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Seele/src/Engine/Window/WindowManager.h
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#pragma once
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#include "Graphics/GraphicsResources.h"
#include "Graphics/Graphics.h"
#include "Containers/Array.h"
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#include "Window.h"
namespace Seele
{
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class WindowManager
{
public:
WindowManager();
~WindowManager();
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PWindow addWindow(const WindowCreateInfo &createInfo);
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static Gfx::PGraphics getGraphics()
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{
return graphics;
}
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inline bool isActive() const
{
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return windows.size();
}
private:
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Array<PWindow> windows;
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static Gfx::PGraphics graphics;
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};
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DEFINE_REF(WindowManager)
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} // namespace Seele