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Seele/src/Engine/Actor/StaticMeshActor.h
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#pragma once
#include "Actor.h"
#include "Component/Mesh.h"
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namespace Seele {
class StaticMeshActor : public Actor {
public:
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StaticMeshActor(PScene scene, PMeshAsset mesh);
virtual ~StaticMeshActor();
Component::Mesh& getMesh();
const Component::Mesh& getMesh() const;
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private:
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};
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DEFINE_REF(StaticMeshActor)
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} // namespace Seele