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Seele/src/Engine/Graphics/SceneRenderPath.h
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#pragma once
#include "RenderPath.h"
namespace Seele
{
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class SceneRenderPath : public RenderPath
{
public:
SceneRenderPath(Gfx::PGraphics graphics);
virtual ~SceneRenderPath();
virtual void applyArea(Rect area) override;
virtual void init() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
};
} // namespace Seele