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Seele
The Seele engine is intendent to be a general purpose 3D Engine, built from the ground up to enforce verbosity for modern APIs, but keeping it simple to use, with lots of additional and optional parameters.
Getting started
The project is built using standard CMake 3.15, so that and a modern C++17 compiler should be the only prerequisites.
Clone the repository and initialize the dependencies with git submodule update --init --recursive
SLang library hasn't been included in the automatic build yet, so you have to manually compile that project, found in external/slang This has been fixed, but not extensively tested
Linux notes:
All dependencies from glfw are required: libx11-dev, libxrandr-dev, libxinerama-dev, libxcursor-dev, libxi-dev
Languages
C++
90.1%
Objective-C++
7.6%
CMake
1.3%
Python
0.6%
C
0.4%