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Seele/src/Engine/Graphics/Mesh.h
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#pragma once
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#include "Asset/MaterialInstanceAsset.h"
#include "VertexData.h"
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namespace Seele
{
class Mesh
{
public:
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Mesh();
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~Mesh();
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VertexData* vertexData;
MeshId id;
PMaterialInstanceAsset referencedMaterial;
private:
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};
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DEFINE_REF(Mesh)
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} // namespace Seele