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Seele/src/Engine/Asset/MaterialAsset.h
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#pragma once
#include "Asset.h"
namespace Seele
{
DECLARE_REF(Material)
class MaterialAsset : public Asset
{
public:
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static constexpr uint64 IDENTIFIER = 0x4;
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MaterialAsset();
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MaterialAsset(std::string_view folderPath, std::string_view name);
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virtual ~MaterialAsset();
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virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
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PMaterial getMaterial() const { return material; }
private:
PMaterial material;
friend class MaterialLoader;
};
DEFINE_REF(MaterialAsset)
} // namespace Seele