2020-06-02 11:46:18 +02:00
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#pragma once
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#include "MinimalEngine.h"
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#include "Containers/List.h"
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2021-11-11 20:12:50 +01:00
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#include "ThreadPool.h"
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2020-06-02 11:46:18 +02:00
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#include <thread>
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#include <future>
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2020-08-11 22:38:19 +02:00
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#include <filesystem>
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2020-06-02 11:46:18 +02:00
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namespace Seele
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{
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2021-04-01 16:40:14 +02:00
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DECLARE_REF(TextureAsset)
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DECLARE_NAME_REF(Gfx, Graphics)
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DECLARE_NAME_REF(Gfx, Texture2D)
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2020-06-02 11:46:18 +02:00
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class TextureLoader
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{
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public:
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TextureLoader(Gfx::PGraphics graphic);
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~TextureLoader();
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2020-06-08 01:44:47 +02:00
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void importAsset(const std::filesystem::path& filePath);
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2020-10-03 11:00:10 +02:00
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PTextureAsset getPlaceholderTexture();
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2020-06-02 11:46:18 +02:00
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private:
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2021-11-11 20:12:50 +01:00
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Job import(std::filesystem::path path, PTextureAsset asset);
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2020-06-02 11:46:18 +02:00
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Gfx::PGraphics graphics;
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List<std::future<void>> futures;
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2020-10-03 11:00:10 +02:00
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PTextureAsset placeholderAsset;
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2020-06-02 11:46:18 +02:00
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};
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2021-04-01 16:40:14 +02:00
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DEFINE_REF(TextureLoader)
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2020-06-02 11:46:18 +02:00
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} // namespace Seele
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