Fixing mesh rendering
This commit is contained in:
+4
-19
@@ -39,7 +39,7 @@
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<Item Name="[value]">value</Item>
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</Expand>
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</Type>
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<Type Name="Seele::Map<*>">
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<Type Name="Seele::Tree<*>">
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<DisplayString>{{ size={_size} }</DisplayString>
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<Expand>
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<Item Name="[size]">_size</Item>
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@@ -47,27 +47,12 @@
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<TreeItems>
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<Size>_size</Size>
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<HeadPointer>root</HeadPointer>
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<LeftPointer>left</LeftPointer>
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<RightPointer>right</RightPointer>
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<ValueNode Condition="!((bool)_Isnil)">pair</ValueNode>
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<LeftPointer>leftChild</LeftPointer>
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<RightPointer>rightChild</RightPointer>
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<ValueNode>data</ValueNode>
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</TreeItems>
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</Expand>
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</Type>
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<Type Name="Seele::Map<*>::Node">
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<DisplayString>[{pair}]</DisplayString>
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<Expand>
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<Item Name="[pair]">pair</Item>
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<Item Name="[left]">leftChild</Item>
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<Item Name="[right]">rightChild</Item>
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</Expand>
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</Type>
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<Type Name="Seele::Map<*>::IteratorBase<*>">
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<DisplayString Condition="nodeContainer.arraySize==0">empty</DisplayString>
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<DisplayString>[{nodeContainer._data[node].pair}]</DisplayString>
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<Expand>
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<ExpandedItem>nodeContainer._data[node].pair</ExpandedItem>
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</Expand>
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</Type>
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<Type Name="Seele::RefPtr<*>">
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<DisplayString Condition="object == nullptr">empty</DisplayString>
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<DisplayString>RefPtr {*object}</DisplayString>
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@@ -8,7 +8,7 @@
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using namespace Seele;
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AssetRegistry * instance = new AssetRegistry();
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AssetRegistry * _instance = new AssetRegistry();
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int main(int, char**)
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{
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@@ -14,7 +14,7 @@
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using namespace Seele;
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AssetRegistry* instance = new AssetRegistry();
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AssetRegistry* _instance = new AssetRegistry();
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AssetRegistry::~AssetRegistry()
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{
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@@ -103,7 +103,7 @@ std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relat
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AssetRegistry &AssetRegistry::get()
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{
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return *instance;
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return *_instance;
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}
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AssetRegistry::AssetRegistry()
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@@ -113,7 +113,7 @@ AssetRegistry::AssetRegistry()
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AssetRegistry* AssetRegistry::getInstance()
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{
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return instance;
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return _instance;
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}
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void AssetRegistry::loadRegistry()
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@@ -409,7 +409,7 @@ AssetRegistry::AssetFolder::AssetFolder(std::string_view folderPath)
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AssetRegistry::AssetFolder::~AssetFolder()
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{
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for (const auto& [_, child] : children)
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for (auto [_, child] : children)
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{
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delete child;
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}
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@@ -39,7 +39,7 @@ public:
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: node(i.node), traversal(i.traversal)
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{
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}
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constexpr IteratorBase(IteratorBase&& i)
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constexpr IteratorBase(IteratorBase&& i) noexcept
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: node(std::move(i.node)), traversal(std::move(i.traversal))
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{
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}
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@@ -52,7 +52,7 @@ public:
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}
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return *this;
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}
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constexpr IteratorBase& operator=(IteratorBase&& other)
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constexpr IteratorBase& operator=(IteratorBase&& other) noexcept
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{
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if (this != &other)
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{
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@@ -150,7 +150,8 @@ public:
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using const_reverse_iterator = std::reverse_iterator<const_iterator>;
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constexpr Tree() noexcept
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: root(nullptr)
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: alloc(NodeAlloc())
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, root(nullptr)
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, beginIt(nullptr)
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, endIt(nullptr)
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, iteratorsDirty(true)
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@@ -197,6 +198,7 @@ public:
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, _size(std::move(other._size))
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, comp(std::move(other.comp))
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{
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other._size = 0;
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}
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constexpr ~Tree() noexcept
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{
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@@ -219,15 +221,19 @@ public:
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}
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return *this;
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}
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constexpr Tree& operator=(Tree&& other)
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constexpr Tree& operator=(Tree&& other) noexcept
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{
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if (this != &other)
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{
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clear();
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alloc = std::move(other.alloc);
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if constexpr (std::allocator_traits<allocator_type>::propagate_on_container_move_assignment::value)
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{
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alloc = std::move(other.alloc);
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}
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root = std::move(other.root);
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_size = std::move(other._size);
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comp = std::move(other.comp);
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other._size = 0;
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markIteratorsDirty();
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}
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return *this;
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@@ -396,6 +402,7 @@ private:
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template<class NodeDataType>
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Pair<Node*, bool> _insert(Node* r, NodeDataType&& data)
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{
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markIteratorsDirty();
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if (r == nullptr)
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{
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root = alloc.allocate(1);
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@@ -429,6 +436,7 @@ private:
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template<class KeyType>
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Node* _remove(Node* r, KeyType&& key)
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{
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markIteratorsDirty();
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Node* temp;
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if (r == nullptr)
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return nullptr;
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@@ -458,6 +466,7 @@ private:
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template<class KeyType>
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Node* _splay(Node* r, KeyType&& key)
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{
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markIteratorsDirty();
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if (r == nullptr || equal(r->data, key))
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{
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return r;
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@@ -32,6 +32,7 @@ public:
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};
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struct MeshData
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{
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AABB boundingBox;
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uint32 numMeshlets = 0;
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uint32 meshletOffset = 0;
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uint32 firstIndex = 0;
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@@ -13,7 +13,7 @@ struct PendingBuffer
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bool writeOnly;
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};
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static std::map<Vulkan::Buffer*, PendingBuffer> pendingBuffers;
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static Map<Vulkan::Buffer*, PendingBuffer> pendingBuffers;
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Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool dynamic)
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: graphics(graphics)
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@@ -239,7 +239,7 @@ void Buffer::unmap()
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auto found = pendingBuffers.find(this);
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if (found != pendingBuffers.end())
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{
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PendingBuffer& pending = found->second;
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PendingBuffer& pending = found->value;
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pending.stagingBuffer->flush();
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if (pending.writeOnly)
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{
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@@ -38,7 +38,7 @@ void ThreadPool::runAndWait(List<std::function<void()>> functions)
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void ThreadPool::work()
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{
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while (true)
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while (running)
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{
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std::unique_lock l(taskLock);
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while(currentTask.functions.empty())
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@@ -31,7 +31,7 @@ TEST(CachedMap, for_each)
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map[6] = 4;
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map[4] = 7;
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int count = 0;
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for(auto it : map)
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for(auto [key, val] : map)
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{
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count++;
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}
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@@ -113,3 +113,26 @@ TEST(CachedMap, copy)
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}
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}
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TEST(CachedMap, move)
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{
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Map<int, int> map;
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map[54] = 14;
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map[5123] = 51;
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map[262] = 14;
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map[9620] = 91283;
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map[141] = 415;
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Map<int, int> map2 = std::move(map);
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ASSERT_EQ(map2[54], 14);
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ASSERT_EQ(map2[5123], 51);
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ASSERT_EQ(map2[262], 14);
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ASSERT_EQ(map2[9620], 91283);
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ASSERT_EQ(map2[141], 415);
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Map<int, int> map3;
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map3 = std::move(map2);
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ASSERT_EQ(map3[54], 14);
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ASSERT_EQ(map3[5123], 51);
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ASSERT_EQ(map3[262], 14);
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ASSERT_EQ(map3[9620], 91283);
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ASSERT_EQ(map3[141], 415);
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}
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