Lighting still looks horrible, but whatever for now
This commit is contained in:
@@ -31,5 +31,8 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
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result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf);
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}
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return float4(result, 1.0f);
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result += brdf.evaluateAmbient();
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result = result / (result + float3(1.0));
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float3 gammaCorrected = pow(result, float3(1.0/2.2));
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return float4(gammaCorrected, 1.0f);
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}
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@@ -12,7 +12,6 @@ struct MeshPayload
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groupshared MeshPayload p;
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groupshared uint head;
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groupshared float4x4 localToView;
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groupshared Frustum viewFrustum;
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[numthreads(TASK_GROUP_SIZE, 1, 1)]
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@@ -26,13 +25,13 @@ void taskMain(
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if(threadID == 0)
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{
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head = 0;
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localToView = mul(pViewParams.viewMatrix, instance.transformMatrix);
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float3 origin = float3(0, 0, 0);
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const float offset = 0.0f;
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float3 corners[4] = {
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screenToView(float4(0.0f, 0.0f, -1.0f, 1.0f)).xyz,
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screenToView(float4(pViewParams.screenDimensions.x, 0.0f, -1.0f, 1.0f)).xyz,
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screenToView(float4(0.0f, pViewParams.screenDimensions.y, -1.0f, 1.0f)).xyz,
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screenToView(float4(pViewParams.screenDimensions, -1.0f, 1.0f)).xyz
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screenToModel(instance.inverseTransformMatrix, float4(offset, offset, -1.0f, 1.0f)).xyz,
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screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions.x - offset, offset, -1.0f, 1.0f)).xyz,
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screenToModel(instance.inverseTransformMatrix, float4(offset, pViewParams.screenDimensions.y - offset, -1.0f, 1.0f)).xyz,
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screenToModel(instance.inverseTransformMatrix, float4(pViewParams.screenDimensions - float2(offset, offset), -1.0f, 1.0f)).xyz
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};
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viewFrustum.sides[0] = computePlane(origin, corners[2], corners[0]);
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viewFrustum.sides[1] = computePlane(origin, corners[1], corners[3]);
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@@ -47,7 +46,7 @@ void taskMain(
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{
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uint m = mesh.meshletOffset + i;
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MeshletDescription meshlet = pScene.meshletInfos[m];
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if(meshlet.bounding.insideFrustum(localToView, viewFrustum))
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//if(meshlet.bounding.insideFrustum(viewFrustum))
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{
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uint index;
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InterlockedAdd(head, 1, index);
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@@ -1,15 +0,0 @@
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{
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"name": "Placeholder",
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"params": {
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},
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"code": [
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{
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"exp": "BRDF",
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"profile": "BlinnPhong",
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"values": {
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"baseColor": "float3(0, 1, 0)",
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"normal": "float3(0, 0, 1)"
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}
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}
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]
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}
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+124
-7
@@ -3,22 +3,48 @@ import Common;
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interface IBRDF
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{
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float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
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float3 evaluateAmbient();
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};
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struct Phong : IBRDF
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{
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float3 baseColor;
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float3 specular;
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float3 normal;
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float3 ambient;
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float shininess;
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__init()
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{
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normal = float3(0, 0, 1);
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}
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float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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{
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float3 n = normalize(normal);
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float3 nDotL = dot(n, lightDir_TS);
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float3 r = 2 * (nDotL) * n - lightDir_TS;
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float rDotV = dot(r, viewDir_TS);
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return baseColor * max(nDotL, 0.0) * lightColor + specular * pow(max(rDotV, 0.0), shininess) * lightColor;
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}
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float3 evaluateAmbient()
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{
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return ambient;
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}
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};
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struct BlinnPhong : IBRDF
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{
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float3 baseColor;
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float metallic;
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float3 specularColor;
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float3 normal;
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float roughness;
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float sheen;
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float3 ambient;
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__init()
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{
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metallic = 0;
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normal = float3(0, 0, 1);
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roughness = 0.5;
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sheen = 1;
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}
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float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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@@ -28,7 +54,12 @@ struct BlinnPhong : IBRDF
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float3 h = normalize(lightDir_TS + viewDir_TS);
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float specular = saturate(dot(normal_TS, h));
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return baseColor * (diffuse + specular) * lightColor;
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return baseColor;//((baseColor * diffuse) + (specularColor * specular)) * lightColor;
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}
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float3 evaluateAmbient()
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{
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return ambient;
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}
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};
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@@ -58,4 +89,90 @@ struct CelShading : IBRDF
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return darkenedBase * lightColor;
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}
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}
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float3 evaluateAmbient()
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{
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return float3(0, 0, 0);
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}
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};
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// https://learnopengl.com/PBR/Theory
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struct CookTorrance : IBRDF
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{
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float3 baseColor;
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float3 normal;
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float roughness;
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float metallic;
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float ambientOcclusion;
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__init()
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{
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normal = float3(0, 0, 1);
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roughness = 0;
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metallic = 0;
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ambientOcclusion = 1;
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}
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float TrowbridgeReitzGGX(float3 normal, float3 halfway)
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{
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float a_sqr = roughness * roughness;
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float nDotH = max(dot(normal, halfway), 0.0);
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float nDotH_sqr = nDotH * nDotH;
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float denom = (nDotH_sqr * (a_sqr - 1.0) + 1.0);
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return a_sqr / (PI * denom * denom);
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}
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float SchlickGGX(float nDotV, float k)
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{
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return nDotV / (nDotV * (1.0 - k) + k);
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}
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float Smith(float3 normal, float3 view, float3 light)
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{
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float k = (roughness + 1);
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k = (k * k) / 8;
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float nDotV = max(dot(normal, view), 0.0);
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float nDotL = max(dot(normal, light), 0.0);
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float ggx1 = SchlickGGX(nDotV, k);
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float ggx2 = SchlickGGX(nDotL, k);
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return ggx1 * ggx2;
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}
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float3 FresnelSchlick(float cosTheta, float3 F0)
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{
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return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
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}
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float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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{
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float3 n = normalize(normal);
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float3 h = normalize(lightDir_TS + viewDir_TS);
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float3 F0 = float3(0.04);
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F0 = lerp(F0, baseColor, metallic);
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float3 F = FresnelSchlick(max(dot(h, viewDir_TS), 0.0), F0);
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float NDF = TrowbridgeReitzGGX(n, h);
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float G = Smith(n, viewDir_TS, lightDir_TS);
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float3 num = NDF * G * F;
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float denom = 4.0 * max(dot(n, viewDir_TS), 0.0) * max(dot(n, lightDir_TS), 0.0) + 0.000001;
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float3 specular = num / denom;
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float3 k_s = F;
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float3 k_d = float3(1.0) - k_s;
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k_d *= 1.0 - metallic;
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float nDotL = max(dot(n, lightDir_TS), 0.0);
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float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
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return baseColor;//result * ambientOcclusion;
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}
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float3 evaluateAmbient()
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{
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return float3(0.03) * baseColor * ambientOcclusion;
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}
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};
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@@ -11,15 +11,12 @@ struct BoundingSphere
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{
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return centerRadius.w;
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}
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bool insideFrustum(float4x4 transform, Frustum frustum)
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bool insideFrustum(Frustum frustum)
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{
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float3 transformed = mul(transform, float4(getCenter(), 1)).xyz;
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float maxScale = max(max(transform[0][0], transform[1][1]), transform[2][2]);
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float scaledRange = getRadius() * maxScale;
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bool result = true;
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for(int i = 0; i < 4 && result; ++i)
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{
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if(dot(frustum.sides[i].n, transformed) - frustum.sides[i].d < -scaledRange)
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if(dot(frustum.sides[i].n, centerRadius.xyz) - frustum.sides[i].d < -getRadius())
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{
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result = false;
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}
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@@ -34,20 +31,20 @@ struct AABB
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float pad0;
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float3 max;
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float pad1;
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bool insideFrustum(float4x4 transform, Frustum frustum)
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bool insideFrustum(Frustum frustum)
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{
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float4 corners[8];
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corners[0] = mul(transform, float4(min.x, min.y, min.z, 1.0f));
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corners[1] = mul(transform, float4(min.x, min.y, max.z, 1.0f));
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corners[2] = mul(transform, float4(min.x, max.y, min.z, 1.0f));
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corners[3] = mul(transform, float4(min.x, max.y, max.z, 1.0f));
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corners[4] = mul(transform, float4(max.x, min.y, min.z, 1.0f));
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corners[5] = mul(transform, float4(max.x, min.y, max.z, 1.0f));
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corners[6] = mul(transform, float4(max.x, max.y, min.z, 1.0f));
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corners[7] = mul(transform, float4(max.x, max.y, max.z, 1.0f));
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float3 corners[8];
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corners[0] = float3(min.x, min.y, min.z);
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corners[1] = float3(min.x, min.y, max.z);
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corners[2] = float3(min.x, max.y, min.z);
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corners[3] = float3(min.x, max.y, max.z);
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corners[4] = float3(max.x, min.y, min.z);
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corners[5] = float3(max.x, min.y, max.z);
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corners[6] = float3(max.x, max.y, min.z);
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corners[7] = float3(max.x, max.y, max.z);
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for(int i = 0; i < 8; ++i)
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{
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if(frustum.pointInside(corners[i].xyz))
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if(frustum.pointInside(corners[i]))
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{
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return true;
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}
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@@ -1,10 +1,10 @@
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const static float PI = 3.1415926535897932f;
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const static uint MAX_PARTICLES = 65536;
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const static uint BLOCK_SIZE = 32;
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struct ViewParameter
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{
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float4x4 viewMatrix;
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float4x4 inverseViewMatrix;
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float4x4 projectionMatrix;
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float4x4 inverseProjection;
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float4 cameraPos_WS;
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@@ -13,6 +13,24 @@ struct ViewParameter
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layout(set=0)
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ParameterBlock<ViewParameter> pViewParams;
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float4 worldToModel(float4x4 inverseTransform, float4 world)
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{
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float4 model = mul(inverseTransform, world);
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model = model / model.w;
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return model;
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}
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float4 viewToWorld(float4 view)
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{
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float4 world = mul(pViewParams.inverseViewMatrix, view);
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world = world / world.w;
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return world;
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}
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float4 clipToView(float4 clip)
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{
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float4 view = mul(pViewParams.inverseProjection, clip);
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@@ -32,6 +50,15 @@ float4 screenToView(float4 screen)
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return clipToView(clip);
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}
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float4 screenToModel(float4x4 inverseTransform, float4 screen)
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{
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float4 view = screenToView(screen);
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float4 world = viewToWorld(view);
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return worldToModel(inverseTransform, world);
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}
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struct Plane
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{
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float3 n;
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@@ -2,7 +2,7 @@ import Bounding;
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struct MeshletDescription
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{
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BoundingSphere bounding;
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AABB bounding;
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uint32_t vertexCount;
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uint32_t primitiveCount;
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uint32_t vertexOffset;
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@@ -13,13 +13,13 @@ struct MeshletDescription
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struct MeshData
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{
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BoundingSphere bounding;
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uint32_t numMeshlets;
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uint32_t meshletOffset;
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uint32_t firstIndex;
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uint32_t numIndices;
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uint32_t indicesOffset;
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uint32_t pad0[3];
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AABB bounding;
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uint32_t numMeshlets;
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uint32_t meshletOffset;
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uint32_t firstIndex;
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uint32_t numIndices;
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uint32_t indicesOffset;
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uint32_t pad0[3];
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};
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static const uint MAX_VERTICES = 256;
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@@ -31,6 +31,7 @@ static const uint MAX_MESHLETS_PER_MESH = 512;
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struct InstanceData
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{
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float4x4 transformMatrix;
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float4x4 inverseTransformMatrix;
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};
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struct Scene
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Binary file not shown.
+104
-98
@@ -94,12 +94,18 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
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constexpr const char* KEY_DIFFUSE_COLOR = "k_d";
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constexpr const char* KEY_SPECULAR_COLOR = "k_s";
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constexpr const char* KEY_AMBIENT_COLOR = "k_a";
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constexpr const char* KEY_NORMAL = "n";
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constexpr const char* KEY_SHININESS = "k_shiny";
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constexpr const char* KEY_ROUGHNESS = "k_r";
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constexpr const char* KEY_METALLIC = "k_m";
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constexpr const char* KEY_DIFFUSE_TEXTURE = "tex_d";
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constexpr const char* KEY_SPECULAR_TEXTURE = "tex_s";
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constexpr const char* KEY_AMBIENT_TEXTURE = "tex_a";
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constexpr const char* KEY_NORMAL_TEXTURE = "tex_n";
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constexpr const char* KEY_SHININESS_TEXTURE = "tex_shiny";
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constexpr const char* KEY_ROUGHNESS_TEXTURE = "tex_r";
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constexpr const char* KEY_METALLIC_TEXTURE = "tex_m";
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constexpr const char* KEY_AMBIENT_OCCLUSION_TEXTURE = "tex_ao";
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void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials)
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{
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@@ -125,18 +131,26 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
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size_t uniformSize = 0;
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uint32 bindingCounter = 1;
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auto addScalarParameter = [&](std::string paramKey, const char* matKey, int type, int index)
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{
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float scalar;
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material->Get(matKey, type, index, scalar);
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expressions.add(new FloatParameter(paramKey, scalar, uniformSize, 0));
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uniformSize += sizeof(float);
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parameters.add(paramKey);
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};
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auto addVectorParameter = [&](std::string paramKey, const char* matKey, int type, int index)
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{
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aiColor3D color;
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material->Get(matKey, type, index, color);
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expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
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uniformSize = (uniformSize + sizeof(Vector4) - 1) / sizeof(Vector4) * sizeof(Vector4);
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expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
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uniformSize += sizeof(Vector);
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parameters.add(paramKey);
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};
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auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result)
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auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result, StaticArray<int32, 4> extractMask = {0, 1, 2, -1})
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{
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aiString texPath;
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aiTextureMapping mapping;
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@@ -169,12 +183,14 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = meshDirectory / texFilename,
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.importPath = importPath,
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.type = type == aiTextureType_NORMALS ? TextureImportType::TEXTURE_NORMAL : TextureImportType::TEXTURE_2D,
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||||
});
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texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
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||||
}
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||||
else
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||||
{
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||||
std::cout << "couldnt find " << texPath.C_Str() << std::endl;
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||||
return;
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||||
}
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||||
expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
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||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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||||
@@ -228,7 +244,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
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||||
expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
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||||
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||||
std::string colorExtract = fmt::format("{0}Extract{1}", paramKey, index);
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||||
expressions.add(new SwizzleExpression({ 0, 1, 2, -1 }));
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||||
expressions.add(new SwizzleExpression(extractMask));
|
||||
expressions.back()->key = colorExtract;
|
||||
expressions.back()->inputs["target"].source = sampleKey;
|
||||
//TODO: extract alpha, set opacity
|
||||
@@ -289,125 +305,115 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
|
||||
|
||||
};
|
||||
|
||||
|
||||
// Diffuse
|
||||
addVectorParameter(KEY_DIFFUSE_COLOR, AI_MATKEY_COLOR_DIFFUSE);
|
||||
addVectorParameter(KEY_SPECULAR_COLOR, AI_MATKEY_COLOR_SPECULAR);
|
||||
addVectorParameter(KEY_AMBIENT_COLOR, AI_MATKEY_COLOR_AMBIENT);
|
||||
|
||||
std::string outputDiffuse = KEY_DIFFUSE_COLOR;
|
||||
std::string outputSpecular = KEY_SPECULAR_COLOR;
|
||||
std::string outputAmbient = KEY_AMBIENT_COLOR;
|
||||
std::string outputNormal = "";
|
||||
|
||||
|
||||
uint32 numDiffuseTextures = material->GetTextureCount(aiTextureType_DIFFUSE);
|
||||
for (uint32 i = 0; i < numDiffuseTextures; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_DIFFUSE_TEXTURE, aiTextureType_DIFFUSE, i, outputDiffuse);
|
||||
}
|
||||
|
||||
// Specular
|
||||
addVectorParameter(KEY_SPECULAR_COLOR, AI_MATKEY_COLOR_SPECULAR);
|
||||
std::string outputSpecular = KEY_SPECULAR_COLOR;
|
||||
uint32 numSpecular = material->GetTextureCount(aiTextureType_SPECULAR);
|
||||
for (uint32 i = 0; i < numSpecular; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_SPECULAR_TEXTURE, aiTextureType_SPECULAR, i, outputSpecular);
|
||||
}
|
||||
|
||||
uint32 numAmbient = material->GetTextureCount(aiTextureType_AMBIENT);
|
||||
for (uint32 i = 0; i < numSpecular; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_AMBIENT_COLOR, aiTextureType_AMBIENT, i, outputAmbient);
|
||||
}
|
||||
// Normal
|
||||
std::string outputNormal = "";
|
||||
uint32 numNormal = material->GetTextureCount(aiTextureType_NORMALS);
|
||||
if (numNormal > 1)
|
||||
for (uint32 i = 0; i < numNormal; ++i)
|
||||
{
|
||||
std::cout << "More than 1 normal??" << std::endl;
|
||||
addTextureParameter(KEY_NORMAL_TEXTURE, aiTextureType_NORMALS, i, outputNormal);
|
||||
}
|
||||
else if (numNormal == 1)
|
||||
|
||||
// Ambient Color
|
||||
addVectorParameter(KEY_AMBIENT_COLOR, AI_MATKEY_COLOR_AMBIENT);
|
||||
std::string outputAmbient = KEY_AMBIENT_COLOR;
|
||||
uint32 numAmbient = material->GetTextureCount(aiTextureType_AMBIENT);
|
||||
for (uint32 i = 0; i < numAmbient; ++i)
|
||||
{
|
||||
aiString texPath;
|
||||
aiTextureMapping mapping;
|
||||
uint32 uvIndex;
|
||||
if (material->GetTexture(aiTextureType_NORMALS, 0, &texPath, &mapping, &uvIndex) != AI_SUCCESS)
|
||||
{
|
||||
std::cout << "fuck" << std::endl;
|
||||
}
|
||||
|
||||
std::string textureKey = fmt::format("NormalTexture");
|
||||
auto texFilename = std::filesystem::path(texPath.C_Str());
|
||||
PTextureAsset texture;
|
||||
if (textures.contains(texFilename.string()))
|
||||
{
|
||||
texture = textures[texFilename.string()];
|
||||
}
|
||||
else if (std::filesystem::exists(texFilename))
|
||||
{
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
.filePath = texFilename,
|
||||
.importPath = importPath,
|
||||
});
|
||||
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
|
||||
}
|
||||
if (texture != nullptr)
|
||||
{
|
||||
expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
||||
});
|
||||
parameters.add(textureKey);
|
||||
bindingCounter++;
|
||||
|
||||
std::string samplerKey = "NormalSampler";
|
||||
SamplerCreateInfo samplerInfo = {};
|
||||
expressions.add(new SamplerParameter(samplerKey, graphics->createSampler(samplerInfo), bindingCounter));
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = bindingCounter,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
||||
});
|
||||
parameters.add(samplerKey);
|
||||
bindingCounter++;
|
||||
|
||||
std::string sampleKey = "NormalSample";
|
||||
expressions.add(new SampleExpression());
|
||||
expressions.back()->key = sampleKey;
|
||||
expressions.back()->inputs["texture"].source = textureKey;
|
||||
expressions.back()->inputs["sampler"].source = samplerKey;
|
||||
expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
|
||||
|
||||
std::string normalExtract = "NormalExtract";
|
||||
expressions.add(new SwizzleExpression({ 0, 1, 2, -1 }));
|
||||
expressions.back()->key = normalExtract;
|
||||
expressions.back()->inputs["target"].source = sampleKey;
|
||||
|
||||
std::string mulKey = "NormalMul";
|
||||
expressions.add(new MulExpression());
|
||||
expressions.back()->key = mulKey;
|
||||
expressions.back()->inputs["lhs"].source = "2";
|
||||
expressions.back()->inputs["rhs"].source = normalExtract;
|
||||
|
||||
std::string subKey = "NormalSub";
|
||||
expressions.add(new SubExpression());
|
||||
expressions.back()->key = subKey;
|
||||
expressions.back()->inputs["lhs"].source = mulKey;
|
||||
expressions.back()->inputs["rhs"].source = "float3(1,1,1)";
|
||||
|
||||
outputNormal = subKey;
|
||||
}
|
||||
addTextureParameter(KEY_AMBIENT_TEXTURE, aiTextureType_AMBIENT, i, outputAmbient);
|
||||
}
|
||||
|
||||
|
||||
// Shininess
|
||||
addScalarParameter(KEY_SHININESS, AI_MATKEY_SHININESS);
|
||||
std::string outputShininess = KEY_SHININESS;
|
||||
uint32 numShiny = material->GetTextureCount(aiTextureType_SHININESS);
|
||||
for (uint32 i = 0; i < numShiny; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_SHININESS_TEXTURE, aiTextureType_SHININESS, i, outputShininess, { 0, -1, -1, -1 });
|
||||
}
|
||||
|
||||
// Roughness
|
||||
addScalarParameter(KEY_ROUGHNESS, AI_MATKEY_ROUGHNESS_FACTOR);
|
||||
std::string outputRoughness = KEY_ROUGHNESS;
|
||||
uint32 numRoughness = material->GetTextureCount(aiTextureType_DIFFUSE_ROUGHNESS);
|
||||
for (uint32 i = 0; i < numRoughness; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_ROUGHNESS_TEXTURE, aiTextureType_DIFFUSE_ROUGHNESS, i, outputRoughness, { 0, -1, -1, -1 });
|
||||
}
|
||||
|
||||
// Metallic
|
||||
addScalarParameter(KEY_METALLIC, AI_MATKEY_METALLIC_FACTOR);
|
||||
std::string outputMetallic = KEY_METALLIC;
|
||||
uint32 numMetallic = material->GetTextureCount(aiTextureType_METALNESS);
|
||||
for (uint32 i = 0; i < numMetallic; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_METALLIC_TEXTURE, aiTextureType_METALNESS, i, outputMetallic, { 0, -1, -1, -1 });
|
||||
}
|
||||
|
||||
// Ambient Occlusion
|
||||
std::string outputAO = "";
|
||||
uint32 numAO = material->GetTextureCount(aiTextureType_AMBIENT_OCCLUSION);
|
||||
for (uint32 i = 0; i < numAO; ++i)
|
||||
{
|
||||
addTextureParameter(KEY_AMBIENT_OCCLUSION_TEXTURE, aiTextureType_AMBIENT_OCCLUSION, i, outputAO, { 0, -1, -1, -1 });
|
||||
}
|
||||
|
||||
|
||||
MaterialNode brdf;
|
||||
brdf.profile = "BlinnPhong";
|
||||
brdf.variables["baseColor"] = outputDiffuse;
|
||||
//brdf.variables["specular"] = outputSpecular;
|
||||
if (!outputNormal.empty())
|
||||
{
|
||||
brdf.variables["normal"] = outputNormal;
|
||||
}
|
||||
aiShadingMode mode;
|
||||
material->Get(AI_MATKEY_SHADING_MODEL, mode);
|
||||
switch (mode) {
|
||||
case aiShadingMode_Blinn:
|
||||
brdf.profile = "Phong";
|
||||
brdf.variables["specular"] = outputSpecular;
|
||||
brdf.variables["ambient"] = outputAmbient;
|
||||
brdf.variables["shininess"] = outputShininess;
|
||||
break;
|
||||
case aiShadingMode_Phong:
|
||||
brdf.profile = "BlinnPhong";
|
||||
brdf.variables["specularColor"] = outputSpecular;
|
||||
brdf.variables["ambient"] = outputAmbient;
|
||||
break;
|
||||
case aiShadingMode_Toon:
|
||||
brdf.profile = "CelShading";
|
||||
break;
|
||||
case aiShadingMode_CookTorrance:
|
||||
brdf.profile = "CookTorrance";
|
||||
brdf.variables["roughness"] = outputRoughness;
|
||||
brdf.variables["metallic"] = outputMetallic;
|
||||
if (!outputAO.empty())
|
||||
{
|
||||
brdf.variables["ambientOcclusion"] = outputAmbient;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw std::logic_error("Todo");
|
||||
};
|
||||
|
||||
materialLayout->create();
|
||||
|
||||
|
||||
OMaterialAsset baseMat = new MaterialAsset(importPath, materialName);
|
||||
baseMat->material = new Material(graphics,
|
||||
std::move(materialLayout),
|
||||
|
||||
@@ -51,100 +51,134 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
|
||||
return placeholderAsset;
|
||||
}
|
||||
|
||||
#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
|
||||
|
||||
void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
|
||||
{
|
||||
int totalWidth = 0, totalHeight = 0, n = 0;
|
||||
unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
|
||||
ktxTexture2* kTexture = nullptr;
|
||||
ktxTextureCreateInfo createInfo = {
|
||||
.vkFormat = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
.baseDepth = 1,
|
||||
.numLevels = 1,
|
||||
.numLayers = 1,
|
||||
.isArray = false,
|
||||
.generateMipmaps = false,
|
||||
};
|
||||
|
||||
if (args.type == TextureImportType::TEXTURE_CUBEMAP)
|
||||
// manually transcode ktx textures using toktx
|
||||
if (args.filePath.extension().compare("ktx") != 0)
|
||||
{
|
||||
uint32 faceWidth = totalWidth / 4;
|
||||
// uint32 faceHeight = totalHeight / 3;
|
||||
// Cube map
|
||||
createInfo.baseWidth = totalWidth / 4;
|
||||
createInfo.baseHeight = totalHeight / 3;
|
||||
createInfo.numFaces = 6;
|
||||
createInfo.numDimensions = 2;
|
||||
|
||||
ktxTexture2_Create(&createInfo,
|
||||
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
|
||||
&kTexture);
|
||||
|
||||
auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
|
||||
{
|
||||
std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
|
||||
for (uint32 y = 0; y < faceWidth; ++y)
|
||||
{
|
||||
for (uint32 x = 0; x < faceWidth; ++x)
|
||||
{
|
||||
int imgX = x + (xPos * faceWidth);
|
||||
int imgY = y + (yPos * faceWidth);
|
||||
std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
|
||||
}
|
||||
}
|
||||
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
|
||||
0, 0, faceName, vec.data(), vec.size());
|
||||
};
|
||||
loadCubeFace(2, 1, 0); // +X
|
||||
loadCubeFace(0, 1, 1); // -X
|
||||
loadCubeFace(1, 0, 2); // +Y
|
||||
loadCubeFace(1, 2, 3); // -Y
|
||||
loadCubeFace(1, 1, 4); // +Z
|
||||
loadCubeFace(3, 1, 5); // -Z
|
||||
}
|
||||
else
|
||||
{
|
||||
createInfo.baseWidth = totalWidth;
|
||||
createInfo.baseHeight = totalHeight;
|
||||
createInfo.numFaces = 1;
|
||||
createInfo.numDimensions = 1 + (totalHeight > 1);
|
||||
|
||||
ktxTexture2_Create(&createInfo,
|
||||
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
|
||||
&kTexture);
|
||||
|
||||
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
|
||||
0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
|
||||
auto ktxFile = args.filePath;
|
||||
ktxFile.replace_extension("ktx");
|
||||
std::stringstream ss;
|
||||
ss << "toktx --encode etc1s " << ktxFile << " " << args.filePath;
|
||||
system(ss.str().c_str());
|
||||
args.filePath = ktxFile;
|
||||
}
|
||||
|
||||
ktxBasisParams params2 = {
|
||||
.structSize = sizeof(ktxBasisParams),
|
||||
.uastc = false,
|
||||
.threadCount = std::thread::hardware_concurrency(),
|
||||
.compressionLevel = 0,
|
||||
.qualityLevel = 1,
|
||||
};
|
||||
ktxTexture2* ktxHandle;
|
||||
KTX_ASSERT(ktxTexture_CreateFromNamedFile(args.filePath.string().c_str(), 0, (ktxTexture**) & ktxHandle));
|
||||
|
||||
//ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, ¶ms2);
|
||||
//assert(error == KTX_SUCCESS);
|
||||
|
||||
ktx_uint8_t* dest;
|
||||
ktx_size_t size;
|
||||
ktxTexture_WriteToMemory(ktxTexture(kTexture), &dest, &size);
|
||||
//int totalWidth = 0, totalHeight = 0, n = 0;
|
||||
//unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
|
||||
//ktxTexture2* kTexture = nullptr;
|
||||
//VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
//ktxTextureCreateInfo createInfo = {
|
||||
// .vkFormat = (uint32)format,
|
||||
// .baseDepth = 1,
|
||||
// .numLevels = 1,
|
||||
// .numLayers = 1,
|
||||
// .isArray = false,
|
||||
// .generateMipmaps = false,
|
||||
//};
|
||||
//
|
||||
//if (args.type == TextureImportType::TEXTURE_CUBEMAP)
|
||||
//{
|
||||
// uint32 faceWidth = totalWidth / 4;
|
||||
// // uint32 faceHeight = totalHeight / 3;
|
||||
// // Cube map
|
||||
// createInfo.baseWidth = totalWidth / 4;
|
||||
// createInfo.baseHeight = totalHeight / 3;
|
||||
// createInfo.numFaces = 6;
|
||||
// createInfo.numDimensions = 2;
|
||||
|
||||
Array<uint8> memory(size);
|
||||
std::memcpy(memory.data(), dest, size);
|
||||
free(dest);
|
||||
|
||||
stbi_image_free(data);
|
||||
// KTX_ASSERT(ktxTexture2_Create(&createInfo,
|
||||
// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
|
||||
// &kTexture));
|
||||
|
||||
// auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
|
||||
// {
|
||||
// std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
|
||||
// for (uint32 y = 0; y < faceWidth; ++y)
|
||||
// {
|
||||
// for (uint32 x = 0; x < faceWidth; ++x)
|
||||
// {
|
||||
// int imgX = x + (xPos * faceWidth);
|
||||
// int imgY = y + (yPos * faceWidth);
|
||||
// std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
|
||||
// }
|
||||
// }
|
||||
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
|
||||
// 0, 0, faceName, vec.data(), vec.size());
|
||||
// };
|
||||
// loadCubeFace(2, 1, 0); // +X
|
||||
// loadCubeFace(0, 1, 1); // -X
|
||||
// loadCubeFace(1, 0, 2); // +Y
|
||||
// loadCubeFace(1, 2, 3); // -Y
|
||||
// loadCubeFace(1, 1, 4); // +Z
|
||||
// loadCubeFace(3, 1, 5); // -Z
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// createInfo.baseWidth = totalWidth;
|
||||
// createInfo.baseHeight = totalHeight;
|
||||
// createInfo.numFaces = 1;
|
||||
// createInfo.numDimensions = 1 + (totalHeight > 1);
|
||||
|
||||
// ktxTexture2_Create(&createInfo,
|
||||
// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
|
||||
// &kTexture);
|
||||
|
||||
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
|
||||
// 0, 0, 0, data, totalWidth * totalHeight * n * sizeof(unsigned char));
|
||||
//}
|
||||
//ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.replace_extension(".ktx").string().c_str());
|
||||
|
||||
//ktxBasisParams basisParams = {
|
||||
// .structSize = sizeof(ktxBasisParams),
|
||||
// .uastc = true,
|
||||
// .threadCount = std::thread::hardware_concurrency(),
|
||||
// .normalMap = normalMap,
|
||||
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
|
||||
// .uastcRDO = true,
|
||||
// .uastcRDOQualityScalar = 1,
|
||||
//};
|
||||
//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
|
||||
//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 3));
|
||||
|
||||
//char writer[100];
|
||||
//snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
|
||||
//ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
|
||||
// (ktx_uint32_t)strlen(writer) + 1,
|
||||
// writer);
|
||||
|
||||
//uint8* texData;
|
||||
//size_t texSize;
|
||||
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
|
||||
//
|
||||
//stbi_image_free(data);
|
||||
|
||||
ArchiveBuffer temp(graphics);
|
||||
Serialization::save(temp, memory);
|
||||
temp.rewind();
|
||||
textureAsset->load(temp);
|
||||
if (textureAsset->getName().empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AssetRegistry::get().saveAsset(textureAsset, TextureAsset::IDENTIFIER, textureAsset->getFolderPath(), textureAsset->getName());
|
||||
std::string path = (std::filesystem::path(args.importPath) / textureAsset->getName()).string().append(".asset");
|
||||
auto assetStream = AssetRegistry::createWriteStream(std::move(path), std::ios::binary);
|
||||
ArchiveBuffer buffer(graphics);
|
||||
// write identifier
|
||||
Serialization::save(buffer, TextureAsset::IDENTIFIER);
|
||||
// write name
|
||||
Serialization::save(buffer, textureAsset->getName());
|
||||
// write folder
|
||||
Serialization::save(buffer, textureAsset->getFolderPath());
|
||||
// write asset data
|
||||
Serialization::save(buffer, args.filePath.string());
|
||||
|
||||
buffer.writeToStream(assetStream);
|
||||
|
||||
buffer.rewind();
|
||||
|
||||
AssetRegistry::get().loadAsset(buffer);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ DECLARE_NAME_REF(Gfx, Texture2D)
|
||||
enum class TextureImportType
|
||||
{
|
||||
TEXTURE_2D,
|
||||
TEXTURE_NORMAL,
|
||||
TEXTURE_CUBEMAP,
|
||||
};
|
||||
struct TextureImportArgs
|
||||
@@ -20,6 +21,7 @@ struct TextureImportArgs
|
||||
std::string importPath;
|
||||
TextureImportType type = TextureImportType::TEXTURE_2D;
|
||||
Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
|
||||
uint32 numChannels = 4;
|
||||
};
|
||||
class TextureLoader
|
||||
{
|
||||
|
||||
+8
-5
@@ -57,15 +57,18 @@ int main() {
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/cube.fbx",
|
||||
});
|
||||
});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/Arissa.fbx",
|
||||
// });
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
|
||||
.importPath = "Whitechapel"
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/Volvo S90/Volvo S90.fbx",
|
||||
.importPath = "Volvo",
|
||||
});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/Volvo S90/Volvo S90.fbx",
|
||||
// .importPath = "Volvo",
|
||||
// });
|
||||
WindowCreateInfo mainWindowInfo;
|
||||
mainWindowInfo.title = "SeeleEngine";
|
||||
mainWindowInfo.width = 1920;
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
#define KTX_CHECK(x) { ktx_error_code_e err = x; assert(err == KTX_SUCCESS); }
|
||||
#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
|
||||
|
||||
TextureAsset::TextureAsset()
|
||||
{
|
||||
@@ -20,54 +20,58 @@ TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name)
|
||||
|
||||
TextureAsset::~TextureAsset()
|
||||
{
|
||||
ktxTexture_Destroy(ktxTexture(ktxHandle));
|
||||
}
|
||||
|
||||
void TextureAsset::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
char writer[100];
|
||||
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
|
||||
ktxHashList_AddKVPair(&ktxHandle->kvDataHead, KTX_WRITER_KEY,
|
||||
(ktx_uint32_t)strlen(writer) + 1,
|
||||
writer);
|
||||
|
||||
ktx_uint8_t* texData;
|
||||
ktx_size_t texSize;
|
||||
KTX_CHECK(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
|
||||
|
||||
Array<uint8> rawData(texSize);
|
||||
std::memcpy(rawData.data(), texData, texSize);
|
||||
Serialization::save(buffer, rawData);
|
||||
free(texData);
|
||||
//ktxBasisParams basisParams = {
|
||||
// .structSize = sizeof(ktxBasisParams),
|
||||
// .uastc = true,
|
||||
// .threadCount = std::thread::hardware_concurrency(),
|
||||
// .normalMap = normalMap,
|
||||
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
|
||||
// .uastcRDO = true,
|
||||
// .uastcRDOQualityScalar = 1,
|
||||
//};
|
||||
//KTX_ASSERT(ktxTexture2_CompressBasisEx(ktxHandle, &basisParams));
|
||||
//KTX_ASSERT(ktxTexture2_DeflateZstd(ktxHandle, 20));
|
||||
//ktx_uint8_t* texData;
|
||||
//ktx_size_t texSize;
|
||||
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
|
||||
//
|
||||
//Array<uint8> rawData(texSize);
|
||||
//std::memcpy(rawData.data(), texData, texSize);
|
||||
//Serialization::save(buffer, rawData);
|
||||
//free(texData);
|
||||
}
|
||||
|
||||
void TextureAsset::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
Gfx::PGraphics graphics = buffer.getGraphics();
|
||||
Array<uint8> rawData;
|
||||
Serialization::load(buffer, rawData);
|
||||
KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
|
||||
rawData.size(),
|
||||
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
|
||||
std::string ktxPath;
|
||||
Serialization::load(buffer, ktxPath);
|
||||
ktxTexture2* ktxHandle;
|
||||
|
||||
KTX_ASSERT(ktxTexture_CreateFromNamedFile(ktxPath.c_str(),
|
||||
KTX_TEXTURE_CREATE_NO_FLAGS,
|
||||
(ktxTexture**)&ktxHandle));
|
||||
|
||||
//ktx_error_code_e e = ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0);
|
||||
//assert(e == ktx_error_code_e::KTX_SUCCESS);
|
||||
KTX_ASSERT(ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0));
|
||||
|
||||
Gfx::PGraphics graphics = buffer.getGraphics();
|
||||
TextureCreateInfo createInfo = {
|
||||
.sourceData = {
|
||||
.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
|
||||
.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
|
||||
.owner = Gfx::QueueType::TRANSFER,
|
||||
},
|
||||
.format = (Gfx::SeFormat)ktxHandle->vkFormat,
|
||||
.width = ktxHandle->baseWidth,
|
||||
.height = ktxHandle->baseHeight,
|
||||
.depth = ktxHandle->baseDepth,
|
||||
.mipLevels = ktxHandle->numLevels,
|
||||
.layers = ktxHandle->numFaces,
|
||||
.elements = ktxHandle->numLayers,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.sourceData = {
|
||||
.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
|
||||
.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
|
||||
.owner = Gfx::QueueType::TRANSFER,
|
||||
},
|
||||
.format = (Gfx::SeFormat)ktxHandle->vkFormat,
|
||||
.width = ktxHandle->baseWidth,
|
||||
.height = ktxHandle->baseHeight,
|
||||
.depth = ktxHandle->baseDepth,
|
||||
.mipLevels = ktxHandle->numLevels,
|
||||
.layers = ktxHandle->numFaces,
|
||||
.elements = ktxHandle->numLayers,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
|
||||
};
|
||||
if (ktxHandle->isCubemap)
|
||||
{
|
||||
@@ -81,7 +85,9 @@ void TextureAsset::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
texture = graphics->createTexture2D(createInfo);
|
||||
}
|
||||
|
||||
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
|
||||
ktxTexture_Destroy(ktxTexture(ktxHandle));
|
||||
}
|
||||
|
||||
void TextureAsset::setTexture(Gfx::OTexture _texture)
|
||||
|
||||
@@ -22,8 +22,8 @@ public:
|
||||
uint32 getWidth();
|
||||
uint32 getHeight();
|
||||
private:
|
||||
struct ktxTexture2* ktxHandle;
|
||||
Gfx::OTexture texture;
|
||||
bool normalMap;
|
||||
friend class TextureLoader;
|
||||
};
|
||||
DEFINE_REF(TextureAsset)
|
||||
|
||||
@@ -518,6 +518,7 @@ public:
|
||||
{
|
||||
std::uninitialized_move_n(begin(), arraySize, temp);
|
||||
}
|
||||
deallocateArray(_data, allocated);
|
||||
_data = temp;
|
||||
}
|
||||
allocated = new_cap;
|
||||
|
||||
@@ -28,6 +28,7 @@ void RenderPass::beginFrame(const Component::Camera& cam)
|
||||
{
|
||||
viewParams = {
|
||||
.viewMatrix = cam.getViewMatrix(),
|
||||
.inverseViewMatrix = glm::inverse(cam.getViewMatrix()),
|
||||
.projectionMatrix = viewport->getProjectionMatrix(),
|
||||
.inverseProjection = glm::inverse(viewport->getProjectionMatrix()),
|
||||
.cameraPosition = Vector4(cam.getCameraPosition(), 1),
|
||||
|
||||
@@ -30,6 +30,7 @@ protected:
|
||||
struct ViewParameter
|
||||
{
|
||||
Matrix4 viewMatrix;
|
||||
Matrix4 inverseViewMatrix;
|
||||
Matrix4 projectionMatrix;
|
||||
Matrix4 inverseProjection;
|
||||
Vector4 cameraPosition;
|
||||
|
||||
@@ -38,9 +38,11 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
|
||||
MaterialInstanceData& matInstanceData = matData.instances[referencedInstance->getId()];
|
||||
for (const auto& data : meshData[mesh->id])
|
||||
{
|
||||
Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
|
||||
matInstanceData.meshes.add(MeshInstanceData{
|
||||
.instance = InstanceData {
|
||||
.transformMatrix = mesh->transform * transform.toMatrix(),
|
||||
.transformMatrix = transformMatrix,
|
||||
.inverseTransformMatrix = glm::inverse(transformMatrix),
|
||||
},
|
||||
.data = data,
|
||||
});
|
||||
@@ -167,7 +169,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
||||
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
|
||||
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
|
||||
meshlets.add(MeshletDescription{
|
||||
.bounding = m.boundingBox.toSphere(),
|
||||
.bounding = m.boundingBox,//.toSphere(),
|
||||
.vertexCount = m.numVertices,
|
||||
.primitiveCount = m.numPrimitives,
|
||||
.vertexOffset = vertexOffset,
|
||||
@@ -176,7 +178,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
||||
});
|
||||
}
|
||||
meshData[id].add(MeshData{
|
||||
.bounding = meshAABB.toSphere(),
|
||||
.bounding = meshAABB,//.toSphere(),
|
||||
.numMeshlets = numMeshlets,
|
||||
.meshletOffset = meshletOffset,
|
||||
.indicesOffset = (uint32)meshOffsets[id],
|
||||
@@ -185,16 +187,20 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
||||
}
|
||||
meshData[id][0].firstIndex = indices.size();
|
||||
meshData[id][0].numIndices = loadedIndices.size();
|
||||
indices.resize(indices.size() + loadedIndices.size());
|
||||
std::memcpy(indices.data() + meshData[id][0].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
|
||||
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(uint32) * indices.size(),
|
||||
.data = (uint8*)indices.data(),
|
||||
},
|
||||
.indexType = Gfx::SE_INDEX_TYPE_UINT32,
|
||||
.name = "IndexBuffer",
|
||||
});
|
||||
if (!graphics->supportMeshShading())
|
||||
{
|
||||
indices.resize(indices.size() + loadedIndices.size());
|
||||
std::memcpy(indices.data() + meshData[id][0].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
|
||||
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(uint32) * indices.size(),
|
||||
.data = (uint8*)indices.data(),
|
||||
},
|
||||
.indexType = Gfx::SE_INDEX_TYPE_UINT32,
|
||||
.name = "IndexBuffer",
|
||||
});
|
||||
|
||||
}
|
||||
meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(MeshletDescription) * meshlets.size(),
|
||||
@@ -273,7 +279,7 @@ void Seele::VertexData::init(Gfx::PGraphics _graphics)
|
||||
graphics = _graphics;
|
||||
verticesAllocated = NUM_DEFAULT_ELEMENTS;
|
||||
instanceDataLayout = graphics->createDescriptorLayout("pScene");
|
||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
|
||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
|
||||
|
||||
// meshData
|
||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
|
||||
|
||||
@@ -29,10 +29,11 @@ public:
|
||||
struct InstanceData
|
||||
{
|
||||
Matrix4 transformMatrix;
|
||||
Matrix4 inverseTransformMatrix;
|
||||
};
|
||||
struct MeshData
|
||||
{
|
||||
BoundingSphere bounding;
|
||||
AABB bounding;
|
||||
uint32 numMeshlets = 0;
|
||||
uint32 meshletOffset = 0;
|
||||
uint32 firstIndex = 0;
|
||||
@@ -85,7 +86,7 @@ protected:
|
||||
VertexData();
|
||||
struct MeshletDescription
|
||||
{
|
||||
BoundingSphere bounding;
|
||||
AABB bounding;
|
||||
uint32_t vertexCount;
|
||||
uint32_t primitiveCount;
|
||||
uint32_t vertexOffset;
|
||||
|
||||
@@ -123,6 +123,7 @@ void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly)
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
};
|
||||
|
||||
@@ -100,96 +100,89 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateImage(graphics->getAllocator(), &info, &allocInfo, &image, &allocation, nullptr));
|
||||
|
||||
const DataSource& sourceData = createInfo.sourceData;
|
||||
if(sourceData.size > 0)
|
||||
{
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
void* data;
|
||||
VkMemoryPropertyFlags memProps;
|
||||
VkBuffer stagingBuffer = VK_NULL_HANDLE;
|
||||
VmaAllocation stagingAlloc = VK_NULL_HANDLE;
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), allocation, &memProps);
|
||||
if(memProps & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
|
||||
{
|
||||
vmaMapMemory(graphics->getAllocator(), allocation, &data);
|
||||
}
|
||||
else
|
||||
{
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sourceData.size,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo alloc = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingBuffer, &stagingAlloc, nullptr));
|
||||
vmaMapMemory(graphics->getAllocator(), stagingAlloc, &data);
|
||||
}
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
vmaFlushAllocation(graphics->getAllocator(), stagingAlloc, 0, VK_WHOLE_SIZE);
|
||||
}
|
||||
|
||||
PCommandPool commandPool = graphics->getQueueCommands(currentOwner);
|
||||
VkBufferImageCopy region = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = arrayCount * layerCount,
|
||||
},
|
||||
.imageOffset = {
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.z = 0,
|
||||
},
|
||||
.imageExtent = {
|
||||
.width = width,
|
||||
.height = height,
|
||||
.depth = depth
|
||||
},
|
||||
};
|
||||
|
||||
vkCmdCopyBufferToImage(commandPool->getCommands()->getHandle(),
|
||||
stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
if(stagingBuffer != VK_NULL_HANDLE)
|
||||
{
|
||||
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc);
|
||||
graphics->getDestructionManager()->queueBuffer(commandPool->getCommands(), stagingBuffer, stagingAlloc);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
||||
const DataSource& sourceData = createInfo.sourceData;
|
||||
if (sourceData.size > 0)
|
||||
{
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
|
||||
}
|
||||
else if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
|
||||
{
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
|
||||
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
void* data;
|
||||
VkMemoryPropertyFlags memProps;
|
||||
VkBuffer stagingBuffer = VK_NULL_HANDLE;
|
||||
VmaAllocation stagingAlloc = VK_NULL_HANDLE;
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sourceData.size,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo alloc = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingBuffer, &stagingAlloc, nullptr));
|
||||
vmaMapMemory(graphics->getAllocator(), stagingAlloc, &data);
|
||||
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc);
|
||||
|
||||
PCommandPool commandPool = graphics->getQueueCommands(currentOwner);
|
||||
VkBufferImageCopy region = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = arrayCount * layerCount,
|
||||
},
|
||||
.imageOffset = {
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.z = 0,
|
||||
},
|
||||
.imageExtent = {
|
||||
.width = width,
|
||||
.height = height,
|
||||
.depth = depth
|
||||
},
|
||||
};
|
||||
|
||||
vkCmdCopyBufferToImage(commandPool->getCommands()->getHandle(),
|
||||
stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
|
||||
graphics->getDestructionManager()->queueBuffer(commandPool->getCommands(), stagingBuffer, stagingAlloc);
|
||||
}
|
||||
else
|
||||
{
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL,
|
||||
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
if (usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
||||
{
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
|
||||
}
|
||||
else if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
|
||||
{
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL,
|
||||
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
}
|
||||
}
|
||||
VkImageViewCreateInfo viewInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
|
||||
@@ -16,7 +16,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
}
|
||||
slang::SessionDesc sessionDesc;
|
||||
sessionDesc.flags = 0;
|
||||
StaticArray<slang::CompilerOptionEntry, 3> option;
|
||||
StaticArray<slang::CompilerOptionEntry, 2> option;
|
||||
option[0].name = slang::CompilerOptionName::IgnoreCapabilities;
|
||||
option[0].value = slang::CompilerOptionValue();
|
||||
option[0].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
@@ -25,10 +25,6 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
option[1].value = slang::CompilerOptionValue();
|
||||
option[1].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[1].value.intValue0 = 1;
|
||||
option[2].name = slang::CompilerOptionName::DumpIntermediates;
|
||||
option[2].value = slang::CompilerOptionValue();
|
||||
option[2].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[2].value.intValue0 = 1;
|
||||
sessionDesc.compilerOptionEntries = option.data();
|
||||
sessionDesc.compilerOptionEntryCount = option.size();
|
||||
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
|
||||
|
||||
@@ -50,8 +50,6 @@ MaterialInstance::~MaterialInstance()
|
||||
|
||||
void MaterialInstance::updateDescriptor()
|
||||
{
|
||||
if(!dirty)
|
||||
return;
|
||||
Gfx::PDescriptorLayout layout = baseMaterial->getMaterial()->getDescriptorLayout();
|
||||
descriptor = layout->allocateDescriptorSet();
|
||||
for (auto& param : parameters)
|
||||
|
||||
@@ -35,7 +35,6 @@ private:
|
||||
Gfx::PDescriptorSet descriptor;
|
||||
PMaterialAsset baseMaterial;
|
||||
uint64 id;
|
||||
bool dirty = true;
|
||||
};
|
||||
DEFINE_REF(MaterialInstance)
|
||||
} // namespace Seele
|
||||
Reference in New Issue
Block a user