Trying to fix invalid descriptorlayout
This commit is contained in:
Vendored
+9
-2
@@ -3,7 +3,8 @@
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{
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"name": "Win32",
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"includePath": [
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"${workspaceFolder}/**"
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"${workspaceFolder}/**",
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"${VULKAN_SDK}\\Include"
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],
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"defines": [
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"_DEBUG",
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@@ -13,7 +14,13 @@
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"windowsSdkVersion": "10.0.18362.0",
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"compilerPath": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.25.28610/bin/Hostx64/x64/cl.exe",
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"intelliSenseMode": "msvc-x64",
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"configurationProvider": "ms-vscode.cmake-tools"
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"configurationProvider": "ms-vscode.cmake-tools",
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"cppStandard": "c++17",
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"browse": {
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"path": [
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"${VULKAN_SDK}/**"
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]
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}
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}
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],
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"version": 4
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Vendored
+3
-1
@@ -111,5 +111,7 @@
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"cmake.skipConfigureIfCachePresent": false,
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"cmake.configureArgs": [
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"-Wno-dev"
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]
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],
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"C_Cpp.default.cppStandard": "c++17",
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"C_Cpp.default.intelliSenseMode": "msvc-x64"
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}
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+12
-5
@@ -5,6 +5,7 @@ set(CMAKE_CXX_STANDARD 17)
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# Handle superbuild first
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option (USE_SUPERBUILD "Whether or not a superbuild should be invoked" ON)
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set(ENGINE_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/src/Engine)
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set(EXTERNAL_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/external)
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set(ASSIMP_ROOT ${EXTERNAL_ROOT}/assimp)
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@@ -14,12 +15,18 @@ set(GLM_ROOT ${EXTERNAL_ROOT}/glm)
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set(GLFW_ROOT ${EXTERNAL_ROOT}/glfw)
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set(JSON_ROOT ${EXTERNAL_ROOT}/json)
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set(STB_ROOT ${EXTERNAL_ROOT}/stb)
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set(SPIRV_ROOT ${EXTERNAL_ROOT}/SPIRV-Cross)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/)
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set(Boost_USE_STATIC_LIBS ON)
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set(Boost_LIB_PREFIX lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${CMAKE_BUILD_TYPE})
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#Workaround for vs, because it places artifacts into an additional subfolder
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_CURRENT_SOURCE_DIR}/bin/Debug)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/bin/Release)
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if (USE_SUPERBUILD)
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project (SUPERBUILD NONE)
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# execute the superbuild (this script will be invoked again without the
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@@ -30,26 +37,25 @@ else()
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project (Seele)
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endif()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${CMAKE_BUILD_TYPE})
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#Workaround for vs, because it places artifacts into an additional subfolder
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_CURRENT_SOURCE_DIR}/bin/Debug)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/bin/Release)
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find_package(Vulkan REQUIRED)
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find_package(Boost REQUIRED COMPONENTS serialization)
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find_package(Threads REQUIRED)
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find_package(assimp REQUIRED ${ASSIMP_ROOT})
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find_package(assimp REQUIRED)
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find_package(JSON REQUIRED)
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find_package(GLFW REQUIRED)
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find_package(SPIRV REQUIRED)
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include_directories(${GLM_INCLUDE_DIRS})
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include_directories(${STB_INCLUDE_DIRS})
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include_directories(${Vulkan_INCLUDE_DIR})
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include_directories(${SPIRV_INCLUDE_DIRS})
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include_directories(${Boost_INCLUDE_DIRS})
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include_directories(${GLFW_INCLUDE_DIRS})
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include_directories(${SLANG_INCLUDE_DIRS})
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include_directories(${ASSIMP_INCLUDE_DIRS})
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include_directories(${JSON_INCLUDE_DIRS})
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include_directories(${SPIRV_INCLUDE_DIRS})
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include_directories(${ENGINE_ROOT})
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include_directories(src/Engine)
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add_definitions(${GLM_DEFINITIONS})
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@@ -66,6 +72,7 @@ target_link_libraries(SeeleEngine ${GLFW_LIBRARIES})
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target_link_libraries(SeeleEngine ${SLANG_LIBRARY})
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target_link_libraries(SeeleEngine ${ASSIMP_LIBRARIES})
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target_link_libraries(SeeleEngine ${JSON_LIBRARY})
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target_link_libraries(SeeleEngine ${SPIRV_LIBRARIES})
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#target_precompile_headers(SeeleEngine
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# PRIVATE
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+4
-1
@@ -6,7 +6,10 @@
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"debug": {
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"short": "Debug",
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"long": "Enable debugging and validation",
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"buildType": "Debug"
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"buildType": "Debug",
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"settings": {
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"CMAKE_DEBUG_POSTFIX": "d"
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}
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},
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"release": {
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"short": "Release",
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@@ -26,19 +26,17 @@ if (WIN32)
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# Find library files
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find_library(
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ASSIMP_LIBRARY
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NAMES assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.lib
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NAMES assimp-vc${MSVC_TOOLSET_VERSION}-mt${CMAKE_DEBUG_POSTFIX}
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PATHS
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$ENV{PROGRAMFILES}/lib
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${ASSIMP_ROOT}/lib/
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PATH_SUFFIXES Debug Release)
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${ASSIMP_ROOT}/lib/)
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find_file(
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ASSIMP_BINARY
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NAMES assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.dll
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NAMES assimp-vc${MSVC_TOOLSET_VERSION}-mt${CMAKE_DEBUG_POSTFIX}.dll
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PATHS
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$ENV{PROGRAMFILES}/bin
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${ASSIMP_ROOT}/bin/
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PATH_SUFFIXES Debug Release)
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${ASSIMP_ROOT}/bin/)
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else()
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# Find include files
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find_path(
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+13
-1
@@ -8,7 +8,7 @@ set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "")
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set(ASSIMP_BUILD_ASSIMP_TOOLS OFF CACHE INTERNAL "")
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set(ASSIMP_INSTALL OFF CACHE INTERNAL "")
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add_subdirectory(${ASSIMP_ROOT} ${ASSIMP_ROOT})
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add_subdirectory(${ASSIMP_ROOT} ${})
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target_compile_definitions(assimp PRIVATE _SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING)
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#-------------BOOST----------------
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@@ -97,6 +97,18 @@ list(APPEND EXTRA_CMAKE_ARGS
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-DSLANG_BINARY=${SLANG_BINARY}
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-DSLANG_GLSLANG=${SLANG_GLSLANG})
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#----------------SPIR-V-CROSS--------------------
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list(APPEND DEPENDENCIES spirv-cross-reflect)
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set(SPIRV_CROSS_ENABLE_HLSL OFF CACHE BOOL "")
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set(SPIRV_CROSS_ENABLE_TESTS OFF CACHE BOOL "")
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set(SPIRV_CROSS_CLI OFF CACHE BOOL "")
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set(SPIRV_CROSS_ENABLE_C_API OFF CACHE BOOL "")
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set(SPIRV_CROSS_ENABLE_UTIL OFF CACHE BOOL "")
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set(SPIRV_CROSS_SKIP_INSTALL ON CACHE BOOL "")
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add_subdirectory(${SPIRV_ROOT})
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#-----------------SeeleEngine--------------------
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ExternalProject_Add(SeeleEngine
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DEPENDS ${DEPENDENCIES}
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Vendored
+1
-1
Submodule external/slang updated: bc0d0f9e2a...83514bd251
@@ -1,30 +1,14 @@
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import Common;
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import Material;
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import VERTEX_INPUT_IMPORT;
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import MATERIAL_IMPORT;
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struct ViewParams
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{
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float4x4 viewMatrix;
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float4x4 projectionMatrix;
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float4 cameraPos_WS;
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};
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layout(set = 0, binding = 0)
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ParameterBlock<ViewParams> gViewParams;
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layout(set = 1)
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type_param TMaterial : IMaterial;
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ParameterBlock<TMaterial> gMaterial;
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import PrimitiveSceneData;
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struct ModelParameter
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{
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float4x4 modelMatrix;
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}
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[[vk::push_constant]]
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ConstantBuffer<ModelParameter> gModelParams;
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struct VertexStageOutput
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{
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float4 position : SV_Position;
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@@ -1,7 +1,7 @@
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import Common;
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import LightEnv;
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import BRDF;
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import Material;
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import Common;
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import VERTEX_INPUT_IMPORT;
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import MATERIAL_IMPORT;
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@@ -13,9 +13,6 @@ import MaterialParameter;
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//layout(set = 0, binding = 3)
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//RWTexture2D<uint2> lightGrid;
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type_param TMaterial : IMaterial;
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layout(set = 1)
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ParameterBlock<TMaterial> gMaterial;
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struct VertexStageOutput
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{
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@@ -31,9 +28,10 @@ VertexStageOutput vertexMain(
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VertexStageOutput output;
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VertexValueCache cache = input.getVertexCache();
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float3 worldPosition = input.getWorldPosition();
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worldPosition += gMaterial.getWorldOffset();
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float4 clipSpacePosition;
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float3x3 tangentToLocal = cache.tangentToLocal;
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float3x3 tangentToLocal = cache.getTangentToLocal();
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MaterialVertexParameter vertexParams = input.getMaterialVertexParameters(cache, worldPosition, tangentToLocal);
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float4 viewSpacePosition = mul(gViewParams.viewMatrix, float4(worldPosition, 1));
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@@ -75,5 +73,5 @@ float4 fragmentMain(
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}
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return float4(0, 1, 0, 1);
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return float4(result, 1);
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}
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@@ -2,17 +2,28 @@ const static float PI = 3.1415926535897932f;
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const static uint MAX_PARTICLES = 65536;
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const static uint BLOCK_SIZE = 8;
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cbuffer ScreenToViewParams
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struct ViewParameter
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{
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float4x4 viewMatrix;
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float4x4 projectionMatrix;
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float4 cameraPos_WS;
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}
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layout(set = 1, binding = 0, std430)
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ConstantBuffer<ViewParameter> gViewParams;
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struct ScreenToViewParams
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{
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float4x4 inverseProjection;
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float2 screenDimensions;
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}
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layout(set = 1, binding = 1, std430)
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ConstantBuffer<ScreenToViewParams> gScreenToViewParams;
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// Convert clip space coordinates to view space
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float4 clipToView( float4 clip )
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{
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// View space position.
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float4 view = mul( inverseProjection, clip );
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float4 view = mul( gScreenToViewParams.inverseProjection, clip );
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// Perspective projection.
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view = view / view.w;
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@@ -23,7 +34,7 @@ float4 clipToView( float4 clip )
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float4 screenToView( float4 screen )
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{
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// Convert to normalized texture coordinates
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float2 texCoord = screen.xy / screenDimensions;
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float2 texCoord = screen.xy / gScreenToViewParams.screenDimensions;
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// Convert to clip space
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float4 clip = float4( float2( texCoord.x, -texCoord.y ) * 2.0f - 1.0f, screen.z, screen.w );
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@@ -23,28 +23,27 @@ struct PointLight : ILightEnv
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{
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float4 positionWS;
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float4 positionVS;
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float3 color;
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float range;
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float4 colorRange;
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float3 illuminate<B:IBRDF>(MaterialFragmentParameter input, B brdf, float3 viewDir)
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{
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float3 lightVec = positionWS.xyz - input.worldPosition;
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float d = length(lightVec);
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float3 direction = normalize(lightVec);
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float illuminance = max(1 - d / range, 0);
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return illuminance * brdf.evaluate(viewDir, direction, input.worldNormal, input.worldTangent, input.worldBiTangent, color);
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float illuminance = max(1 - d / colorRange.w, 0);
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return illuminance * brdf.evaluate(viewDir, direction, input.worldNormal, input.worldTangent, input.worldBiTangent, colorRange.xyz);
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}
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bool insidePlane(Plane plane)
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{
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return dot(plane.n, positionVS.xyz) - plane.d < -range;
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return dot(plane.n, positionVS.xyz) - plane.d < -colorRange.w;
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}
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bool insideFrustum(Frustum frustum, float zNear, float zFar)
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{
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bool result = true;
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//if(positionVS.z - range > zNear || positionVS.z + range < zFar)
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//if(positionVS.z - range > zNear || positionVS.z + colorRange.w < zFar)
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{
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// result = false;
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}
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@@ -69,5 +68,5 @@ struct Lights
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uint numPointLights;
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};
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layout(set = 0, binding = 1)
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layout(set = 0, binding = 0, std430)
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ConstantBuffer<Lights> gLightEnv;
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@@ -16,3 +16,7 @@ interface IMaterial
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float getRoughness(MaterialFragmentParameter input);
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float getSheen(MaterialFragmentParameter input);
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};
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type_param TMaterial : IMaterial;
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layout(set = 2, binding = 0, std430)
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ParameterBlock<TMaterial> gMaterial;
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@@ -44,4 +44,3 @@ struct MaterialFragmentParameter
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}
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};
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@@ -4,16 +4,5 @@ struct PrimitiveSceneData
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float4x4 worldToLocal;
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};
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struct ViewParameter
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{
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float4x4 viewMatrix;
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float4x4 projectionMatrix;
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float4 cameraPos_WS;
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};
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layout(set = 0)
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ConstantBuffer<ViewParameter> gViewParams;
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layout(set = 2)
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layout(set = 3, binding = 0, std430)
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ConstantBuffer<PrimitiveSceneData> gSceneData;
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@@ -1,13 +1,30 @@
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import Common;
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import MaterialParameter;
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import PrimitiveSceneData;
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struct VertexValueCache
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{
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||||
float3x3 tangentToLocal;
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float3x3 tangentToWorld;
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//This struct is passed between vertex and fragment stage
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//which means, that it is passed as out mat3x3 in glsl
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//but Slang for some reason puts a layout(row_major) above
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//every attribute, including this matrix, but matrix layout
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//qualifiers are illegal for non-uniform and buffer fields,
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//leading to a compiler error
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float3 tangentToLocal[3];
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float3 tangentToWorld[3];
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float tangentToWorldSign;
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float4 color;
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||||
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||||
float3x3 getTangentToLocal()
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{
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return float3x3(tangentToLocal[0], tangentToLocal[1], tangentToLocal[2]);
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}
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||||
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float3x3 getTangentToWorld()
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{
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return float3x3(tangentToWorld[0], tangentToWorld[1], tangentToWorld[2]);
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}
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||||
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#if USE_INSTANCING
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||||
float4 instanceOrigin;
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float3 instanceTransform1;
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@@ -133,9 +150,15 @@ struct VertexShaderInput
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#endif
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||||
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float tangentSign;
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cache.tangentToLocal = calcTangentToLocal(tangentSign);
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float3x3 tangentToLocal = calcTangentToLocal(tangentSign);
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cache.tangentToLocal[0] = tangentToLocal[0];
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cache.tangentToLocal[1] = tangentToLocal[1];
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cache.tangentToLocal[2] = tangentToLocal[2];
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float3x3 localToWorld = float3x3(gSceneData.localToWorld[0].xyz, gSceneData.localToWorld[1].xyz, gSceneData.localToWorld[2].xyz);
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cache.tangentToWorld = mul(cache.tangentToLocal, localToWorld);
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float3x3 tangentToWorld = mul(tangentToLocal, localToWorld);
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cache.tangentToWorld[0] = tangentToWorld[0];
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cache.tangentToWorld[1] = tangentToWorld[1];
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cache.tangentToWorld[2] = tangentToWorld[2];
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cache.tangentToWorldSign = tangentSign;
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return cache;
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@@ -146,7 +169,7 @@ struct VertexShaderInput
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||||
MaterialVertexParameter result;
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||||
result.worldPosition = worldPosition;
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result.vertexColor = cache.color;
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||||
result.tangentToWorld = cache.tangentToWorld;
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result.tangentToWorld = cache.getTangentToWorld();
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// TODO instancing
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||||
/*for(int i = 0; i < NUM_MATERIAL_TEXCOORDS-1; i+=2)
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||||
{
|
||||
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||||
@@ -24,7 +24,6 @@ void AssetRegistry::importFile(const std::string &filePath)
|
||||
{
|
||||
std::filesystem::path fsPath = std::filesystem::path(filePath);
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||||
std::string extension = fsPath.extension().string();
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||||
std::cout << extension << std::endl;
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||||
if (extension.compare(".fbx") == 0
|
||||
|| extension.compare(".obj") == 0)
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||||
{
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||||
@@ -46,6 +45,16 @@ PMeshAsset AssetRegistry::findMesh(const std::string &filePath)
|
||||
return get().meshes[filePath];
|
||||
}
|
||||
|
||||
PTextureAsset AssetRegistry::findTexture(const std::string &filePath)
|
||||
{
|
||||
PTextureAsset result = get().textures[filePath];
|
||||
if(result == nullptr)
|
||||
{
|
||||
return get().textureLoader->getPlaceholderTexture();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
PMaterialAsset AssetRegistry::findMaterial(const std::string &filePath)
|
||||
{
|
||||
return get().materials[filePath];
|
||||
@@ -61,11 +70,6 @@ std::ifstream AssetRegistry::createReadStream(const std::string& relativePath, s
|
||||
return get().internalCreateReadStream(relativePath, openmode);
|
||||
}
|
||||
|
||||
PTextureAsset AssetRegistry::findTexture(const std::string &filePath)
|
||||
{
|
||||
return get().textures[filePath];
|
||||
}
|
||||
|
||||
AssetRegistry &AssetRegistry::get()
|
||||
{
|
||||
static AssetRegistry instance;
|
||||
@@ -122,6 +126,11 @@ void AssetRegistry::registerMesh(PMeshAsset mesh)
|
||||
}
|
||||
}
|
||||
|
||||
void AssetRegistry::registerMaterial(PMaterialAsset material)
|
||||
{
|
||||
materials[material->getFileName()] = material;
|
||||
}
|
||||
|
||||
std::ofstream AssetRegistry::internalCreateWriteStream(const std::string& relativePath, std::ios_base::openmode openmode)
|
||||
{
|
||||
return std::ofstream(rootFolder.generic_string().append(relativePath), openmode);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "MaterialLoader.h"
|
||||
#include "Material/Material.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "AssetRegistry.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -21,7 +22,13 @@ PMaterial MaterialLoader::queueAsset(const std::filesystem::path& filePath)
|
||||
PMaterial result = new Material(filePath);
|
||||
result->compile();
|
||||
graphics->getShaderCompiler()->registerMaterial(result);
|
||||
AssetRegistry::get().registerMaterial(result);
|
||||
// TODO: There is actually no real reason to import a standalone material,
|
||||
// maybe in the future there could be a substance loader or something
|
||||
return result;
|
||||
}
|
||||
|
||||
PMaterial MaterialLoader::getPlaceHolderMaterial()
|
||||
{
|
||||
return placeholderMaterial;
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ public:
|
||||
MaterialLoader(Gfx::PGraphics graphic);
|
||||
~MaterialLoader();
|
||||
PMaterial queueAsset(const std::filesystem::path& filePath);
|
||||
PMaterial getPlaceHolderMaterial();
|
||||
private:
|
||||
Gfx::PGraphics graphics;
|
||||
List<std::future<void>> futures;
|
||||
|
||||
@@ -33,7 +33,7 @@ void MeshLoader::importAsset(const std::filesystem::path &path)
|
||||
import(path);
|
||||
}
|
||||
|
||||
void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials, Gfx::PGraphics graphics)
|
||||
void MeshLoader::loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials, Gfx::PGraphics graphics)
|
||||
{
|
||||
using json = nlohmann::json;
|
||||
for(uint32 i = 0; i < scene->mNumMaterials; ++i)
|
||||
@@ -42,7 +42,6 @@ void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials,
|
||||
json matCode;
|
||||
matCode["name"] = material->GetName().C_Str();
|
||||
matCode["profile"] = "BlinnPhong"; //TODO: other shading models
|
||||
std::vector<std::string> code;
|
||||
aiString texPath;
|
||||
//TODO make samplers based on used textures
|
||||
matCode["params"]["texSampler"] =
|
||||
@@ -57,7 +56,7 @@ void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials,
|
||||
{"type", "Texture2D"},
|
||||
{"default", texPath.C_Str()}
|
||||
};
|
||||
code.push_back("result.baseColor = diffuseTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
|
||||
matCode["code"]["baseColor"] = "return diffuseTexture.Sample(textureSampler, geometry.texCoord).xyz;";
|
||||
}
|
||||
if(material->GetTexture(aiTextureType_SPECULAR, 0, &texPath) == AI_SUCCESS)
|
||||
{
|
||||
@@ -67,7 +66,7 @@ void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials,
|
||||
{"type", "Texture2D"},
|
||||
{"default", texPath.C_Str()}
|
||||
};
|
||||
code.push_back("result.specular = specularTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
|
||||
matCode["code"]["specular"] = "return specularTexture.Sample(textureSampler, geometry.texCoord).xyz;";
|
||||
}
|
||||
if(material->GetTexture(aiTextureType_NORMALS, 0, &texPath) == AI_SUCCESS)
|
||||
{
|
||||
@@ -77,21 +76,20 @@ void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials,
|
||||
{"type", "Texture2D"},
|
||||
{"default", texPath.C_Str()}
|
||||
};
|
||||
code.push_back("float3 bumpMapNormal = normalTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
|
||||
code.push_back("bumpMapNormal = 2.0 * bumpMapNormal - float3(1.0f, 1.0f, 1.0f);\n");
|
||||
code.push_back("result.normal = geometry.transformLocalToWorld(bumpMapNormal);\n");
|
||||
matCode["code"]["normal"] = "return normalTexture.Sample(textureSampler, geometry.texCoord).xyz;";
|
||||
}
|
||||
code.push_back("return result;\n");
|
||||
matCode["code"] = code;
|
||||
std::string outMatFilename = matCode["name"].get<std::string>().append(".asset");
|
||||
std::ofstream outMatFile = AssetRegistry::createWriteStream(outMatFilename);
|
||||
outMatFile << std::setw(4) << matCode;
|
||||
outMatFile.flush();
|
||||
outMatFile.close();
|
||||
//TODO: let the material loader handle this instead
|
||||
std::cout << matCode["name"] << std::endl;
|
||||
AssetRegistry::importFile(outMatFilename);
|
||||
PMaterialAsset asset = AssetRegistry::findMaterial(outMatFilename);
|
||||
//std::cout << matCode << std::endl;
|
||||
PMaterial result = new Material(outMatFilename);
|
||||
result->compile();
|
||||
graphics->getShaderCompiler()->registerMaterial(result);
|
||||
AssetRegistry::get().registerMaterial(result);
|
||||
PMaterialAsset asset = AssetRegistry::findMaterial(result->getFileName());
|
||||
globalMaterials[i] = asset;
|
||||
}
|
||||
}
|
||||
@@ -148,35 +146,38 @@ VertexStreamComponent createVertexStream(uint32 size, aiVector2D* sourceData, Gf
|
||||
Gfx::PVertexBuffer vertexBuffer = graphics->createVertexBuffer(vbInfo);
|
||||
return VertexStreamComponent(vertexBuffer, 0, vbInfo.vertexSize, Gfx::SE_FORMAT_R32G32_SFLOAT);
|
||||
}
|
||||
void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, Array<PMaterialAsset> materials, Gfx::PGraphics graphics)
|
||||
void MeshLoader::loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, Array<PMaterialAsset> materials, Gfx::PGraphics graphics)
|
||||
{
|
||||
for (uint32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
|
||||
{
|
||||
aiMesh *mesh = scene->mMeshes[meshIndex];
|
||||
|
||||
PStaticMeshVertexInput vertexShaderInput = new StaticMeshVertexInput(std::string(mesh->mName.C_Str()));
|
||||
VertexStreamComponent positionStream = createVertexStream(mesh->mNumVertices, mesh->mVertices, graphics);
|
||||
vertexShaderInput->setPositionStream(positionStream);
|
||||
StaticMeshDataType data;
|
||||
data.positionStream = createVertexStream(mesh->mNumVertices, mesh->mVertices, graphics);
|
||||
|
||||
for(uint32 i = 0; i < MAX_TEXCOORDS; ++i)
|
||||
{
|
||||
if(mesh->HasTextureCoords(i))
|
||||
{
|
||||
VertexStreamComponent texCoordStream = createVertexStream(mesh->mNumVertices, mesh->mTextureCoords[i], graphics);
|
||||
vertexShaderInput->setTexCoordStream(i, texCoordStream);
|
||||
data.textureCoordinates.add(createVertexStream(mesh->mNumVertices, mesh->mTextureCoords[i], graphics));
|
||||
}
|
||||
}
|
||||
if(mesh->HasNormals())
|
||||
{
|
||||
VertexStreamComponent normalStream = createVertexStream(mesh->mNumVertices, mesh->mNormals, graphics);
|
||||
vertexShaderInput->setTangentXStream(normalStream);
|
||||
data.tangentBasisComponents[0] = createVertexStream(mesh->mNumVertices, mesh->mNormals, graphics);
|
||||
}
|
||||
if(mesh->HasTangentsAndBitangents())
|
||||
{
|
||||
//TODO: use bitangent to calculate sign for 4th coordinate of tangentstream
|
||||
VertexStreamComponent tangentStream = createVertexStream(mesh->mNumVertices, mesh->mTangents, graphics);
|
||||
vertexShaderInput->setTangentZStream(tangentStream);
|
||||
data.tangentBasisComponents[1] = createVertexStream(mesh->mNumVertices, mesh->mTangents, graphics);
|
||||
}
|
||||
if(mesh->HasVertexColors(0))
|
||||
{
|
||||
//data.colorComponent = createVertexStream(mesh->mNumVertices, mesh->mColors[0], graphics);
|
||||
}
|
||||
vertexShaderInput->setData(data);
|
||||
vertexShaderInput->init(graphics);
|
||||
|
||||
Array<uint32> indices(mesh->mNumFaces * 3);
|
||||
for (uint32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
|
||||
@@ -197,7 +198,7 @@ void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, Array<PM
|
||||
globalMeshes[meshIndex]->referencedMaterial = materials[mesh->mMaterialIndex];
|
||||
}
|
||||
}
|
||||
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels)
|
||||
void MeshLoader::convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels)
|
||||
{
|
||||
for(uint32 i = 0; i < numPixels; ++i)
|
||||
{
|
||||
@@ -207,7 +208,7 @@ void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels)
|
||||
dst[i * 4 + 3] = src[i].a;
|
||||
}
|
||||
}
|
||||
void loadTextures(const aiScene* scene, Gfx::PGraphics graphics, const std::filesystem::path& meshPath)
|
||||
void MeshLoader::loadTextures(const aiScene* scene, Gfx::PGraphics graphics, const std::filesystem::path& meshPath)
|
||||
{
|
||||
for (uint32 i = 0; i < scene->mNumTextures; ++i)
|
||||
{
|
||||
|
||||
@@ -5,9 +5,13 @@
|
||||
#include <future>
|
||||
#include <filesystem>
|
||||
|
||||
struct aiScene;
|
||||
struct aiTexel;
|
||||
namespace Seele
|
||||
{
|
||||
DECLARE_REF(MeshAsset)
|
||||
DECLARE_REF(Mesh);
|
||||
DECLARE_REF(MeshAsset);
|
||||
DECLARE_REF(MaterialAsset);
|
||||
DECLARE_NAME_REF(Gfx, Graphics);
|
||||
class MeshLoader
|
||||
{
|
||||
@@ -16,6 +20,11 @@ public:
|
||||
~MeshLoader();
|
||||
void importAsset(const std::filesystem::path& filePath);
|
||||
private:
|
||||
void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials, Gfx::PGraphics graphics);
|
||||
void loadTextures(const aiScene* scene, Gfx::PGraphics graphics, const std::filesystem::path& meshPath);
|
||||
void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, Array<PMaterialAsset> materials, Gfx::PGraphics graphics);
|
||||
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
|
||||
|
||||
void import(const std::filesystem::path& path);
|
||||
List<std::future<void>> futures;
|
||||
Gfx::PGraphics graphics;
|
||||
|
||||
@@ -12,7 +12,10 @@ using namespace Seele;
|
||||
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
{
|
||||
placeholderAsset = new TextureAsset();
|
||||
placeholderTexture = import("./textures/placeholder.png");
|
||||
placeholderAsset->setTexture(placeholderTexture);
|
||||
placeholderAsset->setStatus(Asset::Status::Ready);
|
||||
}
|
||||
|
||||
TextureLoader::~TextureLoader()
|
||||
@@ -26,11 +29,16 @@ void TextureLoader::importAsset(const std::filesystem::path& filePath)
|
||||
asset->setStatus(Asset::Status::Loading);
|
||||
asset->setTexture(placeholderTexture);
|
||||
AssetRegistry::get().textures[filePath.string()] = asset;
|
||||
futures.add(std::async(std::launch::async, [this, filePath, asset] () mutable {
|
||||
//futures.add(std::async(std::launch::async, [this, filePath, asset] () mutable {
|
||||
Gfx::PTexture2D texture = import(filePath);
|
||||
asset->setTexture(texture);
|
||||
asset->setStatus(Asset::Status::Ready);
|
||||
}));
|
||||
//}));
|
||||
}
|
||||
|
||||
PTextureAsset TextureLoader::getPlaceholderTexture()
|
||||
{
|
||||
return placeholderAsset;
|
||||
}
|
||||
|
||||
Gfx::PTexture2D TextureLoader::import(const std::filesystem::path& path)
|
||||
|
||||
@@ -16,11 +16,13 @@ public:
|
||||
TextureLoader(Gfx::PGraphics graphic);
|
||||
~TextureLoader();
|
||||
void importAsset(const std::filesystem::path& filePath);
|
||||
PTextureAsset getPlaceholderTexture();
|
||||
private:
|
||||
Gfx::PTexture2D import(const std::filesystem::path& path);
|
||||
Gfx::PGraphics graphics;
|
||||
List<std::future<void>> futures;
|
||||
Gfx::PTexture2D placeholderTexture;
|
||||
PTextureAsset placeholderAsset;
|
||||
};
|
||||
DEFINE_REF(TextureLoader);
|
||||
} // namespace Seele
|
||||
@@ -229,6 +229,15 @@ namespace Seele
|
||||
refreshIterators();
|
||||
return _data[arraySize - 1];
|
||||
}
|
||||
T &addUnique(const T &item = T())
|
||||
{
|
||||
Iterator it;
|
||||
if((it = find(item)) != endIt)
|
||||
{
|
||||
return *it;
|
||||
}
|
||||
return add(item);
|
||||
}
|
||||
template<typename... args>
|
||||
T &emplace(args...)
|
||||
{
|
||||
@@ -291,6 +300,22 @@ namespace Seele
|
||||
}
|
||||
refreshIterators();
|
||||
}
|
||||
inline uint32 indexOf(Iterator iterator)
|
||||
{
|
||||
return iterator - beginIt;
|
||||
}
|
||||
inline uint32 indexOf(ConstIterator iterator) const
|
||||
{
|
||||
return iterator.p - beginIt.p;
|
||||
}
|
||||
inline uint32 indexOf(T& t)
|
||||
{
|
||||
return indexOf(find(t));
|
||||
}
|
||||
inline uint32 indexOf(const T& t) const
|
||||
{
|
||||
return indexOf(find(t));
|
||||
}
|
||||
inline uint32 size() const
|
||||
{
|
||||
return arraySize;
|
||||
|
||||
@@ -10,4 +10,19 @@ Graphics::Graphics()
|
||||
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
}
|
||||
|
||||
PVertexBuffer Graphics::getNullVertexBuffer()
|
||||
{
|
||||
if(nullVertexBuffer == nullptr)
|
||||
{
|
||||
VertexBufferCreateInfo createInfo;
|
||||
createInfo.numVertices = 1;
|
||||
createInfo.vertexSize = sizeof(Vector4);
|
||||
Vector4 data = Vector4(1, 1, 1, 1);
|
||||
createInfo.resourceData.data = reinterpret_cast<uint8*>(&data);
|
||||
createInfo.resourceData.size = sizeof(Vector4);
|
||||
nullVertexBuffer = createVertexBuffer(createInfo);
|
||||
}
|
||||
return nullVertexBuffer;
|
||||
}
|
||||
@@ -41,17 +41,22 @@ public:
|
||||
virtual PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
|
||||
virtual PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
|
||||
virtual PRenderCommand createRenderCommand() = 0;
|
||||
virtual PVertexDeclaration createVertexDeclaration(const Array<VertexElement>& element) = 0;
|
||||
virtual PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
|
||||
virtual PControlShader createControlShader(const ShaderCreateInfo& createInfo) = 0;
|
||||
virtual PEvaluationShader createEvaluationShader(const ShaderCreateInfo& createInfo) = 0;
|
||||
virtual PGeometryShader createGeometryShader(const ShaderCreateInfo& createInfo) = 0;
|
||||
virtual PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
|
||||
virtual PGraphicsPipeline createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo) = 0;
|
||||
|
||||
virtual Gfx::PDescriptorLayout createDescriptorLayout() = 0;
|
||||
virtual Gfx::PPipelineLayout createPipelineLayout() = 0;
|
||||
virtual PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) = 0;
|
||||
|
||||
virtual PDescriptorLayout createDescriptorLayout() = 0;
|
||||
virtual PPipelineLayout createPipelineLayout() = 0;
|
||||
|
||||
PVertexBuffer getNullVertexBuffer();
|
||||
|
||||
protected:
|
||||
PVertexBuffer nullVertexBuffer;
|
||||
QueueFamilyMapping queueMapping;
|
||||
PShaderCompiler shaderCompiler;
|
||||
friend class Window;
|
||||
|
||||
@@ -7,6 +7,7 @@ namespace Gfx
|
||||
static constexpr bool useAsyncCompute = true;
|
||||
static constexpr bool waitIdleOnSubmit = true;
|
||||
static constexpr uint32 numFramesBuffered = 3;
|
||||
static uint32 currentFrameIndex = 0;
|
||||
|
||||
enum class MaterialShadingModel
|
||||
{
|
||||
|
||||
@@ -19,7 +19,7 @@ struct GraphicsInitializer
|
||||
Array<const char *> instanceExtensions;
|
||||
Array<const char *> deviceExtensions;
|
||||
GraphicsInitializer()
|
||||
: applicationName("SeeleEngine"), engineName("SeeleEngine"), layers{"VK_LAYER_LUNARG_standard_validation"}, instanceExtensions{}, deviceExtensions{"VK_KHR_swapchain"}, windowHandle(nullptr)
|
||||
: applicationName("SeeleEngine"), engineName("SeeleEngine"), layers{"VK_LAYER_KHRONOS_validation"}, instanceExtensions{}, deviceExtensions{"VK_KHR_swapchain"}, windowHandle(nullptr)
|
||||
{
|
||||
}
|
||||
GraphicsInitializer(const GraphicsInitializer &other)
|
||||
@@ -74,6 +74,9 @@ struct TextureCreateInfo
|
||||
{
|
||||
}
|
||||
};
|
||||
struct SamplerCreateInfo
|
||||
{
|
||||
};
|
||||
struct VertexBufferCreateInfo
|
||||
{
|
||||
BulkResourceData resourceData;
|
||||
@@ -114,12 +117,18 @@ struct SePushConstantRange
|
||||
struct VertexElement
|
||||
{
|
||||
VertexElement(){}
|
||||
VertexElement(uint32 location, SeFormat vertexFormat, uint32 offset)
|
||||
: location(location), vertexFormat(vertexFormat), offset(offset)
|
||||
//VertexElement(uint8 attributeIndex, SeFormat vertexFormat, uint8 offset)
|
||||
// : attributeIndex(attributeIndex), vertexFormat(vertexFormat), offset(offset)
|
||||
//{}
|
||||
VertexElement(uint8 streamIndex, uint8 offset, SeFormat vertexFormat, uint8 attributeIndex, uint8 stride)
|
||||
: streamIndex(streamIndex), offset(offset), vertexFormat(vertexFormat), attributeIndex(attributeIndex), stride(stride)
|
||||
{}
|
||||
uint32 location;
|
||||
uint8 streamIndex;
|
||||
uint8 offset;
|
||||
SeFormat vertexFormat;
|
||||
uint32 offset;
|
||||
uint8 attributeIndex;
|
||||
uint8 stride;
|
||||
uint8 bInstanced = 0;
|
||||
};
|
||||
struct RasterizationState
|
||||
{
|
||||
@@ -190,6 +199,7 @@ struct GraphicsPipelineCreateInfo
|
||||
Gfx::PGeometryShader geometryShader;
|
||||
Gfx::PFragmentShader fragmentShader;
|
||||
Gfx::PRenderPass renderPass;
|
||||
Gfx::PPipelineLayout pipelineLayout;
|
||||
Gfx::SePrimitiveTopology topology;
|
||||
Gfx::RasterizationState rasterizationState;
|
||||
Gfx::DepthStencilState depthStencilState;
|
||||
|
||||
@@ -72,6 +72,13 @@ ShaderCollection& ShaderMap::createShaders(
|
||||
|
||||
collection.fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
}
|
||||
ShaderPermutation permutation;
|
||||
std::string materialName = material->getFileName(); //Filename is fine, because it just has to be unique
|
||||
std::string vertexInputName = vertexInput->getName();
|
||||
permutation.passType = renderPass;
|
||||
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
|
||||
std::memcpy(permutation.vertexInputName, vertexInputName.c_str(), sizeof(permutation.vertexInputName));
|
||||
collection.id = PermutationId(permutation);
|
||||
|
||||
return collection;
|
||||
}
|
||||
@@ -95,6 +102,11 @@ PDescriptorSet DescriptorLayout::allocatedDescriptorSet()
|
||||
return result;
|
||||
}
|
||||
|
||||
void DescriptorLayout::reset()
|
||||
{
|
||||
allocator->reset();
|
||||
}
|
||||
|
||||
void PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout)
|
||||
{
|
||||
if (descriptorSetLayouts.size() <= setIndex)
|
||||
@@ -110,7 +122,6 @@ void PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layo
|
||||
{
|
||||
if (otherBindings[i].descriptorType != SE_DESCRIPTOR_TYPE_MAX_ENUM)
|
||||
{
|
||||
assert(thisBindings[i].descriptorType != SE_DESCRIPTOR_TYPE_MAX_ENUM ? thisBindings[i].descriptorType == otherBindings[i].descriptorType : true);
|
||||
thisBindings[i] = otherBindings[i];
|
||||
}
|
||||
}
|
||||
@@ -118,8 +129,8 @@ void PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layo
|
||||
else
|
||||
{
|
||||
descriptorSetLayouts[setIndex] = layout;
|
||||
layout->setIndex = setIndex;
|
||||
}
|
||||
layout->setIndex = setIndex;
|
||||
}
|
||||
|
||||
void PipelineLayout::addPushConstants(const SePushConstantRange &pushConstant)
|
||||
@@ -155,14 +166,27 @@ Buffer::~Buffer()
|
||||
{
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(QueueFamilyMapping mapping, QueueType startQueueType)
|
||||
: Buffer(mapping, startQueueType)
|
||||
UniformBuffer::UniformBuffer(QueueFamilyMapping mapping, const BulkResourceData& resourceData)
|
||||
: Buffer(mapping, resourceData.owner)
|
||||
, size(resourceData.size)
|
||||
{
|
||||
if(resourceData.data != nullptr)
|
||||
{
|
||||
contents = new uint8[size];
|
||||
std::memcpy(contents, resourceData.data, size);
|
||||
}
|
||||
}
|
||||
|
||||
UniformBuffer::~UniformBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
void UniformBuffer::updateContents(const BulkResourceData& resourceData)
|
||||
{
|
||||
assert(size == resourceData.size);
|
||||
std::memcpy(contents, resourceData.data, size);
|
||||
}
|
||||
|
||||
StructuredBuffer::StructuredBuffer(QueueFamilyMapping mapping, QueueType startQueueType)
|
||||
: Buffer(mapping, startQueueType)
|
||||
{
|
||||
@@ -220,15 +244,27 @@ VertexDeclaration::VertexDeclaration()
|
||||
VertexDeclaration::~VertexDeclaration()
|
||||
{
|
||||
}
|
||||
uint32 VertexDeclaration::addVertexStream(const VertexStreamComponent &element)
|
||||
|
||||
static std::mutex vertexDeclarationLock;
|
||||
static Map<uint32, PVertexDeclaration> vertexDeclarationCache;
|
||||
|
||||
PVertexDeclaration VertexDeclaration::createDeclaration(PGraphics graphics, const Array<VertexElement>& elementList)
|
||||
{
|
||||
VertexStream& stream = vertexStreams.add();
|
||||
stream.addVertexElement(VertexElement(element.streamOffset, element.type, element.offset));
|
||||
return stream.vertexDescription.size() - 1;
|
||||
}
|
||||
const Array<VertexStream> &VertexDeclaration::getVertexStreams() const
|
||||
{
|
||||
return vertexStreams;
|
||||
std::scoped_lock lock(vertexDeclarationLock);
|
||||
boost::crc_32_type result;
|
||||
result.process_bytes(&elementList, sizeof(VertexElement) * elementList.size());
|
||||
uint32 key = result.checksum();
|
||||
|
||||
auto found = vertexDeclarationCache[key];
|
||||
if(found == nullptr)
|
||||
{
|
||||
return found;
|
||||
}
|
||||
|
||||
PVertexDeclaration newDeclaration = graphics->createVertexDeclaration(elementList);
|
||||
|
||||
vertexDeclarationCache[key] = newDeclaration;
|
||||
return newDeclaration;
|
||||
}
|
||||
|
||||
Texture::Texture(QueueFamilyMapping mapping, Gfx::QueueType startQueueType)
|
||||
@@ -263,21 +299,21 @@ RenderTargetLayout::RenderTargetLayout()
|
||||
}
|
||||
|
||||
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment depthAttachment)
|
||||
: inputAttachments(), colorAttachments(), depthAttachment(depthAttachment)
|
||||
: inputAttachments(), colorAttachments(), depthAttachment(depthAttachment), width(depthAttachment->getTexture()->getSizeX()), height(depthAttachment->getTexture()->getSizeY())
|
||||
{
|
||||
}
|
||||
|
||||
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment)
|
||||
: inputAttachments(), depthAttachment(depthAttachment)
|
||||
: inputAttachments(), depthAttachment(depthAttachment), width(depthAttachment->getTexture()->getSizeX()), height(depthAttachment->getTexture()->getSizeY())
|
||||
{
|
||||
colorAttachments.add(colorAttachment);
|
||||
}
|
||||
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachmet)
|
||||
: inputAttachments(), colorAttachments(colorAttachments), depthAttachment(depthAttachment)
|
||||
: inputAttachments(), colorAttachments(colorAttachments), depthAttachment(depthAttachment), width(depthAttachment->getTexture()->getSizeX()), height(depthAttachment->getTexture()->getSizeY())
|
||||
{
|
||||
}
|
||||
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
|
||||
: inputAttachments(inputAttachments), colorAttachments(colorAttachments), depthAttachment(depthAttachment)
|
||||
: inputAttachments(inputAttachments), colorAttachments(colorAttachments), depthAttachment(depthAttachment), width(depthAttachment->getTexture()->getSizeX()), height(depthAttachment->getTexture()->getSizeY())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -297,4 +333,5 @@ Viewport::Viewport(PWindow owner, const ViewportCreateInfo &viewportInfo)
|
||||
|
||||
Viewport::~Viewport()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace Seele
|
||||
struct VertexInputStream;
|
||||
struct VertexStreamComponent;
|
||||
class VertexInputType;
|
||||
DECLARE_REF(Material)
|
||||
namespace Gfx
|
||||
{
|
||||
DECLARE_REF(Graphics);
|
||||
@@ -178,6 +179,7 @@ public:
|
||||
DescriptorAllocator() {}
|
||||
virtual ~DescriptorAllocator() {}
|
||||
virtual void allocateDescriptorSet(PDescriptorSet &descriptorSet) = 0;
|
||||
virtual void reset() = 0;
|
||||
};
|
||||
DEFINE_REF(DescriptorAllocator);
|
||||
DECLARE_REF(UniformBuffer);
|
||||
@@ -187,6 +189,8 @@ class DescriptorSet
|
||||
{
|
||||
public:
|
||||
virtual ~DescriptorSet() {}
|
||||
virtual void beginFrame() = 0;
|
||||
virtual void endFrame() = 0;
|
||||
virtual void writeChanges() = 0;
|
||||
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
|
||||
virtual void updateBuffer(uint32 binding, PStructuredBuffer structuredBuffer) = 0;
|
||||
@@ -213,6 +217,7 @@ public:
|
||||
}
|
||||
virtual void create() = 0;
|
||||
virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1);
|
||||
virtual void reset();
|
||||
virtual PDescriptorSet allocatedDescriptorSet();
|
||||
const Array<DescriptorBinding> &getBindings() const { return descriptorBindings; }
|
||||
inline uint32 getSetIndex() const { return setIndex; }
|
||||
@@ -308,9 +313,28 @@ protected:
|
||||
class UniformBuffer : public Buffer
|
||||
{
|
||||
public:
|
||||
UniformBuffer(QueueFamilyMapping mapping, QueueType startQueueType);
|
||||
UniformBuffer(QueueFamilyMapping mapping, const BulkResourceData& resourceData);
|
||||
virtual ~UniformBuffer();
|
||||
virtual void updateContents(const BulkResourceData& resourceData);
|
||||
bool isDataEquals(UniformBuffer* other)
|
||||
{
|
||||
if(other == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if(size != other->size)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if(std::memcmp(contents, other->contents, size) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
protected:
|
||||
void* contents;
|
||||
uint32 size;
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
};
|
||||
@@ -393,11 +417,9 @@ class VertexDeclaration
|
||||
public:
|
||||
VertexDeclaration();
|
||||
~VertexDeclaration();
|
||||
uint32 addVertexStream(const VertexStreamComponent &vertexStream);
|
||||
const Array<VertexStream> &getVertexStreams() const;
|
||||
|
||||
static PVertexDeclaration createDeclaration(PGraphics graphics, const Array<VertexElement>& elementList);
|
||||
private:
|
||||
Array<VertexStream> vertexStreams;
|
||||
};
|
||||
DEFINE_REF(VertexDeclaration);
|
||||
class GraphicsPipeline
|
||||
@@ -429,6 +451,7 @@ public:
|
||||
virtual uint32 getSizeX() const = 0;
|
||||
virtual uint32 getSizeY() const = 0;
|
||||
virtual SeSampleCountFlags getNumSamples() const = 0;
|
||||
virtual class Texture2D* getTexture2D() { return nullptr; }
|
||||
protected:
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
@@ -444,19 +467,23 @@ public:
|
||||
virtual uint32 getSizeX() const = 0;
|
||||
virtual uint32 getSizeY() const = 0;
|
||||
virtual SeSampleCountFlags getNumSamples() const = 0;
|
||||
virtual class Texture2D* getTexture2D() { return this; }
|
||||
protected:
|
||||
//Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
};
|
||||
DEFINE_REF(Texture2D);
|
||||
|
||||
DECLARE_REF(Viewport);
|
||||
class RenderCommand
|
||||
{
|
||||
public:
|
||||
RenderCommand();
|
||||
virtual ~RenderCommand();
|
||||
virtual void setViewport(Gfx::PViewport viewport) = 0;
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
|
||||
virtual void bindDescriptor(Array<Gfx::PDescriptorSet> sets) = 0;
|
||||
virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) = 0;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
|
||||
virtual void draw(const MeshBatchElement& data) = 0;
|
||||
@@ -592,6 +619,8 @@ public:
|
||||
Array<PRenderTargetAttachment> inputAttachments;
|
||||
Array<PRenderTargetAttachment> colorAttachments;
|
||||
PRenderTargetAttachment depthAttachment;
|
||||
uint32 width;
|
||||
uint32 height;
|
||||
};
|
||||
DEFINE_REF(RenderTargetLayout);
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
DECLARE_REF(Material);
|
||||
DECLARE_REF(MaterialAsset);
|
||||
DECLARE_REF(VertexShaderInput);
|
||||
DECLARE_NAME_REF(Gfx, VertexBuffer);
|
||||
DECLARE_NAME_REF(Gfx, IndexBuffer);
|
||||
@@ -54,7 +54,7 @@ struct MeshBatch
|
||||
|
||||
PVertexShaderInput vertexInput;
|
||||
|
||||
PMaterial material;
|
||||
PMaterialAsset material;
|
||||
|
||||
inline int32 getNumPrimitives() const
|
||||
{
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
#include "BasePass.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Window.h"
|
||||
#include "Scene/Components/CameraComponent.h"
|
||||
#include "Scene/Actor/CameraActor.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
BasePassMeshProcessor::BasePassMeshProcessor(const PScene scene, Gfx::PGraphics graphics, uint8 translucentBasePass)
|
||||
BasePassMeshProcessor::BasePassMeshProcessor(const PScene scene, Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass)
|
||||
: MeshProcessor(scene, graphics)
|
||||
, target(viewport)
|
||||
, translucentBasePass(translucentBasePass)
|
||||
{
|
||||
}
|
||||
@@ -16,31 +19,49 @@ BasePassMeshProcessor::~BasePassMeshProcessor()
|
||||
|
||||
void BasePassMeshProcessor::addMeshBatch(
|
||||
const MeshBatch& batch,
|
||||
const PPrimitiveComponent primitiveComponent,
|
||||
// const PPrimitiveComponent primitiveComponent,
|
||||
const Gfx::PRenderPass renderPass,
|
||||
Gfx::PPipelineLayout pipelineLayout,
|
||||
Gfx::PDescriptorLayout primitiveLayout,
|
||||
Array<Gfx::PDescriptorSet> descriptorSets,
|
||||
int32 staticMeshId)
|
||||
{
|
||||
const PMaterial material = batch.material;
|
||||
const PMaterialAsset material = batch.material;
|
||||
const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
|
||||
|
||||
const PVertexShaderInput vertexInput = batch.vertexInput;
|
||||
|
||||
//TODO query tesselation
|
||||
|
||||
const Gfx::ShaderCollection* collection = material->getShaders(Gfx::RenderPassType::BasePass, vertexInput->getType());
|
||||
const Gfx::ShaderCollection* collection = material->getRenderMaterial()->getShaders(Gfx::RenderPassType::BasePass, vertexInput->getType());
|
||||
assert(collection != nullptr);
|
||||
for(uint32 i = 0; i < batch.elements.size(); ++i)
|
||||
{
|
||||
Gfx::PDescriptorSet descriptorSet = primitiveLayout->allocatedDescriptorSet();
|
||||
descriptorSet->updateBuffer(0, batch.elements[i].uniformBuffer);
|
||||
descriptorSet->writeChanges();
|
||||
cachedPrimitiveSets.add(descriptorSet);
|
||||
}
|
||||
Gfx::PRenderCommand renderCommand = graphics->createRenderCommand();
|
||||
buildMeshDrawCommand(batch,
|
||||
primitiveComponent,
|
||||
renderPass,
|
||||
renderCommand,
|
||||
material,
|
||||
collection->vertexShader,
|
||||
collection->controlShader,
|
||||
collection->evalutionShader,
|
||||
collection->geometryShader,
|
||||
collection->fragmentShader,
|
||||
false);
|
||||
renderCommand->setViewport(target);
|
||||
uint32 primitiveDescriptorIndex = 0;
|
||||
for(uint32 i = 0; i < batch.elements.size(); ++i)
|
||||
{
|
||||
pipelineLayout->addDescriptorLayout(2, material->getRenderMaterial()->getDescriptorLayout());
|
||||
pipelineLayout->create();
|
||||
descriptorSets[2] = material->getDescriptor();
|
||||
descriptorSets[3] = cachedPrimitiveSets[primitiveDescriptorIndex++];
|
||||
buildMeshDrawCommand(batch,
|
||||
// primitiveComponent,
|
||||
renderPass,
|
||||
pipelineLayout,
|
||||
renderCommand,
|
||||
descriptorSets,
|
||||
collection->vertexShader,
|
||||
collection->controlShader,
|
||||
collection->evalutionShader,
|
||||
collection->geometryShader,
|
||||
collection->fragmentShader,
|
||||
false);
|
||||
}
|
||||
renderCommands.add(renderCommand);
|
||||
}
|
||||
|
||||
@@ -52,12 +73,16 @@ Array<Gfx::PRenderCommand> BasePassMeshProcessor::getRenderCommands()
|
||||
void BasePassMeshProcessor::clearCommands()
|
||||
{
|
||||
renderCommands.clear();
|
||||
cachedPrimitiveSets.clear();
|
||||
}
|
||||
|
||||
BasePass::BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport)
|
||||
: processor(new BasePassMeshProcessor(scene, graphics, false))
|
||||
BasePass::BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
|
||||
: processor(new BasePassMeshProcessor(scene, viewport, graphics, false))
|
||||
, scene(scene)
|
||||
, graphics(graphics)
|
||||
, viewport(viewport)
|
||||
, descriptorSets(4)
|
||||
, source(source->getCameraComponent())
|
||||
{
|
||||
Gfx::PRenderTargetAttachment colorAttachment = new Gfx::SwapchainAttachment(viewport->getOwner());
|
||||
TextureCreateInfo depthBufferInfo;
|
||||
@@ -70,20 +95,83 @@ BasePass::BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport v
|
||||
new Gfx::RenderTargetAttachment(depthBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||
Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(colorAttachment, depthAttachment);
|
||||
renderPass = graphics->createRenderPass(layout);
|
||||
|
||||
BulkResourceData uniformInitializer;
|
||||
|
||||
basePassLayout = graphics->createPipelineLayout();
|
||||
|
||||
lightLayout = graphics->createDescriptorLayout();
|
||||
lightLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
uniformInitializer.size = sizeof(LightEnv);
|
||||
uniformInitializer.data = (uint8*)&scene->getLightEnvironment();
|
||||
lightUniform = graphics->createUniformBuffer(uniformInitializer);
|
||||
lightLayout->create();
|
||||
basePassLayout->addDescriptorLayout(0, lightLayout);
|
||||
descriptorSets[0] = lightLayout->allocatedDescriptorSet();
|
||||
|
||||
viewLayout = graphics->createDescriptorLayout();
|
||||
viewLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
uniformInitializer.size = sizeof(ViewParameter);
|
||||
uniformInitializer.data = (uint8*)&viewParams;
|
||||
viewParamBuffer = graphics->createUniformBuffer(uniformInitializer);
|
||||
viewLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
uniformInitializer.size = sizeof(ScreenToViewParameter);
|
||||
uniformInitializer.data = (uint8*)&screenToViewParams;
|
||||
screenToViewParamBuffer = graphics->createUniformBuffer(uniformInitializer);
|
||||
viewLayout->create();
|
||||
basePassLayout->addDescriptorLayout(1, viewLayout);
|
||||
descriptorSets[1] = viewLayout->allocatedDescriptorSet();
|
||||
|
||||
primitiveLayout = graphics->createDescriptorLayout();
|
||||
primitiveLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
primitiveLayout->create();
|
||||
basePassLayout->addDescriptorLayout(3, primitiveLayout);
|
||||
}
|
||||
|
||||
BasePass::~BasePass()
|
||||
BasePass::~BasePass()
|
||||
{
|
||||
}
|
||||
|
||||
void BasePass::beginFrame()
|
||||
{
|
||||
processor->clearCommands();
|
||||
primitiveLayout->reset();
|
||||
BulkResourceData uniformUpdate;
|
||||
uniformUpdate.size = sizeof(LightEnv);
|
||||
uniformUpdate.data = (uint8*)&scene->getLightEnvironment();
|
||||
lightUniform->updateContents(uniformUpdate);
|
||||
descriptorSets[0]->beginFrame();
|
||||
descriptorSets[0]->updateBuffer(0, lightUniform);
|
||||
descriptorSets[0]->writeChanges();
|
||||
|
||||
viewParams.viewMatrix = source->getViewMatrix();
|
||||
viewParams.projectionMatrix = source->getProjectionMatrix();
|
||||
viewParams.cameraPosition = Vector4(source->getTransform().getPosition(), 0);
|
||||
screenToViewParams.inverseProjectionMatrix = glm::inverse(viewParams.projectionMatrix);
|
||||
screenToViewParams.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
|
||||
uniformUpdate.size = sizeof(ViewParameter);
|
||||
uniformUpdate.data = (uint8*)&viewParams;
|
||||
viewParamBuffer->updateContents(uniformUpdate);
|
||||
uniformUpdate.size = sizeof(ScreenToViewParameter);
|
||||
uniformUpdate.data = (uint8*)&screenToViewParams;
|
||||
screenToViewParamBuffer->updateContents(uniformUpdate);
|
||||
descriptorSets[1]->beginFrame();
|
||||
descriptorSets[1]->updateBuffer(0, viewParamBuffer);
|
||||
descriptorSets[1]->updateBuffer(1, screenToViewParamBuffer);
|
||||
descriptorSets[1]->writeChanges();
|
||||
}
|
||||
|
||||
void BasePass::render()
|
||||
{
|
||||
processor->clearCommands();
|
||||
graphics->beginRenderPass(renderPass);
|
||||
for (auto &&primitive : scene->getStaticMeshes())
|
||||
{
|
||||
processor->addMeshBatch(primitive, nullptr, renderPass);
|
||||
processor->addMeshBatch(primitive, renderPass, basePassLayout, primitiveLayout, descriptorSets);
|
||||
}
|
||||
graphics->executeCommands(processor->getRenderCommands());
|
||||
graphics->endRenderPass();
|
||||
}
|
||||
|
||||
void BasePass::endFrame()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -7,33 +7,69 @@ namespace Seele
|
||||
class BasePassMeshProcessor : public MeshProcessor
|
||||
{
|
||||
public:
|
||||
BasePassMeshProcessor(const PScene scene, Gfx::PGraphics graphics, uint8 translucentBasePass);
|
||||
BasePassMeshProcessor(const PScene scene, Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
|
||||
virtual ~BasePassMeshProcessor();
|
||||
|
||||
virtual void addMeshBatch(
|
||||
const MeshBatch& batch,
|
||||
const PPrimitiveComponent primitiveComponent,
|
||||
// const PPrimitiveComponent primitiveComponent,
|
||||
const Gfx::PRenderPass renderPass,
|
||||
Gfx::PPipelineLayout pipelineLayout,
|
||||
Gfx::PDescriptorLayout primitiveLayout,
|
||||
Array<Gfx::PDescriptorSet> descriptorSets,
|
||||
int32 staticMeshId = -1) override;
|
||||
Array<Gfx::PRenderCommand> getRenderCommands();
|
||||
void clearCommands();
|
||||
private:
|
||||
Array<Gfx::PRenderCommand> renderCommands;
|
||||
Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
|
||||
Gfx::PViewport target;
|
||||
uint8 translucentBasePass;
|
||||
};
|
||||
DEFINE_REF(BasePassMeshProcessor);
|
||||
DECLARE_REF(CameraActor);
|
||||
DECLARE_REF(CameraComponent);
|
||||
class BasePass
|
||||
{
|
||||
public:
|
||||
BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport);
|
||||
BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
|
||||
~BasePass();
|
||||
void beginFrame();
|
||||
void render();
|
||||
void endFrame();
|
||||
private:
|
||||
struct ViewParameter
|
||||
{
|
||||
Matrix4 viewMatrix;
|
||||
Matrix4 projectionMatrix;
|
||||
Vector4 cameraPosition;
|
||||
} viewParams;
|
||||
struct ScreenToViewParameter
|
||||
{
|
||||
Matrix4 inverseProjectionMatrix;
|
||||
Vector2 screenDimensions;
|
||||
} screenToViewParams;
|
||||
|
||||
Gfx::PRenderPass renderPass;
|
||||
Gfx::PTexture2D depthBuffer;
|
||||
const PScene scene;
|
||||
UPBasePassMeshProcessor processor;
|
||||
Gfx::PPipelineLayout basePassLayout;
|
||||
// Set 0: Light environment
|
||||
Gfx::PDescriptorLayout lightLayout;
|
||||
Gfx::PUniformBuffer lightUniform;
|
||||
// Set 1: viewParameter
|
||||
Gfx::PDescriptorLayout viewLayout;
|
||||
Gfx::PUniformBuffer viewParamBuffer;
|
||||
Gfx::PUniformBuffer screenToViewParamBuffer;
|
||||
// Set 2: materials, generated
|
||||
// Set 3: primitive scene data
|
||||
Gfx::PDescriptorLayout primitiveLayout;
|
||||
Gfx::PUniformBuffer primitiveUniformBuffer;
|
||||
Array<Gfx::PDescriptorSet> descriptorSets;
|
||||
Gfx::PGraphics graphics;
|
||||
PCameraComponent source;
|
||||
Gfx::PViewport viewport;
|
||||
};
|
||||
DEFINE_REF(BasePass);
|
||||
} // namespace Seele
|
||||
|
||||
@@ -17,10 +17,11 @@ MeshProcessor::~MeshProcessor()
|
||||
|
||||
void MeshProcessor::buildMeshDrawCommand(
|
||||
const MeshBatch& meshBatch,
|
||||
const PPrimitiveComponent primitiveComponent,
|
||||
// const PPrimitiveComponent primitiveComponent,
|
||||
const Gfx::PRenderPass renderPass,
|
||||
Gfx::PPipelineLayout pipelineLayout,
|
||||
Gfx::PRenderCommand drawCommand,
|
||||
PMaterial material,
|
||||
Array<Gfx::PDescriptorSet> descriptors,
|
||||
Gfx::PVertexShader vertexShader,
|
||||
Gfx::PControlShader controlShader,
|
||||
Gfx::PEvaluationShader evaluationShader,
|
||||
@@ -40,6 +41,7 @@ void MeshProcessor::buildMeshDrawCommand(
|
||||
pipelineInitializer.geometryShader = geometryShader;
|
||||
pipelineInitializer.fragmentShader = fragmentShader;
|
||||
pipelineInitializer.renderPass = renderPass;
|
||||
pipelineInitializer.pipelineLayout = pipelineLayout;
|
||||
|
||||
VertexInputStreamArray vertexStreams;
|
||||
if(positionOnly)
|
||||
@@ -50,9 +52,10 @@ void MeshProcessor::buildMeshDrawCommand(
|
||||
{
|
||||
vertexInput->getStreams(vertexStreams);
|
||||
}
|
||||
drawCommand->bindVertexBuffer(vertexStreams);
|
||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(pipelineInitializer);
|
||||
drawCommand->bindPipeline(pipeline);
|
||||
drawCommand->bindVertexBuffer(vertexStreams);
|
||||
drawCommand->bindDescriptor(descriptors);
|
||||
for(auto element : meshBatch.elements)
|
||||
{
|
||||
drawCommand->bindIndexBuffer(element.indexBuffer);
|
||||
|
||||
@@ -16,15 +16,19 @@ protected:
|
||||
Gfx::PGraphics graphics;
|
||||
virtual void addMeshBatch(
|
||||
const MeshBatch& meshBatch,
|
||||
const PPrimitiveComponent primitiveComponent,
|
||||
// const PPrimitiveComponent primitiveComponent,
|
||||
const Gfx::PRenderPass renderPass,
|
||||
Gfx::PPipelineLayout pipelineLayout,
|
||||
Gfx::PDescriptorLayout primitiveLayout,
|
||||
Array<Gfx::PDescriptorSet> descriptorSets,
|
||||
int32 staticMeshId = -1) = 0;
|
||||
void buildMeshDrawCommand(
|
||||
const MeshBatch& meshBatch,
|
||||
const PPrimitiveComponent primitiveComponent,
|
||||
// const PPrimitiveComponent primitiveComponent,
|
||||
const Gfx::PRenderPass renderPass,
|
||||
Gfx::PPipelineLayout pipelineLayout,
|
||||
Gfx::PRenderCommand drawCommand,
|
||||
PMaterial material,
|
||||
Array<Gfx::PDescriptorSet> descriptors,
|
||||
Gfx::PVertexShader vertexShader,
|
||||
Gfx::PControlShader controlShader,
|
||||
Gfx::PEvaluationShader evaluationShader,
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
SceneRenderPath::SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target)
|
||||
SceneRenderPath::SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target, PCameraActor source)
|
||||
: RenderPath(graphics, target)
|
||||
, scene(scene)
|
||||
{
|
||||
basePass = new BasePass(scene, graphics, target);
|
||||
basePass = new BasePass(scene, graphics, target, source);
|
||||
}
|
||||
|
||||
SceneRenderPath::~SceneRenderPath()
|
||||
@@ -28,7 +28,7 @@ void SceneRenderPath::init()
|
||||
|
||||
void SceneRenderPath::beginFrame()
|
||||
{
|
||||
|
||||
basePass->beginFrame();
|
||||
}
|
||||
|
||||
void SceneRenderPath::render()
|
||||
@@ -38,5 +38,5 @@ void SceneRenderPath::render()
|
||||
|
||||
void SceneRenderPath::endFrame()
|
||||
{
|
||||
|
||||
basePass->endFrame();
|
||||
}
|
||||
|
||||
@@ -5,10 +5,11 @@
|
||||
namespace Seele
|
||||
{
|
||||
DECLARE_REF(Scene);
|
||||
DECLARE_REF(CameraActor);
|
||||
class SceneRenderPath : public RenderPath
|
||||
{
|
||||
public:
|
||||
SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target);
|
||||
SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target, PCameraActor source);
|
||||
virtual ~SceneRenderPath();
|
||||
void setTargetScene(PScene scene);
|
||||
virtual void init();
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "SceneRenderPath.h"
|
||||
#include "Scene/Scene.h"
|
||||
#include "Window.h"
|
||||
#include "Scene/Actor/CameraActor.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -9,7 +10,9 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
|
||||
: View(graphics, owner, createInfo)
|
||||
{
|
||||
scene = new Scene(graphics);
|
||||
renderer = new SceneRenderPath(scene, graphics, viewport);
|
||||
PCameraActor camera = new CameraActor();
|
||||
scene->addActor(camera);
|
||||
renderer = new SceneRenderPath(scene, graphics, viewport, camera);
|
||||
}
|
||||
|
||||
Seele::SceneView::~SceneView()
|
||||
|
||||
@@ -18,7 +18,7 @@ ShaderCompiler::~ShaderCompiler()
|
||||
|
||||
void ShaderCompiler::registerMaterial(PMaterial material)
|
||||
{
|
||||
for(auto type : VertexInputType::getTypeList())
|
||||
for(auto& type : VertexInputType::getTypeList())
|
||||
{
|
||||
material->createShaders(graphics, Gfx::RenderPassType::DepthPrepass, type);
|
||||
material->createShaders(graphics, Gfx::RenderPassType::BasePass, type);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "StaticMeshVertexInput.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -13,36 +14,56 @@ StaticMeshVertexInput::~StaticMeshVertexInput()
|
||||
|
||||
}
|
||||
|
||||
void StaticMeshVertexInput::setPositionStream(const VertexStreamComponent& positionStream)
|
||||
void StaticMeshVertexInput::init(Gfx::PGraphics graphics)
|
||||
{
|
||||
declaration->addVertexStream(positionStream);
|
||||
positionDeclaration->addVertexStream(positionStream);
|
||||
data.positionStream = positionStream;
|
||||
if(data.positionStream.vertexBuffer != data.tangentBasisComponents[0].vertexBuffer)
|
||||
{
|
||||
Array<Gfx::VertexElement> positionOnlyStreamElements;
|
||||
positionOnlyStreamElements.add(accessPositionStreamComponent(data.positionStream, 0));
|
||||
|
||||
initPositionDeclaration(graphics, positionOnlyStreamElements);
|
||||
}
|
||||
|
||||
Array<Gfx::VertexElement> elements;
|
||||
if(data.positionStream.vertexBuffer != nullptr)
|
||||
{
|
||||
elements.add(accessStreamComponent(data.positionStream, 0));
|
||||
}
|
||||
|
||||
uint8 tangentBasisAttributes[2] = {1, 2};
|
||||
for(int32 axisIndex = 0; axisIndex < 2; axisIndex++)
|
||||
{
|
||||
if(data.tangentBasisComponents[axisIndex].vertexBuffer != nullptr)
|
||||
{
|
||||
elements.add(accessStreamComponent(data.tangentBasisComponents[axisIndex], tangentBasisAttributes[axisIndex]));
|
||||
}
|
||||
}
|
||||
|
||||
if(data.colorComponent.vertexBuffer != nullptr)
|
||||
{
|
||||
elements.add(accessStreamComponent(data.colorComponent, 3));
|
||||
}
|
||||
else
|
||||
{
|
||||
elements.add(accessStreamComponent(VertexStreamComponent(graphics->getNullVertexBuffer(), 0, 0, Gfx::SE_FORMAT_R32G32B32A32_SFLOAT), 3));
|
||||
}
|
||||
if(data.textureCoordinates.size())
|
||||
{
|
||||
const int32 baseTexCoordAttribute = 4;
|
||||
for(uint32 coordinateIndex = 0; coordinateIndex < data.textureCoordinates.size(); ++coordinateIndex)
|
||||
{
|
||||
elements.add(accessStreamComponent(
|
||||
data.textureCoordinates[coordinateIndex],
|
||||
baseTexCoordAttribute + coordinateIndex
|
||||
));
|
||||
}
|
||||
}
|
||||
initDeclaration(graphics, elements);
|
||||
}
|
||||
|
||||
void StaticMeshVertexInput::setTangentXStream(const VertexStreamComponent& tangentXStream)
|
||||
void StaticMeshVertexInput::setData(StaticMeshDataType data)
|
||||
{
|
||||
declaration->addVertexStream(tangentXStream);
|
||||
data.tangentBasisComponents[0] = tangentXStream;
|
||||
}
|
||||
|
||||
void StaticMeshVertexInput::setTangentZStream(const VertexStreamComponent& tangentZStream)
|
||||
{
|
||||
declaration->addVertexStream(tangentZStream);
|
||||
data.tangentBasisComponents[1] = tangentZStream;
|
||||
}
|
||||
|
||||
void StaticMeshVertexInput::setTexCoordStream(uint32 index, const VertexStreamComponent& textureStream)
|
||||
{
|
||||
//TODO: replace add with proper indexing
|
||||
declaration->addVertexStream(textureStream);
|
||||
data.textureCoordinates.add(textureStream);
|
||||
}
|
||||
|
||||
void StaticMeshVertexInput::setColorStream(const VertexStreamComponent& colorStream)
|
||||
{
|
||||
declaration->addVertexStream(colorStream);
|
||||
data.colorComponent = colorStream;
|
||||
this->data = data;
|
||||
}
|
||||
|
||||
IMPLEMENT_VERTEX_INPUT_TYPE(StaticMeshVertexInput, "StaticMeshVertexInput");
|
||||
@@ -20,11 +20,8 @@ class StaticMeshVertexInput : public VertexShaderInput
|
||||
public:
|
||||
StaticMeshVertexInput(std::string name);
|
||||
virtual ~StaticMeshVertexInput();
|
||||
void setPositionStream(const VertexStreamComponent& positionStream);
|
||||
void setTangentXStream(const VertexStreamComponent& tangentXStream);
|
||||
void setTangentZStream(const VertexStreamComponent& tangentZStream);
|
||||
void setTexCoordStream(uint32 index, const VertexStreamComponent& textureStream);
|
||||
void setColorStream(const VertexStreamComponent& colorStream);
|
||||
virtual void init(Gfx::PGraphics graphics) override;
|
||||
void setData(StaticMeshDataType data);
|
||||
private:
|
||||
StaticMeshDataType data;
|
||||
};
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "VertexShaderInput.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include <sstream>
|
||||
#include <memory>
|
||||
|
||||
@@ -7,7 +8,7 @@ using namespace Seele;
|
||||
|
||||
List<VertexInputType*> VertexInputType::globalTypeList;
|
||||
|
||||
List<VertexInputType*> VertexInputType::getTypeList()
|
||||
List<VertexInputType*>& VertexInputType::getTypeList()
|
||||
{
|
||||
return globalTypeList;
|
||||
}
|
||||
@@ -62,7 +63,7 @@ void VertexShaderInput::getStreams(VertexInputStreamArray& outVertexStreams) con
|
||||
{
|
||||
for(uint32 i = 0; i < streams.size(); ++i)
|
||||
{
|
||||
const VertexInputStream& stream = streams[i];
|
||||
const VertexStream& stream = streams[i];
|
||||
if(stream.vertexBuffer == nullptr)
|
||||
{
|
||||
outVertexStreams.add(VertexInputStream(i, 0, nullptr));
|
||||
@@ -78,7 +79,37 @@ void VertexShaderInput::getPositionOnlyStream(VertexInputStreamArray& outVertexS
|
||||
{
|
||||
for (uint32 i = 0; i < positionStreams.size(); ++i)
|
||||
{
|
||||
const VertexInputStream& stream = positionStreams[i];
|
||||
const VertexStream& stream = positionStreams[i];
|
||||
outVertexStreams.add(VertexInputStream(i, stream.offset, stream.vertexBuffer));
|
||||
}
|
||||
}
|
||||
|
||||
Gfx::VertexElement VertexShaderInput::accessStreamComponent(const VertexStreamComponent& component, uint8 attributeIndex)
|
||||
{
|
||||
VertexStream vertexStream;
|
||||
vertexStream.vertexBuffer = component.vertexBuffer;
|
||||
vertexStream.stride = component.stride;
|
||||
vertexStream.offset = component.offset;
|
||||
|
||||
return Gfx::VertexElement(streams.indexOf(streams.addUnique(vertexStream)), component.offset, component.type, attributeIndex, vertexStream.stride);
|
||||
}
|
||||
|
||||
Gfx::VertexElement VertexShaderInput::accessPositionStreamComponent(const VertexStreamComponent& component, uint8 attributeIndex)
|
||||
{
|
||||
VertexStream vertexStream;
|
||||
vertexStream.vertexBuffer = component.vertexBuffer;
|
||||
vertexStream.stride = component.stride;
|
||||
vertexStream.offset = component.offset;
|
||||
|
||||
return Gfx::VertexElement(streams.indexOf(streams.addUnique(vertexStream)), component.offset, component.type, attributeIndex, vertexStream.stride);
|
||||
}
|
||||
|
||||
void VertexShaderInput::initDeclaration(Gfx::PGraphics graphics, Array<Gfx::VertexElement>& elements)
|
||||
{
|
||||
declaration = graphics->createVertexDeclaration(elements);
|
||||
}
|
||||
|
||||
void VertexShaderInput::initPositionDeclaration(Gfx::PGraphics graphics, const Array<Gfx::VertexElement>& elements)
|
||||
{
|
||||
positionDeclaration = graphics->createVertexDeclaration(elements);
|
||||
}
|
||||
@@ -81,7 +81,7 @@ struct VertexStreamComponent
|
||||
class VertexInputType
|
||||
{
|
||||
public:
|
||||
static List<VertexInputType*> getTypeList();
|
||||
static List<VertexInputType*>& getTypeList();
|
||||
static VertexInputType* getVertexInputByName(const std::string& name);
|
||||
|
||||
VertexInputType(
|
||||
@@ -117,6 +117,7 @@ class VertexShaderInput
|
||||
public:
|
||||
VertexShaderInput(std::string name);
|
||||
virtual ~VertexShaderInput();
|
||||
virtual void init(Gfx::PGraphics graphics) {};
|
||||
void getStreams(VertexInputStreamArray& outVertexStreams) const;
|
||||
void getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const;
|
||||
virtual bool supportsTesselation() { return false; }
|
||||
@@ -125,11 +126,34 @@ public:
|
||||
Gfx::PVertexDeclaration getPositionDeclaration() const {return positionDeclaration;}
|
||||
std::string getName() const { return name; }
|
||||
protected:
|
||||
Gfx::VertexElement accessStreamComponent(const VertexStreamComponent& component, uint8 attributeIndex);
|
||||
Gfx::VertexElement accessPositionStreamComponent(const VertexStreamComponent& component, uint8 attributeIndex);
|
||||
|
||||
void initDeclaration(Gfx::PGraphics graphics, Array<Gfx::VertexElement>& elements);
|
||||
void initPositionDeclaration(Gfx::PGraphics graphics, const Array<Gfx::VertexElement>& elements);
|
||||
|
||||
static List<PVertexShaderInput> registeredInputs;
|
||||
static std::mutex registeredInputsLock;
|
||||
Array<Gfx::VertexAttribute> layout;
|
||||
StaticArray<VertexInputStream, 16> streams;
|
||||
StaticArray<VertexInputStream, 16> positionStreams;
|
||||
|
||||
// internal helper class, basically a VertexInputStream plus stride
|
||||
struct VertexStream
|
||||
{
|
||||
Gfx::PVertexBuffer vertexBuffer = nullptr;
|
||||
uint8 stride = 0;
|
||||
uint8 offset = 0;
|
||||
friend bool operator==(const VertexStream& a, const VertexStream& b)
|
||||
{
|
||||
return a.vertexBuffer == b.vertexBuffer &&
|
||||
a.stride == b.stride &&
|
||||
a.offset == b.offset;
|
||||
}
|
||||
VertexStream()
|
||||
{
|
||||
}
|
||||
};
|
||||
Array<VertexStream> streams;
|
||||
Array<VertexStream> positionStreams;
|
||||
Gfx::PVertexDeclaration declaration;
|
||||
Gfx::PVertexDeclaration positionDeclaration;
|
||||
std::string name;
|
||||
|
||||
@@ -71,6 +71,11 @@ ShaderBuffer::~ShaderBuffer()
|
||||
graphics = nullptr;
|
||||
}
|
||||
|
||||
VkDeviceSize ShaderBuffer::getOffset() const
|
||||
{
|
||||
return buffers[currentBuffer].allocation->getOffset();
|
||||
}
|
||||
|
||||
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
VkBufferMemoryBarrier barrier =
|
||||
@@ -235,7 +240,7 @@ void ShaderBuffer::unlock()
|
||||
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics, const BulkResourceData &resourceData)
|
||||
: Vulkan::ShaderBuffer(graphics, resourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, resourceData.owner)
|
||||
, Gfx::UniformBuffer(graphics->getFamilyMapping(), resourceData.owner)
|
||||
, Gfx::UniformBuffer(graphics->getFamilyMapping(), resourceData)
|
||||
{
|
||||
if (resourceData.data != nullptr)
|
||||
{
|
||||
|
||||
@@ -150,6 +150,7 @@ void SecondaryCmdBuffer::begin(PCmdBuffer parent)
|
||||
inheritanceInfo.renderPass = parent->renderPass->getHandle();
|
||||
inheritanceInfo.subpass = parent->subpassIndex;
|
||||
beginInfo.pInheritanceInfo = &inheritanceInfo;
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
|
||||
VK_CHECK(vkBeginCommandBuffer(handle, &beginInfo));
|
||||
}
|
||||
|
||||
@@ -158,6 +159,14 @@ void SecondaryCmdBuffer::end()
|
||||
VK_CHECK(vkEndCommandBuffer(handle));
|
||||
}
|
||||
|
||||
void SecondaryCmdBuffer::setViewport(Gfx::PViewport viewport)
|
||||
{
|
||||
VkViewport vp = viewport.cast<Viewport>()->getHandle();
|
||||
VkRect2D scissors = init::Rect2D(viewport->getSizeX(), viewport->getSizeY(), viewport->getOffsetX(), viewport->getOffsetY());
|
||||
vkCmdSetViewport(handle, 0, 1, &vp);
|
||||
vkCmdSetScissor(handle, 0, 1, &scissors);
|
||||
}
|
||||
|
||||
void SecondaryCmdBuffer::bindPipeline(Gfx::PGraphicsPipeline gfxPipeline)
|
||||
{
|
||||
pipeline = gfxPipeline.cast<GraphicsPipeline>();
|
||||
@@ -168,6 +177,17 @@ void SecondaryCmdBuffer::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
|
||||
VkDescriptorSet setHandle = descriptorSet.cast<DescriptorSet>()->getHandle();
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), descriptorSet->getSetIndex(), 1, &setHandle, 0, nullptr);
|
||||
}
|
||||
void SecondaryCmdBuffer::bindDescriptor(Array<Gfx::PDescriptorSet> descriptorSets)
|
||||
{
|
||||
VkDescriptorSet* sets = new VkDescriptorSet[descriptorSets.size()];
|
||||
for(uint32 i = 0; i < descriptorSets.size(); ++i)
|
||||
{
|
||||
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
|
||||
sets[descriptorSet->getSetIndex()] = descriptorSet->getHandle();
|
||||
}
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), 0, descriptorSets.size(), sets, 0, nullptr);
|
||||
delete[] sets;
|
||||
}
|
||||
void SecondaryCmdBuffer::bindVertexBuffer(const Array<VertexInputStream>& streams)
|
||||
{
|
||||
Array<VkBuffer> buffers(streams.size());
|
||||
|
||||
@@ -70,15 +70,17 @@ private:
|
||||
DEFINE_REF(CmdBuffer);
|
||||
|
||||
DECLARE_REF(GraphicsPipeline);
|
||||
class SecondaryCmdBuffer : public CmdBufferBase, public Gfx::RenderCommand
|
||||
class SecondaryCmdBuffer : public Gfx::RenderCommand, public CmdBufferBase
|
||||
{
|
||||
public:
|
||||
SecondaryCmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~SecondaryCmdBuffer();
|
||||
void begin(PCmdBuffer parent);
|
||||
void end();
|
||||
virtual void setViewport(Gfx::PViewport viewport) override;
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
|
||||
virtual void bindDescriptor(Array<Gfx::PDescriptorSet> descriptorSets) override;
|
||||
virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) override;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||
virtual void draw(const MeshBatchElement& data) override;
|
||||
|
||||
@@ -7,6 +7,11 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
DescriptorLayout::DescriptorLayout(PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
, layoutHandle(VK_NULL_HANDLE)
|
||||
{
|
||||
}
|
||||
DescriptorLayout::~DescriptorLayout()
|
||||
{
|
||||
if (layoutHandle != VK_NULL_HANDLE)
|
||||
@@ -36,7 +41,13 @@ void DescriptorLayout::create()
|
||||
init::DescriptorSetLayoutCreateInfo(bindings.data(), bindings.size());
|
||||
VK_CHECK(vkCreateDescriptorSetLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
|
||||
|
||||
std::cout << "creating descriptorlayout " << layoutHandle << std::endl;
|
||||
|
||||
allocator = new DescriptorAllocator(graphics, *this);
|
||||
|
||||
boost::crc_32_type result;
|
||||
result.process_bytes(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size());
|
||||
hash = result.checksum();
|
||||
}
|
||||
|
||||
PipelineLayout::~PipelineLayout()
|
||||
@@ -47,15 +58,23 @@ PipelineLayout::~PipelineLayout()
|
||||
}
|
||||
}
|
||||
|
||||
static Map<uint32, VkPipelineLayout> layoutCache;
|
||||
|
||||
void PipelineLayout::create()
|
||||
{
|
||||
vulkanDescriptorLayouts.resize(descriptorSetLayouts.size());
|
||||
for (size_t i = 0; i < descriptorSetLayouts.size(); ++i)
|
||||
{
|
||||
// There could be unused descriptor set indices
|
||||
if(descriptorSetLayouts[i] == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
PDescriptorLayout layout = descriptorSetLayouts[i].cast<DescriptorLayout>();
|
||||
layout->create();
|
||||
vulkanDescriptorLayouts[i] = layout->getHandle();
|
||||
}
|
||||
|
||||
VkPipelineLayoutCreateInfo createInfo =
|
||||
init::PipelineLayoutCreateInfo(vulkanDescriptorLayouts.data(), vulkanDescriptorLayouts.size());
|
||||
Array<VkPushConstantRange> vkPushConstants(pushConstants.size());
|
||||
@@ -67,11 +86,20 @@ void PipelineLayout::create()
|
||||
}
|
||||
createInfo.pushConstantRangeCount = vkPushConstants.size();
|
||||
createInfo.pPushConstantRanges = vkPushConstants.data();
|
||||
VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
|
||||
|
||||
boost::crc_32_type result;
|
||||
result.process_bytes(&createInfo, sizeof(VkPipelineLayoutCreateInfo));
|
||||
result.process_bytes(createInfo.pPushConstantRanges, sizeof(VkPushConstantRange) * createInfo.pushConstantRangeCount);
|
||||
result.process_bytes(createInfo.pSetLayouts, sizeof(VkDescriptorSetLayout) * createInfo.setLayoutCount);
|
||||
layoutHash = result.checksum();
|
||||
|
||||
if(layoutCache[layoutHash] != VK_NULL_HANDLE)
|
||||
{
|
||||
layoutHandle = layoutCache[layoutHash];
|
||||
return;
|
||||
}
|
||||
|
||||
VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
|
||||
layoutCache[layoutHash] = layoutHandle;
|
||||
}
|
||||
|
||||
void PipelineLayout::reset()
|
||||
@@ -85,29 +113,57 @@ DescriptorSet::~DescriptorSet()
|
||||
{
|
||||
}
|
||||
|
||||
void DescriptorSet::beginFrame()
|
||||
{
|
||||
currentFrameSet = (currentFrameSet + 1) % Gfx::numFramesBuffered;
|
||||
}
|
||||
|
||||
void DescriptorSet::endFrame()
|
||||
{
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer)
|
||||
{
|
||||
PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
|
||||
// VkDescriptorBufferInfo bufferInfo = init::DescriptorBufferInfo(vulkanBuffer->getHandle(), vulkanBuffer->getOffset(), vulkanBuffer->getSize());
|
||||
// bufferInfos.add(bufferInfo);
|
||||
UniformBuffer* cachedBuffer = reinterpret_cast<UniformBuffer*>(cachedData[currentFrameSet][binding]);
|
||||
if(vulkanBuffer->isDataEquals(cachedBuffer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
VkDescriptorBufferInfo bufferInfo = init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize());
|
||||
bufferInfos.add(bufferInfo);
|
||||
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, binding, &bufferInfos.back());
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle[currentFrameSet], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, binding, &bufferInfos.back());
|
||||
writeDescriptors.add(writeDescriptor);
|
||||
|
||||
cachedData[currentFrameSet][binding] = vulkanBuffer.getHandle();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer)
|
||||
{
|
||||
PStructuredBuffer vulkanBuffer = uniformBuffer.cast<StructuredBuffer>();
|
||||
// VkDescriptorBufferInfo bufferInfo = init::DescriptorBufferInfo(vulkanBuffer->getHandle(), vulkanBuffer->getOffset(), vulkanBuffer->getSize());
|
||||
// bufferInfos.add(bufferInfo);
|
||||
StructuredBuffer* cachedBuffer = reinterpret_cast<StructuredBuffer*>(cachedData[currentFrameSet][binding]);
|
||||
if(vulkanBuffer.getHandle() == cachedBuffer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
VkDescriptorBufferInfo bufferInfo = init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize());
|
||||
bufferInfos.add(bufferInfo);
|
||||
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, binding, &bufferInfos.back());
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle[currentFrameSet], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, binding, &bufferInfos.back());
|
||||
writeDescriptors.add(writeDescriptor);
|
||||
|
||||
cachedData[currentFrameSet][binding] = vulkanBuffer.getHandle();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSamplerState samplerState)
|
||||
{
|
||||
PSamplerState vulkanSampler = samplerState.cast<SamplerState>();
|
||||
SamplerState* cachedSampler = reinterpret_cast<SamplerState*>(cachedData[currentFrameSet][binding]);
|
||||
if(vulkanSampler.getHandle() == cachedSampler)
|
||||
{
|
||||
return;
|
||||
}
|
||||
VkDescriptorImageInfo imageInfo =
|
||||
init::DescriptorImageInfo(
|
||||
vulkanSampler->sampler,
|
||||
@@ -115,13 +171,20 @@ void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSamplerState samplerSt
|
||||
VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
imageInfos.add(imageInfo);
|
||||
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_SAMPLER, binding, &imageInfos.back());
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle[currentFrameSet], VK_DESCRIPTOR_TYPE_SAMPLER, binding, &imageInfos.back());
|
||||
writeDescriptors.add(writeDescriptor);
|
||||
|
||||
cachedData[currentFrameSet][binding] = vulkanSampler.getHandle();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState samplerState)
|
||||
{
|
||||
PTextureHandle vulkanTexture = TextureBase::cast(texture);
|
||||
TextureHandle* vulkanTexture = TextureBase::cast(texture);
|
||||
TextureHandle* cachedTexture = reinterpret_cast<TextureHandle*>(cachedData[currentFrameSet][binding]);
|
||||
if(vulkanTexture == cachedTexture)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//It is assumed that the image is in the correct layout
|
||||
VkDescriptorImageInfo imageInfo =
|
||||
init::DescriptorImageInfo(
|
||||
@@ -134,12 +197,14 @@ void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::
|
||||
imageInfo.sampler = vulkanSampler->sampler;
|
||||
}
|
||||
imageInfos.add(imageInfo);
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, samplerState != nullptr ? VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, binding, &imageInfos.back());
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle[currentFrameSet], samplerState != nullptr ? VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, binding, &imageInfos.back());
|
||||
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT)
|
||||
{
|
||||
writeDescriptor.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
}
|
||||
writeDescriptors.add(writeDescriptor);
|
||||
|
||||
cachedData[currentFrameSet][binding] = vulkanTexture;
|
||||
}
|
||||
|
||||
bool DescriptorSet::operator<(Gfx::PDescriptorSet other)
|
||||
@@ -160,8 +225,10 @@ void DescriptorSet::writeChanges()
|
||||
}
|
||||
|
||||
DescriptorAllocator::DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout)
|
||||
: layout(layout), graphics(graphics)
|
||||
: layout(layout), graphics(graphics), currentCachedIndex(0)
|
||||
{
|
||||
std::memset(&cachedHandles, 0, sizeof(cachedHandles));
|
||||
|
||||
uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
|
||||
std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
|
||||
for (uint32 i = 0; i < layout.getBindings().size(); ++i)
|
||||
@@ -198,5 +265,25 @@ void DescriptorAllocator::allocateDescriptorSet(Gfx::PDescriptorSet &descriptorS
|
||||
VkDescriptorSetLayout layoutHandle = layout.getHandle();
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
init::DescriptorSetAllocateInfo(poolHandle, &layoutHandle, 1);
|
||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &vulkanSet->setHandle));
|
||||
for(uint32 i = 0; i < Gfx::numFramesBuffered; ++i)
|
||||
{
|
||||
if(cachedHandles[currentCachedIndex] != VK_NULL_HANDLE)
|
||||
{
|
||||
vulkanSet->setHandle[i] = cachedHandles[currentCachedIndex++];
|
||||
}
|
||||
else
|
||||
{
|
||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &vulkanSet->setHandle[i]));
|
||||
cachedHandles[currentCachedIndex++] = vulkanSet->setHandle[i];
|
||||
}
|
||||
|
||||
vulkanSet->cachedData[i].resize(layout.bindings.size());
|
||||
// Not really pretty, but this way the set knows which ones are valid
|
||||
std::memset(vulkanSet->cachedData[i].data(), 0, sizeof(void*) * vulkanSet->cachedData[i].size());
|
||||
}
|
||||
}
|
||||
|
||||
void DescriptorAllocator::reset()
|
||||
{
|
||||
currentCachedIndex = 0;
|
||||
}
|
||||
@@ -9,10 +9,7 @@ DECLARE_REF(Graphics);
|
||||
class DescriptorLayout : public Gfx::DescriptorLayout
|
||||
{
|
||||
public:
|
||||
DescriptorLayout(PGraphics graphics)
|
||||
: graphics(graphics), layoutHandle(VK_NULL_HANDLE)
|
||||
{
|
||||
}
|
||||
DescriptorLayout(PGraphics graphics);
|
||||
virtual ~DescriptorLayout();
|
||||
virtual void create();
|
||||
inline VkDescriptorSetLayout getHandle() const
|
||||
@@ -21,9 +18,11 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 hash;
|
||||
PGraphics graphics;
|
||||
Array<VkDescriptorSetLayoutBinding> bindings;
|
||||
VkDescriptorSetLayout layoutHandle;
|
||||
friend class DescriptorAllocator;
|
||||
};
|
||||
DEFINE_REF(DescriptorLayout);
|
||||
class PipelineLayout : public Gfx::PipelineLayout
|
||||
@@ -59,6 +58,7 @@ public:
|
||||
DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout);
|
||||
virtual ~DescriptorAllocator();
|
||||
virtual void allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet);
|
||||
virtual void reset();
|
||||
|
||||
inline VkDescriptorPool getHandle() const
|
||||
{
|
||||
@@ -71,7 +71,9 @@ public:
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
int maxSets = 512;
|
||||
const static int maxSets = 512;
|
||||
VkDescriptorSet cachedHandles[maxSets];
|
||||
uint32 currentCachedIndex;
|
||||
VkDescriptorPool poolHandle;
|
||||
DescriptorLayout &layout;
|
||||
};
|
||||
@@ -81,10 +83,13 @@ class DescriptorSet : public Gfx::DescriptorSet
|
||||
{
|
||||
public:
|
||||
DescriptorSet(PGraphics graphics, PDescriptorAllocator owner)
|
||||
: graphics(graphics), owner(owner), setHandle(VK_NULL_HANDLE)
|
||||
: graphics(graphics), owner(owner), currentFrameSet(0)
|
||||
{
|
||||
}
|
||||
virtual ~DescriptorSet();
|
||||
virtual void beginFrame();
|
||||
virtual void endFrame();
|
||||
virtual void writeChanges();
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer);
|
||||
virtual void updateSampler(uint32_t binding, Gfx::PSamplerState samplerState);
|
||||
@@ -92,7 +97,7 @@ public:
|
||||
virtual bool operator<(Gfx::PDescriptorSet other);
|
||||
inline VkDescriptorSet getHandle() const
|
||||
{
|
||||
return setHandle;
|
||||
return setHandle[currentFrameSet];
|
||||
}
|
||||
virtual uint32 getSetIndex() const
|
||||
{
|
||||
@@ -100,11 +105,15 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
virtual void writeChanges();
|
||||
Array<VkDescriptorImageInfo> imageInfos;
|
||||
Array<VkDescriptorBufferInfo> bufferInfos;
|
||||
Array<VkWriteDescriptorSet> writeDescriptors;
|
||||
VkDescriptorSet setHandle;
|
||||
// contains the previously bound resources at every binding
|
||||
// since the layout is fixed, trying to bind a texture to a buffer
|
||||
// would not work anyways, so casts should be safe
|
||||
Array<void*> cachedData[Gfx::numFramesBuffered];
|
||||
VkDescriptorSet setHandle[Gfx::numFramesBuffered];
|
||||
uint32 currentFrameSet;
|
||||
PDescriptorAllocator owner;
|
||||
PGraphics graphics;
|
||||
friend class DescriptorAllocator;
|
||||
|
||||
@@ -39,6 +39,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::PRende
|
||||
renderPass->getRenderArea().extent.width,
|
||||
renderPass->getRenderArea().extent.height,
|
||||
1);
|
||||
|
||||
VK_CHECK(vkCreateFramebuffer(graphics->getDevice(), &createInfo, nullptr, &handle));
|
||||
|
||||
boost::crc_32_type result;
|
||||
|
||||
@@ -124,6 +124,13 @@ Gfx::PRenderCommand Graphics::createRenderCommand()
|
||||
cmdBuffer->begin(getGraphicsCommands()->getCommands());
|
||||
return cmdBuffer;
|
||||
}
|
||||
|
||||
Gfx::PVertexDeclaration Graphics::createVertexDeclaration(const Array<Gfx::VertexElement>& element)
|
||||
{
|
||||
PVertexDeclaration declaration = new VertexDeclaration(element);
|
||||
return declaration;
|
||||
}
|
||||
|
||||
Gfx::PVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
|
||||
{
|
||||
PVertexShader shader = new VertexShader(this);
|
||||
@@ -159,6 +166,15 @@ Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(const GraphicsPipelineCr
|
||||
PGraphicsPipeline pipeline = pipelineCache->createPipeline(createInfo);
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
Gfx::PSamplerState Graphics::createSamplerState(const SamplerCreateInfo& createInfo)
|
||||
{
|
||||
PSamplerState sampler = new SamplerState(); // TODO: proper sampler creation
|
||||
VkSamplerCreateInfo vkInfo =
|
||||
init::SamplerCreateInfo();
|
||||
VK_CHECK(vkCreateSampler(handle, &vkInfo, nullptr, &sampler->sampler));
|
||||
return sampler;
|
||||
}
|
||||
Gfx::PDescriptorLayout Graphics::createDescriptorLayout()
|
||||
{
|
||||
PDescriptorLayout layout = new DescriptorLayout(this);
|
||||
@@ -280,7 +296,7 @@ void Graphics::initInstance(GraphicsInitializer initInfo)
|
||||
appInfo.applicationVersion = VK_MAKE_VERSION(0, 0, 1);
|
||||
appInfo.pEngineName = initInfo.engineName;
|
||||
appInfo.engineVersion = VK_MAKE_VERSION(0, 0, 1);
|
||||
appInfo.apiVersion = VK_API_VERSION_1_1;
|
||||
appInfo.apiVersion = VK_API_VERSION_1_2;
|
||||
|
||||
VkInstanceCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
|
||||
@@ -53,12 +53,14 @@ public:
|
||||
virtual Gfx::PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::PRenderCommand createRenderCommand() override;
|
||||
virtual Gfx::PVertexDeclaration createVertexDeclaration(const Array<Gfx::VertexElement>& element) override;
|
||||
virtual Gfx::PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PControlShader createControlShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PEvaluationShader createEvaluationShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PGeometryShader createGeometryShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo) override;
|
||||
virtual Gfx::PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
|
||||
|
||||
virtual Gfx::PDescriptorLayout createDescriptorLayout() override;
|
||||
virtual Gfx::PPipelineLayout createPipelineLayout() override;
|
||||
|
||||
@@ -49,6 +49,14 @@ void QueueOwnedResourceDeletion::run()
|
||||
}
|
||||
}
|
||||
|
||||
void UniformBuffer::updateContents(const BulkResourceData &resourceData)
|
||||
{
|
||||
Gfx::UniformBuffer::updateContents(resourceData);
|
||||
void* data = lock();
|
||||
std::memcpy(data, resourceData.data, resourceData.size);
|
||||
unlock();
|
||||
}
|
||||
|
||||
Semaphore::Semaphore(PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
{
|
||||
@@ -121,3 +129,12 @@ void Fence::wait(uint32 timeout)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
VertexDeclaration::VertexDeclaration(const Array<Gfx::VertexElement>& elementList)
|
||||
: elementList(elementList)
|
||||
{
|
||||
}
|
||||
|
||||
VertexDeclaration::~VertexDeclaration()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -53,6 +53,17 @@ private:
|
||||
};
|
||||
DEFINE_REF(Fence);
|
||||
|
||||
class VertexDeclaration : public Gfx::VertexDeclaration
|
||||
{
|
||||
public:
|
||||
Array<Gfx::VertexElement> elementList;
|
||||
|
||||
VertexDeclaration(const Array<Gfx::VertexElement>& elementList);
|
||||
virtual ~VertexDeclaration();
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(VertexDeclaration);
|
||||
|
||||
class QueueOwnedResourceDeletion
|
||||
{
|
||||
public:
|
||||
@@ -83,6 +94,11 @@ public:
|
||||
{
|
||||
return buffers[currentBuffer].buffer;
|
||||
}
|
||||
uint32 getSize() const
|
||||
{
|
||||
return size;
|
||||
}
|
||||
VkDeviceSize getOffset() const;
|
||||
void advanceBuffer()
|
||||
{
|
||||
currentBuffer = (currentBuffer + 1) % numBuffers;
|
||||
@@ -116,7 +132,7 @@ class UniformBuffer : public Gfx::UniformBuffer, public ShaderBuffer
|
||||
public:
|
||||
UniformBuffer(PGraphics graphics, const BulkResourceData &resourceData);
|
||||
virtual ~UniformBuffer();
|
||||
|
||||
virtual void updateContents(const BulkResourceData &resourceData);
|
||||
protected:
|
||||
// Inherited via Vulkan::Buffer
|
||||
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
|
||||
@@ -232,23 +248,16 @@ private:
|
||||
friend class TextureBase;
|
||||
friend class Texture2D;
|
||||
};
|
||||
DEFINE_REF(TextureHandle);
|
||||
|
||||
DECLARE_REF(TextureBase);
|
||||
class TextureBase
|
||||
{
|
||||
public:
|
||||
static PTextureHandle cast(Gfx::PTexture texture)
|
||||
{
|
||||
PTextureBase base = texture.cast<TextureBase>();
|
||||
return base->textureHandle;
|
||||
}
|
||||
static TextureHandle* cast(Gfx::PTexture texture);
|
||||
void changeLayout(VkImageLayout newLayout);
|
||||
|
||||
protected:
|
||||
PTextureHandle textureHandle;
|
||||
TextureHandle* textureHandle;
|
||||
};
|
||||
DEFINE_REF(TextureBase);
|
||||
|
||||
class Texture2D : public Gfx::Texture2D, public TextureBase
|
||||
{
|
||||
@@ -290,7 +299,7 @@ protected:
|
||||
};
|
||||
DEFINE_REF(Texture2D);
|
||||
|
||||
class SamplerState
|
||||
class SamplerState : public Gfx::SamplerState
|
||||
{
|
||||
public:
|
||||
VkSampler sampler;
|
||||
@@ -343,9 +352,9 @@ public:
|
||||
virtual ~Viewport();
|
||||
virtual void resize(uint32 newX, uint32 newY);
|
||||
virtual void move(uint32 newOffsetX, uint32 newOffsetY);
|
||||
|
||||
protected:
|
||||
VkViewport getHandle() const { return handle; }
|
||||
private:
|
||||
VkViewport handle;
|
||||
PGraphics graphics;
|
||||
friend class Graphics;
|
||||
};
|
||||
|
||||
@@ -768,7 +768,14 @@ VkPipelineShaderStageCreateInfo init::PipelineShaderStageCreateInfo(VkShaderStag
|
||||
#pragma warning(disable : 4100)
|
||||
VkBool32 Seele::Vulkan::debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t obj, size_t location, int32_t code, const char *layerPrefix, const char *msg, void *userDataManager)
|
||||
{
|
||||
std::cerr << layerPrefix << ": " << msg << std::endl;
|
||||
if(flags & VK_DEBUG_REPORT_ERROR_BIT_EXT)
|
||||
{
|
||||
std::cerr << layerPrefix << ": " << msg << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << layerPrefix << ": " << msg << std::endl;
|
||||
}
|
||||
return VK_FALSE;
|
||||
}
|
||||
#pragma warning(default : 4100)
|
||||
|
||||
@@ -54,24 +54,17 @@ PGraphicsPipeline PipelineCache::createPipeline(const GraphicsPipelineCreateInfo
|
||||
createInfo.flags = 0;
|
||||
createInfo.stageCount = 0;
|
||||
|
||||
PPipelineLayout layout = graphics->createPipelineLayout();
|
||||
|
||||
VkPipelineTessellationStateCreateInfo tessInfo;
|
||||
VkPipelineShaderStageCreateInfo stageInfos[5];
|
||||
std::memset(stageInfos, 0, sizeof(stageInfos));
|
||||
if(gfxInfo.vertexShader != nullptr)
|
||||
{
|
||||
PVertexShader shader = gfxInfo.vertexShader.cast<VertexShader>();
|
||||
VkPipelineShaderStageCreateInfo& vertInfo = stageInfos[createInfo.stageCount++];
|
||||
vertInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
vertInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
vertInfo.module = shader->getModuleHandle();
|
||||
vertInfo.pName = shader->getEntryPointName();
|
||||
for(auto descriptor : shader->getDescriptorLayouts())
|
||||
{
|
||||
layout->addDescriptorLayout(descriptor.key, descriptor.value);
|
||||
}
|
||||
}
|
||||
|
||||
PVertexShader vertexShader = gfxInfo.vertexShader.cast<VertexShader>();
|
||||
VkPipelineShaderStageCreateInfo& vertInfo = stageInfos[createInfo.stageCount++];
|
||||
vertInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
vertInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
vertInfo.module = vertexShader->getModuleHandle();
|
||||
vertInfo.pName = vertexShader->getEntryPointName();
|
||||
|
||||
if(gfxInfo.controlShader != nullptr)
|
||||
{
|
||||
assert(gfxInfo.evalShader != nullptr);
|
||||
@@ -94,15 +87,6 @@ PGraphicsPipeline PipelineCache::createPipeline(const GraphicsPipelineCreateInfo
|
||||
tessInfo.pNext = 0;
|
||||
tessInfo.flags = 0;
|
||||
tessInfo.patchControlPoints = control->getNumPatches();
|
||||
|
||||
for(auto descriptor : eval->getDescriptorLayouts())
|
||||
{
|
||||
layout->addDescriptorLayout(descriptor.key, descriptor.value);
|
||||
}
|
||||
for(auto descriptor : control->getDescriptorLayouts())
|
||||
{
|
||||
layout->addDescriptorLayout(descriptor.key, descriptor.value);
|
||||
}
|
||||
}
|
||||
if(gfxInfo.geometryShader != nullptr)
|
||||
{
|
||||
@@ -113,11 +97,6 @@ PGraphicsPipeline PipelineCache::createPipeline(const GraphicsPipelineCreateInfo
|
||||
geometryInfo.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
|
||||
geometryInfo.module = geometry->getModuleHandle();
|
||||
geometryInfo.pName = geometry->getEntryPointName();
|
||||
|
||||
for(auto descriptor : geometry->getDescriptorLayouts())
|
||||
{
|
||||
layout->addDescriptorLayout(descriptor.key, descriptor.value);
|
||||
}
|
||||
}
|
||||
if(gfxInfo.fragmentShader != nullptr)
|
||||
{
|
||||
@@ -128,40 +107,81 @@ PGraphicsPipeline PipelineCache::createPipeline(const GraphicsPipelineCreateInfo
|
||||
fragmentInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
fragmentInfo.module = fragment->getModuleHandle();
|
||||
fragmentInfo.pName = fragment->getEntryPointName();
|
||||
|
||||
for(auto descriptor : fragment->getDescriptorLayouts())
|
||||
{
|
||||
layout->addDescriptorLayout(descriptor.key, descriptor.value);
|
||||
}
|
||||
}
|
||||
layout->create();
|
||||
VkPipelineVertexInputStateCreateInfo vertexInput =
|
||||
init::PipelineVertexInputStateCreateInfo();
|
||||
Gfx::PVertexDeclaration vertexDecl = gfxInfo.vertexDeclaration;
|
||||
auto vertexStreams = vertexDecl->getVertexStreams();
|
||||
Array<VkVertexInputBindingDescription> bindingDesc(vertexStreams.size());
|
||||
Array<VkVertexInputAttributeDescription> attribDesc;
|
||||
PVertexDeclaration vertexDecl = gfxInfo.vertexDeclaration;
|
||||
auto vertexStreams = vertexDecl->elementList;
|
||||
uint32 bindingNum = 0;
|
||||
for(auto vertexBinding : vertexStreams)
|
||||
uint32 bindingsMask = 0;
|
||||
uint32 attributesNum = 0;
|
||||
Array<VkVertexInputBindingDescription> bindings;
|
||||
Array<VkVertexInputAttributeDescription> attributes;
|
||||
Map<uint32, uint32> bindingToStream;
|
||||
Map<uint32, uint32> streamToBinding;
|
||||
std::memset(bindings.data(), 0, sizeof(VkVertexInputBindingDescription) * 16); // if default allocation size ever changes, this breaks
|
||||
std::memset(attributes.data(), 0, sizeof(VkVertexInputAttributeDescription) * 16);
|
||||
for(auto& element : vertexStreams)
|
||||
{
|
||||
uint32 stride = 0;
|
||||
for(auto vertexAttrib : vertexBinding.getVertexDescriptions())
|
||||
//if((1 << element.attributeIndex) & vertexAttributeMask) // TODO: attribute mask
|
||||
{
|
||||
auto attrib = attribDesc.add();
|
||||
attrib.binding = bindingNum;
|
||||
attrib.format = cast(vertexAttrib.vertexFormat);
|
||||
attrib.location = vertexAttrib.location;
|
||||
attrib.offset = vertexAttrib.offset;
|
||||
if(element.streamIndex >= bindings.size())
|
||||
{
|
||||
bindings.resize(element.streamIndex + 1); // This should not cause any actual allocations
|
||||
}
|
||||
VkVertexInputBindingDescription currBinding = bindings[element.streamIndex];
|
||||
if((bindingsMask & (1 << element.streamIndex)) != 0)
|
||||
{
|
||||
assert(currBinding.binding == element.streamIndex);
|
||||
assert(currBinding.inputRate == element.bInstanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
assert(currBinding.stride == element.stride);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(currBinding.binding == 0 && currBinding.inputRate == 0 && currBinding.stride == 0);
|
||||
currBinding.binding = element.streamIndex;
|
||||
currBinding.inputRate = element.bInstanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
currBinding.stride = element.stride;
|
||||
|
||||
bindingsMask |= 1 << element.streamIndex;
|
||||
}
|
||||
}
|
||||
bindingDesc[bindingNum].binding = bindingNum;
|
||||
bindingDesc[bindingNum].stride = stride;
|
||||
bindingDesc[bindingNum].inputRate = vertexBinding.isInstanced() ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
}
|
||||
|
||||
for(uint32 i = 0; i < bindings.size(); ++i)
|
||||
{
|
||||
if(!((1 << i) & bindingsMask))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bindingToStream[bindingNum] = i;
|
||||
streamToBinding[i] = bindingNum;
|
||||
VkVertexInputBindingDescription& currBinding = bindings[bindingNum];
|
||||
currBinding = bindings[i];
|
||||
currBinding.binding = bindingNum;
|
||||
bindingNum++;
|
||||
}
|
||||
vertexInput.pVertexBindingDescriptions = bindingDesc.data();
|
||||
vertexInput.vertexBindingDescriptionCount = bindingDesc.size();
|
||||
vertexInput.pVertexAttributeDescriptions = attribDesc.data();
|
||||
vertexInput.vertexAttributeDescriptionCount = attribDesc.size();
|
||||
|
||||
for(auto& element : vertexStreams)
|
||||
{
|
||||
//TODO: vertex attribute mask
|
||||
if(attributesNum >= attributes.size())
|
||||
{
|
||||
attributes.resize(attributesNum + 1); // This should not cause any actual allocations
|
||||
}
|
||||
|
||||
VkVertexInputAttributeDescription& currAttribute = attributes[attributesNum++];
|
||||
currAttribute.location = element.attributeIndex;
|
||||
currAttribute.binding = streamToBinding[element.streamIndex];
|
||||
currAttribute.format = cast(element.vertexFormat);
|
||||
currAttribute.offset = element.offset;
|
||||
}
|
||||
|
||||
vertexInput.pVertexBindingDescriptions = bindings.data();
|
||||
vertexInput.vertexBindingDescriptionCount = bindings.size();
|
||||
vertexInput.pVertexAttributeDescriptions = attributes.data();
|
||||
vertexInput.vertexAttributeDescriptionCount = attributes.size();
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo assemblyInfo =
|
||||
init::PipelineInputAssemblyStateCreateInfo(
|
||||
@@ -242,6 +262,8 @@ PGraphicsPipeline PipelineCache::createPipeline(const GraphicsPipelineCreateInfo
|
||||
0
|
||||
);
|
||||
|
||||
PPipelineLayout layout = gfxInfo.pipelineLayout.cast<PipelineLayout>();
|
||||
|
||||
createInfo.pStages = stageInfos;
|
||||
createInfo.pVertexInputState = &vertexInput;
|
||||
createInfo.pInputAssemblyState = &assemblyInfo;
|
||||
@@ -260,7 +282,7 @@ PGraphicsPipeline PipelineCache::createPipeline(const GraphicsPipelineCreateInfo
|
||||
auto beginTime = std::chrono::high_resolution_clock::now();
|
||||
VK_CHECK(vkCreateGraphicsPipelines(graphics->getDevice(), cache, 1, &createInfo, nullptr, &pipelineHandle));
|
||||
auto endTime = std::chrono::high_resolution_clock::now();
|
||||
int64 delta = std::chrono::duration_cast<std::chrono::milliseconds>(endTime - beginTime).count();
|
||||
int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - beginTime).count();
|
||||
std::cout << "Gfx creation time: " << delta << std::endl;
|
||||
|
||||
PGraphicsPipeline result = new GraphicsPipeline(graphics, pipelineHandle, layout, gfxInfo);
|
||||
|
||||
@@ -11,6 +11,11 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
|
||||
: Gfx::RenderPass(layout)
|
||||
, graphics(graphics)
|
||||
{
|
||||
renderArea.extent.width = layout->width;
|
||||
renderArea.extent.height = layout->height;
|
||||
renderArea.offset.x = 0;
|
||||
renderArea.offset.y = 0;
|
||||
subpassContents = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
|
||||
Array<VkAttachmentDescription> attachments;
|
||||
Array<VkAttachmentReference> inputRefs;
|
||||
Array<VkAttachmentReference> colorRefs;
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanDescriptorSets.h"
|
||||
#include "slang.h"
|
||||
#include "spirv_cross/spirv_reflect.hpp"
|
||||
#include <fstream>
|
||||
|
||||
using namespace slang;
|
||||
using namespace Seele;
|
||||
@@ -46,8 +48,42 @@ static SlangStage getStageFromShaderType(ShaderType type)
|
||||
}
|
||||
}
|
||||
|
||||
/*static void createMixedDescriptorLayout(PDescriptorLayout layout, VariableLayoutReflection* parameter)
|
||||
{
|
||||
//std::cout << "category: " << (uint32)parameter->ge << std::endl;
|
||||
uint32 categoryCount = parameter->getCategoryCount();
|
||||
std::cout << "Mixed parameter " << parameter->getName() << " with categories: " << std::endl;
|
||||
for(uint32 i = 0; i < categoryCount; ++i)
|
||||
{
|
||||
ParameterCategory category = parameter->getCategoryByIndex(i);
|
||||
uint32 offset = parameter->getOffset(category);
|
||||
uint32 space = parameter->getBindingSpace(category);
|
||||
std::cout << "category: " << category << std::endl << " offset: " << offset << std::endl << " space: " << space << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
static Gfx::SeDescriptorType getTypeFromKind(slang::TypeReflection::Kind kind)
|
||||
{
|
||||
switch (kind)
|
||||
{
|
||||
case slang::TypeReflection::Kind::ConstantBuffer:
|
||||
case slang::TypeReflection::Kind::GenericTypeParameter:
|
||||
case slang::TypeReflection::Kind::ParameterBlock:
|
||||
return Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
case slang::TypeReflection::Kind::ShaderStorageBuffer:
|
||||
return Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
case slang::TypeReflection::Kind::TextureBuffer:
|
||||
return Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
case slang::TypeReflection::Kind::SamplerState:
|
||||
return Gfx::SE_DESCRIPTOR_TYPE_SAMPLER;
|
||||
default:
|
||||
return Gfx::SE_DESCRIPTOR_TYPE_MAX_ENUM;
|
||||
}
|
||||
}*/
|
||||
|
||||
void Shader::create(const ShaderCreateInfo& createInfo)
|
||||
{
|
||||
std::cout << "--------------------------------" << std::endl;
|
||||
entryPointName = createInfo.entryPoint;
|
||||
static SlangSession* session = spCreateSession(NULL);
|
||||
|
||||
@@ -82,28 +118,14 @@ void Shader::create(const ShaderCreateInfo& createInfo)
|
||||
std::cout << diagnostics << std::endl;
|
||||
}
|
||||
|
||||
ShaderReflection* reflection = slang::ShaderReflection::get(request);
|
||||
|
||||
uint32 parameterCount = reflection->getParameterCount();
|
||||
for(uint32 i = 0; i < parameterCount; ++i)
|
||||
{
|
||||
VariableLayoutReflection* parameter =
|
||||
reflection->getParameterByIndex(i);
|
||||
uint32 descriptorIndex = parameter->getBindingSpace();
|
||||
uint32 descriptorBinding = parameter->getBindingIndex();
|
||||
PDescriptorLayout& layout = descriptorSets[descriptorIndex];
|
||||
std::cout << parameter->getTypeLayout()->getName() << std::endl;
|
||||
//layout->addDescriptorBinding(descriptorBinding, parame)
|
||||
}
|
||||
|
||||
size_t dataSize = 0;
|
||||
const void* data = spGetEntryPointCode(request, entryPointIndex, &dataSize);
|
||||
const uint32* data = reinterpret_cast<const uint32*>(spGetEntryPointCode(request, entryPointIndex, &dataSize));
|
||||
|
||||
VkShaderModuleCreateInfo moduleInfo;
|
||||
moduleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
moduleInfo.pNext = nullptr;
|
||||
moduleInfo.flags = 0;
|
||||
moduleInfo.codeSize = dataSize;
|
||||
moduleInfo.pCode = static_cast<const uint32*>(data);
|
||||
moduleInfo.pCode = data;
|
||||
VK_CHECK(vkCreateShaderModule(graphics->getDevice(), &moduleInfo, nullptr, &module));
|
||||
}
|
||||
@@ -22,7 +22,8 @@ public:
|
||||
}
|
||||
const char* getEntryPointName() const
|
||||
{
|
||||
return entryPointName.c_str();
|
||||
//SLang renames all entry points to main, so we dont need that
|
||||
return "main";//entryPointName.c_str();
|
||||
}
|
||||
Map<uint32, PDescriptorLayout> getDescriptorLayouts();
|
||||
private:
|
||||
|
||||
@@ -162,6 +162,16 @@ TextureHandle::~TextureHandle()
|
||||
deletionQueue.addPendingDelete(cmdBuffer, [device, img]() { vkDestroyImage(device, img, nullptr); });
|
||||
}
|
||||
|
||||
TextureHandle* TextureBase::cast(Gfx::PTexture texture)
|
||||
{
|
||||
if(texture->getTexture2D() != nullptr)
|
||||
{
|
||||
PTexture2D texture2D = texture.cast<Texture2D>();
|
||||
return texture2D->textureHandle;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void TextureHandle::changeLayout(VkImageLayout newLayout)
|
||||
{
|
||||
VkImageMemoryBarrier barrier =
|
||||
|
||||
@@ -258,6 +258,9 @@ void Window::choosePresentMode(const Array<VkPresentModeKHR> &modes)
|
||||
Viewport::Viewport(PGraphics graphics, PWindow owner, const ViewportCreateInfo &viewportInfo)
|
||||
: Gfx::Viewport(owner, viewportInfo), graphics(graphics)
|
||||
{
|
||||
handle = init::Viewport(static_cast<float>(viewportInfo.sizeX), static_cast<float>(viewportInfo.sizeY), 0.f, 1.f);
|
||||
handle.x = static_cast<float>(viewportInfo.offsetX);
|
||||
handle.y = static_cast<float>(viewportInfo.offsetY);
|
||||
}
|
||||
|
||||
Viewport::~Viewport()
|
||||
|
||||
@@ -8,4 +8,5 @@ target_sources(SeeleEngine
|
||||
MaterialAsset.cpp
|
||||
MaterialInstance.h
|
||||
MaterialInstance.cpp
|
||||
ShaderExpression.h)
|
||||
ShaderExpression.h
|
||||
ShaderExpression.cpp)
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Graphics/VertexShaderInput.h"
|
||||
#include "BRDF.h"
|
||||
#include "Graphics/WindowManager.h"
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
@@ -32,21 +33,23 @@ Material::~Material()
|
||||
|
||||
void Material::save()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Material::load()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Material::compile()
|
||||
{
|
||||
layout = WindowManager::getGraphics()->createDescriptorLayout();
|
||||
auto& stream = getReadStream();
|
||||
json j;
|
||||
stream >> j;
|
||||
materialName = j["name"].get<std::string>();
|
||||
std::cout << "Compiling material " << materialName << std::endl;
|
||||
//Shader file needs to conform to the slang standard, which prohibits _
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
|
||||
std::ofstream codeStream("./shaders/generated/"+materialName+".slang");
|
||||
std::string profile = j["profile"].get<std::string>();
|
||||
|
||||
@@ -57,45 +60,55 @@ void Material::compile()
|
||||
codeStream << "import MaterialParameter;" << std::endl;
|
||||
|
||||
codeStream << "struct " << materialName << ": IMaterial {" << std::endl;
|
||||
uint32 uniformBufferOffset = 0;
|
||||
uint32 bindingCounter = 1; // Uniform buffers are always binding 0
|
||||
layout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
for(auto param : j["params"].items())
|
||||
{
|
||||
std::string type = param.value()["type"].get<std::string>();
|
||||
|
||||
auto default = param.value().find("default");
|
||||
if(type.compare("float") == 0)
|
||||
{
|
||||
PFloatParameter p = new FloatParameter();
|
||||
p->name = param.key();
|
||||
PFloatParameter p = new FloatParameter(param.key(), uniformBufferOffset, 0);
|
||||
codeStream << "layout(offset = " << uniformBufferOffset << ")";
|
||||
uniformBufferOffset += 4;
|
||||
if(default != param.value().end())
|
||||
{
|
||||
p->defaultValue = std::stof(default.value().get<std::string>());
|
||||
p->data = std::stof(default.value().get<std::string>());
|
||||
}
|
||||
parameters.add(p);
|
||||
}
|
||||
else if(type.compare("float3") == 0)
|
||||
{
|
||||
PVectorParameter p = new VectorParameter();
|
||||
p->name = param.key();
|
||||
PVectorParameter p = new VectorParameter(param.key(), uniformBufferOffset, 0);
|
||||
codeStream << "layout(offset = " << uniformBufferOffset << ")";
|
||||
uniformBufferOffset += 12;
|
||||
if(default != param.value().end())
|
||||
{
|
||||
p->defaultValue = parseVector(default.value().get<std::string>().c_str());
|
||||
p->data = parseVector(default.value().get<std::string>().c_str());
|
||||
}
|
||||
parameters.add(p);
|
||||
}
|
||||
else if(type.compare("Texture2D") == 0)
|
||||
{
|
||||
PTextureParameter p = new TextureParameter();
|
||||
p->name = param.key();
|
||||
PTextureParameter p = new TextureParameter(param.key(), 0, bindingCounter);
|
||||
layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
|
||||
if(default != param.value().end())
|
||||
{
|
||||
|
||||
p->data = AssetRegistry::findTexture(default.value().get<std::string>());
|
||||
}
|
||||
else
|
||||
{
|
||||
p->data = AssetRegistry::findTexture(""); // this will return placeholder texture
|
||||
}
|
||||
parameters.add(p);
|
||||
}
|
||||
else if(type.compare("SamplerState") == 0)
|
||||
{
|
||||
PSamplerParameter p = new SamplerParameter();
|
||||
p->name = param.key();
|
||||
PSamplerParameter p = new SamplerParameter(param.key(), 0, bindingCounter);
|
||||
layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
|
||||
SamplerCreateInfo createInfo;
|
||||
p->data = WindowManager::getGraphics()->createSamplerState(createInfo);
|
||||
parameters.add(p);
|
||||
}
|
||||
else
|
||||
@@ -104,6 +117,18 @@ void Material::compile()
|
||||
}
|
||||
codeStream << type << " " << param.key() << ";\n";
|
||||
}
|
||||
uniformDataSize = uniformBufferOffset;
|
||||
if(uniformDataSize != 0)
|
||||
{
|
||||
uniformData = new uint8[uniformDataSize];
|
||||
BulkResourceData resourceData;
|
||||
resourceData.data = uniformData;
|
||||
resourceData.size = uniformDataSize;
|
||||
uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(resourceData);
|
||||
}
|
||||
layout->create();
|
||||
descriptorSet = layout->allocatedDescriptorSet();
|
||||
updateDescriptorData();
|
||||
BRDF* brdf = BRDF::getBRDFByName(profile);
|
||||
brdf->generateMaterialCode(codeStream, j["code"]);
|
||||
codeStream << "};";
|
||||
@@ -113,10 +138,11 @@ void Material::compile()
|
||||
const Gfx::ShaderCollection* Material::getShaders(Gfx::RenderPassType renderPass, VertexInputType* vertexInput) const
|
||||
{
|
||||
Gfx::ShaderPermutation permutation;
|
||||
permutation.passType = renderPass;
|
||||
std::string materialName = getFileName();
|
||||
std::string vertexInputName = vertexInput->getName();
|
||||
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
|
||||
std::memcpy(permutation.materialName, vertexInputName.c_str(), sizeof(permutation.materialName));
|
||||
std::memcpy(permutation.vertexInputName, vertexInputName.c_str(), sizeof(permutation.vertexInputName));
|
||||
return shaderMap.findShaders(Gfx::PermutationId(permutation));
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,9 @@ public:
|
||||
~Material();
|
||||
virtual void save() override;
|
||||
virtual void load() override;
|
||||
virtual PMaterial getRenderMaterial() { return this; }
|
||||
virtual const Material* getRenderMaterial() const { return this; }
|
||||
Gfx::PDescriptorLayout getDescriptorLayout() const { return layout; }
|
||||
// The name of the generated material shader, opposed to the name of the .asset file
|
||||
const std::string& getName() {return materialName;}
|
||||
|
||||
const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, VertexInputType* vertexInput) const;
|
||||
@@ -25,7 +27,9 @@ private:
|
||||
static std::mutex shaderMapLock;
|
||||
|
||||
std::string materialName;
|
||||
Gfx::PDescriptorLayout layout;
|
||||
friend class MaterialLoader;
|
||||
friend class MaterialInstance;
|
||||
};
|
||||
DEFINE_REF(Material);
|
||||
} // namespace Seele
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "MaterialAsset.h"
|
||||
#include "Graphics/WindowManager.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -19,3 +20,35 @@ MaterialAsset::MaterialAsset(const std::filesystem::path& fullPath)
|
||||
MaterialAsset::~MaterialAsset()
|
||||
{
|
||||
}
|
||||
|
||||
void MaterialAsset::beginFrame()
|
||||
{
|
||||
descriptorSet->beginFrame();
|
||||
}
|
||||
|
||||
void MaterialAsset::endFrame()
|
||||
{
|
||||
descriptorSet->endFrame();
|
||||
}
|
||||
|
||||
void MaterialAsset::updateDescriptorData()
|
||||
{
|
||||
BulkResourceData uniformUpdate;
|
||||
uniformUpdate.size = uniformDataSize;
|
||||
uniformUpdate.data = uniformData;
|
||||
for(auto param : parameters)
|
||||
{
|
||||
param->updateDescriptorSet(descriptorSet, uniformData);
|
||||
}
|
||||
if(uniformUpdate.size != 0)
|
||||
{
|
||||
uniformBuffer->updateContents(uniformUpdate);
|
||||
descriptorSet->updateBuffer(0, uniformBuffer);
|
||||
}
|
||||
descriptorSet->writeChanges();
|
||||
}
|
||||
|
||||
Gfx::PDescriptorSet MaterialAsset::getDescriptor() const
|
||||
{
|
||||
return descriptorSet;
|
||||
}
|
||||
@@ -14,15 +14,24 @@ public:
|
||||
MaterialAsset(const std::string &directory, const std::string &name);
|
||||
MaterialAsset(const std::filesystem::path &fullPath);
|
||||
~MaterialAsset();
|
||||
virtual void beginFrame();
|
||||
virtual void endFrame();
|
||||
virtual void save() = 0;
|
||||
virtual void load() = 0;
|
||||
virtual PMaterial getRenderMaterial() = 0;
|
||||
virtual const Material* getRenderMaterial() const = 0;
|
||||
Gfx::SeBlendOp getBlendMode() const {return Gfx::SE_BLEND_OP_END_RANGE;}
|
||||
Gfx::MaterialShadingModel getShadingModel() const {return Gfx::MaterialShadingModel::DefaultLit;}
|
||||
|
||||
// This needs to be called while the descriptorset is unused
|
||||
void updateDescriptorData();
|
||||
Gfx::PDescriptorSet getDescriptor() const;
|
||||
protected:
|
||||
//For now its simply the collection of parameters, since there is no point for expressions
|
||||
Array<PShaderParameter> parameters;
|
||||
Gfx::PDescriptorSet descriptorSet;
|
||||
Gfx::PUniformBuffer uniformBuffer;
|
||||
uint32 uniformDataSize;
|
||||
uint8* uniformData;
|
||||
};
|
||||
DEFINE_REF(MaterialAsset);
|
||||
} // namespace Seele
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "MaterialInstance.h"
|
||||
#include "Material.h"
|
||||
#include "Graphics/WindowManager.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -28,20 +29,15 @@ void MaterialInstance::save()
|
||||
|
||||
void MaterialInstance::load()
|
||||
{
|
||||
|
||||
baseMaterial = nullptr; // TODO: actually load the file
|
||||
BulkResourceData resourceData;
|
||||
resourceData.size = baseMaterial->uniformDataSize;
|
||||
resourceData.data = nullptr;
|
||||
uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(resourceData);
|
||||
descriptorSet = baseMaterial->layout->allocatedDescriptorSet();
|
||||
}
|
||||
|
||||
PMaterial MaterialInstance::getRenderMaterial()
|
||||
const Material* MaterialInstance::getRenderMaterial() const
|
||||
{
|
||||
return baseMaterial;
|
||||
}
|
||||
|
||||
PMaterial MaterialInstance::getBaseMaterial() const
|
||||
{
|
||||
return baseMaterial;
|
||||
}
|
||||
|
||||
Gfx::PDescriptorSet MaterialInstance::getDescriptor()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
@@ -14,11 +14,9 @@ public:
|
||||
~MaterialInstance();
|
||||
virtual void save() override;
|
||||
virtual void load() override;
|
||||
virtual PMaterial getRenderMaterial();
|
||||
PMaterial getBaseMaterial() const;
|
||||
Gfx::PDescriptorSet getDescriptor();
|
||||
virtual const Material* getRenderMaterial() const;
|
||||
private:
|
||||
PMaterial baseMaterial;
|
||||
Material* baseMaterial;
|
||||
};
|
||||
DEFINE_REF(MaterialInstance);
|
||||
} // namespace Seele
|
||||
@@ -14,65 +14,50 @@ struct ExpressionOutput
|
||||
struct ShaderExpression
|
||||
{
|
||||
};
|
||||
DECLARE_NAME_REF(Gfx, DescriptorSet);
|
||||
struct ShaderParameter : public ShaderExpression
|
||||
{
|
||||
std::string name;
|
||||
uint32 byteOffset;
|
||||
uint32 binding;
|
||||
ShaderParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
virtual ~ShaderParameter();
|
||||
// update a descriptorset, in case of a uniform buffer, copy the data to the dst + byteOffset
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) = 0;
|
||||
};
|
||||
DEFINE_REF(ShaderParameter);
|
||||
struct FloatParameter : public ShaderParameter
|
||||
{
|
||||
float defaultValue;
|
||||
bool setParameter(const std::string& paramName, float newDefault)
|
||||
{
|
||||
if(name.compare(paramName) == 0)
|
||||
{
|
||||
defaultValue = newDefault;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
float data;
|
||||
FloatParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
virtual ~FloatParameter();
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
|
||||
};
|
||||
DEFINE_REF(FloatParameter);
|
||||
struct VectorParameter : public ShaderParameter
|
||||
{
|
||||
Vector defaultValue;
|
||||
bool setParameter(const std::string& paramName, Vector newDefault)
|
||||
{
|
||||
if(name.compare(paramName) == 0)
|
||||
{
|
||||
defaultValue = newDefault;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
Vector data;
|
||||
VectorParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
virtual ~VectorParameter();
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
|
||||
};
|
||||
DEFINE_REF(VectorParameter);
|
||||
DECLARE_NAME_REF(Gfx, Texture2D);
|
||||
DECLARE_REF(TextureAsset);
|
||||
struct TextureParameter : public ShaderParameter
|
||||
{
|
||||
Gfx::PTexture2D defaultValue;
|
||||
bool setParameter(const std::string& paramName, Gfx::PTexture2D newDefault)
|
||||
{
|
||||
if(name.compare(paramName) == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
PTextureAsset data;
|
||||
TextureParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
virtual ~TextureParameter();
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
|
||||
};
|
||||
DEFINE_REF(TextureParameter);
|
||||
DECLARE_NAME_REF(Gfx, SamplerState);
|
||||
struct SamplerParameter : public ShaderParameter
|
||||
{
|
||||
Gfx::PSamplerState defaultValue;
|
||||
bool setParameter(const std::string& paramName, Gfx::PSamplerState newDefault)
|
||||
{
|
||||
if(name.compare(paramName) == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
Gfx::PSamplerState data;
|
||||
SamplerParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
virtual ~SamplerParameter();
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
|
||||
};
|
||||
DEFINE_REF(SamplerParameter);
|
||||
|
||||
|
||||
@@ -136,6 +136,7 @@ public:
|
||||
{
|
||||
object = (RefObject<T> *)registeredObj->value;
|
||||
}
|
||||
object->addRef();
|
||||
}
|
||||
explicit RefPtr(RefObject<T> *other)
|
||||
: object(other)
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@ int main()
|
||||
mainWindowInfo.height = 720;
|
||||
mainWindowInfo.bFullscreen = false;
|
||||
mainWindowInfo.numSamples = 1;
|
||||
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_R8G8B8_UNORM;
|
||||
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
|
||||
auto window = core.getWindowManager()->addWindow(mainWindowInfo);
|
||||
ViewportCreateInfo sceneViewInfo;
|
||||
sceneViewInfo.sizeX = 1280;
|
||||
|
||||
Reference in New Issue
Block a user