Implemented basic containers and ref pointers

This commit is contained in:
HOEGLER Stefan
2020-02-25 00:45:20 +01:00
parent 4c491a9378
commit a14237d6ce
31 changed files with 1212 additions and 36 deletions
+28 -5
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@@ -1,9 +1,25 @@
cmake_minimum_required(VERSION 3.15)
set(CMAKE_CXX_STANDARD_REQUIRED 17)
# Handle superbuild first
option (USE_SUPERBUILD "Whether or not a superbuild should be invoked" ON)
set (GLOBAL_OUTPUT_PATH ${CMAKE_BINARY_DIR})
set(ENGINE_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/src/Engine)
set(EXTERNAL_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/external)
set(SLANG_ROOT ${EXTERNAL_ROOT}/slang)
set(BOOST_ROOT ${EXTERNAL_ROOT}/boost)
set(GLM_ROOT ${EXTERNAL_ROOT}/glm)
set(GLFW_ROOT ${EXTERNAL_ROOT}/glfw)
set(CMAKE_BINARY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/bin/${CMAKE_BUILD_TYPE})
set(RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR})
# Configuration types
SET(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "Configs" FORCE)
IF(DEFINED CMAKE_BUILD_TYPE AND CMAKE_VERSION VERSION_GREATER "2.8")
SET_PROPERTY(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS ${CMAKE_CONFIGURATION_TYPES})
ENDIF()
set(Boost_USE_STATIC_LIBS ON)
set(Boost_LIB_PREFIX lib)
@@ -26,12 +42,19 @@ include_directories(${GLFW_INCLUDE_DIRS})
include_directories(${GLM_INCLUDE_DIRS})
include_directories(${Vulkan_INCLUDE_DIR})
include_directories(${Boost_INCLUDE_DIRS})
include_directories(${SLANG_INCLUDE_DIRS})
include_directories(src/Engine)
add_definitions(${GLM_DEFINITIONS})
add_definitions(${VULKAN_DEFINITIONS})
add_definitions(${BOOST_DEFINITIONS})
add_executable(SeeleEngine src/Engine/main.cpp src/Engine/Graphics/Graphics.cpp)
add_definitions(${Vulkan_DEFINITIONS})
add_definitions(${Boost_DEFINITIONS})
add_executable(SeeleEngine "")
add_subdirectory(src/)
target_link_libraries(SeeleEngine ${Boost_LIBRARIES})
target_link_libraries(SeeleEngine ${Vulkan_LIBRARY})
target_link_libraries(SeeleEngine ${GLFW_LIBRARY})
target_link_libraries(SeeleEngine ${SLANG_LIBRARY})
add_subdirectory(test/)
add_custom_command(TARGET SeeleEngine POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DEPENDENT_BINARIES} $<TARGET_FILE_DIR:SeeleEngine>)
message(STATUS "TEST")
+5 -6
View File
@@ -1,17 +1,16 @@
{
"configurations": [
{
"name": "x64-Debug",
"name": "Debug",
"generator": "Ninja",
"configurationType": "Debug",
"inheritEnvironments": [ "msvc_x64" ],
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${projectDir}\\bin\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"installRoot": "${projectDir}\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"buildCommandArgs": "-v",
"ctestCommandArgs": "",
"variables": [],
"intelliSenseMode": "windows-clang-x86"
"variables": []
}
]
}
+30 -15
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@@ -4,33 +4,39 @@ set_property(DIRECTORY PROPERTY EP_BASE external)
set(DEPENDENCIES)
set(EXTRA_CMAKE_ARGS)
set(DEPENDENT_BINARIES "")
#-------------BOOST----------------
list(APPEND DEPENDENCIES boost)
if(WIN32)
set(BOOTSTRAP_EXTENSION bat)
elseif(UNIX)
set(BOOTSTRAP_EXTENSION sh)
endif()
ExternalProject_Add(boost
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/boost
CONFIGURE_COMMAND ./bootstrap.sh --with-libraries=serialization
SOURCE_DIR ${BOOST_ROOT}
UPDATE_COMMAND ""
CONFIGURE_COMMAND ./bootstrap.${BOOTSTRAP_EXTENSION} --with-libraries=serialization,test
BUILD_COMMAND ./b2 link=static
BUILD_IN_SOURCE 1
INSTALL_COMMAND "")
list (APPEND EXTRA_CMAKE_ARGS
-DBOOST_ROOT=${CMAKE_CURRENT_SOURCE_DIR}/external/boost
-DBoost_NO_SYSTEM_PATHS=ON)
#----------------GLM-----------------------
list(APPEND DEPENDENCIES glm)
ExternalProject_Add(glm
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/glm
BINARY_DIR ${CMAKE_BINARY_DIR}/lib
SOURCE_DIR ${GLM_ROOT}
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND "")
list(APPEND EXTRA_CMAKE_ARGS
-DGLM_INCLUDE_DIRS=${CMAKE_CURRENT_SOURCE_DIR}/external/glm
-DGLM_INCLUDE_DIRS=${GLM_ROOT}
)
#--------------GLFW------------------------------
list(APPEND DEPENDENCIES glfw)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
@@ -38,31 +44,40 @@ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
ExternalProject_Add(glfw
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/glfw
BINARY_DIR ${CMAKE_BINARY_DIR}/lib/glfw
SOURCE_DIR ${GLFW_ROOT}
BINARY_DIR ${CMAKE_BINARY_DIR}/lib
INSTALL_COMMAND "")
list(APPEND EXTRA_CMAKE_ARGS
-DGLFW_INCLUDE_DIRS=${CMAKE_CURRENT_SOURCE_DIR}/external/glfw/include
-DGLFW_LIBRARY=${CMAKE_BINARY_DIR}/lib/glfw/src/glfw3.lib
-DGLFW_INCLUDE_DIRS=${GLFW_ROOT}/include
-DGLFW_LIBRARY=${CMAKE_BINARY_DIR}/lib/src/glfw3.lib
)
#--------------SLang------------------------------
list(APPEND DEPENDENCIES slang)
ExternalProject_Add(slang
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/slang
SOURCE_DIR ${SLANG_ROOT}
BINARY_DIR ${CMAKE_BINARY_DIR}/lib
CONFIGURE_COMMAND ""
BUILD_COMMAND msbuild -m /p:WindowsTargetPlatformVersion=10.0 ${CMAKE_SOURCE_DIR}/external/slang/slang.sln
BUILD_COMMAND ""
# BUILD_COMMAND devenv /upgrade ${SLANG_ROOT}/source/slang/slang.vcxproj
# COMMAND msbuild -m /p:WindowsTargetPlatformVersion=10.0 ${SLANG_ROOT}/source/slang/slang.vcxproj
INSTALL_COMMAND "")
list(APPEND EXTRA_CMAKE_ARGS
-DSLANG_INCLUDE_DIRS=${EXTERNAL_ROOT}
-DSLANG_LIBRARY=${SLANG_ROOT}/bin/windows-x64/${CMAKE_BUILD_TYPE}/slang.lib)
set(SLANG_DLL)
string(TOLOWER bin/windows-x64/${CMAKE_BUILD_TYPE}/slang.dll SLANG_DLL)
list(APPEND DEPENDENT_BINARIES ${SLANG_ROOT}/${SLANG_DLL})
list(APPEND EXTRA_CMAKE_ARGS
-DDEPENDENT_BINARIES=${DEPENDENT_BINARIES})
#-----------------SeeleEngine--------------------
ExternalProject_Add(SeeleEngine
DEPENDS ${DEPENDENCIES}
SOURCE_DIR ${PROJECT_SOURCE_DIR}
CMAKE_ARGS -DUSE_SUPERBUILD=OFF ${EXTRA_CMAKE_ARGS}
INSTALL_COMMAND ""
BINARY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/bin)
BINARY_DIR ${CMAKE_BINARY_DIR})
+2
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@@ -0,0 +1,2 @@
add_subdirectory(Engine/)
+8
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@@ -0,0 +1,8 @@
target_sources(SeeleEngine
PRIVATE
MinimalEngine.h
main.cpp)
add_subdirectory(Graphics/)
add_subdirectory(Math/)
add_subdirectory(Containers/)
+281
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@@ -0,0 +1,281 @@
#pragma once
#include "MinimalEngine.h"
#include <assert.h>
#ifndef DEFAULT_ALLOC_SIZE
#define DEFAULT_ALLOC_SIZE 16
#endif
namespace Seele
{
template<typename T>
struct Array
{
public:
Array()
: allocated(DEFAULT_ALLOC_SIZE)
, arraySize(0)
{
_data = new T[DEFAULT_ALLOC_SIZE];
refreshIterators();
}
Array(size_t size, T value = T())
: allocated(size)
, arraySize(size)
{
_data = new T[size];
for (int i = 0; i < size; ++i)
{
_data[i] = value;
}
refreshIterators();
}
~Array()
{
delete _data;
_data = nullptr;
}
template<typename X>
class IteratorBase {
public:
typedef std::forward_iterator_tag iterator_category;
typedef X value_type;
typedef std::ptrdiff_t difference_type;
typedef X& reference;
typedef X* pointer;
IteratorBase(X* x = nullptr)
: p(x)
{}
IteratorBase(const IteratorBase& i)
: p(i.p)
{}
reference operator*() const
{
return *p;
}
pointer operator->() const
{
return p;
}
inline bool operator!=(const IteratorBase& other)
{
return p != other.p;
}
inline bool operator==(const IteratorBase& other)
{
return p == other.p;
}
inline bool operator-(const IteratorBase& other)
{
return p - other.p;
}
IteratorBase& operator++() {
p++;
return *this;
}
IteratorBase operator++(int) {
IteratorBase tmp(*this);
++*this;
return tmp;
}
private:
X* p;
};
typedef IteratorBase<T> Iterator;
typedef IteratorBase<const T> ConstIterator;
Iterator find(const T& item)
{
for (int i = 0; i < arraySize; ++i)
{
if (_data[i] == item)
{
return Iterator(&_data[i]);
}
}
return endIt;
}
Iterator begin()
{
return beginIt;
}
Iterator end()
{
return endIt;
}
T& add(const T& item)
{
if (arraySize == allocated)
{
allocated += DEFAULT_ALLOC_SIZE;
T* tempArray = new T[allocated];
std::memcpy(tempArray, _data, arraySize * sizeof(T));
delete _data;
_data = tempArray;
}
_data[arraySize++] = item;
refreshIterators();
return _data[arraySize - 1];
}
void remove(Iterator it, bool keepOrder = true)
{
remove(it - beginIt, keepOrder);
}
void remove(int index, bool keepOrder = true)
{
if (keepOrder)
{
std::memcpy(&_data[index], &_data[index + 1], sizeof(T) * (arraySize - index));
}
else
{
_data[index] = _data[arraySize - 1];
}
arraySize--;
}
void clear()
{
arraySize = 0;
allocated = 0;
refreshIterators();
}
void resize(uint32 newSize)
{
if (newSize < allocated)
{
arraySize = newSize;
}
else
{
T* newData = new T[newSize];
allocated = newSize;
std::memcpy(newData, _data, sizeof(T) * arraySize);
arraySize = newSize;
delete _data;
_data = newData;
}
refreshIterators();
}
inline uint32 size() const
{
return arraySize;
}
inline uint32 capacity() const
{
return allocated;
}
inline T* data() const
{
return _data;
}
T& back() const
{
return _data[arraySize - 1];
}
T& operator[](int index) const
{
assert(index >= 0 && index < arraySize);
return _data[index];
}
private:
void refreshIterators()
{
beginIt = Iterator(_data);
endIt = Iterator(_data + arraySize);
}
uint32 arraySize;
uint32 allocated;
Iterator beginIt;
Iterator endIt;
T* _data;
};
template<typename T, uint32 N>
struct StaticArray
{
public:
StaticArray()
{
beginIt = Iterator(_data);
endIt = Iterator(_data + N);
}
StaticArray(T value)
{
for (int i = 0; i < N; ++i)
{
_data[i] = value;
}
beginIt = Iterator(_data);
endIt = Iterator(_data + N);
}
~StaticArray()
{}
inline uint32 size() const
{
return N;
}
inline T* data() const
{
return _data;
}
T& operator[](int index)
{
assert(index >= 0 && index < N);
return _data[index];
}
template<typename X>
class IteratorBase {
public:
typedef std::forward_iterator_tag iterator_category;
typedef X value_type;
typedef std::ptrdiff_t difference_type;
typedef X& reference;
typedef X* pointer;
IteratorBase(X* x = nullptr)
: p(x)
{}
IteratorBase(const IteratorBase& i)
: p(i.p)
{}
reference operator*() const
{
return *p;
}
pointer operator->() const
{
return p;
}
inline bool operator!=(const IteratorBase& other)
{
return p != other.p;
}
inline bool operator==(const IteratorBase& other)
{
return p == other.p;
}
IteratorBase& operator++() {
p++;
return *this;
}
IteratorBase operator++(int) {
IteratorBase tmp(*this);
++*this;
return tmp;
}
private:
X* p;
};
typedef IteratorBase<T> Iterator;
typedef IteratorBase<const T> ConstIterator;
private:
T _data[N];
Iterator beginIt;
Iterator endIt;
};
}
+3
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@@ -0,0 +1,3 @@
target_sources(SeeleEngine
PRIVATE
Array.h)
+262
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@@ -0,0 +1,262 @@
#pragma once
#include "Array.h"
namespace Seele
{
template<typename K, typename V>
struct Pair
{
public:
Pair()
: key(K())
, value(V())
{}
Pair(K key, V value)
: key(key)
, value(value)
{}
K key;
V value;
};
template<typename K, typename V>
struct Map
{
private:
struct Node
{
Pair<K, V> pair;
Node* leftChild;
Node* rightChild;
Node(const K& key)
: leftChild(nullptr)
, rightChild(nullptr)
, pair(key, V())
{}
Node()
: leftChild(nullptr)
, rightChild(nullptr)
, pair(K(), V())
{}
};
public:
Map()
: root(nullptr)
{}
~Map()
{}
V& operator[](const K& key)
{
root = splay(root, key);
if (root == nullptr || root->pair.key < key || key < root->pair.key)
{
root = insert(root, key);
}
refreshIterators();
return root->pair.value;
}
class Iterator {
public:
typedef std::bidirectional_iterator_tag iterator_category;
typedef Pair<K, V> value_type;
typedef std::ptrdiff_t difference_type;
typedef Pair<K, V>& reference;
typedef Pair<K, V>* pointer;
Iterator(Node* x = nullptr)
: node(x)
{
}
Iterator(const Iterator& i)
: node(i.node)
{}
reference operator*() const
{
return node->pair;
}
pointer operator->() const
{
return &node->pair;
}
inline bool operator!=(const Iterator& other)
{
return node != other.node;
}
inline bool operator==(const Iterator& other)
{
return node == other.node;
}
Iterator& operator++() {
node++;
return *this;
}
Iterator& operator--() {
node--;
return *this;
}
Iterator operator--(int) {
Iterator tmp(*this);
++* this;
return tmp;
}
Iterator operator++(int) {
Iterator tmp(*this);
++* this;
return tmp;
}
private:
Node* node;
};
Iterator find(const K& key)
{
root = splay(root, key);
if (root == nullptr || root->pair.key != key)
{
return endIt;
}
return Iterator(root);
}
bool exists(const K& key)
{
return find(key) != endIt;
}
Iterator begin() const
{
return beginIt;
}
Iterator end() const
{
return endIt;
}
private:
void refreshIterators()
{
beginIt = Iterator(&nodes[0]);
endIt = Iterator(&nodes[0] + nodes.size());
}
Node* root;
Array<Node> nodes;
Iterator beginIt;
Iterator endIt;
Node* rotateRight(Node* node)
{
Node* y = node->leftChild;
node->leftChild = y->rightChild;
y->rightChild = node;
return y;
}
Node* rotateLeft(Node* node)
{
Node* y = node->rightChild;
node->rightChild = y->leftChild;
y->leftChild = node;
return y;
}
Node* makeNode(const K& key)
{
return &nodes.add(Node(key));
}
Node* insert(Node* root, const K& key)
{
if (root == nullptr) return makeNode(key);
root = splay(root, key);
if (!(root->pair.key < key || key < root->pair.key)) return root;
Node* newNode = makeNode(key);
if (key < root->pair.key)
{
newNode->rightChild = root;
newNode->leftChild = root->leftChild;
root->leftChild = nullptr;
}
else
{
newNode->leftChild = root;
newNode->rightChild = root->rightChild;
root->rightChild = nullptr;
}
return newNode;
}
Node* remove(Node* root, const K& key)
{
Node* temp;
if (!root)
return nullptr;
root = splay(root, key);
if (key != root->pair.key)
return root;
if (!root->leftChild)
{
temp = root;
root = root->rightChild;
}
else
{
temp = root;
root = splay(root->leftChild, key);
root->rightChild = temp->rightChild;
}
nodes.remove(temp);
delete temp;
return root;
}
Node* splay(Node* root, const K& key)
{
if (root == nullptr || !(root->pair.key < key || key < root->pair.key))
{
return root;
}
if (key < root->pair.key)
{
if (root->leftChild == nullptr)
return root;
if (key < root->leftChild->pair.key)
{
root->leftChild->leftChild = splay(root->leftChild->leftChild, key);
root = rotateRight(root);
}
else if (root->leftChild->pair.key < key)
{
root->leftChild->rightChild = splay(root->leftChild->rightChild, key);
if (root->leftChild->rightChild != nullptr)
{
root->leftChild = rotateLeft(root->leftChild);
}
}
return (root->leftChild == nullptr) ? root : rotateRight(root);
}
else
{
if (root->rightChild == nullptr)
return root;
if (key < root->rightChild->pair.key)
{
root->rightChild->leftChild = splay(root->rightChild->leftChild, key);
if (root->rightChild->leftChild != nullptr)
{
root->rightChild = rotateRight(root->rightChild);
}
}
else if (root->rightChild->pair.key < key)
{
root->rightChild->rightChild = splay(root->rightChild->rightChild, key);
root = rotateLeft(root);
}
return (root->rightChild == nullptr) ? root : rotateLeft(root);
}
}
};
}
+12
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@@ -0,0 +1,12 @@
target_sources(SeeleEngine
PRIVATE
Graphics.h
Graphics.cpp
View.h
WindowManager.h
WindowManager.cpp
Window.h
Window.cpp
GraphicsResources.h)
add_subdirectory(Vulkan/)
+12 -3
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@@ -1,11 +1,20 @@
#include "Graphics.h"
#include <iostream>
#include <map>
Graphics::Graphics()
Seele::Graphics::Graphics()
{
Array<uint8> arr;
arr.add('2');
arr.add('4');
std::cout << "Test" << std::endl;
for (auto a : arr)
{
std::cout << "Element: " << a << std::endl;
}
}
Graphics::~Graphics()
Seele::Graphics::~Graphics()
{
}
+28 -6
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@@ -1,6 +1,28 @@
class Graphics
{
public:
Graphics();
~Graphics();
};
#pragma once
#include "MinimalEngine.h"
#include "GraphicsResources.h"
namespace Seele {
class Window;
class Graphics
{
public:
static Graphics& getInstance()
{
static Graphics instance;
return instance;
}
void init(GraphicsInitializer initializer);
void beginFrame();
void endFrame();
//Singleton
private:
Graphics();
Graphics(Graphics const&) = delete;
void operator=(Graphics const&) = delete;
~Graphics();
};
}
+9
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@@ -0,0 +1,9 @@
#pragma once
namespace Seele
{
struct GraphicsInitializer
{
const char* windowLayoutFile;
};
}
+10
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@@ -0,0 +1,10 @@
#pragma once
#include "Window.h"
// A view is a part of the window, which can be anything from a viewport to an editor
class View
{
public:
private:
Window::Section* owner;
};
+12
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@@ -0,0 +1,12 @@
#include "Window.h"
#include "Graphics.h"
#include <iostream>
Seele::Window::Window(const WindowCreateInfo& createInfo)
{
}
Seele::Window::~Window()
{
}
+39
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@@ -0,0 +1,39 @@
#pragma once
#include "MinimalEngine.h"
namespace Seele {
struct WindowCreateInfo
{
int32 width;
int32 height;
const char* title;
};
class Window
{
public:
Window(const WindowCreateInfo& createInfo);
~Window();
private:
// A window is divided into 5 sections, using a border layout
// +--------------TOP------------------+
// | |
// L R
// E I
// F CENTER G
// T H
// | T
// +-------------BOTTOM----------------+
// In every section, there can be any number
// of views, when there are multiple, they stack to tabs
struct Section
{
};
Section top;
Section bot;
Section left;
Section right;
Section center;
uint32 width;
uint32 height;
};
}
+16
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@@ -0,0 +1,16 @@
#include "WindowManager.h"
Seele::WindowManager::WindowManager(GraphicsInitializer initializer)
{
//TODO Parse layout file
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
mainWindowInfo.height = 720;
Window* mainWindow = new Window(mainWindowInfo);
windows.add(mainWindow);
}
Seele::WindowManager::~WindowManager()
{
}
+16
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@@ -0,0 +1,16 @@
#pragma once
#include "GraphicsResources.h"
#include "Window.h"
#include "Containers/Array.h"
namespace Seele
{
class WindowManager
{
public:
WindowManager(GraphicsInitializer initializer);
~WindowManager();
private:
Array<RefPtr<Window>> windows;
};
}
+5
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@@ -0,0 +1,5 @@
target_sources(SeeleEngine
PRIVATE
Math.h
Matrix.h
Vector.h)
View File
+10
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@@ -0,0 +1,10 @@
#pragma once
#include <glm/mat2x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat4x4.hpp>
namespace Seele {
typedef glm::mat2 Matrix2;
typedef glm::mat3 Matrix3;
typedef glm::mat4 Matrix4;
}
+17
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@@ -0,0 +1,17 @@
#pragma once
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
namespace Seele {
typedef glm::vec2 Vector2;
typedef glm::vec3 Vector3;
typedef glm::vec4 Vector4;
typedef glm::uvec2 UVector2;
typedef glm::uvec3 UVector3;
typedef glm::uvec4 UVector4;
typedef glm::ivec2 IVector2;
typedef glm::ivec3 IVector3;
typedef glm::ivec4 IVector4;
}
+129
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@@ -0,0 +1,129 @@
#pragma once
#include <stdint.h>
#include <array>
#include <memory>
#include <atomic>
namespace Seele
{
typedef uint64_t uint64;
typedef uint32_t uint32;
typedef uint16_t uint16;
typedef uint8_t uint8;
typedef int64_t int64;
typedef int32_t int32;
typedef int16_t int16;
typedef int8_t int8;
template<typename T>
class RefPtr
{
public:
RefPtr(T* ptr)
{
object = new RefObject(ptr);
}
RefPtr(const RefPtr& other)
: object(other.object)
{
object->addRef();
}
RefPtr& operator=(const RefPtr& other)
{
if (this != &other)
{
object->removeRef();
object = other->object;
object->addRef();
}
return *this;
}
~RefPtr()
{
object->removeRef();
}
T* operator->()
{
return object->getHandle();
}
private:
class RefObject
{
public:
RefObject(T* ptr)
: handle(ptr)
, refCount(1)
{
}
RefObject(const RefObject& rhs)
: handle(rhs.handle)
, refCount(rhs.refCount)
{
}
~RefObject()
{}
void addRef()
{
refCount++;
}
void removeRef()
{
refCount--;
if (refCount.load() <= 0)
{
delete handle;
handle = nullptr;
delete this;
}
}
inline T* getHandle() const
{
return handle;
}
private:
T* handle;
std::atomic_uint64_t refCount;
};
RefObject* object;
};
template<typename T>
class UniquePtr
{
public:
UniquePtr(T* ptr)
: handle(ptr)
{}
UniquePtr(const UniquePtr& rhs) = delete;
UniquePtr(UniquePtr&& rhs) noexcept
: handle(rhs.handle)
{
rhs.handle = nullptr;
}
UniquePtr& operator=(const UniquePtr& rhs) = delete;
UniquePtr& operator=(UniquePtr&& rhs)
{
handle = rhs.handle;
rhs.handle = nullptr;
return *this;
}
~UniquePtr()
{
delete handle;
}
T* operator->()
{
return handle;
}
bool isValid()
{
return handle != nullptr;
}
private:
T* handle;
};
}
+4 -1
View File
@@ -7,6 +7,7 @@
#include <vulkan/vulkan.h>
#include <glm/vec4.hpp>
#include <GLFW/glfw3.h>
#include "Graphics/Graphics.h"
/////////////////////////////////////////////////////////////
// gps coordinate
@@ -44,7 +45,7 @@ int main() {
// create class instance
const gps_position g(35, 59, 24.567f);
// save data to archive
// save _data to archive
{
boost::archive::text_oarchive oa(ofs);
// write class instance to archive
@@ -65,7 +66,9 @@ int main() {
std::cout << "Hello World! " << std::endl;
VkInstance instance;
glm::vec4 vector(0, 1, 0, 1);
Seele::Graphics& graphics = Seele::Graphics::getInstance();
std::cout << vector.y << std::endl;
std::cout << glfwInit() << std::endl;
return 0;
}
+13
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@@ -0,0 +1,13 @@
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ".")
find_package(Boost COMPONENTS unit_test_framework REQUIRED)
include_directories(${ENGINE_ROOT})
include_directories(${Boost_INCLUDE_DIRS})
add_executable(Seele_unit_tests "")
add_subdirectory(Engine/)
target_link_libraries(Seele_unit_tests ${Boost_LIBRARIES})
enable_testing()
add_test(SeeleEngineTest Seele_unit_tests)
+6
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@@ -0,0 +1,6 @@
target_sources(Seele_unit_tests
PRIVATE
EngineTest.h
EngineTest.cpp)
target_include_directories(Seele_unit_tests PUBLIC ./)
add_subdirectory(Containers/)
+141
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@@ -0,0 +1,141 @@
#include "EngineTest.h"
#include "Containers/Array.h"
#define BOOST_TEST_MODULE SeeleEngine
#include <boost/test/unit_test.hpp>
using namespace Seele;
BOOST_AUTO_TEST_SUITE(Array_Suite)
BOOST_AUTO_TEST_CASE(empty_constructur)
{
Array<uint8> array;
BOOST_CHECK_EQUAL(array.size(), 0);
}
BOOST_AUTO_TEST_CASE(initialial_size)
{
Array<uint8> array(3);
BOOST_CHECK_EQUAL(array.size(), 3);
}
BOOST_AUTO_TEST_CASE(resize)
{
Array<uint8> array;
array.add(2);
array.add(3);
BOOST_CHECK_EQUAL(array.size(), 2);
array.resize(5);
BOOST_CHECK_EQUAL(array.size(), 5);
}
BOOST_AUTO_TEST_CASE(clear)
{
Array<uint8> array;
array.add(3);
array.add(2);
array.add(6);
BOOST_CHECK_EQUAL(array.size(), 3);
array.clear();
BOOST_CHECK_EQUAL(array.size(), 0);
}
BOOST_AUTO_TEST_CASE(remove_keeporder)
{
Array<uint8> array;
array.add(1);
array.add(2);
array.add(3);
array.add(4);
array.add(5);
array.remove(1);
BOOST_CHECK_EQUAL(array[1], 3);
BOOST_CHECK_EQUAL(array[2], 4);
BOOST_CHECK_EQUAL(array[3], 5);
BOOST_CHECK_EQUAL(array.size(), 4);
}
BOOST_AUTO_TEST_CASE(remove_swap)
{
Array<uint8> array;
array.add(1);
array.add(2);
array.add(3);
array.add(4);
array.add(5);
array.remove(1, false);
BOOST_CHECK_EQUAL(array[1], 5);
BOOST_CHECK_EQUAL(array[2], 3);
BOOST_CHECK_EQUAL(array[3], 4);
BOOST_CHECK_EQUAL(array.size(), 4);
}
BOOST_AUTO_TEST_CASE(remove_iterator)
{
Array<uint8> array;
array.add(1);
array.add(2);
array.add(3);
array.add(4);
array.add(5);
array.remove(array.find(1), false);
BOOST_CHECK_EQUAL(array[0], 5);
BOOST_CHECK_EQUAL(array[1], 2);
BOOST_CHECK_EQUAL(array[2], 3);
BOOST_CHECK_EQUAL(array[3], 4);
BOOST_CHECK_EQUAL(array.size(), 4);
}
BOOST_AUTO_TEST_CASE(remove_iterator_keep_order)
{
Array<uint8> array;
array.add(1);
array.add(2);
array.add(3);
array.add(4);
array.add(5);
array.remove(array.find(1));
BOOST_CHECK_EQUAL(array[0], 2);
BOOST_CHECK_EQUAL(array[1], 3);
BOOST_CHECK_EQUAL(array[2], 4);
BOOST_CHECK_EQUAL(array[3], 5);
BOOST_CHECK_EQUAL(array.size(), 4);
}
BOOST_AUTO_TEST_CASE(random_access)
{
Array<uint8> array;
array.add(4);
array.add(5);
array.add(6);
BOOST_CHECK_EQUAL(array[2], 6);
BOOST_CHECK_EQUAL(array[0], 4);
}
BOOST_AUTO_TEST_SUITE_END()
BOOST_AUTO_TEST_SUITE(StaticArray_Suite)
BOOST_AUTO_TEST_CASE(empty_constructur)
{
StaticArray<uint8, 2> array;
BOOST_CHECK_EQUAL(array.size(), 2);
}
BOOST_AUTO_TEST_CASE(initialial_size)
{
StaticArray<uint8, 3> array(3);
BOOST_CHECK_EQUAL(array.size(), 3);
BOOST_CHECK_EQUAL(array[1], 3);
}
BOOST_AUTO_TEST_CASE(random_access)
{
StaticArray<uint8, 3> array;
array[0] = 4;
array[1] = 5;
array[2] = 6;
BOOST_CHECK_EQUAL(array[0], 4);
BOOST_CHECK_EQUAL(array[2], 6);
}
BOOST_AUTO_TEST_SUITE_END()
+4
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@@ -0,0 +1,4 @@
target_sources(Seele_unit_tests
PRIVATE
Array.cpp
Map.cpp)
+67
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@@ -0,0 +1,67 @@
#include "EngineTest.h"
#include "Containers/Map.h"
#include <boost/test/unit_test.hpp>
using namespace Seele;
BOOST_AUTO_TEST_SUITE(CachedMap)
BOOST_AUTO_TEST_CASE(insert_find_basic)
{
Map<int, int> map;
map[2] = 3;
map[1] = 5;
map[6] = 4;
map[4] = 7;
BOOST_REQUIRE_EQUAL(map[2], 3);
BOOST_REQUIRE_EQUAL(map[1], 5);
BOOST_REQUIRE_EQUAL(map[6], 4);
BOOST_REQUIRE_EQUAL(map[4], 7);
map[2] = 5;
map[4] = 4;
BOOST_REQUIRE_EQUAL(map[2], 5);
BOOST_REQUIRE_EQUAL(map[4], 4);
}
BOOST_AUTO_TEST_CASE(for_each)
{
Map<int, int> map;
map[2] = 3;
map[1] = 5;
map[6] = 4;
map[4] = 7;
int count = 0;
for (auto entry : map)
{
count++;
}
BOOST_REQUIRE_EQUAL(count, 4);
}
BOOST_AUTO_TEST_CASE(key_exists)
{
Map<int, int> map;
map[2] = 3;
BOOST_REQUIRE_EQUAL(map.exists(2), true);
BOOST_REQUIRE_EQUAL(map.exists(4), false);
}
BOOST_AUTO_TEST_CASE(custom_key)
{
struct Key
{
int id;
bool operator<(const Key& other) const
{
return id < other.id;
}
};
Map<Key, int> map;
map[Key{ 2 }] = 3;
map[Key{ 3 }] = 4;
BOOST_REQUIRE_EQUAL(map[Key{ 2 }], 3);
BOOST_REQUIRE_EQUAL(map[Key{ 3 }], 4);
}
BOOST_AUTO_TEST_SUITE_END()
+42
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@@ -0,0 +1,42 @@
#include "EngineTest.h"
#include "MinimalEngine.h"
#include <boost/test/unit_test.hpp>
using namespace Seele;
BOOST_AUTO_TEST_SUITE(RefPtr)
struct TestStruct
{
TestStruct()
: data(10)
{
}
~TestStruct()
{
}
uint32 data;
};
BOOST_AUTO_TEST_CASE(basic_refcount)
{
{
Seele::RefPtr<TestStruct> ptr = new TestStruct();
BOOST_REQUIRE_EQUAL(ptr->data, 10);
{
Seele::RefPtr<TestStruct> secondPtr = ptr;
BOOST_REQUIRE_EQUAL(secondPtr->data, 10);
BOOST_REQUIRE_EQUAL(ptr->data, 10);
}
BOOST_REQUIRE_EQUAL(ptr->data, 10);
}
}
BOOST_AUTO_TEST_CASE(unique_ptr)
{
UniquePtr<TestStruct> uptr = new TestStruct();
UniquePtr<TestStruct> uptr2 = std::move(uptr);
BOOST_REQUIRE_EQUAL(uptr2->data, 10);
BOOST_REQUIRE_EQUAL(uptr.isValid(), false);
}
BOOST_AUTO_TEST_SUITE_END()
+1
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@@ -0,0 +1 @@
#pragma once