2020-06-02 11:46:18 +02:00
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#include "MaterialLoader.h"
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#include "Graphics/Graphics.h"
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2021-10-19 23:04:38 +02:00
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#include "Material/MaterialAsset.h"
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2020-10-03 11:00:10 +02:00
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#include "AssetRegistry.h"
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2020-06-02 11:46:18 +02:00
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using namespace Seele;
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MaterialLoader::MaterialLoader(Gfx::PGraphics graphics)
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2020-09-19 14:36:50 +02:00
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: graphics(graphics)
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2020-06-02 11:46:18 +02:00
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{
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2021-10-19 23:04:38 +02:00
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placeholderMaterial = new MaterialAsset(std::filesystem::absolute("./shaders/Placeholder.asset"));
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placeholderMaterial->load();
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2020-09-19 14:36:50 +02:00
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graphics->getShaderCompiler()->registerMaterial(placeholderMaterial);
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2020-06-02 11:46:18 +02:00
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}
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MaterialLoader::~MaterialLoader()
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{
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}
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2021-11-11 20:12:50 +01:00
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void MaterialLoader::importAsset(const std::filesystem::path& name)
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2020-06-02 11:46:18 +02:00
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{
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std::filesystem::path assetPath = name.filename();
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assetPath.replace_extension("asset");
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PMaterialAsset asset = new MaterialAsset(assetPath.generic_string());
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asset->setStatus(Asset::Status::Loading);
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AssetRegistry::get().registerMaterial(asset);
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import(name, asset);
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}
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2022-02-24 22:38:26 +01:00
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void MaterialLoader::import(std::filesystem::path, PMaterialAsset asset)
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2021-11-11 20:12:50 +01:00
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{
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asset->load();
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graphics->getShaderCompiler()->registerMaterial(asset);
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AssetRegistry::get().registerMaterial(asset);
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2022-04-15 23:45:44 +02:00
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////co_return;
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2020-06-02 11:46:18 +02:00
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}
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2020-10-03 11:00:10 +02:00
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2021-10-19 23:04:38 +02:00
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PMaterialAsset MaterialLoader::getPlaceHolderMaterial()
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2020-10-03 11:00:10 +02:00
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{
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return placeholderMaterial;
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}
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