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Seele/src/Engine/Asset/FontAsset.h
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#pragma once
#include "Asset.h"
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#include "Containers/Map.h"
#include "Math/Math.h"
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namespace Seele
{
DECLARE_NAME_REF(Gfx, Texture2D)
class FontAsset : public Asset
{
public:
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static constexpr uint64 IDENTIFIER = 0x10;
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FontAsset();
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FontAsset(std::string_view folderPath, std::string_view name);
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virtual ~FontAsset();
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virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
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struct Glyph
{
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Gfx::PTexture2D texture;
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IVector2 size;
IVector2 bearing;
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uint32 advance;
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};
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const Map<uint32, Glyph> getGlyphData() const { return glyphs; }
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private:
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Map<uint32, Glyph> glyphs;
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friend class FontLoader;
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};
DECLARE_REF(FontAsset)
} // namespace Seele