262 lines
4.9 KiB
C++
262 lines
4.9 KiB
C++
#pragma once
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#include "Array.h"
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namespace Seele
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{
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template<typename K, typename V>
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struct Pair
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{
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public:
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Pair()
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: key(K())
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, value(V())
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{}
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Pair(K key, V value)
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: key(key)
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, value(value)
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{}
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K key;
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V value;
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};
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template<typename K, typename V>
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struct Map
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{
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private:
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struct Node
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{
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Pair<K, V> pair;
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Node* leftChild;
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Node* rightChild;
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Node(const K& key)
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: leftChild(nullptr)
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, rightChild(nullptr)
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, pair(key, V())
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{}
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Node()
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: leftChild(nullptr)
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, rightChild(nullptr)
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, pair(K(), V())
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{}
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};
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public:
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Map()
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: root(nullptr)
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{}
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~Map()
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{}
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V& operator[](const K& key)
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{
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root = splay(root, key);
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if (root == nullptr || root->pair.key < key || key < root->pair.key)
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{
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root = insert(root, key);
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}
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refreshIterators();
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return root->pair.value;
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}
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class Iterator {
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public:
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typedef std::bidirectional_iterator_tag iterator_category;
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typedef Pair<K, V> value_type;
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typedef std::ptrdiff_t difference_type;
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typedef Pair<K, V>& reference;
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typedef Pair<K, V>* pointer;
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Iterator(Node* x = nullptr)
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: node(x)
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{
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}
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Iterator(const Iterator& i)
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: node(i.node)
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{}
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reference operator*() const
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{
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return node->pair;
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}
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pointer operator->() const
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{
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return &node->pair;
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}
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inline bool operator!=(const Iterator& other)
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{
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return node != other.node;
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}
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inline bool operator==(const Iterator& other)
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{
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return node == other.node;
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}
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Iterator& operator++() {
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node++;
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return *this;
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}
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Iterator& operator--() {
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node--;
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return *this;
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}
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Iterator operator--(int) {
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Iterator tmp(*this);
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++* this;
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return tmp;
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}
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Iterator operator++(int) {
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Iterator tmp(*this);
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++* this;
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return tmp;
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}
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private:
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Node* node;
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};
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Iterator find(const K& key)
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{
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root = splay(root, key);
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if (root == nullptr || root->pair.key != key)
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{
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return endIt;
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}
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return Iterator(root);
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}
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bool exists(const K& key)
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{
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return find(key) != endIt;
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}
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Iterator begin() const
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{
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return beginIt;
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}
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Iterator end() const
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{
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return endIt;
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}
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private:
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void refreshIterators()
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{
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beginIt = Iterator(&nodes[0]);
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endIt = Iterator(&nodes[0] + nodes.size());
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}
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Node* root;
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Array<Node> nodes;
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Iterator beginIt;
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Iterator endIt;
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Node* rotateRight(Node* node)
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{
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Node* y = node->leftChild;
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node->leftChild = y->rightChild;
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y->rightChild = node;
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return y;
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}
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Node* rotateLeft(Node* node)
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{
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Node* y = node->rightChild;
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node->rightChild = y->leftChild;
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y->leftChild = node;
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return y;
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}
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Node* makeNode(const K& key)
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{
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return &nodes.add(Node(key));
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}
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Node* insert(Node* root, const K& key)
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{
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if (root == nullptr) return makeNode(key);
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root = splay(root, key);
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if (!(root->pair.key < key || key < root->pair.key)) return root;
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Node* newNode = makeNode(key);
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if (key < root->pair.key)
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{
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newNode->rightChild = root;
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newNode->leftChild = root->leftChild;
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root->leftChild = nullptr;
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}
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else
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{
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newNode->leftChild = root;
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newNode->rightChild = root->rightChild;
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root->rightChild = nullptr;
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}
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return newNode;
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}
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Node* remove(Node* root, const K& key)
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{
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Node* temp;
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if (!root)
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return nullptr;
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root = splay(root, key);
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if (key != root->pair.key)
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return root;
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if (!root->leftChild)
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{
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temp = root;
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root = root->rightChild;
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}
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else
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{
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temp = root;
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root = splay(root->leftChild, key);
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root->rightChild = temp->rightChild;
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}
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nodes.remove(temp);
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delete temp;
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return root;
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}
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Node* splay(Node* root, const K& key)
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{
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if (root == nullptr || !(root->pair.key < key || key < root->pair.key))
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{
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return root;
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}
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if (key < root->pair.key)
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{
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if (root->leftChild == nullptr)
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return root;
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if (key < root->leftChild->pair.key)
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{
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root->leftChild->leftChild = splay(root->leftChild->leftChild, key);
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root = rotateRight(root);
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}
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else if (root->leftChild->pair.key < key)
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{
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root->leftChild->rightChild = splay(root->leftChild->rightChild, key);
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if (root->leftChild->rightChild != nullptr)
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{
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root->leftChild = rotateLeft(root->leftChild);
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}
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}
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return (root->leftChild == nullptr) ? root : rotateRight(root);
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}
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else
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{
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if (root->rightChild == nullptr)
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return root;
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if (key < root->rightChild->pair.key)
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{
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root->rightChild->leftChild = splay(root->rightChild->leftChild, key);
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if (root->rightChild->leftChild != nullptr)
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{
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root->rightChild = rotateRight(root->rightChild);
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}
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}
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else if (root->rightChild->pair.key < key)
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{
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root->rightChild->rightChild = splay(root->rightChild->rightChild, key);
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root = rotateLeft(root);
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}
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return (root->rightChild == nullptr) ? root : rotateLeft(root);
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}
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}
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};
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} |