2020-03-05 11:43:38 +01:00
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#pragma once
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#include "RenderPath.h"
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namespace Seele
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{
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class SceneRenderPath : public RenderPath
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{
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public:
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2020-03-06 11:32:01 +01:00
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SceneRenderPath(Graphics* graphics);
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2020-03-05 11:43:38 +01:00
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virtual ~SceneRenderPath();
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virtual void applyArea(Rect area) override;
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virtual void init() override;
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virtual void beginFrame() override;
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virtual void render() override;
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virtual void endFrame() override;
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};
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}
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