Files
Seele/src/Editor/Asset/FontLoader.cpp
T
2024-06-09 12:20:53 +02:00

86 lines
3.1 KiB
C++

#include "FontLoader.h"
#include "Asset/AssetRegistry.h"
#include "Asset/FontAsset.h"
#include "Graphics/Graphics.h"
#include "Graphics/Resources.h"
#include "Graphics/Texture.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include <fstream>
#include <iostream>
using namespace Seele;
FontLoader::FontLoader(Gfx::PGraphics graphics) : graphics(graphics) {}
FontLoader::~FontLoader() {}
void FontLoader::importAsset(FontImportArgs args) {
std::filesystem::path assetPath = args.filePath.filename();
assetPath.replace_extension("asset");
OFontAsset asset = new FontAsset(args.importPath, assetPath.stem().string());
asset->setStatus(Asset::Status::Loading);
// the registry takes ownership, but we need to edit the reference
PFontAsset ref = asset;
AssetRegistry::get().registerFont(std::move(asset));
import(args, ref);
}
// in case of the space character there is no bitmap
// so we create a single pixel empty texture
uint8 transparentPixel = 0;
void FontLoader::import(FontImportArgs args, PFontAsset asset) {
FT_Library ft;
FT_Error error = FT_Init_FreeType(&ft);
assert(!error);
FT_Face face;
error = FT_New_Face(ft, args.filePath.string().c_str(), 0, &face);
assert(!error);
FT_Set_Pixel_Sizes(face, 0, 48);
Array<Gfx::OTexture2D> usedTextures;
for (uint32 c = 0; c < 256; ++c) {
if (FT_Load_Char(face, c, FT_LOAD_RENDER)) {
std::cout << "error loading " << (char)c << std::endl;
continue;
}
FontAsset::Glyph& glyph = asset->glyphs[c];
glyph.size = IVector2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
glyph.bearing = IVector2(face->glyph->bitmap_left, face->glyph->bitmap_top);
glyph.advance = face->glyph->advance.x;
TextureCreateInfo imageData;
imageData.format = Gfx::SE_FORMAT_R8_UINT;
imageData.width = face->glyph->bitmap.width;
imageData.height = face->glyph->bitmap.rows;
imageData.sourceData.data = face->glyph->bitmap.buffer;
imageData.sourceData.size = imageData.width * imageData.height;
if (imageData.width == 0 || imageData.height == 0) {
glyph.size.x = 1;
glyph.size.y = 1;
glyph.bearing.x = 0;
glyph.bearing.y = 0;
imageData.width = 1;
imageData.height = 1;
imageData.sourceData.size = sizeof(uint8);
imageData.sourceData.data = &transparentPixel;
}
glyph.textureIndex = usedTextures.size();
usedTextures.add(graphics->createTexture2D(imageData));
}
FT_Done_Face(face);
FT_Done_FreeType(ft);
asset->setUsedTextures(std::move(usedTextures));
auto stream = AssetRegistry::createWriteStream(
(std::filesystem::path(asset->getFolderPath()) / asset->getName()).replace_extension("asset").string(), std::ios::binary);
ArchiveBuffer archive;
Serialization::save(archive, FontAsset::IDENTIFIER);
Serialization::save(archive, asset->getName());
Serialization::save(archive, asset->getFolderPath());
asset->save(archive);
archive.writeToStream(stream);
asset->setStatus(Asset::Status::Ready);
}