Lighting still looks horrible, but whatever for now

This commit is contained in:
Dynamitos
2024-05-04 09:25:13 +02:00
parent 247d6a54fb
commit f0fd9a7ae7
24 changed files with 563 additions and 386 deletions
+4 -1
View File
@@ -31,5 +31,8 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf);
}
return float4(result, 1.0f);
result += brdf.evaluateAmbient();
result = result / (result + float3(1.0));
float3 gammaCorrected = pow(result, float3(1.0/2.2));
return float4(gammaCorrected, 1.0f);
}
+6 -7
View File
@@ -12,7 +12,6 @@ struct MeshPayload
groupshared MeshPayload p;
groupshared uint head;
groupshared float4x4 localToView;
groupshared Frustum viewFrustum;
[numthreads(TASK_GROUP_SIZE, 1, 1)]
@@ -26,13 +25,13 @@ void taskMain(
if(threadID == 0)
{
head = 0;
localToView = mul(pViewParams.viewMatrix, instance.transformMatrix);
float3 origin = float3(0, 0, 0);
const float offset = 0.0f;
float3 corners[4] = {
screenToView(float4(0.0f, 0.0f, -1.0f, 1.0f)).xyz,
screenToView(float4(pViewParams.screenDimensions.x, 0.0f, -1.0f, 1.0f)).xyz,
screenToView(float4(0.0f, pViewParams.screenDimensions.y, -1.0f, 1.0f)).xyz,
screenToView(float4(pViewParams.screenDimensions, -1.0f, 1.0f)).xyz
screenToModel(instance.inverseTransformMatrix, float4(offset, offset, -1.0f, 1.0f)).xyz,
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions.x - offset, offset, -1.0f, 1.0f)).xyz,
screenToModel(instance.inverseTransformMatrix, float4(offset, pViewParams.screenDimensions.y - offset, -1.0f, 1.0f)).xyz,
screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions - float2(offset, offset), -1.0f, 1.0f)).xyz
};
viewFrustum.sides[0] = computePlane(origin, corners[2], corners[0]);
viewFrustum.sides[1] = computePlane(origin, corners[1], corners[3]);
@@ -47,7 +46,7 @@ void taskMain(
{
uint m = mesh.meshletOffset + i;
MeshletDescription meshlet = pScene.meshletInfos[m];
if(meshlet.bounding.insideFrustum(localToView, viewFrustum))
//if(meshlet.bounding.insideFrustum(viewFrustum))
{
uint index;
InterlockedAdd(head, 1, index);
-15
View File
@@ -1,15 +0,0 @@
{
"name": "Placeholder",
"params": {
},
"code": [
{
"exp": "BRDF",
"profile": "BlinnPhong",
"values": {
"baseColor": "float3(0, 1, 0)",
"normal": "float3(0, 0, 1)"
}
}
]
}
+124 -7
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@@ -3,22 +3,48 @@ import Common;
interface IBRDF
{
float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
float3 evaluateAmbient();
};
struct Phong : IBRDF
{
float3 baseColor;
float3 specular;
float3 normal;
float3 ambient;
float shininess;
__init()
{
normal = float3(0, 0, 1);
}
float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
{
float3 n = normalize(normal);
float3 nDotL = dot(n, lightDir_TS);
float3 r = 2 * (nDotL) * n - lightDir_TS;
float rDotV = dot(r, viewDir_TS);
return baseColor * max(nDotL, 0.0) * lightColor + specular * pow(max(rDotV, 0.0), shininess) * lightColor;
}
float3 evaluateAmbient()
{
return ambient;
}
};
struct BlinnPhong : IBRDF
{
float3 baseColor;
float metallic;
float3 specularColor;
float3 normal;
float roughness;
float sheen;
float3 ambient;
__init()
{
metallic = 0;
normal = float3(0, 0, 1);
roughness = 0.5;
sheen = 1;
}
float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
@@ -28,7 +54,12 @@ struct BlinnPhong : IBRDF
float3 h = normalize(lightDir_TS + viewDir_TS);
float specular = saturate(dot(normal_TS, h));
return baseColor * (diffuse + specular) * lightColor;
return baseColor;//((baseColor * diffuse) + (specularColor * specular)) * lightColor;
}
float3 evaluateAmbient()
{
return ambient;
}
};
@@ -58,4 +89,90 @@ struct CelShading : IBRDF
return darkenedBase * lightColor;
}
}
float3 evaluateAmbient()
{
return float3(0, 0, 0);
}
};
// https://learnopengl.com/PBR/Theory
struct CookTorrance : IBRDF
{
float3 baseColor;
float3 normal;
float roughness;
float metallic;
float ambientOcclusion;
__init()
{
normal = float3(0, 0, 1);
roughness = 0;
metallic = 0;
ambientOcclusion = 1;
}
float TrowbridgeReitzGGX(float3 normal, float3 halfway)
{
float a_sqr = roughness * roughness;
float nDotH = max(dot(normal, halfway), 0.0);
float nDotH_sqr = nDotH * nDotH;
float denom = (nDotH_sqr * (a_sqr - 1.0) + 1.0);
return a_sqr / (PI * denom * denom);
}
float SchlickGGX(float nDotV, float k)
{
return nDotV / (nDotV * (1.0 - k) + k);
}
float Smith(float3 normal, float3 view, float3 light)
{
float k = (roughness + 1);
k = (k * k) / 8;
float nDotV = max(dot(normal, view), 0.0);
float nDotL = max(dot(normal, light), 0.0);
float ggx1 = SchlickGGX(nDotV, k);
float ggx2 = SchlickGGX(nDotL, k);
return ggx1 * ggx2;
}
float3 FresnelSchlick(float cosTheta, float3 F0)
{
return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
}
float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
{
float3 n = normalize(normal);
float3 h = normalize(lightDir_TS + viewDir_TS);
float3 F0 = float3(0.04);
F0 = lerp(F0, baseColor, metallic);
float3 F = FresnelSchlick(max(dot(h, viewDir_TS), 0.0), F0);
float NDF = TrowbridgeReitzGGX(n, h);
float G = Smith(n, viewDir_TS, lightDir_TS);
float3 num = NDF * G * F;
float denom = 4.0 * max(dot(n, viewDir_TS), 0.0) * max(dot(n, lightDir_TS), 0.0) + 0.000001;
float3 specular = num / denom;
float3 k_s = F;
float3 k_d = float3(1.0) - k_s;
k_d *= 1.0 - metallic;
float nDotL = max(dot(n, lightDir_TS), 0.0);
float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
return baseColor;//result * ambientOcclusion;
}
float3 evaluateAmbient()
{
return float3(0.03) * baseColor * ambientOcclusion;
}
};
+13 -16
View File
@@ -11,15 +11,12 @@ struct BoundingSphere
{
return centerRadius.w;
}
bool insideFrustum(float4x4 transform, Frustum frustum)
bool insideFrustum(Frustum frustum)
{
float3 transformed = mul(transform, float4(getCenter(), 1)).xyz;
float maxScale = max(max(transform[0][0], transform[1][1]), transform[2][2]);
float scaledRange = getRadius() * maxScale;
bool result = true;
for(int i = 0; i < 4 && result; ++i)
{
if(dot(frustum.sides[i].n, transformed) - frustum.sides[i].d < -scaledRange)
if(dot(frustum.sides[i].n, centerRadius.xyz) - frustum.sides[i].d < -getRadius())
{
result = false;
}
@@ -34,20 +31,20 @@ struct AABB
float pad0;
float3 max;
float pad1;
bool insideFrustum(float4x4 transform, Frustum frustum)
bool insideFrustum(Frustum frustum)
{
float4 corners[8];
corners[0] = mul(transform, float4(min.x, min.y, min.z, 1.0f));
corners[1] = mul(transform, float4(min.x, min.y, max.z, 1.0f));
corners[2] = mul(transform, float4(min.x, max.y, min.z, 1.0f));
corners[3] = mul(transform, float4(min.x, max.y, max.z, 1.0f));
corners[4] = mul(transform, float4(max.x, min.y, min.z, 1.0f));
corners[5] = mul(transform, float4(max.x, min.y, max.z, 1.0f));
corners[6] = mul(transform, float4(max.x, max.y, min.z, 1.0f));
corners[7] = mul(transform, float4(max.x, max.y, max.z, 1.0f));
float3 corners[8];
corners[0] = float3(min.x, min.y, min.z);
corners[1] = float3(min.x, min.y, max.z);
corners[2] = float3(min.x, max.y, min.z);
corners[3] = float3(min.x, max.y, max.z);
corners[4] = float3(max.x, min.y, min.z);
corners[5] = float3(max.x, min.y, max.z);
corners[6] = float3(max.x, max.y, min.z);
corners[7] = float3(max.x, max.y, max.z);
for(int i = 0; i < 8; ++i)
{
if(frustum.pointInside(corners[i].xyz))
if(frustum.pointInside(corners[i]))
{
return true;
}
+28 -1
View File
@@ -1,10 +1,10 @@
const static float PI = 3.1415926535897932f;
const static uint MAX_PARTICLES = 65536;
const static uint BLOCK_SIZE = 32;
struct ViewParameter
{
float4x4 viewMatrix;
float4x4 inverseViewMatrix;
float4x4 projectionMatrix;
float4x4 inverseProjection;
float4 cameraPos_WS;
@@ -13,6 +13,24 @@ struct ViewParameter
layout(set=0)
ParameterBlock<ViewParameter> pViewParams;
float4 worldToModel(float4x4 inverseTransform, float4 world)
{
float4 model = mul(inverseTransform, world);
model = model / model.w;
return model;
}
float4 viewToWorld(float4 view)
{
float4 world = mul(pViewParams.inverseViewMatrix, view);
world = world / world.w;
return world;
}
float4 clipToView(float4 clip)
{
float4 view = mul(pViewParams.inverseProjection, clip);
@@ -32,6 +50,15 @@ float4 screenToView(float4 screen)
return clipToView(clip);
}
float4 screenToModel(float4x4 inverseTransform, float4 screen)
{
float4 view = screenToView(screen);
float4 world = viewToWorld(view);
return worldToModel(inverseTransform, world);
}
struct Plane
{
float3 n;
+9 -8
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@@ -2,7 +2,7 @@ import Bounding;
struct MeshletDescription
{
BoundingSphere bounding;
AABB bounding;
uint32_t vertexCount;
uint32_t primitiveCount;
uint32_t vertexOffset;
@@ -13,13 +13,13 @@ struct MeshletDescription
struct MeshData
{
BoundingSphere bounding;
uint32_t numMeshlets;
uint32_t meshletOffset;
uint32_t firstIndex;
uint32_t numIndices;
uint32_t indicesOffset;
uint32_t pad0[3];
AABB bounding;
uint32_t numMeshlets;
uint32_t meshletOffset;
uint32_t firstIndex;
uint32_t numIndices;
uint32_t indicesOffset;
uint32_t pad0[3];
};
static const uint MAX_VERTICES = 256;
@@ -31,6 +31,7 @@ static const uint MAX_MESHLETS_PER_MESH = 512;
struct InstanceData
{
float4x4 transformMatrix;
float4x4 inverseTransformMatrix;
};
struct Scene
Binary file not shown.
+104 -98
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@@ -94,12 +94,18 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
constexpr const char* KEY_DIFFUSE_COLOR = "k_d";
constexpr const char* KEY_SPECULAR_COLOR = "k_s";
constexpr const char* KEY_AMBIENT_COLOR = "k_a";
constexpr const char* KEY_NORMAL = "n";
constexpr const char* KEY_SHININESS = "k_shiny";
constexpr const char* KEY_ROUGHNESS = "k_r";
constexpr const char* KEY_METALLIC = "k_m";
constexpr const char* KEY_DIFFUSE_TEXTURE = "tex_d";
constexpr const char* KEY_SPECULAR_TEXTURE = "tex_s";
constexpr const char* KEY_AMBIENT_TEXTURE = "tex_a";
constexpr const char* KEY_NORMAL_TEXTURE = "tex_n";
constexpr const char* KEY_SHININESS_TEXTURE = "tex_shiny";
constexpr const char* KEY_ROUGHNESS_TEXTURE = "tex_r";
constexpr const char* KEY_METALLIC_TEXTURE = "tex_m";
constexpr const char* KEY_AMBIENT_OCCLUSION_TEXTURE = "tex_ao";
void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials)
{
@@ -125,18 +131,26 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
size_t uniformSize = 0;
uint32 bindingCounter = 1;
auto addScalarParameter = [&](std::string paramKey, const char* matKey, int type, int index)
{
float scalar;
material->Get(matKey, type, index, scalar);
expressions.add(new FloatParameter(paramKey, scalar, uniformSize, 0));
uniformSize += sizeof(float);
parameters.add(paramKey);
};
auto addVectorParameter = [&](std::string paramKey, const char* matKey, int type, int index)
{
aiColor3D color;
material->Get(matKey, type, index, color);
expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
uniformSize = (uniformSize + sizeof(Vector4) - 1) / sizeof(Vector4) * sizeof(Vector4);
expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
uniformSize += sizeof(Vector);
parameters.add(paramKey);
};
auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result)
auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result, StaticArray<int32, 4> extractMask = {0, 1, 2, -1})
{
aiString texPath;
aiTextureMapping mapping;
@@ -169,12 +183,14 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
AssetImporter::importTexture(TextureImportArgs{
.filePath = meshDirectory / texFilename,
.importPath = importPath,
.type = type == aiTextureType_NORMALS ? TextureImportType::TEXTURE_NORMAL : TextureImportType::TEXTURE_2D,
});
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
}
else
{
std::cout << "couldnt find " << texPath.C_Str() << std::endl;
return;
}
expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
@@ -228,7 +244,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
std::string colorExtract = fmt::format("{0}Extract{1}", paramKey, index);
expressions.add(new SwizzleExpression({ 0, 1, 2, -1 }));
expressions.add(new SwizzleExpression(extractMask));
expressions.back()->key = colorExtract;
expressions.back()->inputs["target"].source = sampleKey;
//TODO: extract alpha, set opacity
@@ -289,125 +305,115 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
};
// Diffuse
addVectorParameter(KEY_DIFFUSE_COLOR, AI_MATKEY_COLOR_DIFFUSE);
addVectorParameter(KEY_SPECULAR_COLOR, AI_MATKEY_COLOR_SPECULAR);
addVectorParameter(KEY_AMBIENT_COLOR, AI_MATKEY_COLOR_AMBIENT);
std::string outputDiffuse = KEY_DIFFUSE_COLOR;
std::string outputSpecular = KEY_SPECULAR_COLOR;
std::string outputAmbient = KEY_AMBIENT_COLOR;
std::string outputNormal = "";
uint32 numDiffuseTextures = material->GetTextureCount(aiTextureType_DIFFUSE);
for (uint32 i = 0; i < numDiffuseTextures; ++i)
{
addTextureParameter(KEY_DIFFUSE_TEXTURE, aiTextureType_DIFFUSE, i, outputDiffuse);
}
// Specular
addVectorParameter(KEY_SPECULAR_COLOR, AI_MATKEY_COLOR_SPECULAR);
std::string outputSpecular = KEY_SPECULAR_COLOR;
uint32 numSpecular = material->GetTextureCount(aiTextureType_SPECULAR);
for (uint32 i = 0; i < numSpecular; ++i)
{
addTextureParameter(KEY_SPECULAR_TEXTURE, aiTextureType_SPECULAR, i, outputSpecular);
}
uint32 numAmbient = material->GetTextureCount(aiTextureType_AMBIENT);
for (uint32 i = 0; i < numSpecular; ++i)
{
addTextureParameter(KEY_AMBIENT_COLOR, aiTextureType_AMBIENT, i, outputAmbient);
}
// Normal
std::string outputNormal = "";
uint32 numNormal = material->GetTextureCount(aiTextureType_NORMALS);
if (numNormal > 1)
for (uint32 i = 0; i < numNormal; ++i)
{
std::cout << "More than 1 normal??" << std::endl;
addTextureParameter(KEY_NORMAL_TEXTURE, aiTextureType_NORMALS, i, outputNormal);
}
else if (numNormal == 1)
// Ambient Color
addVectorParameter(KEY_AMBIENT_COLOR, AI_MATKEY_COLOR_AMBIENT);
std::string outputAmbient = KEY_AMBIENT_COLOR;
uint32 numAmbient = material->GetTextureCount(aiTextureType_AMBIENT);
for (uint32 i = 0; i < numAmbient; ++i)
{
aiString texPath;
aiTextureMapping mapping;
uint32 uvIndex;
if (material->GetTexture(aiTextureType_NORMALS, 0, &texPath, &mapping, &uvIndex) != AI_SUCCESS)
{
std::cout << "fuck" << std::endl;
}
std::string textureKey = fmt::format("NormalTexture");
auto texFilename = std::filesystem::path(texPath.C_Str());
PTextureAsset texture;
if (textures.contains(texFilename.string()))
{
texture = textures[texFilename.string()];
}
else if (std::filesystem::exists(texFilename))
{
AssetImporter::importTexture(TextureImportArgs{
.filePath = texFilename,
.importPath = importPath,
});
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
}
if (texture != nullptr)
{
expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
});
parameters.add(textureKey);
bindingCounter++;
std::string samplerKey = "NormalSampler";
SamplerCreateInfo samplerInfo = {};
expressions.add(new SamplerParameter(samplerKey, graphics->createSampler(samplerInfo), bindingCounter));
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
});
parameters.add(samplerKey);
bindingCounter++;
std::string sampleKey = "NormalSample";
expressions.add(new SampleExpression());
expressions.back()->key = sampleKey;
expressions.back()->inputs["texture"].source = textureKey;
expressions.back()->inputs["sampler"].source = samplerKey;
expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
std::string normalExtract = "NormalExtract";
expressions.add(new SwizzleExpression({ 0, 1, 2, -1 }));
expressions.back()->key = normalExtract;
expressions.back()->inputs["target"].source = sampleKey;
std::string mulKey = "NormalMul";
expressions.add(new MulExpression());
expressions.back()->key = mulKey;
expressions.back()->inputs["lhs"].source = "2";
expressions.back()->inputs["rhs"].source = normalExtract;
std::string subKey = "NormalSub";
expressions.add(new SubExpression());
expressions.back()->key = subKey;
expressions.back()->inputs["lhs"].source = mulKey;
expressions.back()->inputs["rhs"].source = "float3(1,1,1)";
outputNormal = subKey;
}
addTextureParameter(KEY_AMBIENT_TEXTURE, aiTextureType_AMBIENT, i, outputAmbient);
}
// Shininess
addScalarParameter(KEY_SHININESS, AI_MATKEY_SHININESS);
std::string outputShininess = KEY_SHININESS;
uint32 numShiny = material->GetTextureCount(aiTextureType_SHININESS);
for (uint32 i = 0; i < numShiny; ++i)
{
addTextureParameter(KEY_SHININESS_TEXTURE, aiTextureType_SHININESS, i, outputShininess, { 0, -1, -1, -1 });
}
// Roughness
addScalarParameter(KEY_ROUGHNESS, AI_MATKEY_ROUGHNESS_FACTOR);
std::string outputRoughness = KEY_ROUGHNESS;
uint32 numRoughness = material->GetTextureCount(aiTextureType_DIFFUSE_ROUGHNESS);
for (uint32 i = 0; i < numRoughness; ++i)
{
addTextureParameter(KEY_ROUGHNESS_TEXTURE, aiTextureType_DIFFUSE_ROUGHNESS, i, outputRoughness, { 0, -1, -1, -1 });
}
// Metallic
addScalarParameter(KEY_METALLIC, AI_MATKEY_METALLIC_FACTOR);
std::string outputMetallic = KEY_METALLIC;
uint32 numMetallic = material->GetTextureCount(aiTextureType_METALNESS);
for (uint32 i = 0; i < numMetallic; ++i)
{
addTextureParameter(KEY_METALLIC_TEXTURE, aiTextureType_METALNESS, i, outputMetallic, { 0, -1, -1, -1 });
}
// Ambient Occlusion
std::string outputAO = "";
uint32 numAO = material->GetTextureCount(aiTextureType_AMBIENT_OCCLUSION);
for (uint32 i = 0; i < numAO; ++i)
{
addTextureParameter(KEY_AMBIENT_OCCLUSION_TEXTURE, aiTextureType_AMBIENT_OCCLUSION, i, outputAO, { 0, -1, -1, -1 });
}
MaterialNode brdf;
brdf.profile = "BlinnPhong";
brdf.variables["baseColor"] = outputDiffuse;
//brdf.variables["specular"] = outputSpecular;
if (!outputNormal.empty())
{
brdf.variables["normal"] = outputNormal;
}
aiShadingMode mode;
material->Get(AI_MATKEY_SHADING_MODEL, mode);
switch (mode) {
case aiShadingMode_Blinn:
brdf.profile = "Phong";
brdf.variables["specular"] = outputSpecular;
brdf.variables["ambient"] = outputAmbient;
brdf.variables["shininess"] = outputShininess;
break;
case aiShadingMode_Phong:
brdf.profile = "BlinnPhong";
brdf.variables["specularColor"] = outputSpecular;
brdf.variables["ambient"] = outputAmbient;
break;
case aiShadingMode_Toon:
brdf.profile = "CelShading";
break;
case aiShadingMode_CookTorrance:
brdf.profile = "CookTorrance";
brdf.variables["roughness"] = outputRoughness;
brdf.variables["metallic"] = outputMetallic;
if (!outputAO.empty())
{
brdf.variables["ambientOcclusion"] = outputAmbient;
}
break;
default:
throw std::logic_error("Todo");
};
materialLayout->create();
OMaterialAsset baseMat = new MaterialAsset(importPath, materialName);
baseMat->material = new Material(graphics,
std::move(materialLayout),
+116 -82
View File
@@ -51,100 +51,134 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
return placeholderAsset;
}
#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
{
int totalWidth = 0, totalHeight = 0, n = 0;
unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
ktxTexture2* kTexture = nullptr;
ktxTextureCreateInfo createInfo = {
.vkFormat = VK_FORMAT_R8G8B8A8_UNORM,
.baseDepth = 1,
.numLevels = 1,
.numLayers = 1,
.isArray = false,
.generateMipmaps = false,
};
if (args.type == TextureImportType::TEXTURE_CUBEMAP)
// manually transcode ktx textures using toktx
if (args.filePath.extension().compare("ktx") != 0)
{
uint32 faceWidth = totalWidth / 4;
// uint32 faceHeight = totalHeight / 3;
// Cube map
createInfo.baseWidth = totalWidth / 4;
createInfo.baseHeight = totalHeight / 3;
createInfo.numFaces = 6;
createInfo.numDimensions = 2;
ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
{
std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
for (uint32 y = 0; y < faceWidth; ++y)
{
for (uint32 x = 0; x < faceWidth; ++x)
{
int imgX = x + (xPos * faceWidth);
int imgY = y + (yPos * faceWidth);
std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
}
}
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, faceName, vec.data(), vec.size());
};
loadCubeFace(2, 1, 0); // +X
loadCubeFace(0, 1, 1); // -X
loadCubeFace(1, 0, 2); // +Y
loadCubeFace(1, 2, 3); // -Y
loadCubeFace(1, 1, 4); // +Z
loadCubeFace(3, 1, 5); // -Z
}
else
{
createInfo.baseWidth = totalWidth;
createInfo.baseHeight = totalHeight;
createInfo.numFaces = 1;
createInfo.numDimensions = 1 + (totalHeight > 1);
ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
auto ktxFile = args.filePath;
ktxFile.replace_extension("ktx");
std::stringstream ss;
ss << "toktx --encode etc1s " << ktxFile << " " << args.filePath;
system(ss.str().c_str());
args.filePath = ktxFile;
}
ktxBasisParams params2 = {
.structSize = sizeof(ktxBasisParams),
.uastc = false,
.threadCount = std::thread::hardware_concurrency(),
.compressionLevel = 0,
.qualityLevel = 1,
};
ktxTexture2* ktxHandle;
KTX_ASSERT(ktxTexture_CreateFromNamedFile(args.filePath.string().c_str(), 0, (ktxTexture**) & ktxHandle));
//ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, &params2);
//assert(error == KTX_SUCCESS);
ktx_uint8_t* dest;
ktx_size_t size;
ktxTexture_WriteToMemory(ktxTexture(kTexture), &dest, &size);
//int totalWidth = 0, totalHeight = 0, n = 0;
//unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
//ktxTexture2* kTexture = nullptr;
//VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
//ktxTextureCreateInfo createInfo = {
// .vkFormat = (uint32)format,
// .baseDepth = 1,
// .numLevels = 1,
// .numLayers = 1,
// .isArray = false,
// .generateMipmaps = false,
//};
//
//if (args.type == TextureImportType::TEXTURE_CUBEMAP)
//{
// uint32 faceWidth = totalWidth / 4;
// // uint32 faceHeight = totalHeight / 3;
// // Cube map
// createInfo.baseWidth = totalWidth / 4;
// createInfo.baseHeight = totalHeight / 3;
// createInfo.numFaces = 6;
// createInfo.numDimensions = 2;
Array<uint8> memory(size);
std::memcpy(memory.data(), dest, size);
free(dest);
stbi_image_free(data);
// KTX_ASSERT(ktxTexture2_Create(&createInfo,
// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
// &kTexture));
// auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
// {
// std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
// for (uint32 y = 0; y < faceWidth; ++y)
// {
// for (uint32 x = 0; x < faceWidth; ++x)
// {
// int imgX = x + (xPos * faceWidth);
// int imgY = y + (yPos * faceWidth);
// std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
// }
// }
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
// 0, 0, faceName, vec.data(), vec.size());
// };
// loadCubeFace(2, 1, 0); // +X
// loadCubeFace(0, 1, 1); // -X
// loadCubeFace(1, 0, 2); // +Y
// loadCubeFace(1, 2, 3); // -Y
// loadCubeFace(1, 1, 4); // +Z
// loadCubeFace(3, 1, 5); // -Z
//}
//else
//{
// createInfo.baseWidth = totalWidth;
// createInfo.baseHeight = totalHeight;
// createInfo.numFaces = 1;
// createInfo.numDimensions = 1 + (totalHeight > 1);
// ktxTexture2_Create(&createInfo,
// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
// &kTexture);
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
// 0, 0, 0, data, totalWidth * totalHeight * n * sizeof(unsigned char));
//}
//ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.replace_extension(".ktx").string().c_str());
//ktxBasisParams basisParams = {
// .structSize = sizeof(ktxBasisParams),
// .uastc = true,
// .threadCount = std::thread::hardware_concurrency(),
// .normalMap = normalMap,
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
// .uastcRDO = true,
// .uastcRDOQualityScalar = 1,
//};
//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 3));
//char writer[100];
//snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
//ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
// (ktx_uint32_t)strlen(writer) + 1,
// writer);
//uint8* texData;
//size_t texSize;
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
//
//stbi_image_free(data);
ArchiveBuffer temp(graphics);
Serialization::save(temp, memory);
temp.rewind();
textureAsset->load(temp);
if (textureAsset->getName().empty())
{
return;
}
AssetRegistry::get().saveAsset(textureAsset, TextureAsset::IDENTIFIER, textureAsset->getFolderPath(), textureAsset->getName());
std::string path = (std::filesystem::path(args.importPath) / textureAsset->getName()).string().append(".asset");
auto assetStream = AssetRegistry::createWriteStream(std::move(path), std::ios::binary);
ArchiveBuffer buffer(graphics);
// write identifier
Serialization::save(buffer, TextureAsset::IDENTIFIER);
// write name
Serialization::save(buffer, textureAsset->getName());
// write folder
Serialization::save(buffer, textureAsset->getFolderPath());
// write asset data
Serialization::save(buffer, args.filePath.string());
buffer.writeToStream(assetStream);
buffer.rewind();
AssetRegistry::get().loadAsset(buffer);
}
+2
View File
@@ -12,6 +12,7 @@ DECLARE_NAME_REF(Gfx, Texture2D)
enum class TextureImportType
{
TEXTURE_2D,
TEXTURE_NORMAL,
TEXTURE_CUBEMAP,
};
struct TextureImportArgs
@@ -20,6 +21,7 @@ struct TextureImportArgs
std::string importPath;
TextureImportType type = TextureImportType::TEXTURE_2D;
Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
uint32 numChannels = 4;
};
class TextureLoader
{
+8 -5
View File
@@ -57,15 +57,18 @@ int main() {
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx",
});
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/Arissa.fbx",
// });
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
.importPath = "Whitechapel"
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/Volvo S90/Volvo S90.fbx",
.importPath = "Volvo",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/Volvo S90/Volvo S90.fbx",
// .importPath = "Volvo",
// });
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1920;
+43 -37
View File
@@ -7,7 +7,7 @@
using namespace Seele;
#define KTX_CHECK(x) { ktx_error_code_e err = x; assert(err == KTX_SUCCESS); }
#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
TextureAsset::TextureAsset()
{
@@ -20,54 +20,58 @@ TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name)
TextureAsset::~TextureAsset()
{
ktxTexture_Destroy(ktxTexture(ktxHandle));
}
void TextureAsset::save(ArchiveBuffer& buffer) const
{
char writer[100];
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
ktxHashList_AddKVPair(&ktxHandle->kvDataHead, KTX_WRITER_KEY,
(ktx_uint32_t)strlen(writer) + 1,
writer);
ktx_uint8_t* texData;
ktx_size_t texSize;
KTX_CHECK(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
Array<uint8> rawData(texSize);
std::memcpy(rawData.data(), texData, texSize);
Serialization::save(buffer, rawData);
free(texData);
//ktxBasisParams basisParams = {
// .structSize = sizeof(ktxBasisParams),
// .uastc = true,
// .threadCount = std::thread::hardware_concurrency(),
// .normalMap = normalMap,
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
// .uastcRDO = true,
// .uastcRDOQualityScalar = 1,
//};
//KTX_ASSERT(ktxTexture2_CompressBasisEx(ktxHandle, &basisParams));
//KTX_ASSERT(ktxTexture2_DeflateZstd(ktxHandle, 20));
//ktx_uint8_t* texData;
//ktx_size_t texSize;
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
//
//Array<uint8> rawData(texSize);
//std::memcpy(rawData.data(), texData, texSize);
//Serialization::save(buffer, rawData);
//free(texData);
}
void TextureAsset::load(ArchiveBuffer& buffer)
{
Gfx::PGraphics graphics = buffer.getGraphics();
Array<uint8> rawData;
Serialization::load(buffer, rawData);
KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
rawData.size(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
std::string ktxPath;
Serialization::load(buffer, ktxPath);
ktxTexture2* ktxHandle;
KTX_ASSERT(ktxTexture_CreateFromNamedFile(ktxPath.c_str(),
KTX_TEXTURE_CREATE_NO_FLAGS,
(ktxTexture**)&ktxHandle));
//ktx_error_code_e e = ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0);
//assert(e == ktx_error_code_e::KTX_SUCCESS);
KTX_ASSERT(ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0));
Gfx::PGraphics graphics = buffer.getGraphics();
TextureCreateInfo createInfo = {
.sourceData = {
.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
.owner = Gfx::QueueType::TRANSFER,
},
.format = (Gfx::SeFormat)ktxHandle->vkFormat,
.width = ktxHandle->baseWidth,
.height = ktxHandle->baseHeight,
.depth = ktxHandle->baseDepth,
.mipLevels = ktxHandle->numLevels,
.layers = ktxHandle->numFaces,
.elements = ktxHandle->numLayers,
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
.sourceData = {
.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
.owner = Gfx::QueueType::TRANSFER,
},
.format = (Gfx::SeFormat)ktxHandle->vkFormat,
.width = ktxHandle->baseWidth,
.height = ktxHandle->baseHeight,
.depth = ktxHandle->baseDepth,
.mipLevels = ktxHandle->numLevels,
.layers = ktxHandle->numFaces,
.elements = ktxHandle->numLayers,
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
};
if (ktxHandle->isCubemap)
{
@@ -81,7 +85,9 @@ void TextureAsset::load(ArchiveBuffer& buffer)
{
texture = graphics->createTexture2D(createInfo);
}
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
ktxTexture_Destroy(ktxTexture(ktxHandle));
}
void TextureAsset::setTexture(Gfx::OTexture _texture)
+1 -1
View File
@@ -22,8 +22,8 @@ public:
uint32 getWidth();
uint32 getHeight();
private:
struct ktxTexture2* ktxHandle;
Gfx::OTexture texture;
bool normalMap;
friend class TextureLoader;
};
DEFINE_REF(TextureAsset)
+1
View File
@@ -518,6 +518,7 @@ public:
{
std::uninitialized_move_n(begin(), arraySize, temp);
}
deallocateArray(_data, allocated);
_data = temp;
}
allocated = new_cap;
@@ -28,6 +28,7 @@ void RenderPass::beginFrame(const Component::Camera& cam)
{
viewParams = {
.viewMatrix = cam.getViewMatrix(),
.inverseViewMatrix = glm::inverse(cam.getViewMatrix()),
.projectionMatrix = viewport->getProjectionMatrix(),
.inverseProjection = glm::inverse(viewport->getProjectionMatrix()),
.cameraPosition = Vector4(cam.getCameraPosition(), 1),
@@ -30,6 +30,7 @@ protected:
struct ViewParameter
{
Matrix4 viewMatrix;
Matrix4 inverseViewMatrix;
Matrix4 projectionMatrix;
Matrix4 inverseProjection;
Vector4 cameraPosition;
+20 -14
View File
@@ -38,9 +38,11 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
MaterialInstanceData& matInstanceData = matData.instances[referencedInstance->getId()];
for (const auto& data : meshData[mesh->id])
{
Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
matInstanceData.meshes.add(MeshInstanceData{
.instance = InstanceData {
.transformMatrix = mesh->transform * transform.toMatrix(),
.transformMatrix = transformMatrix,
.inverseTransformMatrix = glm::inverse(transformMatrix),
},
.data = data,
});
@@ -167,7 +169,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
meshlets.add(MeshletDescription{
.bounding = m.boundingBox.toSphere(),
.bounding = m.boundingBox,//.toSphere(),
.vertexCount = m.numVertices,
.primitiveCount = m.numPrimitives,
.vertexOffset = vertexOffset,
@@ -176,7 +178,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
});
}
meshData[id].add(MeshData{
.bounding = meshAABB.toSphere(),
.bounding = meshAABB,//.toSphere(),
.numMeshlets = numMeshlets,
.meshletOffset = meshletOffset,
.indicesOffset = (uint32)meshOffsets[id],
@@ -185,16 +187,20 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
}
meshData[id][0].firstIndex = indices.size();
meshData[id][0].numIndices = loadedIndices.size();
indices.resize(indices.size() + loadedIndices.size());
std::memcpy(indices.data() + meshData[id][0].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
.sourceData = {
.size = sizeof(uint32) * indices.size(),
.data = (uint8*)indices.data(),
},
.indexType = Gfx::SE_INDEX_TYPE_UINT32,
.name = "IndexBuffer",
});
if (!graphics->supportMeshShading())
{
indices.resize(indices.size() + loadedIndices.size());
std::memcpy(indices.data() + meshData[id][0].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
.sourceData = {
.size = sizeof(uint32) * indices.size(),
.data = (uint8*)indices.data(),
},
.indexType = Gfx::SE_INDEX_TYPE_UINT32,
.name = "IndexBuffer",
});
}
meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(MeshletDescription) * meshlets.size(),
@@ -273,7 +279,7 @@ void Seele::VertexData::init(Gfx::PGraphics _graphics)
graphics = _graphics;
verticesAllocated = NUM_DEFAULT_ELEMENTS;
instanceDataLayout = graphics->createDescriptorLayout("pScene");
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
// meshData
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
+3 -2
View File
@@ -29,10 +29,11 @@ public:
struct InstanceData
{
Matrix4 transformMatrix;
Matrix4 inverseTransformMatrix;
};
struct MeshData
{
BoundingSphere bounding;
AABB bounding;
uint32 numMeshlets = 0;
uint32 meshletOffset = 0;
uint32 firstIndex = 0;
@@ -85,7 +86,7 @@ protected:
VertexData();
struct MeshletDescription
{
BoundingSphere bounding;
AABB bounding;
uint32_t vertexCount;
uint32_t primitiveCount;
uint32_t vertexOffset;
+1
View File
@@ -123,6 +123,7 @@ void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly)
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
};
+77 -84
View File
@@ -100,96 +100,89 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
.usage = VMA_MEMORY_USAGE_AUTO,
};
VK_CHECK(vmaCreateImage(graphics->getAllocator(), &info, &allocInfo, &image, &allocation, nullptr));
const DataSource& sourceData = createInfo.sourceData;
if(sourceData.size > 0)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
void* data;
VkMemoryPropertyFlags memProps;
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VmaAllocation stagingAlloc = VK_NULL_HANDLE;
vmaGetAllocationMemoryProperties(graphics->getAllocator(), allocation, &memProps);
if(memProps & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
{
vmaMapMemory(graphics->getAllocator(), allocation, &data);
}
else
{
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sourceData.size,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo alloc = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingBuffer, &stagingAlloc, nullptr));
vmaMapMemory(graphics->getAllocator(), stagingAlloc, &data);
}
std::memcpy(data, sourceData.data, sourceData.size);
vmaFlushAllocation(graphics->getAllocator(), stagingAlloc, 0, VK_WHOLE_SIZE);
}
PCommandPool commandPool = graphics->getQueueCommands(currentOwner);
VkBufferImageCopy region = {
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = arrayCount * layerCount,
},
.imageOffset = {
.x = 0,
.y = 0,
.z = 0,
},
.imageExtent = {
.width = width,
.height = height,
.depth = depth
},
};
vkCmdCopyBufferToImage(commandPool->getCommands()->getHandle(),
stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
if(stagingBuffer != VK_NULL_HANDLE)
{
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc);
graphics->getDestructionManager()->queueBuffer(commandPool->getCommands(), stagingBuffer, stagingAlloc);
}
}
}
if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
const DataSource& sourceData = createInfo.sourceData;
if (sourceData.size > 0)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
}
else if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
void* data;
VkMemoryPropertyFlags memProps;
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VmaAllocation stagingAlloc = VK_NULL_HANDLE;
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sourceData.size,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo alloc = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingBuffer, &stagingAlloc, nullptr));
vmaMapMemory(graphics->getAllocator(), stagingAlloc, &data);
std::memcpy(data, sourceData.data, sourceData.size);
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc);
PCommandPool commandPool = graphics->getQueueCommands(currentOwner);
VkBufferImageCopy region = {
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = arrayCount * layerCount,
},
.imageOffset = {
.x = 0,
.y = 0,
.z = 0,
},
.imageExtent = {
.width = width,
.height = height,
.depth = depth
},
};
vkCmdCopyBufferToImage(commandPool->getCommands()->getHandle(),
stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
graphics->getDestructionManager()->queueBuffer(commandPool->getCommands(), stagingBuffer, stagingAlloc);
}
else
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
if (usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
}
else if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
}
else
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
}
}
VkImageViewCreateInfo viewInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+1 -5
View File
@@ -16,7 +16,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
}
slang::SessionDesc sessionDesc;
sessionDesc.flags = 0;
StaticArray<slang::CompilerOptionEntry, 3> option;
StaticArray<slang::CompilerOptionEntry, 2> option;
option[0].name = slang::CompilerOptionName::IgnoreCapabilities;
option[0].value = slang::CompilerOptionValue();
option[0].value.kind = slang::CompilerOptionValueKind::Int;
@@ -25,10 +25,6 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
option[1].value = slang::CompilerOptionValue();
option[1].value.kind = slang::CompilerOptionValueKind::Int;
option[1].value.intValue0 = 1;
option[2].name = slang::CompilerOptionName::DumpIntermediates;
option[2].value = slang::CompilerOptionValue();
option[2].value.kind = slang::CompilerOptionValueKind::Int;
option[2].value.intValue0 = 1;
sessionDesc.compilerOptionEntries = option.data();
sessionDesc.compilerOptionEntryCount = option.size();
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
-2
View File
@@ -50,8 +50,6 @@ MaterialInstance::~MaterialInstance()
void MaterialInstance::updateDescriptor()
{
if(!dirty)
return;
Gfx::PDescriptorLayout layout = baseMaterial->getMaterial()->getDescriptorLayout();
descriptor = layout->allocateDescriptorSet();
for (auto& param : parameters)
-1
View File
@@ -35,7 +35,6 @@ private:
Gfx::PDescriptorSet descriptor;
PMaterialAsset baseMaterial;
uint64 id;
bool dirty = true;
};
DEFINE_REF(MaterialInstance)
} // namespace Seele