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Seele/src/Engine/Actor/StaticMeshActor.cpp
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#include "StaticMeshActor.h"
using namespace Seele;
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StaticMeshActor::StaticMeshActor(PScene scene, PMeshAsset mesh) : Actor(scene) { attachComponent<Component::Mesh>(mesh); }
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Seele::StaticMeshActor::~StaticMeshActor() {}
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Component::Mesh& Seele::StaticMeshActor::getMesh() { return accessComponent<Component::Mesh>(); }
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const Component::Mesh& Seele::StaticMeshActor::getMesh() const { return accessComponent<Component::Mesh>(); }