2022-02-24 22:38:26 +01:00
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target_sources(Engine
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2022-11-17 16:47:42 +01:00
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PRIVATE
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2023-01-21 18:43:21 +01:00
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DebugVertex.h
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2020-04-15 02:03:56 +02:00
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GraphicsResources.h
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GraphicsResources.cpp
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2020-05-05 01:51:13 +02:00
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GraphicsInitializer.h
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2020-04-15 02:03:56 +02:00
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GraphicsEnums.h
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2021-04-25 23:43:40 +02:00
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GraphicsEnums.cpp
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2020-02-25 00:44:40 +01:00
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Graphics.h
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Graphics.cpp
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2020-04-15 02:03:56 +02:00
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Mesh.h
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Mesh.cpp
|
2020-06-02 11:46:18 +02:00
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MeshBatch.h
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2021-11-14 20:36:53 +01:00
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MeshBatch.cpp
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2020-09-19 14:36:50 +02:00
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ShaderCompiler.h
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ShaderCompiler.cpp
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2020-08-06 00:54:43 +02:00
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VertexShaderInput.h
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VertexShaderInput.cpp
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2020-09-19 14:36:50 +02:00
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StaticMeshVertexInput.h
|
2021-01-19 15:30:00 +01:00
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StaticMeshVertexInput.cpp)
|
2022-11-22 22:11:37 +01:00
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target_sources(Engine
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PUBLIC FILE_SET HEADERS
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FILES
|
2023-01-21 18:43:21 +01:00
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DebugVertex.h
|
2022-11-22 22:11:37 +01:00
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|
|
GraphicsResources.h
|
|
|
|
|
GraphicsInitializer.h
|
|
|
|
|
GraphicsEnums.h
|
|
|
|
|
Graphics.h
|
|
|
|
|
Mesh.h
|
|
|
|
|
MeshBatch.h
|
|
|
|
|
ShaderCompiler.h
|
|
|
|
|
VertexShaderInput.h
|
|
|
|
|
StaticMeshVertexInput.h)
|
2020-02-25 00:44:40 +01:00
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|
|
2020-06-02 11:46:18 +02:00
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add_subdirectory(RenderPass/)
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2020-02-25 00:44:40 +01:00
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add_subdirectory(Vulkan/)
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