27 lines
734 B
C++
27 lines
734 B
C++
#pragma once
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#include "MinimalEngine.h"
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#include "Asset/AssetRegistry.h"
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namespace Seele
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{
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DECLARE_REF(TextureLoader)
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DECLARE_REF(FontLoader)
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DECLARE_REF(MeshLoader)
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DECLARE_REF(MaterialLoader)
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class AssetImporter
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{
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public:
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static void importMesh(struct MeshImportArgs args);
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static void importTexture(struct TextureImportArgs args);
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static void importFont(struct FontImportArgs args);
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static void importMaterial(struct MaterialImportArgs args);
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static void init(Gfx::PGraphics graphics);
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private:
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static AssetImporter& get();
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UPTextureLoader textureLoader;
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UPFontLoader fontLoader;
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UPMeshLoader meshLoader;
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UPMaterialLoader materialLoader;
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AssetRegistry* registry;
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};
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} // namespace Seele
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