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#pragma once
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#include "Elements/Element.h"
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#include "Containers/List.h"
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namespace Seele
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{
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namespace UI
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{
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DECLARE_NAME_REF(Gfx, RenderCommand);
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class RenderElement
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{
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public:
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RenderElement() = default;
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~RenderElement() = default;
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uint32 hierarchyIndex;
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Element* parent;
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Element* referencedElement;
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};
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struct RenderHierarchyUpdate
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{
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virtual void apply(Array<RenderElement>& elements) = 0;
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};
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struct AddElementRenderHierarchyUpdate : public RenderHierarchyUpdate
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{
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Element* addedElement;
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Element* parent;
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virtual void apply(Array<RenderElement>& elements) override;
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};
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struct RemoveElementRenderHierarchyUpdate : public RenderHierarchyUpdate
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{
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Element* element;
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virtual void apply(Array<RenderElement>& elements) override;
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};
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class RenderHierarchy
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{
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public:
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RenderHierarchy();
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~RenderHierarchy();
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// logic thread interface, queue hierarchy changes
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void addElement(PElement addedElement);
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void removeElement(PElement elementToRemove);
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void moveElement(PElement elementToMove, PElement newParent);
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// render thread interface, apply changes
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void updateHierarchy();
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private:
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static_assert(std::is_trivially_copyable_v<RenderElement>);
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// List of all drawable elements in draw order
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Array<RenderElement> drawElements;
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List<RenderHierarchyUpdate*> updates;
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std::mutex updateLock;
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};
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} // namespace UI
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} // namespace Seele
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