Files
Seele/src/Engine/Containers/Map.h
T

262 lines
4.9 KiB
C++

#pragma once
#include "Array.h"
namespace Seele
{
template<typename K, typename V>
struct Pair
{
public:
Pair()
: key(K())
, value(V())
{}
Pair(K key, V value)
: key(key)
, value(value)
{}
K key;
V value;
};
template<typename K, typename V>
struct Map
{
private:
struct Node
{
Pair<K, V> pair;
Node* leftChild;
Node* rightChild;
Node(const K& key)
: leftChild(nullptr)
, rightChild(nullptr)
, pair(key, V())
{}
Node()
: leftChild(nullptr)
, rightChild(nullptr)
, pair(K(), V())
{}
};
public:
Map()
: root(nullptr)
{}
~Map()
{}
V& operator[](const K& key)
{
root = splay(root, key);
if (root == nullptr || root->pair.key < key || key < root->pair.key)
{
root = insert(root, key);
}
refreshIterators();
return root->pair.value;
}
class Iterator {
public:
typedef std::bidirectional_iterator_tag iterator_category;
typedef Pair<K, V> value_type;
typedef std::ptrdiff_t difference_type;
typedef Pair<K, V>& reference;
typedef Pair<K, V>* pointer;
Iterator(Node* x = nullptr)
: node(x)
{
}
Iterator(const Iterator& i)
: node(i.node)
{}
reference operator*() const
{
return node->pair;
}
pointer operator->() const
{
return &node->pair;
}
inline bool operator!=(const Iterator& other)
{
return node != other.node;
}
inline bool operator==(const Iterator& other)
{
return node == other.node;
}
Iterator& operator++() {
node++;
return *this;
}
Iterator& operator--() {
node--;
return *this;
}
Iterator operator--(int) {
Iterator tmp(*this);
++* this;
return tmp;
}
Iterator operator++(int) {
Iterator tmp(*this);
++* this;
return tmp;
}
private:
Node* node;
};
Iterator find(const K& key)
{
root = splay(root, key);
if (root == nullptr || root->pair.key != key)
{
return endIt;
}
return Iterator(root);
}
bool exists(const K& key)
{
return find(key) != endIt;
}
Iterator begin() const
{
return beginIt;
}
Iterator end() const
{
return endIt;
}
private:
void refreshIterators()
{
beginIt = Iterator(&nodes[0]);
endIt = Iterator(&nodes[0] + nodes.size());
}
Node* root;
Array<Node> nodes;
Iterator beginIt;
Iterator endIt;
Node* rotateRight(Node* node)
{
Node* y = node->leftChild;
node->leftChild = y->rightChild;
y->rightChild = node;
return y;
}
Node* rotateLeft(Node* node)
{
Node* y = node->rightChild;
node->rightChild = y->leftChild;
y->leftChild = node;
return y;
}
Node* makeNode(const K& key)
{
return &nodes.add(Node(key));
}
Node* insert(Node* root, const K& key)
{
if (root == nullptr) return makeNode(key);
root = splay(root, key);
if (!(root->pair.key < key || key < root->pair.key)) return root;
Node* newNode = makeNode(key);
if (key < root->pair.key)
{
newNode->rightChild = root;
newNode->leftChild = root->leftChild;
root->leftChild = nullptr;
}
else
{
newNode->leftChild = root;
newNode->rightChild = root->rightChild;
root->rightChild = nullptr;
}
return newNode;
}
Node* remove(Node* root, const K& key)
{
Node* temp;
if (!root)
return nullptr;
root = splay(root, key);
if (key != root->pair.key)
return root;
if (!root->leftChild)
{
temp = root;
root = root->rightChild;
}
else
{
temp = root;
root = splay(root->leftChild, key);
root->rightChild = temp->rightChild;
}
nodes.remove(temp);
delete temp;
return root;
}
Node* splay(Node* root, const K& key)
{
if (root == nullptr || !(root->pair.key < key || key < root->pair.key))
{
return root;
}
if (key < root->pair.key)
{
if (root->leftChild == nullptr)
return root;
if (key < root->leftChild->pair.key)
{
root->leftChild->leftChild = splay(root->leftChild->leftChild, key);
root = rotateRight(root);
}
else if (root->leftChild->pair.key < key)
{
root->leftChild->rightChild = splay(root->leftChild->rightChild, key);
if (root->leftChild->rightChild != nullptr)
{
root->leftChild = rotateLeft(root->leftChild);
}
}
return (root->leftChild == nullptr) ? root : rotateRight(root);
}
else
{
if (root->rightChild == nullptr)
return root;
if (key < root->rightChild->pair.key)
{
root->rightChild->leftChild = splay(root->rightChild->leftChild, key);
if (root->rightChild->leftChild != nullptr)
{
root->rightChild = rotateRight(root->rightChild);
}
}
else if (root->rightChild->pair.key < key)
{
root->rightChild->rightChild = splay(root->rightChild->rightChild, key);
root = rotateLeft(root);
}
return (root->rightChild == nullptr) ? root : rotateLeft(root);
}
}
};
}