Files
Seele/src/Editor/Asset/AssetImporter.h
T
2023-11-08 23:27:21 +01:00

27 lines
734 B
C++

#pragma once
#include "MinimalEngine.h"
#include "Asset/AssetRegistry.h"
namespace Seele
{
DECLARE_REF(TextureLoader)
DECLARE_REF(FontLoader)
DECLARE_REF(MeshLoader)
DECLARE_REF(MaterialLoader)
class AssetImporter
{
public:
static void importMesh(struct MeshImportArgs args);
static void importTexture(struct TextureImportArgs args);
static void importFont(struct FontImportArgs args);
static void importMaterial(struct MaterialImportArgs args);
static void init(Gfx::PGraphics graphics);
private:
static AssetImporter& get();
UPTextureLoader textureLoader;
UPFontLoader fontLoader;
UPMeshLoader meshLoader;
UPMaterialLoader materialLoader;
AssetRegistry* registry;
};
} // namespace Seele