
||||
MTL::BlitCommandEncoder* blitEncoder = nullptr;
|
||||
};
|
||||
DEFINE_REF(Command)
|
||||
class RenderCommand : public Gfx::RenderCommand {
|
||||
public:
|
||||
RenderCommand(MTL::RenderCommandEncoder* encode, const std::string& name);
|
||||
virtual ~RenderCommand();
|
||||
void end();
|
||||
virtual void setViewport(Gfx::PViewport viewport) override;
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
const void* data) override;
|
||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
|
||||
uint32 firstInstance) override;
|
||||
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
||||
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
|
||||
public:
|
||||
RenderCommand(MTL::RenderCommandEncoder* encode, const std::string& name);
|
||||
virtual ~RenderCommand();
|
||||
void end();
|
||||
virtual void setViewport(Gfx::PViewport viewport) override;
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
|
||||
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
||||
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
|
||||
|
||||
private:
|
||||
private:
|
||||
PGraphicsPipeline boundPipeline;
|
||||
PIndexBuffer boundIndexBuffer;
|
||||
MTL::Buffer* argumentBuffer;
|
||||
MTL::RenderCommandEncoder* encoder;
|
||||
std::string name;
|
||||
MTL::RenderCommandEncoder* encoder;
|
||||
std::string name;
|
||||
};
|
||||
DEFINE_REF(RenderCommand)
|
||||
class ComputeCommand : public Gfx::ComputeCommand {
|
||||
public:
|
||||
ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name);
|
||||
virtual ~ComputeCommand();
|
||||
void end();
|
||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
|
||||
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
const void* data) override;
|
||||
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
|
||||
public:
|
||||
ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name);
|
||||
virtual ~ComputeCommand();
|
||||
void end();
|
||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
|
||||
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
||||
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
|
||||
|
||||
private:
|
||||
PComputePipeline boundPipeline;
|
||||
MTL::CommandBuffer* commandBuffer;
|
||||
MTL::ComputeCommandEncoder* encoder;
|
||||
private:
|
||||
PComputePipeline boundPipeline;
|
||||
MTL::CommandBuffer* commandBuffer;
|
||||
MTL::ComputeCommandEncoder* encoder;
|
||||
MTL::Buffer* argumentBuffer;
|
||||
std::string name;
|
||||
std::string name;
|
||||
};
|
||||
DEFINE_REF(ComputeCommand)
|
||||
class CommandQueue {
|
||||
public:
|
||||
CommandQueue(PGraphics graphics);
|
||||
~CommandQueue();
|
||||
constexpr MTL::CommandQueue* getHandle() { return queue; }
|
||||
PCommand getCommands() { return activeCommand; }
|
||||
ORenderCommand getRenderCommand(const std::string& name);
|
||||
OComputeCommand getComputeCommand(const std::string& name);
|
||||
void executeCommands(Array<Gfx::ORenderCommand> commands);
|
||||
void executeCommands(Array<Gfx::OComputeCommand> commands);
|
||||
void submitCommands(PEvent signal = nullptr);
|
||||
public:
|
||||
CommandQueue(PGraphics graphics);
|
||||
~CommandQueue();
|
||||
constexpr MTL::CommandQueue* getHandle() { return queue; }
|
||||
PCommand getCommands() { return activeCommand; }
|
||||
ORenderCommand getRenderCommand(const std::string& name);
|
||||
OComputeCommand getComputeCommand(const std::string& name);
|
||||
void executeCommands(Array<Gfx::ORenderCommand> commands);
|
||||
void executeCommands(Array<Gfx::OComputeCommand> commands);
|
||||
void submitCommands(PEvent signal = nullptr);
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
MTL::CommandQueue* queue;
|
||||
OCommand activeCommand;
|
||||
Array<OCommand> pendingCommands;
|
||||
private:
|
||||
PGraphics graphics;
|
||||
MTL::CommandQueue* queue;
|
||||
OCommand activeCommand;
|
||||
Array<OCommand> pendingCommands;
|
||||
};
|
||||
class IOCommandQueue {
|
||||
public:
|
||||
IOCommandQueue(PGraphics graphics);
|
||||
~IOCommandQueue();
|
||||
constexpr MTL::IOCommandQueue* getHandle() { return queue; }
|
||||
PCommand getCommands() { return activeCommand; } // TODO
|
||||
void submitCommands(PEvent signal = nullptr);
|
||||
public:
|
||||
IOCommandQueue(PGraphics graphics);
|
||||
~IOCommandQueue();
|
||||
constexpr MTL::IOCommandQueue* getHandle() { return queue; }
|
||||
PCommand getCommands() { return activeCommand; } // TODO
|
||||
void submitCommands(PEvent signal = nullptr);
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
MTL::IOCommandQueue* queue;
|
||||
OCommand activeCommand;
|
||||
private:
|
||||
PGraphics graphics;
|
||||
MTL::IOCommandQueue* queue;
|
||||
OCommand activeCommand;
|
||||
};
|
||||
DEFINE_REF(IOCommandQueue)
|
||||
} // namespace Metal
|
||||
|
||||
@@ -16,8 +16,9 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
|
||||
Command::Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer)
|
||||
: graphics(graphics), completed(new Event(graphics)), cmdBuffer(cmdBuffer) {}
|
||||
Command::Command(PGraphics graphics, MTL::CommandBuffer *cmdBuffer)
|
||||
: graphics(graphics), completed(new Event(graphics)), cmdBuffer(cmdBuffer) {
|
||||
}
|
||||
|
||||
Command::~Command() {}
|
||||
|
||||
@@ -27,7 +28,8 @@ void Command::beginRenderPass(PRenderPass renderPass) {
|
||||
blitEncoder = nullptr;
|
||||
}
|
||||
renderPass->updateRenderPass();
|
||||
parallelEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
|
||||
parallelEncoder =
|
||||
cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
|
||||
}
|
||||
|
||||
void Command::endRenderPass() {
|
||||
@@ -35,7 +37,9 @@ void Command::endRenderPass() {
|
||||
parallelEncoder = nullptr;
|
||||
}
|
||||
|
||||
void Command::present(MTL::Drawable* drawable) { cmdBuffer->presentDrawable(drawable); }
|
||||
void Command::present(MTL::Drawable *drawable) {
|
||||
cmdBuffer->presentDrawable(drawable);
|
||||
}
|
||||
|
||||
void Command::end(PEvent signal) {
|
||||
assert(!parallelEncoder);
|
||||
@@ -49,11 +53,16 @@ void Command::end(PEvent signal) {
|
||||
|
||||
void Command::waitDeviceIdle() { cmdBuffer->waitUntilCompleted(); }
|
||||
|
||||
void Command::signalEvent(PEvent event) { cmdBuffer->encodeSignalEvent(event->getHandle(), 1); }
|
||||
void Command::signalEvent(PEvent event) {
|
||||
cmdBuffer->encodeSignalEvent(event->getHandle(), 1);
|
||||
}
|
||||
|
||||
void Command::waitForEvent(PEvent event) { cmdBuffer->encodeWait(event->getHandle(), 1); }
|
||||
void Command::waitForEvent(PEvent event) {
|
||||
cmdBuffer->encodeWait(event->getHandle(), 1);
|
||||
}
|
||||
|
||||
RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder, const std::string& name)
|
||||
RenderCommand::RenderCommand(MTL::RenderCommandEncoder *encoder,
|
||||
const std::string &name)
|
||||
: encoder(encoder), name(name) {}
|
||||
|
||||
RenderCommand::~RenderCommand() {}
|
||||
@@ -79,15 +88,19 @@ void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
|
||||
for (auto [_, layout] : boundPipeline->getPipelineLayout()->getLayouts()) {
|
||||
argBufferSize += 3 * sizeof(uint64) * layout->getBindings().size();
|
||||
}
|
||||
argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(argBufferSize, MTL::ResourceStorageModeShared);
|
||||
argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(
|
||||
argBufferSize, MTL::ResourceStorageModeShared);
|
||||
argumentBuffer->setLabel(
|
||||
NS::String::string(boundPipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
|
||||
NS::String::string(boundPipeline->getPipelineLayout()->getName().c_str(),
|
||||
NS::ASCIIStringEncoding));
|
||||
}
|
||||
|
||||
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> offsets) {
|
||||
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet,
|
||||
Array<uint32> offsets) {
|
||||
auto metalSet = descriptorSet.cast<DescriptorSet>();
|
||||
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(descriptorSet->getLayout()->getName());
|
||||
uint64* topLevelTable = (uint64*)argumentBuffer->contents();
|
||||
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(
|
||||
descriptorSet->getLayout()->getName());
|
||||
uint64 *topLevelTable = (uint64 *)argumentBuffer->contents();
|
||||
topLevelTable[parameterIndex] = metalSet->getBuffer()->gpuAddress();
|
||||
auto bindings = metalSet->getLayout()->getBindings();
|
||||
encoder->useResource(metalSet->getBuffer(), MTL::ResourceUsageRead);
|
||||
@@ -117,15 +130,17 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint
|
||||
}
|
||||
}
|
||||
|
||||
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> offsets) {
|
||||
void RenderCommand::bindDescriptor(
|
||||
const Array<Gfx::PDescriptorSet> &descriptorSets, Array<uint32> offsets) {
|
||||
for (auto set : descriptorSets) {
|
||||
bindDescriptor(set, offsets);
|
||||
}
|
||||
}
|
||||
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) {
|
||||
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer> &buffers) {
|
||||
uint32 i = 0;
|
||||
for (auto buffer : buffers) {
|
||||
encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0, METAL_VERTEXBUFFER_OFFSET + i++);
|
||||
encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0,
|
||||
METAL_VERTEXBUFFER_OFFSET + i++);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -133,24 +148,29 @@ void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer gfxIndexBuffer) {
|
||||
boundIndexBuffer = gfxIndexBuffer.cast<IndexBuffer>();
|
||||
}
|
||||
|
||||
void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
const void* data) {
|
||||
void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset,
|
||||
uint32 size, const void *data) {
|
||||
if (stage & Gfx::SE_SHADER_STAGE_VERTEX_BIT) {
|
||||
encoder->setVertexBytes((char*)data + offset, size, 0);
|
||||
encoder->setVertexBytes((char *)data + offset, size, 0);
|
||||
}
|
||||
if (stage & Gfx::SE_SHADER_STAGE_FRAGMENT_BIT) {
|
||||
encoder->setFragmentBytes((char*)data + offset, size, 0);
|
||||
encoder->setFragmentBytes((char *)data + offset, size, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) {
|
||||
encoder->drawPrimitives(boundPipeline->getPrimitive(), firstVertex, vertexCount, instanceCount, firstInstance);
|
||||
void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount,
|
||||
int32 firstVertex, uint32 firstInstance) {
|
||||
encoder->drawPrimitives(boundPipeline->getPrimitive(), firstVertex,
|
||||
vertexCount, instanceCount, firstInstance);
|
||||
}
|
||||
|
||||
void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
|
||||
void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount,
|
||||
int32 firstIndex, uint32 vertexOffset,
|
||||
uint32 firstInstance) {
|
||||
encoder->drawIndexedPrimitives(boundPipeline->getPrimitive(), indexCount, cast(boundIndexBuffer->getIndexType()),
|
||||
boundIndexBuffer->getHandle(), firstIndex, instanceCount, vertexOffset, firstInstance);
|
||||
encoder->drawIndexedPrimitives(boundPipeline->getPrimitive(), indexCount,
|
||||
cast(boundIndexBuffer->getIndexType()),
|
||||
boundIndexBuffer->getHandle(), firstIndex,
|
||||
instanceCount, vertexOffset, firstInstance);
|
||||
}
|
||||
|
||||
void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
|
||||
@@ -159,15 +179,19 @@ void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
|
||||
encoder->setFragmentBuffer(argumentBuffer, 0, 2);
|
||||
encoder->setMeshBuffer(argumentBuffer, 0, 2);
|
||||
encoder->setObjectBuffer(argumentBuffer, 0, 2);
|
||||
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
|
||||
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ),
|
||||
MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
|
||||
}
|
||||
|
||||
void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) {
|
||||
//encoder->drawMeshThreadgroups()
|
||||
void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset,
|
||||
uint32 drawCount, uint32 stride) {
|
||||
// encoder->drawMeshThreadgroups()
|
||||
}
|
||||
|
||||
ComputeCommand::ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name)
|
||||
: commandBuffer(cmdBuffer), encoder(cmdBuffer->computeCommandEncoder()), name(name) {}
|
||||
ComputeCommand::ComputeCommand(MTL::CommandBuffer *cmdBuffer,
|
||||
const std::string &name)
|
||||
: commandBuffer(cmdBuffer), encoder(cmdBuffer->computeCommandEncoder()),
|
||||
name(name) {}
|
||||
|
||||
ComputeCommand::~ComputeCommand() {}
|
||||
|
||||
@@ -180,16 +204,21 @@ void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
|
||||
boundPipeline = pipeline.cast<ComputePipeline>();
|
||||
encoder->setComputePipelineState(boundPipeline->getHandle());
|
||||
argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(
|
||||
sizeof(uint64) * (boundPipeline->getPipelineLayout()->getLayouts().size() + 1), MTL::ResourceStorageModeShared);
|
||||
sizeof(uint64) *
|
||||
(boundPipeline->getPipelineLayout()->getLayouts().size() + 1),
|
||||
MTL::ResourceStorageModeShared);
|
||||
argumentBuffer->setLabel(
|
||||
NS::String::string(pipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
|
||||
NS::String::string(pipeline->getPipelineLayout()->getName().c_str(),
|
||||
NS::ASCIIStringEncoding));
|
||||
}
|
||||
|
||||
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> offsets) {
|
||||
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set,
|
||||
Array<uint32> offsets) {
|
||||
auto metalSet = set.cast<DescriptorSet>();
|
||||
metalSet->bind();
|
||||
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(set->getLayout()->getName());
|
||||
uint64* topLevelTable = (uint64*)argumentBuffer->contents();
|
||||
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(
|
||||
set->getLayout()->getName());
|
||||
uint64 *topLevelTable = (uint64 *)argumentBuffer->contents();
|
||||
topLevelTable[parameterIndex] = metalSet->getBuffer()->gpuAddress();
|
||||
auto bindings = metalSet->getLayout()->getBindings();
|
||||
encoder->useResource(metalSet->getBuffer(), MTL::ResourceUsageRead);
|
||||
@@ -219,42 +248,45 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> offse
|
||||
}
|
||||
}
|
||||
|
||||
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> offsets) {
|
||||
for (auto& set : sets) {
|
||||
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet> &sets,
|
||||
Array<uint32> offsets) {
|
||||
for (auto &set : sets) {
|
||||
bindDescriptor(set, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
void ComputeCommand::pushConstants(Gfx::SeShaderStageFlags, uint32 offset, uint32 size,
|
||||
const void* data) {
|
||||
encoder->setBytes((char*)data + offset, size, 0);
|
||||
void ComputeCommand::pushConstants(Gfx::SeShaderStageFlags, uint32 offset,
|
||||
uint32 size, const void *data) {
|
||||
encoder->setBytes((char *)data + offset, size, 0);
|
||||
}
|
||||
|
||||
void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
|
||||
// TODO
|
||||
encoder->setBuffer(argumentBuffer, 0, 2);
|
||||
encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 1));
|
||||
encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ),
|
||||
MTL::Size(32, 32, 1));
|
||||
}
|
||||
|
||||
CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
|
||||
queue = graphics->getDevice()->newCommandQueue();
|
||||
MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
|
||||
MTL::CommandBufferDescriptor *descriptor =
|
||||
MTL::CommandBufferDescriptor::alloc()->init();
|
||||
activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
|
||||
descriptor->release();
|
||||
}
|
||||
|
||||
CommandQueue::~CommandQueue() { queue->release(); }
|
||||
|
||||
ORenderCommand CommandQueue::getRenderCommand(const std::string& name) {
|
||||
ORenderCommand CommandQueue::getRenderCommand(const std::string &name) {
|
||||
return new RenderCommand(activeCommand->createRenderEncoder(), name);
|
||||
}
|
||||
|
||||
OComputeCommand CommandQueue::getComputeCommand(const std::string& name) {
|
||||
OComputeCommand CommandQueue::getComputeCommand(const std::string &name) {
|
||||
return new ComputeCommand(queue->commandBuffer(), name);
|
||||
}
|
||||
|
||||
void CommandQueue::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
for (auto& command : commands) {
|
||||
for (auto &command : commands) {
|
||||
auto metalCmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
|
||||
metalCmd->end();
|
||||
}
|
||||
@@ -262,33 +294,38 @@ void CommandQueue::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
|
||||
void CommandQueue::executeCommands(Array<Gfx::OComputeCommand> commands) {
|
||||
submitCommands();
|
||||
for (auto& command : commands) {
|
||||
for (auto &command : commands) {
|
||||
auto metalCmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
|
||||
metalCmd->end();
|
||||
}
|
||||
}
|
||||
|
||||
void CommandQueue::submitCommands(PEvent signalSemaphore) {
|
||||
activeCommand->getHandle()->addCompletedHandler(MTL::CommandBufferHandler([&](MTL::CommandBuffer* cmdBuffer) {
|
||||
for (auto it = pendingCommands.begin(); it != pendingCommands.end(); it++) {
|
||||
if ((*it)->getHandle() == cmdBuffer) {
|
||||
pendingCommands.remove(it);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}));
|
||||
activeCommand->getHandle()->addCompletedHandler(
|
||||
MTL::CommandBufferHandler([&](MTL::CommandBuffer *cmdBuffer) {
|
||||
for (auto it = pendingCommands.begin(); it != pendingCommands.end();
|
||||
it++) {
|
||||
if ((*it)->getHandle() == cmdBuffer) {
|
||||
pendingCommands.remove(it);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}));
|
||||
activeCommand->end(signalSemaphore);
|
||||
activeCommand->waitDeviceIdle();
|
||||
PEvent prevCmdEvent = activeCommand->getCompletedEvent();
|
||||
pendingCommands.add(std::move(activeCommand));
|
||||
MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
|
||||
descriptor->setErrorOptions(MTL::CommandBufferErrorOptionEncoderExecutionStatus);
|
||||
MTL::CommandBufferDescriptor *descriptor =
|
||||
MTL::CommandBufferDescriptor::alloc()->init();
|
||||
descriptor->setErrorOptions(
|
||||
MTL::CommandBufferErrorOptionEncoderExecutionStatus);
|
||||
activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
|
||||
activeCommand->waitForEvent(prevCmdEvent);
|
||||
}
|
||||
|
||||
IOCommandQueue::IOCommandQueue(PGraphics graphics) : graphics(graphics) {
|
||||
MTL::IOCommandQueueDescriptor* desc = MTL::IOCommandQueueDescriptor::alloc()->init();
|
||||
MTL::IOCommandQueueDescriptor *desc =
|
||||
MTL::IOCommandQueueDescriptor::alloc()->init();
|
||||
desc->setType(MTL::IOCommandQueueTypeConcurrent);
|
||||
desc->setPriority(MTL::IOPriorityNormal);
|
||||
queue = graphics->getDevice()->newIOCommandQueue(desc, nullptr);
|
||||
|
||||
@@ -9,75 +9,69 @@ namespace Seele {
|
||||
namespace Metal {
|
||||
DECLARE_REF(Graphics)
|
||||
class DescriptorLayout : public Gfx::DescriptorLayout {
|
||||
public:
|
||||
DescriptorLayout(PGraphics graphics, const std::string &name);
|
||||
virtual ~DescriptorLayout();
|
||||
virtual void create() override;
|
||||
public:
|
||||
DescriptorLayout(PGraphics graphics, const std::string& name);
|
||||
virtual ~DescriptorLayout();
|
||||
virtual void create() override;
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
private:
|
||||
PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(DescriptorLayout)
|
||||
|
||||
DECLARE_REF(DescriptorSet)
|
||||
class DescriptorPool : public Gfx::DescriptorPool {
|
||||
public:
|
||||
DescriptorPool(PGraphics graphics, PDescriptorLayout layout);
|
||||
virtual ~DescriptorPool();
|
||||
virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
|
||||
virtual void reset() override;
|
||||
constexpr PDescriptorLayout getLayout() const { return layout; }
|
||||
public:
|
||||
DescriptorPool(PGraphics graphics, PDescriptorLayout layout);
|
||||
virtual ~DescriptorPool();
|
||||
virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
|
||||
virtual void reset() override;
|
||||
constexpr PDescriptorLayout getLayout() const { return layout; }
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
PDescriptorLayout layout;
|
||||
Array<ODescriptorSet> allocatedSets;
|
||||
private:
|
||||
PGraphics graphics;
|
||||
PDescriptorLayout layout;
|
||||
Array<ODescriptorSet> allocatedSets;
|
||||
};
|
||||
DEFINE_REF(DescriptorPool)
|
||||
|
||||
class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
public:
|
||||
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
|
||||
virtual ~DescriptorSet();
|
||||
virtual void writeChanges() override;
|
||||
virtual void updateBuffer(uint32_t binding,
|
||||
Gfx::PUniformBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
|
||||
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture,
|
||||
Gfx::PSampler sampler = nullptr) override;
|
||||
virtual void updateTextureArray(uint32_t binding,
|
||||
Array<Gfx::PTexture> texture) override;
|
||||
public:
|
||||
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
|
||||
virtual ~DescriptorSet();
|
||||
virtual void writeChanges() override;
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
|
||||
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
|
||||
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture) override;
|
||||
|
||||
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
|
||||
constexpr void allocate() { currentlyInUse = true; }
|
||||
constexpr void free() { currentlyInUse = false; }
|
||||
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
|
||||
constexpr void allocate() { currentlyInUse = true; }
|
||||
constexpr void free() { currentlyInUse = false; }
|
||||
|
||||
constexpr MTL::Buffer *getBuffer() const { return buffer; }
|
||||
constexpr const Array<MTL::Resource *> &getBoundResources() const {
|
||||
return boundResources;
|
||||
}
|
||||
constexpr MTL::Buffer* getBuffer() const { return buffer; }
|
||||
constexpr const Array<MTL::Resource*>& getBoundResources() const { return boundResources; }
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
PDescriptorPool owner;
|
||||
MTL::Buffer *buffer = nullptr;
|
||||
uint64 *argumentBuffer = nullptr;
|
||||
Array<MTL::Resource *> boundResources;
|
||||
bool currentlyInUse;
|
||||
private:
|
||||
PGraphics graphics;
|
||||
PDescriptorPool owner;
|
||||
MTL::Buffer* buffer = nullptr;
|
||||
uint64* argumentBuffer = nullptr;
|
||||
Array<MTL::Resource*> boundResources;
|
||||
bool currentlyInUse;
|
||||
};
|
||||
DEFINE_REF(DescriptorSet)
|
||||
|
||||
class PipelineLayout : public Gfx::PipelineLayout {
|
||||
public:
|
||||
PipelineLayout(PGraphics graphics, const std::string &name,
|
||||
Gfx::PPipelineLayout baseLayout);
|
||||
virtual ~PipelineLayout();
|
||||
virtual void create() override;
|
||||
public:
|
||||
PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
|
||||
virtual ~PipelineLayout();
|
||||
virtual void create() override;
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
private:
|
||||
PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(PipelineLayout)
|
||||
} // namespace Metal
|
||||
|
||||
@@ -94,11 +94,8 @@ void DescriptorSet::updateBuffer(uint32_t binding,
|
||||
boundResources[binding] = metalBuffer->getHandle();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index,
|
||||
Gfx::PShaderBuffer uniformBuffer) {}
|
||||
|
||||
void DescriptorSet::updateSampler(uint32_t binding,
|
||||
Gfx::PSampler samplerState) {
|
||||
|
||||
@@ -3,11 +3,9 @@
|
||||
#include "Metal/MTLStageInputOutputDescriptor.hpp"
|
||||
#include "Resources.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Metal
|
||||
{
|
||||
constexpr uint64 METAL_VERTEXBUFFER_OFFSET = 6;// something about metal vertex fetch
|
||||
namespace Seele {
|
||||
namespace Metal {
|
||||
constexpr uint64 METAL_VERTEXBUFFER_OFFSET = 6; // something about metal vertex fetch
|
||||
constexpr uint64 METAL_VERTEXATTRIBUTE_OFFSET = 11;
|
||||
|
||||
MTL::PixelFormat cast(Gfx::SeFormat format);
|
||||
@@ -32,5 +30,5 @@ MTL::PrimitiveTopologyClass cast(Gfx::SePrimitiveTopology topology);
|
||||
Gfx::SePrimitiveTopology cast(MTL::PrimitiveTopologyClass topology);
|
||||
MTL::IndexType cast(Gfx::SeIndexType indexType);
|
||||
Gfx::SeIndexType cast(MTL::IndexType indexType);
|
||||
}
|
||||
}
|
||||
} // namespace Metal
|
||||
} // namespace Seele
|
||||
@@ -767,7 +767,8 @@ Gfx::SeSamplerAddressMode Seele::Metal::cast(MTL::SamplerAddressMode mode) {
|
||||
}
|
||||
}
|
||||
|
||||
MTL::PrimitiveTopologyClass Seele::Metal::cast(Gfx::SePrimitiveTopology topology) {
|
||||
MTL::PrimitiveTopologyClass
|
||||
Seele::Metal::cast(Gfx::SePrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Gfx::SE_PRIMITIVE_TOPOLOGY_POINT_LIST:
|
||||
return MTL::PrimitiveTopologyClassPoint;
|
||||
|
||||
@@ -1,25 +1,24 @@
|
||||
#pragma once
|
||||
#include "Metal/Metal.hpp"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Metal/Metal.hpp"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Metal
|
||||
{
|
||||
|
||||
namespace Seele {
|
||||
namespace Metal {
|
||||
DECLARE_REF(CommandQueue)
|
||||
DECLARE_REF(IOCommandQueue)
|
||||
DECLARE_REF(PipelineCache)
|
||||
class Graphics : public Gfx::Graphics
|
||||
{
|
||||
public:
|
||||
class Graphics : public Gfx::Graphics {
|
||||
public:
|
||||
Graphics();
|
||||
virtual ~Graphics();
|
||||
virtual void init(GraphicsInitializer initializer) override;
|
||||
|
||||
virtual Gfx::OWindow createWindow(const WindowCreateInfo &createInfo) override;
|
||||
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
|
||||
|
||||
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea) override;
|
||||
virtual Gfx::OWindow createWindow(const WindowCreateInfo& createInfo) override;
|
||||
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo& createInfo) override;
|
||||
|
||||
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
|
||||
Gfx::PViewport renderArea) override;
|
||||
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
|
||||
virtual void endRenderPass() override;
|
||||
virtual void waitDeviceIdle() override;
|
||||
@@ -27,17 +26,17 @@ public:
|
||||
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
|
||||
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
|
||||
|
||||
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
|
||||
|
||||
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo& createInfo) override;
|
||||
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo& createInfo) override;
|
||||
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo& createInfo) override;
|
||||
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo& bulkData) override;
|
||||
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo& bulkData) override;
|
||||
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo& bulkData) override;
|
||||
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo& bulkData) override;
|
||||
|
||||
virtual Gfx::ORenderCommand createRenderCommand(const std::string& name = "") override;
|
||||
virtual Gfx::OComputeCommand createComputeCommand(const std::string& name = "") override;
|
||||
|
||||
|
||||
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
|
||||
@@ -48,22 +47,23 @@ public:
|
||||
virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
|
||||
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
|
||||
|
||||
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
|
||||
virtual Gfx::OPipelineLayout createPipelineLayout(const std::string& name = "", Gfx::PPipelineLayout baseLayout = nullptr) override;
|
||||
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
|
||||
virtual Gfx::OPipelineLayout createPipelineLayout(const std::string& name = "", Gfx::PPipelineLayout baseLayout = nullptr) override;
|
||||
|
||||
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
|
||||
|
||||
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
|
||||
|
||||
|
||||
MTL::Device* getDevice() const { return device; }
|
||||
PCommandQueue getQueue() const { return queue; }
|
||||
PIOCommandQueue getIOQueue() const { return ioQueue; }
|
||||
protected:
|
||||
|
||||
protected:
|
||||
MTL::Device* device;
|
||||
OCommandQueue queue;
|
||||
OIOCommandQueue ioQueue;
|
||||
OPipelineCache cache;
|
||||
};
|
||||
DEFINE_REF(Graphics)
|
||||
} // namespace Metal
|
||||
} // namespace Metal
|
||||
} // namespace Seele
|
||||
|
||||
@@ -1,31 +1,25 @@
|
||||
#include "Graphics.h"
|
||||
#include "Buffer.h"
|
||||
#include "Command.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Graphics/Metal/Descriptor.h"
|
||||
#include "Graphics/Metal/Pipeline.h"
|
||||
#include "Graphics/Metal/PipelineCache.h"
|
||||
#include "Graphics/Metal/Resources.h"
|
||||
#include "Shader.h"
|
||||
#include "RenderPass.h"
|
||||
#include "Resources.h"
|
||||
#include "Command.h"
|
||||
#include "Shader.h"
|
||||
#include "Window.h"
|
||||
#include "Buffer.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
|
||||
Graphics::Graphics()
|
||||
{
|
||||
|
||||
}
|
||||
Graphics::Graphics() {}
|
||||
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
|
||||
}
|
||||
Graphics::~Graphics() {}
|
||||
|
||||
void Graphics::init(GraphicsInitializer)
|
||||
{
|
||||
void Graphics::init(GraphicsInitializer) {
|
||||
glfwInit();
|
||||
device = MTL::CreateSystemDefaultDevice();
|
||||
queue = new CommandQueue(this);
|
||||
@@ -34,164 +28,149 @@ void Graphics::init(GraphicsInitializer)
|
||||
meshShadingEnabled = false;
|
||||
}
|
||||
|
||||
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
|
||||
{
|
||||
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo) {
|
||||
return new Window(this, createInfo);
|
||||
}
|
||||
|
||||
Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo)
|
||||
{
|
||||
Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner,
|
||||
const ViewportCreateInfo &createInfo) {
|
||||
return new Viewport(owner, createInfo);
|
||||
}
|
||||
|
||||
Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea)
|
||||
{
|
||||
Gfx::ORenderPass
|
||||
Graphics::createRenderPass(Gfx::RenderTargetLayout layout,
|
||||
Array<Gfx::SubPassDependency> dependencies,
|
||||
Gfx::PViewport renderArea) {
|
||||
return new RenderPass(this, layout, dependencies, renderArea);
|
||||
}
|
||||
|
||||
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
|
||||
{
|
||||
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
|
||||
queue->getCommands()->beginRenderPass(renderPass.cast<RenderPass>());
|
||||
}
|
||||
|
||||
void Graphics::endRenderPass()
|
||||
{
|
||||
queue->getCommands()->endRenderPass();
|
||||
}
|
||||
void Graphics::endRenderPass() { queue->getCommands()->endRenderPass(); }
|
||||
|
||||
void Graphics::waitDeviceIdle()
|
||||
{
|
||||
queue->getCommands()->waitDeviceIdle();
|
||||
}
|
||||
void Graphics::waitDeviceIdle() { queue->getCommands()->waitDeviceIdle(); }
|
||||
|
||||
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands)
|
||||
{
|
||||
queue->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands)
|
||||
{
|
||||
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
queue->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
|
||||
{
|
||||
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands) {
|
||||
queue->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo) {
|
||||
return new Texture2D(this, createInfo);
|
||||
}
|
||||
|
||||
Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo)
|
||||
{
|
||||
|
||||
Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo) {
|
||||
|
||||
return new Texture3D(this, createInfo);
|
||||
}
|
||||
|
||||
Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo &createInfo)
|
||||
{
|
||||
Gfx::OTextureCube
|
||||
Graphics::createTextureCube(const TextureCreateInfo &createInfo) {
|
||||
return new TextureCube(this, createInfo);
|
||||
}
|
||||
|
||||
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
|
||||
{
|
||||
Gfx::OUniformBuffer
|
||||
Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData) {
|
||||
return new UniformBuffer(this, bulkData);
|
||||
}
|
||||
|
||||
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
|
||||
{
|
||||
Gfx::OShaderBuffer
|
||||
Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData) {
|
||||
return new ShaderBuffer(this, bulkData);
|
||||
}
|
||||
|
||||
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
|
||||
{
|
||||
Gfx::OVertexBuffer
|
||||
Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData) {
|
||||
return new VertexBuffer(this, bulkData);
|
||||
}
|
||||
|
||||
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
|
||||
{
|
||||
Gfx::OIndexBuffer
|
||||
Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData) {
|
||||
return new IndexBuffer(this, bulkData);
|
||||
}
|
||||
|
||||
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name)
|
||||
{
|
||||
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string &name) {
|
||||
return queue->getRenderCommand(name);
|
||||
}
|
||||
|
||||
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name)
|
||||
{
|
||||
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string &name) {
|
||||
return queue->getComputeCommand(name);
|
||||
}
|
||||
|
||||
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
|
||||
{
|
||||
Gfx::OVertexShader
|
||||
Graphics::createVertexShader(const ShaderCreateInfo &createInfo) {
|
||||
OVertexShader result = new VertexShader(this);
|
||||
result->create(createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::OFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo)
|
||||
{
|
||||
Gfx::OFragmentShader
|
||||
Graphics::createFragmentShader(const ShaderCreateInfo &createInfo) {
|
||||
OFragmentShader result = new FragmentShader(this);
|
||||
result->create(createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::OComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo)
|
||||
{
|
||||
Gfx::OComputeShader
|
||||
Graphics::createComputeShader(const ShaderCreateInfo &createInfo) {
|
||||
OComputeShader result = new ComputeShader(this);
|
||||
result->create(createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::OMeshShader Graphics::createMeshShader(const ShaderCreateInfo& createInfo)
|
||||
{
|
||||
Gfx::OMeshShader
|
||||
Graphics::createMeshShader(const ShaderCreateInfo &createInfo) {
|
||||
OMeshShader result = new MeshShader(this);
|
||||
result->create(createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::OTaskShader Graphics::createTaskShader(const ShaderCreateInfo& createInfo)
|
||||
{
|
||||
Gfx::OTaskShader
|
||||
Graphics::createTaskShader(const ShaderCreateInfo &createInfo) {
|
||||
OTaskShader result = new TaskShader(this);
|
||||
result->create(createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo)
|
||||
{
|
||||
Gfx::PGraphicsPipeline
|
||||
Graphics::createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) {
|
||||
return cache->createPipeline(std::move(createInfo));
|
||||
}
|
||||
|
||||
Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo)
|
||||
{
|
||||
Gfx::PGraphicsPipeline
|
||||
Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
|
||||
return cache->createPipeline(std::move(createInfo));
|
||||
}
|
||||
|
||||
Gfx::PComputePipeline Graphics::createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo)
|
||||
{
|
||||
Gfx::PComputePipeline
|
||||
Graphics::createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) {
|
||||
return cache->createPipeline(std::move(createInfo));
|
||||
}
|
||||
|
||||
Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo)
|
||||
{
|
||||
Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo &createInfo) {
|
||||
return new Sampler(this, createInfo);
|
||||
}
|
||||
|
||||
Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name)
|
||||
{
|
||||
Gfx::ODescriptorLayout
|
||||
Graphics::createDescriptorLayout(const std::string &name) {
|
||||
return new DescriptorLayout(this, name);
|
||||
}
|
||||
|
||||
Gfx::OPipelineLayout Graphics::createPipelineLayout(const std::string& name, Gfx::PPipelineLayout baseLayout)
|
||||
{
|
||||
Gfx::OPipelineLayout
|
||||
Graphics::createPipelineLayout(const std::string &name,
|
||||
Gfx::PPipelineLayout baseLayout) {
|
||||
return new PipelineLayout(this, name, baseLayout);
|
||||
}
|
||||
|
||||
Gfx::OVertexInput Graphics::createVertexInput(VertexInputStateCreateInfo createInfo)
|
||||
{
|
||||
Gfx::OVertexInput
|
||||
Graphics::createVertexInput(VertexInputStateCreateInfo createInfo) {
|
||||
return new VertexInput(createInfo);
|
||||
}
|
||||
|
||||
void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination)
|
||||
{
|
||||
void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -7,33 +7,35 @@
|
||||
namespace Seele {
|
||||
namespace Metal {
|
||||
class VertexInput : public Gfx::VertexInput {
|
||||
public:
|
||||
VertexInput(VertexInputStateCreateInfo createInfo);
|
||||
virtual ~VertexInput();
|
||||
public:
|
||||
VertexInput(VertexInputStateCreateInfo createInfo);
|
||||
virtual ~VertexInput();
|
||||
};
|
||||
DECLARE_REF(PipelineLayout)
|
||||
DECLARE_REF(Graphics)
|
||||
class GraphicsPipeline : public Gfx::GraphicsPipeline {
|
||||
public:
|
||||
GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline, Gfx::PPipelineLayout createInfo);
|
||||
virtual ~GraphicsPipeline();
|
||||
constexpr MTL::RenderPipelineState* getHandle() const { return state; }
|
||||
constexpr MTL::PrimitiveType getPrimitive() const { return primitiveType; }
|
||||
PGraphics graphics;
|
||||
MTL::RenderPipelineState* state;
|
||||
MTL::PrimitiveType primitiveType;
|
||||
private:
|
||||
public:
|
||||
GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline, Gfx::PPipelineLayout createInfo);
|
||||
virtual ~GraphicsPipeline();
|
||||
constexpr MTL::RenderPipelineState* getHandle() const { return state; }
|
||||
constexpr MTL::PrimitiveType getPrimitive() const { return primitiveType; }
|
||||
PGraphics graphics;
|
||||
MTL::RenderPipelineState* state;
|
||||
MTL::PrimitiveType primitiveType;
|
||||
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(GraphicsPipeline)
|
||||
class ComputePipeline : public Gfx::ComputePipeline {
|
||||
public:
|
||||
ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline, Gfx::PPipelineLayout);
|
||||
virtual ~ComputePipeline();
|
||||
constexpr MTL::ComputePipelineState* getHandle() const { return state; }
|
||||
public:
|
||||
ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline, Gfx::PPipelineLayout);
|
||||
virtual ~ComputePipeline();
|
||||
constexpr MTL::ComputePipelineState* getHandle() const { return state; }
|
||||
|
||||
PGraphics graphics;
|
||||
private:
|
||||
MTL::ComputePipelineState* state;
|
||||
PGraphics graphics;
|
||||
|
||||
private:
|
||||
MTL::ComputePipelineState* state;
|
||||
};
|
||||
DEFINE_REF(ComputePipeline)
|
||||
} // namespace Metal
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user