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Seele/src/Engine/Scene/LightEnvironment.cpp
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#include "LightEnvironment.h"
#include "Graphics/Graphics.h"
using namespace Seele;
LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
: graphics(graphics)
{
layout = graphics->createDescriptorLayout("LightEnvironment");
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layout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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layout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
layout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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layout->create();
lightEnvBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.sourceData = {
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.size = sizeof(LightEnv),
.data = (uint8*) &lightEnv,
},
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.dynamic = true,
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});
directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData = {
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.size = sizeof(Component::DirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
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.data = nullptr,
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},
.stride = sizeof(Component::DirectionalLight),
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.dynamic = true,
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});
pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData = {
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.size = sizeof(Component::PointLight) * MAX_POINT_LIGHTS,
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.data = nullptr,
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},
.stride = sizeof(Component::PointLight),
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.dynamic = true,
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});
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}
LightEnvironment::~LightEnvironment()
{
}
void LightEnvironment::reset()
{
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layout->reset();
set = layout->allocateDescriptorSet();
dirs.clear();
points.clear();
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}
void LightEnvironment::addDirectionalLight(Component::DirectionalLight dirLight)
{
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dirs.add(dirLight);
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}
void LightEnvironment::addPointLight(Component::PointLight pointLight)
{
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points.add(pointLight);
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}
void LightEnvironment::commit()
{
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lightEnv.numDirectionalLights = dirs.size();
lightEnv.numPointLights = points.size();
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lightEnvBuffer->updateContents(DataSource{
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.size = sizeof(LightEnv),
.data = (uint8*) & lightEnv,
});
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directionalLights->updateContents(DataSource{
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.size = sizeof(Component::DirectionalLight) * dirs.size(),
.data = (uint8*)dirs.data(),
});
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pointLights->updateContents(DataSource{
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.size = sizeof(Component::PointLight) * points.size(),
.data = (uint8*)points.data(),
});
set->updateBuffer(0, lightEnvBuffer);
set->updateBuffer(1, directionalLights);
set->updateBuffer(2, pointLights);
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set->writeChanges();
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}
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const Gfx::PDescriptorLayout Seele::LightEnvironment::getDescriptorLayout() const
{
return layout;
}
Gfx::PDescriptorSet Seele::LightEnvironment::getDescriptorSet()
{
return set;
}