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Seele/src/Engine/Graphics/View.h
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#pragma once
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#include "RenderPath.h"
namespace Seele
{
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DECLARE_REF(Window);
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// A view is a part of the window, which can be anything from a viewport to an editor
class View
{
public:
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View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo);
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virtual ~View();
void beginFrame();
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void render();
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void endFrame();
void applyArea(Rect area);
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protected:
Gfx::PGraphics graphics;
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Gfx::PViewport viewport;
PWindow owner;
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PRenderPath renderer;
};
DEFINE_REF(View)
} // namespace Seele