Progress i guess
This commit is contained in:
@@ -6,6 +6,7 @@
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"ctestCommandArgs": "",
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"configurationType": "Debug",
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"generator": "Visual Studio 17 2022 Win64",
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"addressSanitizerEnabled": true,
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"intelliSenseMode": "windows-msvc-x64",
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"inheritEnvironments": [ "msvc_x64" ],
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"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
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+10
-2
@@ -41,6 +41,14 @@
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="Seele::Map<*>::Node">
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<DisplayString>[{pair}]</DisplayString>
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<Expand>
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<Item Name="[pair]">pair</Item>
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<Item Name="[left]">leftChild</Item>
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<Item Name="[right]">rightChild</Item>
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</Expand>
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</Type>
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<Type Name="Seele::Map<*>::IteratorBase<*>">
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<DisplayString Condition="nodeContainer.arraySize==0">empty</DisplayString>
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<DisplayString>[{nodeContainer._data[node].pair}]</DisplayString>
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@@ -50,9 +58,9 @@
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</Type>
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<Type Name="Seele::RefPtr<*>">
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<DisplayString Condition="object == nullptr">empty</DisplayString>
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<DisplayString>RefPtr {*object->handle} {object->refCount} references</DisplayString>
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<DisplayString>RefPtr {*object}</DisplayString>
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<Expand>
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<ExpandedItem>object->handle</ExpandedItem>
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<ExpandedItem>object</ExpandedItem>
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</Expand>
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</Type>
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<Type Name="Seele::UniquePtr<*>">
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@@ -11,21 +11,21 @@ struct LightCullingData
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RWTexture2D<uint2> oLightGrid;
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RWTexture2D<uint2> tLightGrid;
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};
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ParameterBuffer<LightCullingData> gLightCullingData;
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ParameterBlock<LightCullingData> pLightCullingData;
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[shader("pixel")]
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void pixelMain(in VertexAttributes attribs, out float4 baseColor)
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{
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MaterialParameter params = MaterialParameter.create(attribs);
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BRDF brdf = gMaterial.prepare(params);
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MaterialParameter params = attribs.create();
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BRDF brdf = pMaterial.prepare(params);
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float3 result = float3(0, 0, 0);
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for(int i = 0; i < gLightEnv.numDirectionalLights; ++i)
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for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
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{
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result += gLightEnv.directionalLights[i].illuminate(params, brdf);
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result += pLightEnv.directionalLights[i].illuminate(params, brdf);
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}
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for(int i = 0; i < gLightEnv.numPointLights; ++i)
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for(int i = 0; i < pLightEnv.numPointLights; ++i)
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{
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result += gLightEnv.pointLights[i].illuminate(params, brdf);
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result += pLightEnv.pointLights[i].illuminate(params, brdf);
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}
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return float4(result, 1.0f);
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return float4(1, 1, 0, 1.0f);
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}
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@@ -14,43 +14,18 @@ struct DispatchParams
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uint pad0;
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uint3 numThreads;
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uint pad1;
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RWShaderBuffer<Frustum> frustums;
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RWStructuredBuffer<Frustum> frustums;
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}
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ParameterBuffer<DispatchParams> dispatchParams;
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ParameterBlock<DispatchParams> pDispatchParams;
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[numthreads(BLOCK_SIZE, BLOCK_SIZE, 1)]
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[shader("compute")]
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void computeFrustums(ComputeShaderInput in)
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{
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const float3 eyePos = float3(0,0,0);
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float4 screenSpace[4];
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screenSpace[0] = float4(in.dispatchThreadID.xy * BLOCK_SIZE, -1.0f, 1.0f);
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screenSpace[1] = float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y) * BLOCK_SIZE, -1.0f, 1.0f);
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screenSpace[2] = float4(float2(in.dispatchThreadID.x, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f);
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screenSpace[3] = float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f);
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//Convert to viewSpace
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float3 viewSpace[4];
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for(int i = 0; i < 4; i++)
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if(in.dispatchThreadID.x < pDispatchParams.numThreads.x && in.dispatchThreadID.y < pDispatchParams.numThreads.y)
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{
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viewSpace[i] = screenToClip(screenSpace[i]).xyz;
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}
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//Compute frustum
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Frustum frustum;
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frustum.planes[0] = computePlane(eyePos, viewSpace[2], viewSpace[0]);
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frustum.planes[1] = computePlane(eyePos, viewSpace[1], viewSpace[3]);
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frustum.planes[2] = computePlane(eyePos, viewSpace[0], viewSpace[1]);
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frustum.planes[3] = computePlane(eyePos, viewSpace[3], viewSpace[2]);
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if(in.dispatchThreadID.x < dispatchParams.numThreads.x && in.dispatchThreadID.y < dispatchParams.numThreads.y)
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{
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uint index = in.dispatchThreadID.x + (in.dispatchThreadID.y * numThreads.x);
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dispatchParams.frustums[index] = frustum;
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uint index = in.dispatchThreadID.x + (in.dispatchThreadID.y * pDispatchParams.numThreads.x);
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//pDispatchParams.frustums[index] = frustum;
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}
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}
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@@ -1,24 +0,0 @@
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import Common;
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import Material;
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import PrimitiveSceneData;
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import StaticMeshVertexInput;
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struct VertexStageOutput
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{
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float4 position : SV_Position;
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}
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[shader("vertex")]
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VertexStageOutput vertexMain(PositionOnlyVertexShaderInput input)
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{
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VertexStageOutput output;
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float3 worldPosition = input.getWorldPosition();
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//worldPosition += gMaterial.getWorldOffset();
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float4 clipSpacePosition;
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float4 viewSpacePosition = mul(gViewParams.viewMatrix, float4(worldPosition, 1));
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clipSpacePosition = mul(gViewParams.projectionMatrix, viewSpacePosition);
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output.position = clipSpacePosition;
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return output;
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}
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@@ -1,5 +1,4 @@
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import VertexData;
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import StaticMeshVertexData;
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struct InstanceData
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{
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@@ -11,14 +10,14 @@ struct Scene
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StructuredBuffer<InstanceData> instances;
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}
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ParameterBlock<Scene> scene;
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ParameterBlock<Scene> pScene;
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[shader("vertex")]
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StaticMeshVertexAttributes vertexMain(
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IVertexAttributes vertexMain(
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uint vertexId: SV_VertexID,
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uint instanceId: SV_InstanceID,
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){
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InstanceData inst = scene.instances[instanceId];
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StaticMeshVertexAttributes attr = vertexData.getAttributes(vertexId, inst.transformMatrix);
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InstanceData inst = pScene.instances[instanceId];
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IVertexAttributes attr = pVertexData.getAttributes(vertexId, inst.transformMatrix);
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return attr;
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}
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@@ -28,7 +28,7 @@ struct CullingParams
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StructuredBuffer<Frustum> frustums;
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};
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ParameterBlock<CullingParams> gCullingParams;
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ParameterBlock<CullingParams> pCullingParams;
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// Debug
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//Texture2D lightCountHeatMap;
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//RWTexture2D<float4> debugTexture;
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@@ -72,7 +72,7 @@ void tAppendLight(uint lightIndex)
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void cullLights(ComputeShaderInput in)
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{
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int2 texCoord = int2(in.dispatchThreadID.xy);
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float fDepth = gCullingParams.depthTextureVS.Load(int3(texCoord, 0)).r;
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float fDepth = pCullingParams.depthTextureVS.Load(int3(texCoord, 0)).r;
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uint uDepth = asuint(fDepth);
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if(in.groupIndex == 0)
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@@ -81,7 +81,7 @@ void cullLights(ComputeShaderInput in)
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uMaxDepth = 0x0;
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oLightCount = 0;
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tLightCount = 0;
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groupFrustum = gCullingParams.frustums[in.groupID.x + (in.groupID.y * gCullingParams.numThreadGroups.x)];
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groupFrustum = pCullingParams.frustums[in.groupID.x + (in.groupID.y * pCullingParams.numThreadGroups.x)];
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}
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GroupMemoryBarrierWithGroupSync();
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@@ -100,9 +100,9 @@ void cullLights(ComputeShaderInput in)
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Plane minPlane = {float3(0, 0, -1), -minDepthVS};
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for ( uint i = in.groupIndex; i < gLightEnv.numPointLights; i += BLOCK_SIZE * BLOCK_SIZE )
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for ( uint i = in.groupIndex; i < pLightEnv.numPointLights; i += BLOCK_SIZE * BLOCK_SIZE )
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{
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PointLight light = gLightEnv.pointLights[i];
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PointLight light = pLightEnv.pointLights[i];
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//TODO: why doesn't this check go through?
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//if(light.insideFrustum(groupFrustum, nearClipVS, maxDepthVS))
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{
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@@ -118,23 +118,23 @@ void cullLights(ComputeShaderInput in)
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if(in.groupIndex == 0)
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{
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InterlockedAdd(gCullingParams.oLightIndexCounter[0], oLightCount, oLightIndexStartOffset);
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gCullingParams.oLightGrid[in.groupID.xy] = uint2(oLightIndexStartOffset, oLightCount);
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InterlockedAdd(pCullingParams.oLightIndexCounter[0], oLightCount, oLightIndexStartOffset);
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pCullingParams.oLightGrid[in.groupID.xy] = uint2(oLightIndexStartOffset, oLightCount);
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InterlockedAdd(gCullingParams.tLightIndexCounter[0], tLightCount, tLightIndexStartOffset);
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gCullingParams.tLightGrid[in.groupID.xy] = uint2(tLightIndexStartOffset, tLightCount);
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InterlockedAdd(pCullingParams.tLightIndexCounter[0], tLightCount, tLightIndexStartOffset);
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pCullingParams.tLightGrid[in.groupID.xy] = uint2(tLightIndexStartOffset, tLightCount);
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}
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GroupMemoryBarrierWithGroupSync();
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for (uint j = in.groupIndex; j < oLightCount; j += BLOCK_SIZE * BLOCK_SIZE)
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{
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gCullingParams.oLightIndexList[oLightIndexStartOffset + j] = oLightList[j];
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pCullingParams.oLightIndexList[oLightIndexStartOffset + j] = oLightList[j];
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}
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// For transparent geometry.
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for ( uint k = in.groupIndex; k < tLightCount; k += BLOCK_SIZE * BLOCK_SIZE )
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{
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gCullingParams.tLightIndexList[tLightIndexStartOffset + k] = tLightList[k];
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pCullingParams.tLightIndexList[tLightIndexStartOffset + k] = tLightList[k];
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}
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@@ -22,11 +22,11 @@ void taskMain(
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uint threadID: SV_GroupIndex,
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uint groupID: SV_GroupID
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){
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InstanceData instance = scene.instances[groupID];
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InstanceData instance = pScene.instances[groupID];
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if(threadID == 0)
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{
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head = 0;
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localToClip = mul(viewParams.projectionMatrix, mul(viewParams.viewMatrix, instance.transformMatrix));
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localToClip = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, instance.transformMatrix));
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// Left
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viewFrustum.sides[0].n = float3(1, 0, 0);
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viewFrustum.sides[0].d = -1;
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@@ -44,11 +44,11 @@ void taskMain(
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viewFrustum.basePlane.d = 0;
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}
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GroupMemoryBarrierWithGroupSync();
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MeshData mesh = scene.meshData[groupID];
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MeshData mesh = pScene.meshData[groupID];
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for(uint i = threadID; i < MAX_MESHLETS_PER_MESH; i += TASK_GROUP_SIZE)
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{
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uint m = mesh.meshletOffset + min(mesh.numMeshlets, i);
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MeshletDescription meshlet = scene.meshlets.meshletInfos[m];
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MeshletDescription meshlet = pScene.meshlets.meshletInfos[m];
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//if(meshlet.boundingBox.insideFrustum(localToClip, viewFrustum))
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{
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uint index;
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@@ -61,7 +61,7 @@ void taskMain(
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DispatchMesh(head, 1, 1, p);
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}
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groupshared VertexAttributes gs_vertices[MAX_VERTICES];
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groupshared IVertexAttributes gs_vertices[MAX_VERTICES];
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groupshared uint3 gs_indices[MAX_PRIMITIVES];
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groupshared uint gs_numVertices;
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groupshared uint gs_numPrimitives;
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@@ -78,12 +78,12 @@ void meshMain(
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in uint threadID: SV_GroupIndex,
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in uint groupID: SV_GroupID,
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in payload MeshPayload meshPayload,
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out Vertices<VertexAttributes, MAX_VERTICES> vertices,
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out Vertices<IVertexAttributes, MAX_VERTICES> vertices,
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out Indices<uint3, MAX_PRIMITIVES> indices
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){
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InstanceData inst = scene.instances[meshPayload.instanceId[groupID]];
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MeshData md = scene.meshData[meshPayload.instanceId[groupID]];
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MeshletDescription m = meshlets.meshletInfos[meshPayload.meshletId[groupID]];
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InstanceData inst = pScene.instances[meshPayload.instanceId[groupID]];
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MeshData md = pScene.meshData[meshPayload.instanceId[groupID]];
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MeshletDescription m = pScene.meshletInfos[meshPayload.meshletId[groupID]];
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const uint vertexLoops = (MAX_VERTICES + MESH_GROUP_SIZE - 1) / MESH_GROUP_SIZE;
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for(uint loop = 0; loop < vertexLoops; ++loop)
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{
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@@ -91,8 +91,8 @@ void meshMain(
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v = min(v, m.vertexCount - 1);
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InterlockedMax(gs_numVertices, v + 1);
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{
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int vertexIndex = meshlets.vertexIndices[m.vertexOffset + v];
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gs_vertices[v] = vertexData.getAttributes(md.indexOffset + vertexIndex, inst);
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int vertexIndex = pScene.vertexIndices[m.vertexOffset + v];
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gs_vertices[v] = pVertexData.getAttributes(md.indexOffset + vertexIndex, inst);
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}
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}
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@@ -103,12 +103,12 @@ void meshMain(
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p = min(p, m.primitiveCount - 1);
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InterlockedMax(gs_numPrimitives, p + 1);
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{
|
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uint8_t local_idx0 = meshlets.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
|
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uint8_t local_idx1 = meshlets.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
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uint8_t local_idx2 = meshlets.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
|
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uint32_t idx0 = meshlets.vertexIndices[m.vertexOffset + local_idx0];
|
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uint32_t idx1 = meshlets.vertexIndices[m.vertexOffset + local_idx1];
|
||||
uint32_t idx2 = meshlets.vertexIndices[m.vertexOffset + local_idx2];
|
||||
uint8_t local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
|
||||
uint8_t local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
|
||||
uint8_t local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
|
||||
uint32_t idx0 = pScene.vertexIndices[m.vertexOffset + local_idx0];
|
||||
uint32_t idx1 = pScene.vertexIndices[m.vertexOffset + local_idx1];
|
||||
uint32_t idx2 = pScene.vertexIndices[m.vertexOffset + local_idx2];
|
||||
gs_indices[p * 3 + 0] = idx0;
|
||||
gs_indices[p * 3 + 1] = idx1;
|
||||
gs_indices[p * 3 + 2] = idx2;
|
||||
|
||||
@@ -15,17 +15,17 @@ struct SkyboxData
|
||||
float4x4 transformMatrix;
|
||||
float4 fogBlend;
|
||||
};
|
||||
ParameterBuffer<SkyboxData> gSkyboxData;
|
||||
ParameterBlock<SkyboxData> pSkyboxData;
|
||||
|
||||
[shader("vertex")]
|
||||
VertexShaderOutput vertexMain(
|
||||
VertexShaderInput input)
|
||||
{
|
||||
VertexShaderOutput output;
|
||||
float3x3 cameraRotation = float3x3(gViewParams.viewMatrix);
|
||||
float3x3 cameraRotation = float3x3(pViewParams.viewMatrix);
|
||||
float4 worldPos = float4(mul(cameraRotation, input.position), 1.0f);
|
||||
//clip(dot(worldPos, clipPlane));
|
||||
output.clipPos = mul(gViewParams.projectionMatrix, worldPos);
|
||||
output.clipPos = mul(pViewParams.projectionMatrix, worldPos);
|
||||
output.texCoords = normalize(input.position);
|
||||
return output;
|
||||
}
|
||||
@@ -36,7 +36,7 @@ struct TextureData
|
||||
TextureCube cubeMap2;
|
||||
SamplerState sampler;
|
||||
};
|
||||
ParameterBuffer<TextureData> textures;
|
||||
ParameterBlock<TextureData> pTextures;
|
||||
static const float lowerLimit = 0.0;
|
||||
static const float upperLimit = 0.1;
|
||||
|
||||
@@ -44,11 +44,11 @@ static const float upperLimit = 0.1;
|
||||
float4 fragmentMain(
|
||||
VertexShaderOutput output) : SV_Target
|
||||
{
|
||||
float4 texture1 = textures.cubeMap.Sample(textures.sampler, output.texCoords);
|
||||
float4 texture2 = textures.cubeMap2.Sample(textures.sampler, output.texCoords);
|
||||
float4 finalColor = lerp(texture1, texture2, gSkyboxData.fogBlend.w);
|
||||
float4 texture1 = pTextures.cubeMap.Sample(pTextures.sampler, output.texCoords);
|
||||
float4 texture2 = pTextures.cubeMap2.Sample(pTextures.sampler, output.texCoords);
|
||||
float4 finalColor = lerp(texture1, texture2, pSkyboxData.fogBlend.w);
|
||||
|
||||
float factor = (output.texCoords.y - lowerLimit) / (upperLimit - lowerLimit);
|
||||
factor = clamp(factor, 0.0, 1.0);
|
||||
return lerp(float4(gSkyboxData.fogBlend.xyz, 1), finalColor, factor);
|
||||
return lerp(float4(pSkyboxData.fogBlend.xyz, 1), finalColor, factor);
|
||||
}
|
||||
@@ -9,14 +9,14 @@ struct TextData
|
||||
float4 textColor;
|
||||
float scale;
|
||||
}
|
||||
ParameterBuffer<SamplerState> glyphSampler;
|
||||
ParameterBlock<SamplerState> glyphSampler;
|
||||
//layout(set = 1)
|
||||
//ShaderBuffer<GlyphData> glyphData;
|
||||
ParameterBuffer<Texture2D<uint>[]> glyphTextures;
|
||||
ParameterBuffer<Texture2D<uint>[]> pGlyphTextures;
|
||||
[[vk::push_constant]]
|
||||
ConstantBuffer<TextData> textData;
|
||||
|
||||
struct VertexStageInput
|
||||
struct VertexInput
|
||||
{
|
||||
float2 position;
|
||||
float2 widthHeight;
|
||||
@@ -24,7 +24,7 @@ struct VertexStageInput
|
||||
uint vertexId : SV_VertexID;
|
||||
};
|
||||
|
||||
struct VertexStageOutput
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 position : SV_Position;
|
||||
float2 texCoords : TEXCOORD;
|
||||
@@ -32,7 +32,7 @@ struct VertexStageOutput
|
||||
};
|
||||
|
||||
[shader("vertex")]
|
||||
VertexStageOutput vertexMain(VertexStageInput input)
|
||||
VertexOutput vertexMain(VertexInput input)
|
||||
{
|
||||
float xpos = input.position.x;
|
||||
float ypos = input.position.y;
|
||||
@@ -61,5 +61,5 @@ float4 fragmentMain(
|
||||
uint glyphIndex : GLYPHINDEX
|
||||
) : SV_Target
|
||||
{
|
||||
return textData.textColor * glyphTextures[glyphIndex].Sample(glyphSampler, texCoords);
|
||||
return textData.textColor * pGlyphTextures[glyphIndex].Sample(glyphSampler, texCoords);
|
||||
}
|
||||
@@ -24,9 +24,9 @@ struct UIParameter
|
||||
Texture2D<float4> backgroundTextures[];
|
||||
}
|
||||
|
||||
ParameterBuffer<UIParameter> params;
|
||||
ParameterBlock<UIParameter> pParams;
|
||||
|
||||
struct VertexStageOutput
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 position : SV_Position;
|
||||
float2 texCoords : TEXCOORD;
|
||||
@@ -34,7 +34,7 @@ struct VertexStageOutput
|
||||
};
|
||||
|
||||
[shader("vertex")]
|
||||
VertexStageOutput vertexMain(uint vertexId : SV_VertexID, RenderElementStyle style)
|
||||
VertexOutput vertexMain(uint vertexId : SV_VertexID, RenderElementStyle style)
|
||||
{
|
||||
float xMin = style.position.x;
|
||||
float xMax = xMin + style.dimensions.x;
|
||||
@@ -46,8 +46,8 @@ VertexStageOutput vertexMain(uint vertexId : SV_VertexID, RenderElementStyle sty
|
||||
float4(xMax, yMin, 1, 0),
|
||||
float4(xMax, yMax, 1, 1)
|
||||
};
|
||||
VertexStageOutput output;
|
||||
output.position = mul(viewData.projectionMatrix, float4(coordinates[vertexId].xy, style.position.z, 1));
|
||||
VertexOutput output;
|
||||
output.position = mul(pViewData.projectionMatrix, float4(coordinates[vertexId].xy, style.position.z, 1));
|
||||
output.texCoords = coordinates[vertexId].zw;
|
||||
output.style = style;
|
||||
return output;
|
||||
@@ -64,7 +64,7 @@ float4 fragmentMain(
|
||||
uint imageIndex = style.backgroundImageIndex;
|
||||
if(imageIndex < numBackgroundTextures)
|
||||
{
|
||||
bgTextureColor = backgroundTextures[imageIndex].Sample(backgroundSampler, texCoords);
|
||||
bgTextureColor = pParams.backgroundTextures[imageIndex].Sample(pParams.backgroundSampler, texCoords);
|
||||
}
|
||||
return float4(style.backgroundColor, style.opacity) * bgTextureColor;
|
||||
}
|
||||
@@ -9,15 +9,14 @@ struct ViewParameter
|
||||
float4 cameraPos_WS;
|
||||
float2 screenDimensions;
|
||||
}
|
||||
layout(set = INDEX_VIEW_PARAMS)
|
||||
ParameterBlock<ViewParameter> viewParams;
|
||||
ParameterBlock<ViewParameter> pViewParams;
|
||||
|
||||
|
||||
// Convert screen space coordinates to view space.
|
||||
float4 screenToClip( float4 screen )
|
||||
{
|
||||
// Convert to normalized texture coordinates
|
||||
float2 texCoord = screen.xy / viewParams.screenDimensions;
|
||||
float2 texCoord = screen.xy / pViewParams.screenDimensions;
|
||||
|
||||
// Convert to clip space
|
||||
return float4( float2( texCoord.x, 1.0f-texCoord.y ) * 2.0f - 1.0f, screen.z, screen.w );
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import MaterialParameter;
|
||||
import BRDF;
|
||||
import Common;
|
||||
import BRDF;
|
||||
import MaterialParameter;
|
||||
|
||||
interface ILightEnv
|
||||
{
|
||||
@@ -15,7 +15,7 @@ struct DirectionalLight : ILightEnv
|
||||
float3 illuminate<B:IBRDF>(MaterialParameter input, B brdf)
|
||||
{
|
||||
float3 lightDir_TS = normalize(direction.xyz);
|
||||
return brdf.evaluate(input.viewDir_TS, -lightDir_TS, color.xyz);
|
||||
return brdf.evaluate(input.viewDir_TS, -lightDir_TS, color.xyz);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -57,7 +57,7 @@ struct PointLight : ILightEnv
|
||||
}
|
||||
float3 getViewPos()
|
||||
{
|
||||
return mul(viewParams.viewMatrix, position_WS).xyz;
|
||||
return mul(pViewParams.viewMatrix, position_WS).xyz;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -69,4 +69,4 @@ struct LightEnv
|
||||
uint numPointLights;
|
||||
};
|
||||
|
||||
ParameterBlock<LightEnv> gLightEnv;
|
||||
ParameterBlock<LightEnv> pLightEnv;
|
||||
|
||||
@@ -8,4 +8,4 @@ interface IMaterial
|
||||
BRDF prepare(MaterialParameter input);
|
||||
};
|
||||
|
||||
ParameterBlock<IMaterial> gMaterial;
|
||||
ParameterBlock<IMaterial> pMaterial;
|
||||
|
||||
@@ -1,24 +1,11 @@
|
||||
import VertexData;
|
||||
|
||||
struct MaterialParameter
|
||||
{
|
||||
float3 position_TS;
|
||||
float3 position_TS;
|
||||
float3 worldPosition;
|
||||
float2 texCoords;
|
||||
float3 normal;
|
||||
float3 tangent;
|
||||
float3 biTangent;
|
||||
float3 viewDir_TS;
|
||||
|
||||
static MaterialParameter create(VertexAttributes attrib)
|
||||
{
|
||||
MaterialParameter result;
|
||||
result.worldPosition = attrib.getWorldPosition().xyz;
|
||||
result.texCoords = attrib.getTexCoords();
|
||||
result.normal = attrib.getNormal();
|
||||
result.tangent = attrib.getTangent();
|
||||
result.biTangent = attrib.getBiTangent();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -37,5 +37,5 @@ struct Scene
|
||||
StructuredBuffer<uint32_t> vertexIndices;
|
||||
};
|
||||
|
||||
ParameterBlock<Scene> scene;
|
||||
ParameterBlock<Scene> pScene;
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import VertexData;
|
||||
import Common;
|
||||
import Scene;
|
||||
import VertexData;
|
||||
import MaterialParameter;
|
||||
|
||||
struct StaticMeshVertexAttributes : VertexAttributes
|
||||
struct StaticMeshVertexAttributes : IVertexAttributes
|
||||
{
|
||||
float4 clipPosition: SV_Position;
|
||||
float3 worldPosition: POSITION0;
|
||||
@@ -10,37 +10,30 @@ struct StaticMeshVertexAttributes : VertexAttributes
|
||||
float3 normal: NORMAL0;
|
||||
float3 tangent: TANGENT0;
|
||||
float3 biTangent: BITANGENT0;
|
||||
float3 getWorldPosition()
|
||||
|
||||
MaterialParameter create()
|
||||
{
|
||||
return worldPosition;
|
||||
MaterialParameter result;
|
||||
result.worldPosition = worldPosition;
|
||||
result.texCoords = texCoords;
|
||||
result.normal = normal;
|
||||
result.tangent = tangent;
|
||||
result.biTangent = biTangent;
|
||||
return result;
|
||||
}
|
||||
float2 getTexCoords()
|
||||
{
|
||||
return texCoords;
|
||||
}
|
||||
float3 getNormal()
|
||||
{
|
||||
return normal;
|
||||
}
|
||||
float3 getTangent()
|
||||
{
|
||||
return tangent;
|
||||
}
|
||||
float3 getBiTangent()
|
||||
{
|
||||
return biTangent;
|
||||
}
|
||||
}
|
||||
|
||||
struct StaticMeshVertexData : VertexData
|
||||
};
|
||||
|
||||
struct StaticMeshVertexData : IVertexData
|
||||
{
|
||||
typedef StaticMeshVertexAttributes VertexAttributes;
|
||||
StaticMeshVertexAttributes getAttributes(uint index, float4x4 transform)
|
||||
{
|
||||
StaticMeshVertexAttributes attr;
|
||||
float4 localPos = float4(positions[index], 1);
|
||||
float4 worldPos = mul(transform, localPos);
|
||||
float4 viewPos = mul(viewParams.viewMatrix, worldPos);
|
||||
float4 clipPos = mul(viewParams.projectionMatrix, viewPos);
|
||||
float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
|
||||
float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
|
||||
attr.clipPosition = clipPos;
|
||||
attr.worldPosition = worldPos.xyz;
|
||||
attr.texCoords = texCoords[index];
|
||||
@@ -54,4 +47,4 @@ struct StaticMeshVertexData : VertexData
|
||||
StructuredBuffer<float3> normals;
|
||||
StructuredBuffer<float3> tangents;
|
||||
StructuredBuffer<float3> biTangents;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
import Scene;
|
||||
import MaterialParameter;
|
||||
|
||||
interface VertexAttributes
|
||||
interface IVertexAttributes
|
||||
{
|
||||
float3 getWorldPosition();
|
||||
float2 getTexCoords();
|
||||
float3 getNormal();
|
||||
float3 getTangent();
|
||||
float3 getBiTangent();
|
||||
}
|
||||
MaterialParameter create();
|
||||
};
|
||||
|
||||
interface VertexData
|
||||
interface IVertexData
|
||||
{
|
||||
associatedtype VertexAttributes : IVertexAttributes;
|
||||
VertexAttributes getAttributes(uint index, float4x4 transform);
|
||||
};
|
||||
ParameterBlock<VertexData> vertexData;
|
||||
ParameterBlock<IVertexData> pVertexData;
|
||||
@@ -47,9 +47,9 @@ void AssetImporter::importMaterial(MaterialImportArgs args)
|
||||
get().materialLoader->importAsset(args);
|
||||
}
|
||||
|
||||
void AssetImporter::init(Gfx::PGraphics graphics, AssetRegistry* registry)
|
||||
void AssetImporter::init(Gfx::PGraphics graphics)
|
||||
{
|
||||
get().registry = registry;
|
||||
get().registry = AssetRegistry::getInstance();
|
||||
get().meshLoader = new MeshLoader(graphics);
|
||||
get().textureLoader = new TextureLoader(graphics);
|
||||
get().materialLoader = new MaterialLoader(graphics);
|
||||
|
||||
@@ -15,7 +15,7 @@ public:
|
||||
static void importTexture(struct TextureImportArgs args);
|
||||
static void importFont(struct FontImportArgs args);
|
||||
static void importMaterial(struct MaterialImportArgs args);
|
||||
static void init(Gfx::PGraphics graphics, AssetRegistry* registry);
|
||||
static void init(Gfx::PGraphics graphics);
|
||||
private:
|
||||
static AssetImporter& get();
|
||||
UPTextureLoader textureLoader;
|
||||
|
||||
@@ -47,7 +47,6 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
||||
Gfx::ODescriptorLayout layout = graphics->createDescriptorLayout(materialName + "Layout");
|
||||
//Shader file needs to conform to the slang standard, which prohibits _
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end());
|
||||
|
||||
uint32 uniformBufferOffset = 0;
|
||||
uint32 bindingCounter = 0; // Uniform buffers are always binding 0
|
||||
|
||||
@@ -48,7 +48,9 @@ void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName
|
||||
{
|
||||
aiMaterial* material = scene->mMaterials[i];
|
||||
json matCode;
|
||||
matCode["name"] = baseName + material->GetName().C_Str();
|
||||
std::string materialName = std::format("{0}{1}", baseName, material->GetName().C_Str());
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end()); // dots break adding the .asset extension later
|
||||
matCode["name"] = materialName;
|
||||
matCode["profile"] = "BlinnPhong"; //TODO: other shading models
|
||||
aiString texPath;
|
||||
//TODO make samplers based on used textures
|
||||
@@ -58,7 +60,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName
|
||||
};
|
||||
if(material->GetTexture(aiTextureType_DIFFUSE, 0, &texPath) == AI_SUCCESS)
|
||||
{
|
||||
std::string texFilename = std::filesystem::path(texPath.C_Str()).replace_extension("asset").stem().string();
|
||||
std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
|
||||
matCode["params"]["diffuseTexture"] =
|
||||
{
|
||||
{"type", "Texture2D"},
|
||||
|
||||
+1
-3
@@ -17,8 +17,6 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Editor;
|
||||
|
||||
extern AssetRegistry* instance;
|
||||
|
||||
int main()
|
||||
{
|
||||
#ifdef WIN32
|
||||
@@ -41,7 +39,7 @@ int main()
|
||||
vd->init(graphics);
|
||||
PWindowManager windowManager = new WindowManager();
|
||||
AssetRegistry::init(sourcePath / "Assets", graphics);
|
||||
AssetImporter::init(graphics, AssetRegistry::getInstance());
|
||||
AssetImporter::init(graphics);
|
||||
AssetImporter::importFont(FontImportArgs{
|
||||
.filePath = "./fonts/Calibri.ttf",
|
||||
});
|
||||
|
||||
@@ -7,7 +7,7 @@ CameraActor::CameraActor(PScene scene)
|
||||
: Actor(scene)
|
||||
{
|
||||
attachComponent<Component::Camera>();
|
||||
attachComponent<Component::Transform>().setRelativeLocation(Vector(10, 5, 14));
|
||||
accessComponent<Component::Transform>().setRelativeLocation(Vector(10, 5, 14));
|
||||
}
|
||||
|
||||
CameraActor::~CameraActor()
|
||||
|
||||
@@ -19,6 +19,7 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
|
||||
|
||||
depthPrepassLayout = graphics->createPipelineLayout();
|
||||
depthPrepassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewParamsLayout);
|
||||
graphics->getShaderCompiler()->registerRenderPass("DepthPass", "LegacyBasePass");
|
||||
}
|
||||
|
||||
DepthPrepass::~DepthPrepass()
|
||||
@@ -43,18 +44,18 @@ void DepthPrepass::render()
|
||||
{
|
||||
permutation.useMeshShading = true;
|
||||
permutation.hasTaskShader = true;
|
||||
std::memcpy(permutation.taskFile, "MeshletBasePass", sizeof("MeshletBasePass"));
|
||||
std::memcpy(permutation.vertexMeshFile, "MeshletBasePass", sizeof("MeshletBasePass"));
|
||||
std::strncpy(permutation.taskFile, "MeshletBasePass", sizeof("MeshletBasePass"));
|
||||
std::strncpy(permutation.vertexMeshFile, "MeshletBasePass", sizeof("MeshletBasePass"));
|
||||
}
|
||||
else
|
||||
{
|
||||
permutation.useMeshShading = false;
|
||||
std::memcpy(permutation.vertexMeshFile, "LegacyBasePass", sizeof("LegacyBasePass"));
|
||||
std::strncpy(permutation.vertexMeshFile, "LegacyBasePass", sizeof("LegacyBasePass"));
|
||||
}
|
||||
graphics->beginRenderPass(renderPass);
|
||||
for (VertexData* vertexData : VertexData::getList())
|
||||
{
|
||||
std::memcpy(permutation.vertexDataName, vertexData->getTypeName().c_str(), std::strlen(vertexData->getTypeName().c_str()));
|
||||
std::strncpy(permutation.vertexDataName, vertexData->getTypeName().c_str(), sizeof(permutation.vertexDataName));
|
||||
const auto& materials = vertexData->getMaterialData();
|
||||
for (const auto& [_, materialData] : materials)
|
||||
{
|
||||
@@ -64,7 +65,7 @@ void DepthPrepass::render()
|
||||
// Material => per material
|
||||
// VertexData => per meshtype
|
||||
// SceneData => per material instance
|
||||
std::memcpy(permutation.materialName, materialData.material->getName().c_str(), std::strlen(materialData.material->getName().c_str()));
|
||||
std::strncpy(permutation.materialName, materialData.material->getName().c_str(), sizeof(permutation.materialName));
|
||||
Gfx::PermutationId id(permutation);
|
||||
|
||||
Gfx::PRenderCommand command = graphics->createRenderCommand("DepthRender");
|
||||
|
||||
@@ -18,8 +18,8 @@ public:
|
||||
virtual void createRenderPass() override;
|
||||
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
|
||||
private:
|
||||
Gfx::PRenderTargetAttachment depthAttachment;
|
||||
Gfx::PTexture2D depthBuffer;
|
||||
Gfx::ORenderTargetAttachment depthAttachment;
|
||||
Gfx::OTexture2D depthBuffer;
|
||||
|
||||
Array<Gfx::PDescriptorSet> descriptorSets;
|
||||
|
||||
|
||||
@@ -200,7 +200,7 @@ void LightCullingPass::setupFrustums()
|
||||
dispatchParams.numThreads = numThreads;
|
||||
dispatchParams.numThreadGroups = numThreadGroups;
|
||||
|
||||
Gfx::ODescriptorLayout frustumDescriptorLayout = graphics->createDescriptorLayout("FrustumLayout");
|
||||
frustumDescriptorLayout = graphics->createDescriptorLayout("FrustumLayout");
|
||||
frustumDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
frustumDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
frustumLayout = graphics->createPipelineLayout();
|
||||
|
||||
@@ -45,6 +45,7 @@ private:
|
||||
Gfx::OShaderBuffer frustumBuffer;
|
||||
Gfx::OUniformBuffer dispatchParamsBuffer;
|
||||
Gfx::OUniformBuffer viewParamsBuffer;
|
||||
Gfx::ODescriptorLayout frustumDescriptorLayout;
|
||||
Gfx::PDescriptorSet frustumDescriptorSet;
|
||||
Gfx::OComputeShader frustumShader;
|
||||
Gfx::OPipelineLayout frustumLayout;
|
||||
|
||||
@@ -38,7 +38,7 @@ protected:
|
||||
PRenderGraphResources resources;
|
||||
static constexpr uint32 INDEX_VIEW_PARAMS = 0;
|
||||
Gfx::ODescriptorLayout viewParamsLayout;
|
||||
Gfx::OShaderBuffer viewParamsBuffer;
|
||||
Gfx::OUniformBuffer viewParamsBuffer;
|
||||
Gfx::PDescriptorSet viewParamsSet;
|
||||
Gfx::ORenderPass renderPass;
|
||||
Gfx::PGraphics graphics;
|
||||
|
||||
@@ -169,14 +169,13 @@ void SkyboxRenderPass::createRenderPass()
|
||||
createInfo.name = "SkyboxVertex";
|
||||
createInfo.mainModule = "Skybox";
|
||||
createInfo.entryPoint = "vertexMain";
|
||||
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
|
||||
Gfx::PVertexShader vertexShader = graphics->createVertexShader(createInfo);
|
||||
vertexShader = graphics->createVertexShader(createInfo);
|
||||
|
||||
createInfo.name = "SkyboxFragment";
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
Gfx::PFragmentShader fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
|
||||
Gfx::PVertexDeclaration vertexDecl = graphics->createVertexDeclaration({
|
||||
declaration = graphics->createVertexDeclaration({
|
||||
Gfx::VertexElement {
|
||||
.binding = 0,
|
||||
.offset = 0,
|
||||
@@ -187,7 +186,7 @@ void SkyboxRenderPass::createRenderPass()
|
||||
});
|
||||
|
||||
Gfx::LegacyPipelineCreateInfo gfxInfo;
|
||||
gfxInfo.vertexDeclaration = vertexDecl;
|
||||
gfxInfo.vertexDeclaration = declaration;
|
||||
gfxInfo.vertexShader = vertexShader;
|
||||
gfxInfo.fragmentShader = fragmentShader;
|
||||
gfxInfo.rasterizationState.polygonMode = Gfx::SE_POLYGON_MODE_FILL;
|
||||
|
||||
@@ -26,6 +26,9 @@ private:
|
||||
Gfx::ODescriptorLayout descriptorLayout;
|
||||
Gfx::PDescriptorSet descriptorSet;
|
||||
Gfx::OPipelineLayout pipelineLayout;
|
||||
Gfx::OVertexDeclaration declaration;
|
||||
Gfx::OVertexShader vertexShader;
|
||||
Gfx::OFragmentShader fragmentShader;
|
||||
Gfx::OGraphicsPipeline pipeline;
|
||||
Gfx::OSamplerState skyboxSampler;
|
||||
Component::Skybox skybox;
|
||||
|
||||
@@ -155,8 +155,8 @@ void UIPass::createRenderPass()
|
||||
},
|
||||
.dynamic = false,
|
||||
};
|
||||
Gfx::PUniformBuffer uniformBuffer = graphics->createUniformBuffer(info);
|
||||
Gfx::PSamplerState backgroundSampler = graphics->createSamplerState({});
|
||||
Gfx::OUniformBuffer uniformBuffer = graphics->createUniformBuffer(info);
|
||||
Gfx::OSamplerState backgroundSampler = graphics->createSamplerState({});
|
||||
|
||||
info = {
|
||||
.sourceData = {
|
||||
|
||||
@@ -53,27 +53,26 @@ void ShaderCompiler::compile()
|
||||
ShaderPermutation permutation;
|
||||
for (const auto& [name, pass] : passes)
|
||||
{
|
||||
std::memset(&permutation, 0, sizeof(ShaderPermutation));
|
||||
permutation.hasFragment = pass.hasFragmentShader;
|
||||
permutation.useMeshShading = pass.useMeshShading;
|
||||
permutation.hasTaskShader = pass.hasTaskShader;
|
||||
std::memcpy(permutation.vertexMeshFile, pass.mainFile.c_str(), sizeof(permutation.vertexMeshFile));
|
||||
std::strncpy(permutation.vertexMeshFile, pass.mainFile.c_str(), sizeof(permutation.vertexMeshFile));
|
||||
if (pass.hasFragmentShader)
|
||||
{
|
||||
std::memcpy(permutation.fragmentFile, pass.fragmentFile.c_str(), sizeof(permutation.fragmentFile));
|
||||
std::strncpy(permutation.fragmentFile, pass.fragmentFile.c_str(), sizeof(permutation.fragmentFile));
|
||||
}
|
||||
if (pass.hasTaskShader)
|
||||
{
|
||||
std::memcpy(permutation.taskFile, pass.taskFile.c_str(), sizeof(permutation.taskFile));
|
||||
std::strncpy(permutation.taskFile, pass.taskFile.c_str(), sizeof(permutation.taskFile));
|
||||
}
|
||||
for (const auto& [vdName, vd] : vertexData)
|
||||
{
|
||||
std::memcpy(permutation.vertexDataName, vd->getTypeName().c_str(), sizeof(permutation.vertexDataName));
|
||||
std::strncpy(permutation.vertexDataName, vd->getTypeName().c_str(), sizeof(permutation.vertexDataName));
|
||||
if (pass.useMaterial)
|
||||
{
|
||||
for (const auto& [matName, mat] : materials)
|
||||
{
|
||||
std::memcpy(permutation.materialName, matName.c_str(), sizeof(permutation.materialName));
|
||||
std::strncpy(permutation.materialName, matName.c_str(), sizeof(permutation.materialName));
|
||||
createShaders(permutation);
|
||||
}
|
||||
}
|
||||
@@ -92,10 +91,23 @@ ShaderCollection& ShaderCompiler::createShaders(ShaderPermutation permutation)
|
||||
ShaderCollection collection;
|
||||
|
||||
ShaderCreateInfo createInfo;
|
||||
createInfo.typeParameter = { permutation.materialName, permutation.vertexDataName };
|
||||
createInfo.typeParameter = { permutation.vertexDataName };
|
||||
createInfo.name = std::format("Material {0}", permutation.materialName);
|
||||
createInfo.additionalModules.add(permutation.materialName);
|
||||
if (std::strlen(permutation.materialName) > 0)
|
||||
{
|
||||
createInfo.additionalModules.add(permutation.materialName);
|
||||
createInfo.typeParameter.add(permutation.materialName);
|
||||
}
|
||||
createInfo.additionalModules.add(permutation.vertexDataName);
|
||||
createInfo.additionalModules.add(permutation.vertexMeshFile);
|
||||
if (permutation.hasFragment)
|
||||
{
|
||||
createInfo.additionalModules.add(permutation.fragmentFile);
|
||||
}
|
||||
if (permutation.hasTaskShader)
|
||||
{
|
||||
createInfo.additionalModules.add(permutation.taskFile);
|
||||
}
|
||||
|
||||
if (permutation.useMeshShading)
|
||||
{
|
||||
|
||||
@@ -62,6 +62,10 @@ struct ShaderPermutation
|
||||
uint8 useMeshShading : 1;
|
||||
uint8 hasTaskShader : 1;
|
||||
//TODO: lightmapping etc
|
||||
ShaderPermutation()
|
||||
{
|
||||
std::memset(this, 0, sizeof(ShaderPermutation));
|
||||
}
|
||||
};
|
||||
//Hashed ShaderPermutation for fast lookup
|
||||
struct PermutationId
|
||||
|
||||
@@ -16,6 +16,7 @@ void VertexData::resetMeshData()
|
||||
if (dirty)
|
||||
{
|
||||
updateBuffers();
|
||||
dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,6 +24,7 @@ void VertexData::updateMesh(const Component::Transform& transform, PMesh mesh)
|
||||
{
|
||||
PMaterial mat = mesh->referencedMaterial->getHandle()->getBaseMaterial();
|
||||
MaterialData& matData = materialData[mat->getName()];
|
||||
matData.material = mat;
|
||||
MaterialInstanceData& matInstanceData = matData.instances[mesh->referencedMaterial->getHandle()->getId()];
|
||||
matInstanceData.meshes.add(MeshInstanceData{
|
||||
.id = mesh->id,
|
||||
@@ -89,7 +91,6 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
|
||||
.stride = sizeof(uint8),
|
||||
.dynamic = true,
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
void VertexData::createDescriptors()
|
||||
@@ -108,7 +109,7 @@ void VertexData::createDescriptors()
|
||||
meshes.add(mesh);
|
||||
}
|
||||
}
|
||||
Gfx::PShaderBuffer instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
matInst.instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(InstanceData) * instanceData.size(),
|
||||
.data = (uint8*)instanceData.data(),
|
||||
@@ -117,17 +118,17 @@ void VertexData::createDescriptors()
|
||||
});
|
||||
instanceDataLayout->reset();
|
||||
matInst.descriptorSet = instanceDataLayout->allocateDescriptorSet();
|
||||
matInst.descriptorSet->updateBuffer(0, instanceBuffer);
|
||||
matInst.descriptorSet->updateBuffer(0, matInst.instanceBuffer);
|
||||
if (graphics->supportMeshShading())
|
||||
{
|
||||
Gfx::PShaderBuffer meshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
matInst.meshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(MeshData) * meshes.size(),
|
||||
.data = (uint8*)meshes.data(),
|
||||
},
|
||||
.stride = sizeof(MeshData)
|
||||
});
|
||||
matInst.descriptorSet->updateBuffer(1, meshDataBuffer);
|
||||
matInst.descriptorSet->updateBuffer(1, matInst.meshDataBuffer);
|
||||
matInst.descriptorSet->updateBuffer(2, meshletBuffer);
|
||||
matInst.descriptorSet->updateBuffer(3, primitiveIndicesBuffer);
|
||||
matInst.descriptorSet->updateBuffer(4, vertexIndicesBuffer);
|
||||
|
||||
@@ -43,6 +43,8 @@ public:
|
||||
struct MaterialInstanceData
|
||||
{
|
||||
PMaterialInstance materialInstance;
|
||||
Gfx::OShaderBuffer instanceBuffer;
|
||||
Gfx::OShaderBuffer meshDataBuffer;
|
||||
Gfx::PDescriptorSet descriptorSet;
|
||||
uint32 numMeshes; // not necessarily equal to meshes.size() if a MeshId has multiple meshes
|
||||
Array<MeshInstanceData> meshes;
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
SubAllocation::SubAllocation(PAllocation owner, VkDeviceSize allocatedOffset, VkDeviceSize size, VkDeviceSize alignedOffset, VkDeviceSize allocatedSize)
|
||||
SubAllocation::SubAllocation(PAllocation owner, VkDeviceSize requestedSize, VkDeviceSize allocatedOffset, VkDeviceSize allocatedSize, VkDeviceSize alignedOffset)
|
||||
: owner(owner)
|
||||
, size(size)
|
||||
, requestedSize(requestedSize)
|
||||
, allocatedOffset(allocatedOffset)
|
||||
, alignedOffset(alignedOffset)
|
||||
, allocatedSize(allocatedSize)
|
||||
, alignedOffset(alignedOffset)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ Allocation::Allocation(PGraphics graphics, PAllocator allocator, VkDeviceSize si
|
||||
allocInfo.pNext = dedicatedInfo;
|
||||
VK_CHECK(vkAllocateMemory(device, &allocInfo, nullptr, &allocatedMemory));
|
||||
bytesAllocated = size;
|
||||
freeRanges[0] = new SubAllocation(this, 0, size, 0, size);
|
||||
freeRanges[0] = size;
|
||||
|
||||
canMap = (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
|
||||
isMapped = false;
|
||||
@@ -69,16 +69,16 @@ Allocation::Allocation(PGraphics graphics, PAllocator allocator, VkDeviceSize si
|
||||
|
||||
Allocation::~Allocation()
|
||||
{
|
||||
assert(bytesUsed == 0);
|
||||
}
|
||||
|
||||
OSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDeviceSize alignment)
|
||||
{
|
||||
std::scoped_lock lck(lock);
|
||||
if (isDedicated)
|
||||
{
|
||||
if (activeAllocations.empty() && requestedSize == bytesAllocated)
|
||||
{
|
||||
OSubAllocation suballoc = std::move(freeRanges[0]);
|
||||
OSubAllocation suballoc = new SubAllocation(this, requestedSize, 0, requestedSize, 0);
|
||||
activeAllocations.add(suballoc);
|
||||
freeRanges.clear();
|
||||
bytesUsed += requestedSize;
|
||||
@@ -89,32 +89,30 @@ OSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDevice
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
for (auto& [allocatedOffset, freeAllocation] : freeRanges)
|
||||
for (const auto& [lower, size] : freeRanges)
|
||||
{
|
||||
assert(allocatedOffset == freeAllocation->allocatedOffset);
|
||||
VkDeviceSize alignedOffset = allocatedOffset + alignment - 1;
|
||||
VkDeviceSize alignedOffset = lower + alignment - 1;
|
||||
alignedOffset /= alignment;
|
||||
alignedOffset *= alignment;
|
||||
VkDeviceSize allocatedSize = requestedSize + (alignedOffset - allocatedOffset);
|
||||
if (freeAllocation->size == allocatedSize)
|
||||
VkDeviceSize allocatedSize = requestedSize + (alignedOffset - lower);
|
||||
if (size == allocatedSize)
|
||||
{
|
||||
activeAllocations.add(freeAllocation);
|
||||
freeRanges.erase(allocatedOffset);
|
||||
OSubAllocation alloc = new SubAllocation(this, requestedSize, lower, allocatedSize, alignedOffset);
|
||||
activeAllocations.add(alloc);
|
||||
freeRanges.erase(lower);
|
||||
bytesUsed += allocatedSize;
|
||||
return std::move(freeAllocation);
|
||||
return std::move(alloc);
|
||||
}
|
||||
else if (allocatedSize < freeAllocation->allocatedSize)
|
||||
else if (allocatedSize < size)
|
||||
{
|
||||
freeAllocation->size -= allocatedSize;
|
||||
freeAllocation->allocatedSize -= allocatedSize;
|
||||
freeAllocation->allocatedOffset += allocatedSize;
|
||||
freeAllocation->alignedOffset += allocatedSize;
|
||||
OSubAllocation subAlloc = new SubAllocation(this, allocatedOffset, allocatedSize, alignedOffset, allocatedSize);
|
||||
VkDeviceSize newSize = size - allocatedSize;
|
||||
VkDeviceSize newLower = lower + allocatedSize;
|
||||
OSubAllocation subAlloc = new SubAllocation(this, requestedSize, lower, allocatedSize, alignedOffset);
|
||||
activeAllocations.add(subAlloc);
|
||||
freeRanges[freeAllocation->allocatedOffset] = std::move(freeAllocation);
|
||||
freeRanges.erase(allocatedOffset);
|
||||
freeRanges.erase(lower);
|
||||
freeRanges[newLower] = newSize;
|
||||
bytesUsed += allocatedSize;
|
||||
return subAlloc;
|
||||
return std::move(subAlloc);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
@@ -122,70 +120,28 @@ OSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDevice
|
||||
|
||||
void Allocation::markFree(PSubAllocation allocation)
|
||||
{
|
||||
// Dont free if it is already a free allocation, since they also mark themselves on deletion
|
||||
if (freeRanges.find(allocation->allocatedOffset) != freeRanges.end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
assert(activeAllocations.find(allocation) != activeAllocations.end());
|
||||
VkDeviceSize lowerBound = allocation->allocatedOffset;
|
||||
VkDeviceSize upperBound = allocation->allocatedOffset + allocation->allocatedSize;
|
||||
PSubAllocation allocHandle;
|
||||
PSubAllocation freeRangeToDelete;
|
||||
|
||||
freeRanges[lowerBound] = allocation->allocatedSize;
|
||||
for (const auto& [lower, size] : freeRanges)
|
||||
{
|
||||
std::scoped_lock lck(lock);
|
||||
//Join lower bound
|
||||
for (auto& [allocatedOffset, freeAlloc] : freeRanges)
|
||||
if (lower + size == lowerBound)
|
||||
{
|
||||
if (freeAlloc->allocatedOffset <= lowerBound
|
||||
&& freeAlloc->allocatedOffset + freeAlloc->allocatedSize >= upperBound)
|
||||
{
|
||||
// allocation is already in a free region
|
||||
assert(false);
|
||||
}
|
||||
if (freeAlloc->allocatedOffset + freeAlloc->allocatedSize == lowerBound)
|
||||
{
|
||||
//extend freeAlloc by the allocatedSize
|
||||
freeAlloc->allocatedSize += allocation->allocatedSize;
|
||||
allocHandle = freeAlloc;
|
||||
break;
|
||||
}
|
||||
freeRanges[lower] = upperBound;
|
||||
freeRanges.erase(lowerBound);
|
||||
lowerBound = lower;
|
||||
break;
|
||||
}
|
||||
//Join upper bound
|
||||
auto foundAlloc = freeRanges.find(upperBound);
|
||||
if (foundAlloc != freeRanges.end())
|
||||
{
|
||||
// There is a free allocation ending where the new free one ends
|
||||
freeRangeToDelete = foundAlloc->value;
|
||||
if (allocHandle != nullptr)
|
||||
{
|
||||
// extend allocHandle by another foundAlloc->allocatedSize bytes
|
||||
allocHandle->allocatedSize += foundAlloc->value->allocatedSize;
|
||||
freeRanges.erase(foundAlloc->key);
|
||||
}
|
||||
else
|
||||
{
|
||||
// set foundAlloc back by size amount
|
||||
allocHandle = foundAlloc->value;
|
||||
allocHandle->allocatedOffset -= allocation->allocatedSize;
|
||||
allocHandle->alignedOffset -= allocation->allocatedSize;
|
||||
allocHandle->size += allocation->allocatedSize;
|
||||
allocHandle->allocatedSize += allocation->allocatedSize;
|
||||
// place back at correct offset, move original owning pointer
|
||||
freeRanges[allocHandle->allocatedOffset] = std::move(foundAlloc->value);
|
||||
// remove from offset map since key changes
|
||||
freeRanges.erase(foundAlloc->key);
|
||||
}
|
||||
}
|
||||
|
||||
if (allocHandle == nullptr)
|
||||
{
|
||||
freeRanges[allocation->allocatedOffset] = new SubAllocation(this, allocation->allocatedOffset, allocation->size, allocation->alignedOffset, allocation->allocatedSize);
|
||||
}
|
||||
activeAllocations.remove_if([&](const PSubAllocation& a) {return a.getHandle() == allocation.getHandle(); });
|
||||
}
|
||||
if (freeRanges.find(upperBound) != freeRanges.end())
|
||||
{
|
||||
freeRanges[lowerBound] += freeRanges[upperBound];
|
||||
freeRanges.erase(upperBound);
|
||||
}
|
||||
activeAllocations.remove(allocation, false);
|
||||
bytesUsed -= allocation->allocatedSize;
|
||||
if(bytesUsed == 0)
|
||||
if (bytesUsed == 0)
|
||||
{
|
||||
allocator->free(this);
|
||||
}
|
||||
@@ -231,7 +187,6 @@ Allocator::Allocator(PGraphics graphics)
|
||||
|
||||
Allocator::~Allocator()
|
||||
{
|
||||
std::scoped_lock lck(lock);
|
||||
for (auto& heap : heaps)
|
||||
{
|
||||
for (auto& alloc : heap.allocations)
|
||||
@@ -246,7 +201,6 @@ Allocator::~Allocator()
|
||||
|
||||
OSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2, VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo *dedicatedInfo)
|
||||
{
|
||||
std::scoped_lock lck(lock);
|
||||
const VkMemoryRequirements &requirements = memRequirements2.memoryRequirements;
|
||||
uint32 memoryTypeIndex = findMemoryType(requirements.memoryTypeBits, properties);
|
||||
uint32 heapIndex = memProperties.memoryTypes[memoryTypeIndex].heapIndex;
|
||||
@@ -270,7 +224,7 @@ OSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2
|
||||
OSubAllocation suballoc = alloc->getSuballocation(requirements.size, requirements.alignment);
|
||||
if (suballoc != nullptr)
|
||||
{
|
||||
return suballoc;
|
||||
return std::move(suballoc);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -284,7 +238,6 @@ OSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2
|
||||
|
||||
void Allocator::free(PAllocation allocation)
|
||||
{
|
||||
std::scoped_lock lck(lock);
|
||||
for (uint32 heapIndex = 0; heapIndex < heaps.size(); ++heapIndex)
|
||||
{
|
||||
for (uint32 alloc = 0; alloc < heaps[heapIndex].allocations.size(); ++alloc)
|
||||
@@ -293,7 +246,7 @@ void Allocator::free(PAllocation allocation)
|
||||
{
|
||||
heaps[heapIndex].inUse -= allocation->bytesAllocated;
|
||||
std::cout << "Heap " << heapIndex << " -" <<allocation->bytesAllocated << ": " << (float)heaps[heapIndex].inUse / heaps[heapIndex].maxSize << "%" << std::endl;
|
||||
heaps[heapIndex].allocations.removeAt(heapIndex, false);
|
||||
heaps[heapIndex].allocations.removeAt(alloc, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -371,7 +324,6 @@ void StagingManager::clearPending()
|
||||
|
||||
OStagingBuffer StagingManager::allocateStagingBuffer(uint64 size, VkBufferUsageFlags usage, bool readable)
|
||||
{
|
||||
std::scoped_lock l(lock);
|
||||
for (auto it = freeBuffers.begin(); it != freeBuffers.end(); ++it)
|
||||
{
|
||||
auto& freeBuffer = *it;
|
||||
@@ -381,7 +333,7 @@ OStagingBuffer StagingManager::allocateStagingBuffer(uint64 size, VkBufferUsageF
|
||||
activeBuffers.add(freeBuffer);
|
||||
OStagingBuffer owner = std::move(freeBuffer);
|
||||
freeBuffers.remove(it, false);
|
||||
return owner;
|
||||
return std::move(owner);
|
||||
}
|
||||
}
|
||||
//std::cout << "Creating new stagingbuffer" << std::endl;
|
||||
@@ -421,11 +373,9 @@ OStagingBuffer StagingManager::allocateStagingBuffer(uint64 size, VkBufferUsageF
|
||||
);
|
||||
vkBindBufferMemory(graphics->getDevice(), buffer, stagingBuffer->getMemoryHandle(), stagingBuffer->getOffset());
|
||||
|
||||
std::cout << "Creating new stagingbuffer size " << stagingBuffer->getSize() << std::endl;
|
||||
|
||||
activeBuffers.add(stagingBuffer);
|
||||
|
||||
return stagingBuffer;
|
||||
return std::move(stagingBuffer);
|
||||
}
|
||||
|
||||
void StagingManager::releaseStagingBuffer(OStagingBuffer buffer)
|
||||
@@ -434,8 +384,6 @@ void StagingManager::releaseStagingBuffer(OStagingBuffer buffer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
std::scoped_lock l(lock);
|
||||
activeBuffers.remove(buffer);
|
||||
std::cout << "Releasing stagingbuffer size " << buffer->getSize() << std::endl;
|
||||
freeBuffers.add(std::move(buffer));
|
||||
}
|
||||
@@ -15,13 +15,13 @@ DECLARE_REF(Allocation)
|
||||
class SubAllocation
|
||||
{
|
||||
public:
|
||||
SubAllocation(PAllocation owner, VkDeviceSize allocatedOffset, VkDeviceSize size, VkDeviceSize alignedOffset, VkDeviceSize allocatedSize);
|
||||
SubAllocation(PAllocation owner, VkDeviceSize requestedSize, VkDeviceSize allocatedOffset, VkDeviceSize allocatedSize, VkDeviceSize alignedOffset);
|
||||
~SubAllocation();
|
||||
VkDeviceMemory getHandle() const;
|
||||
|
||||
constexpr VkDeviceSize getSize() const
|
||||
{
|
||||
return size;
|
||||
return requestedSize;
|
||||
}
|
||||
|
||||
constexpr VkDeviceSize getOffset() const
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
|
||||
private:
|
||||
PAllocation owner;
|
||||
VkDeviceSize size;
|
||||
VkDeviceSize requestedSize;
|
||||
VkDeviceSize allocatedOffset;
|
||||
VkDeviceSize alignedOffset;
|
||||
VkDeviceSize allocatedSize;
|
||||
@@ -87,8 +87,7 @@ private:
|
||||
VkDeviceSize bytesUsed;
|
||||
VkDeviceMemory allocatedMemory;
|
||||
Array<PSubAllocation> activeAllocations;
|
||||
Map<VkDeviceSize, OSubAllocation> freeRanges;
|
||||
std::mutex lock;
|
||||
Map<VkDeviceSize, VkDeviceSize> freeRanges;
|
||||
void *mappedPointer;
|
||||
uint8 isDedicated : 1;
|
||||
uint8 canMap : 1;
|
||||
@@ -147,7 +146,6 @@ private:
|
||||
};
|
||||
Array<HeapInfo> heaps;
|
||||
uint32 findMemoryType(uint32 typeBits, VkMemoryPropertyFlags properties);
|
||||
std::mutex lock;
|
||||
PGraphics graphics;
|
||||
VkPhysicalDeviceMemoryProperties memProperties;
|
||||
};
|
||||
@@ -200,7 +198,6 @@ private:
|
||||
PAllocator allocator;
|
||||
Array<OStagingBuffer> freeBuffers;
|
||||
Array<PStagingBuffer> activeBuffers;
|
||||
std::mutex lock;
|
||||
};
|
||||
DEFINE_REF(StagingManager)
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -76,31 +76,31 @@ public:
|
||||
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture);
|
||||
virtual bool operator<(Gfx::PDescriptorSet other);
|
||||
|
||||
inline bool isCurrentlyBound() const
|
||||
constexpr bool isCurrentlyBound() const
|
||||
{
|
||||
return currentlyBound;
|
||||
}
|
||||
inline bool isCurrentlyInUse() const
|
||||
constexpr bool isCurrentlyInUse() const
|
||||
{
|
||||
return currentlyInUse;
|
||||
}
|
||||
void bind()
|
||||
constexpr void bind()
|
||||
{
|
||||
currentlyBound = true;
|
||||
}
|
||||
void unbind()
|
||||
constexpr void unbind()
|
||||
{
|
||||
currentlyBound = false;
|
||||
}
|
||||
void allocate()
|
||||
constexpr void allocate()
|
||||
{
|
||||
currentlyInUse = true;
|
||||
}
|
||||
void free()
|
||||
constexpr void free()
|
||||
{
|
||||
currentlyInUse = false;
|
||||
}
|
||||
inline VkDescriptorSet getHandle() const
|
||||
constexpr VkDescriptorSet getHandle() const
|
||||
{
|
||||
return setHandle;
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ protected:
|
||||
std::mutex viewportLock;
|
||||
Array<PViewport> viewports;
|
||||
std::mutex allocatedFrameBufferLock;
|
||||
Map<uint32, PFramebuffer> allocatedFramebuffers;
|
||||
Map<uint32, OFramebuffer> allocatedFramebuffers;
|
||||
OAllocator allocator;
|
||||
OStagingManager stagingManager;
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout layout, Gfx::PViewport viewport)
|
||||
: Gfx::RenderPass(std::move(layout))
|
||||
RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx::PViewport viewport)
|
||||
: Gfx::RenderPass(std::move(_layout))
|
||||
, graphics(graphics)
|
||||
{
|
||||
renderArea.extent.width = viewport->getSizeX();
|
||||
@@ -22,7 +22,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout layout, Gfx:
|
||||
Array<VkAttachmentReference> colorRefs;
|
||||
VkAttachmentReference depthRef;
|
||||
uint32 attachmentCounter = 0;
|
||||
for (auto& inputAttachment : this->layout->inputAttachments)
|
||||
for (auto& inputAttachment : layout->inputAttachments)
|
||||
{
|
||||
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
@@ -40,7 +40,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout layout, Gfx:
|
||||
ref.attachment = attachmentCounter;
|
||||
attachmentCounter++;
|
||||
}
|
||||
for (auto& colorAttachment : this->layout->colorAttachments)
|
||||
for (auto& colorAttachment : layout->colorAttachments)
|
||||
{
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
|
||||
@@ -223,16 +223,16 @@ void Window::present()
|
||||
backBufferImages[currentImageIndex]->changeLayout(Gfx::SE_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
graphics->getGraphicsCommands()->submitCommands(renderFinished[currentImageIndex]);
|
||||
VkSemaphore renderFinishedHandle = renderFinished[currentImageIndex]->getHandle();
|
||||
VkPresentInfoKHR info;
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.pNext = nullptr;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = &swapchain;
|
||||
info.pImageIndices = (uint32 *)¤tImageIndex;
|
||||
info.pResults = 0;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &renderFinishedHandle;
|
||||
|
||||
VkPresentInfoKHR info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &renderFinishedHandle,
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &swapchain,
|
||||
.pImageIndices = (uint32*)¤tImageIndex,
|
||||
.pResults = 0,
|
||||
};
|
||||
VkResult presentResult = VK_ERROR_OUT_OF_DATE_KHR;
|
||||
// Trial and error
|
||||
while (presentResult != VK_SUCCESS)
|
||||
|
||||
@@ -39,11 +39,11 @@ void Shader::create(const ShaderCreateInfo& createInfo)
|
||||
sessionDesc.flags = 0;
|
||||
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
|
||||
Array<slang::PreprocessorMacroDesc> macros;
|
||||
for(auto define : createInfo.defines)
|
||||
for(const auto& [key, val] : createInfo.defines)
|
||||
{
|
||||
macros.add(slang::PreprocessorMacroDesc{
|
||||
.name = define.key,
|
||||
.value = define.value
|
||||
.name = key,
|
||||
.value = val,
|
||||
});
|
||||
}
|
||||
sessionDesc.preprocessorMacroCount = macros.size();
|
||||
@@ -91,10 +91,11 @@ void Shader::create(const ShaderCreateInfo& createInfo)
|
||||
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
|
||||
}
|
||||
|
||||
/*for(auto typeParam : createInfo.typeParameter)
|
||||
/*slang::ProgramLayout* layout = moduleComposition->getLayout();
|
||||
for(auto typeParam : createInfo.typeParameter)
|
||||
{
|
||||
Slang::ComPtr<slang::ITypeConformance> typeConformance;
|
||||
session->createTypeConformanceComponentType(moduleComposition->getLayout()->findTypeByName(typeParam), moduleComposition->getLayout()->findTypeByName("IMaterial"), typeConformance.writeRef(), -1, diagnostics.writeRef());
|
||||
session->createTypeConformanceComponentType(layout->findTypeByName(typeParam), layout->findTypeByName("IMaterial"), typeConformance.writeRef(), -1, diagnostics.writeRef());
|
||||
modules.add(typeConformance);
|
||||
if(diagnostics)
|
||||
{
|
||||
@@ -104,7 +105,7 @@ void Shader::create(const ShaderCreateInfo& createInfo)
|
||||
|
||||
Slang::ComPtr<slang::IComponentType> conformingModule;
|
||||
session->createCompositeComponentType(modules.data(), modules.size(), conformingModule.writeRef(), diagnostics.writeRef());
|
||||
*/
|
||||
*/
|
||||
Slang::ComPtr<slang::IComponentType> linkedProgram;
|
||||
moduleComposition->link(linkedProgram.writeRef(), diagnostics.writeRef());
|
||||
if(diagnostics)
|
||||
|
||||
@@ -21,7 +21,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
|
||||
directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(Component::DirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
|
||||
.data = (uint8*)dirs.data(),
|
||||
.data = nullptr,
|
||||
},
|
||||
.stride = sizeof(Component::DirectionalLight),
|
||||
.dynamic = true,
|
||||
@@ -29,7 +29,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
|
||||
pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(Component::PointLight) * MAX_POINT_LIGHTS,
|
||||
.data = (uint8*)dirs.data(),
|
||||
.data = nullptr,
|
||||
},
|
||||
.stride = sizeof(Component::PointLight),
|
||||
.dynamic = true,
|
||||
@@ -77,6 +77,7 @@ void LightEnvironment::commit()
|
||||
set->updateBuffer(0, lightEnvBuffer);
|
||||
set->updateBuffer(1, directionalLights);
|
||||
set->updateBuffer(2, pointLights);
|
||||
set->writeChanges();
|
||||
}
|
||||
|
||||
const Gfx::PDescriptorLayout Seele::LightEnvironment::getDescriptorLayout() const
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "Component/KeyboardInput.h"
|
||||
#include "Actor/CameraActor.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "System/LightGather.h"
|
||||
#include "System/MeshUpdater.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -12,12 +14,13 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
|
||||
, scene(new Scene(graphics))
|
||||
, gameInterface(dllPath)
|
||||
, renderGraph(RenderGraphBuilder::build(
|
||||
DepthPrepass(graphics, scene),
|
||||
LightCullingPass(graphics, scene),
|
||||
BasePass(graphics, scene),
|
||||
SkyboxRenderPass(graphics, scene)
|
||||
DepthPrepass(graphics, scene)
|
||||
//LightCullingPass(graphics, scene),
|
||||
//BasePass(graphics, scene),
|
||||
//SkyboxRenderPass(graphics, scene)
|
||||
))
|
||||
{
|
||||
camera = new CameraActor(scene);
|
||||
reloadGame();
|
||||
renderGraph.updateViewport(viewport);
|
||||
}
|
||||
@@ -67,11 +70,12 @@ void GameView::render()
|
||||
|
||||
void GameView::reloadGame()
|
||||
{
|
||||
scene = new Scene(graphics);
|
||||
gameInterface.reload(AssetRegistry::getInstance());
|
||||
|
||||
systemGraph = new SystemGraph();
|
||||
gameInterface.getGame()->setupScene(scene, systemGraph);
|
||||
systemGraph->addSystem(new System::LightGather(scene));
|
||||
systemGraph->addSystem(new System::MeshUpdater(scene));
|
||||
}
|
||||
|
||||
void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier)
|
||||
|
||||
@@ -28,13 +28,13 @@ public:
|
||||
void reloadGame();
|
||||
private:
|
||||
OScene scene;
|
||||
PEntity camera;
|
||||
OEntity camera;
|
||||
GameInterface gameInterface;
|
||||
RenderGraph<
|
||||
DepthPrepass,
|
||||
LightCullingPass,
|
||||
BasePass,
|
||||
SkyboxRenderPass
|
||||
DepthPrepass
|
||||
//LightCullingPass,
|
||||
//BasePass,
|
||||
//SkyboxRenderPass
|
||||
> renderGraph;
|
||||
|
||||
PSystemGraph systemGraph;
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Window::Window(PWindowManager owner, Gfx::PWindow handle)
|
||||
Window::Window(PWindowManager owner, Gfx::OWindow handle)
|
||||
: owner(owner)
|
||||
, gfxHandle(handle)
|
||||
, gfxHandle(std::move(handle))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ DECLARE_REF(WindowManager)
|
||||
class Window
|
||||
{
|
||||
public:
|
||||
Window(PWindowManager owner, Gfx::PWindow handle);
|
||||
Window(PWindowManager owner, Gfx::OWindow handle);
|
||||
~Window();
|
||||
void addView(PView view);
|
||||
void render();
|
||||
@@ -19,7 +19,7 @@ public:
|
||||
protected:
|
||||
PWindowManager owner;
|
||||
Array<PView> views;
|
||||
Gfx::PWindow gfxHandle;
|
||||
Gfx::OWindow gfxHandle;
|
||||
|
||||
//void viewWorker(size_t viewIndex);
|
||||
};
|
||||
|
||||
@@ -13,8 +13,7 @@ WindowManager::~WindowManager()
|
||||
|
||||
PWindow WindowManager::addWindow(Gfx::PGraphics graphics, const WindowCreateInfo &createInfo)
|
||||
{
|
||||
Gfx::OWindow handle = graphics->createWindow(createInfo);
|
||||
OWindow window = new Window(this, handle);
|
||||
OWindow window = new Window(this, graphics->createWindow(createInfo));
|
||||
PWindow ref = window;
|
||||
windows.add(std::move(window));
|
||||
return ref;
|
||||
|
||||
Reference in New Issue
Block a user