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Seele/src/Engine/main.cpp
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#include "Graphics/RenderCore.h"
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#include "Asset/AssetRegistry.h"
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using namespace Seele;
int main()
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{
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RenderCore core;
core.init();
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AssetRegistry::init("./");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\TestAssets\\Unbenannt.fbx");
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core.renderLoop();
core.shutdown();
return 0;
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}