2024-03-29 08:49:03 +01:00
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import Bounding;
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2023-10-24 15:01:09 +02:00
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2023-10-07 19:29:53 +02:00
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struct MeshletDescription
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{
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2024-05-05 08:31:40 +02:00
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AABB bounding;
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2023-10-07 19:29:53 +02:00
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uint32_t vertexCount;
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uint32_t primitiveCount;
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uint32_t vertexOffset;
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uint32_t primitiveOffset;
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2023-12-23 18:26:54 +01:00
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float3 color;
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2024-05-09 08:41:46 +02:00
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uint32_t indicesOffset;
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2023-10-07 19:29:53 +02:00
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};
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2023-10-24 15:01:09 +02:00
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struct MeshData
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{
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2024-05-05 08:31:40 +02:00
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AABB bounding;
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2024-05-04 09:25:13 +02:00
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uint32_t numMeshlets;
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uint32_t meshletOffset;
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uint32_t firstIndex;
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uint32_t numIndices;
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2023-10-24 15:01:09 +02:00
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};
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2024-04-24 23:25:34 +02:00
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static const uint MAX_VERTICES = 256;
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static const uint MAX_PRIMITIVES = 256;
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2023-11-26 11:27:39 +01:00
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static const uint TASK_GROUP_SIZE = 128;
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static const uint MESH_GROUP_SIZE = 32;
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struct InstanceData
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{
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float4x4 transformMatrix;
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float4x4 inverseTransformMatrix;
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2023-10-24 15:01:09 +02:00
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};
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2024-05-12 19:36:32 +02:00
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struct DrawCallOffsets
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{
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uint32_t instanceOffset;
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};
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layout(push_constant)
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ConstantBuffer<DrawCallOffsets> pOffsets;
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2023-10-24 15:01:09 +02:00
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struct Scene
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{
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StructuredBuffer<InstanceData> instances;
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StructuredBuffer<MeshData> meshData;
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2023-10-31 16:16:23 +01:00
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StructuredBuffer<MeshletDescription> meshletInfos;
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2024-04-23 19:11:06 +02:00
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StructuredBuffer<uint8_t> primitiveIndices;
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2024-04-07 16:33:32 +02:00
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StructuredBuffer<uint32_t> vertexIndices;
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2024-05-22 10:30:45 +02:00
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// StructuredBuffer<uint32_t> cullingOffsets;
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// RWStructuredBuffer<uint32_t> culledMeshlets;
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};
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layout(set=2)
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ParameterBlock<Scene> pScene;
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2024-05-12 19:36:32 +02:00
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struct MeshPayload
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{
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2024-05-22 10:30:45 +02:00
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InstanceData instanceData;
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MeshData meshData;
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uint culledMeshlets[2048];
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2024-05-12 19:36:32 +02:00
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};
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