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Seele/src/Engine/Actor/DirectionalLightActor.cpp
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#include "DirectionalLightActor.h"
using namespace Seele;
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DirectionalLightActor::DirectionalLightActor(PScene scene) : Actor(scene) { attachComponent<Component::DirectionalLight>(); }
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DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, float intensity, Vector direction) : Actor(scene) {
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attachComponent<Component::DirectionalLight>(Vector4(color, intensity), Vector4(glm::normalize(direction), 0));
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}
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DirectionalLightActor::~DirectionalLightActor() {}
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Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() {
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return accessComponent<Component::DirectionalLight>();
}
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const Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() const {
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return accessComponent<Component::DirectionalLight>();
}