Forgetting to delete leads to memoryleaks

This commit is contained in:
Dynamitos
2023-11-07 16:55:13 +01:00
parent 46a0befb80
commit ecb5050dc7
29 changed files with 178 additions and 173 deletions
+8 -4
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@@ -130,16 +130,20 @@ endif()
add_subdirectory(src/)
set(COPY_DLL_COMMAND "true")
if(WIN32)
set(COPY_DLL_COMMAND "copy $<TARGET_RUNTIME_DLLS:Editor> $<TARGET_FILE_DIR:Engine>")
add_custom_target(dll_copy ALL
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:Engine> $<TARGET_FILE_DIR:Editor>
COMMAND_EXPAND_LISTS
DEPENDS Editor slang-build)
else()
add_custom_target(dll_copy ALL
COMMAND ${CMAKE_COMMAND} -E true)
endif()
add_custom_target(SeeleEngine ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/res $<TARGET_FILE_DIR:Engine>
COMMAND ${CMAKE_COMMAND} -E ${COPY_DLL_COMMAND}
COMMAND_EXPAND_LISTS
DEPENDS Editor slang-build)
DEPENDS Editor slang-build dll_copy)
install(
TARGETS
+5 -1
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@@ -3,6 +3,7 @@
#include "Asset/FontAsset.h"
#include "Asset/AssetRegistry.h"
#include "Graphics/Resources.h"
#include "Graphics/Texture.h"
#include <ft2build.h>
#include FT_FREETYPE_H
@@ -42,6 +43,7 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
error = FT_New_Face(ft, args.filePath.string().c_str(), 0, &face);
assert(!error);
FT_Set_Pixel_Sizes(face, 0, 48);
Array<Gfx::OTexture2D> usedTextures;
for(uint32 c = 0; c < 256; ++c)
{
if(FT_Load_Char(face, c, FT_LOAD_RENDER))
@@ -70,10 +72,12 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
imageData.sourceData.size = sizeof(uint8);
imageData.sourceData.data = &transparentPixel;
}
glyph.texture = graphics->createTexture2D(imageData);
glyph.textureIndex = usedTextures.size();
usedTextures.add(graphics->createTexture2D(imageData));
}
FT_Done_Face(face);
FT_Done_FreeType(ft);
asset->setUsedTextures(std::move(usedTextures));
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->getFolderPath()) / asset->getName()).replace_extension("asset").string(), std::ios::binary);
+5 -5
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@@ -75,7 +75,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
p->data = std::stof(defaultValue.value().get<std::string>());
}
parameters.add(p->key);
expressions[p->key] = std::move(p);
expressions[param.key()] = std::move(p);
}
// TODO: ALIGNMENT RULES
else if(type.compare("float3") == 0)
@@ -92,7 +92,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
p->data = parseVector(defaultValue.value().get<std::string>().c_str());
}
parameters.add(p->key);
expressions[p->key] = std::move(p);
expressions[param.key()] = std::move(p);
}
else if(type.compare("Texture2D") == 0)
{
@@ -108,7 +108,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
p->data = AssetRegistry::findTexture(""); // this will return placeholder texture
}
parameters.add(p->key);
expressions[p->key] = std::move(p);
expressions[param.key()] = std::move(p);
}
else if(type.compare("SamplerState") == 0)
{
@@ -116,7 +116,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
p->data = graphics->createSamplerState({});
parameters.add(p->key);
expressions[p->key] = std::move(p);
expressions[param.key()] = std::move(p);
}
else
{
@@ -136,7 +136,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
OConstantExpression c = new ConstantExpression(str, ExpressionType::UNKNOWN);
std::string name = std::format("Const{0}", auxKey++);
c->key = name;
expressions[c->key] = std::move(c);
expressions[name] = std::move(c);
return name;
}
else
+32 -31
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@@ -41,7 +41,7 @@ void MeshLoader::importAsset(MeshImportArgs args)
import(args, ref);
}
void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialAsset>& globalMaterials)
void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials)
{
using json = nlohmann::json;
for(uint32 i = 0; i < scene->mNumMaterials; ++i)
@@ -118,7 +118,11 @@ void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName
.filePath = meshDirectory / outMatFilename,
.importPath = importPath,
});
globalMaterials[i] = AssetRegistry::findMaterial(matCode["name"].get<std::string>());
PMaterialAsset baseMat = AssetRegistry::findMaterial(matCode["name"].get<std::string>());
globalMaterials[i] = baseMat->instantiate(InstantiationParameter{
.name = std::format("{0}_Inst_0", baseMat->getName()),
.folderPath = baseMat->getFolderPath(),
});
}
}
@@ -135,11 +139,11 @@ void findMeshRoots(aiNode *node, List<aiNode *> &meshNodes)
}
}
void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider)
void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider)
{
for (uint32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
{
aiMesh *mesh = scene->mMeshes[meshIndex];
aiMesh* mesh = scene->mMeshes[meshIndex];
collider.boundingbox.adjust(Vector(mesh->mAABB.mMin.x, mesh->mAABB.mMin.y, mesh->mAABB.mMin.z));
collider.boundingbox.adjust(Vector(mesh->mAABB.mMax.x, mesh->mAABB.mMax.y, mesh->mAABB.mMax.z));
@@ -152,7 +156,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAss
StaticMeshVertexData* vertexData = StaticMeshVertexData::getInstance();
for(uint32 i = 0; i < mesh->mNumVertices; ++i)
for (uint32 i = 0; i < mesh->mNumVertices; ++i)
{
positions[i] = Vector(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
texCoords[i] = Vector2(mesh->mTextureCoords[0][i].x, mesh->mTextureCoords[0][i].x);
@@ -184,29 +188,29 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAss
.numPrimitives = 0,
};
auto insertAndGetIndex = [&uniqueVertices, &current](uint32 index) -> int8_t
{
auto [it, inserted] = uniqueVertices.insert(index);
if (inserted)
{
if (current.numVertices == Gfx::numVerticesPerMeshlet)
auto [it, inserted] = uniqueVertices.insert(index);
if (inserted)
{
return -1;
}
current.uniqueVertices[current.numVertices] = index;
return current.numVertices++;
}
else
{
for (uint32 i = 0; i < current.numVertices; ++i)
{
if (current.uniqueVertices[i] == index)
if (current.numVertices == Gfx::numVerticesPerMeshlet)
{
return i;
return -1;
}
current.uniqueVertices[current.numVertices] = index;
return current.numVertices++;
}
assert(false);
}
};
else
{
for (uint32 i = 0; i < current.numVertices; ++i)
{
if (current.uniqueVertices[i] == index)
{
return i;
}
}
assert(false);
}
};
auto completeMeshlet = [&meshlets, &current, &uniqueVertices]() {
meshlets.add(current);
current = {
@@ -214,7 +218,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAss
.numPrimitives = 0,
};
uniqueVertices.clear();
};
};
for (size_t faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
{
auto i1 = insertAndGetIndex(mesh->mFaces[faceIndex].mIndices[0]);
@@ -234,13 +238,13 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAss
}
}
vertexData->loadMesh(id, meshlets);
collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
IndexBufferCreateInfo idxInfo;
idxInfo.indexType = Gfx::SE_INDEX_TYPE_UINT32;
idxInfo.sourceData.data = (uint8 *)indices.data();
idxInfo.sourceData.data = (uint8*)indices.data();
idxInfo.sourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
idxInfo.sourceData.size = sizeof(uint32) * indices.size();
Gfx::OIndexBuffer indexBuffer = graphics->createIndexBuffer(idxInfo);
@@ -249,10 +253,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAss
globalMeshes[meshIndex] = new Mesh();
globalMeshes[meshIndex]->vertexData = vertexData;
globalMeshes[meshIndex]->id = id;
globalMeshes[meshIndex]->referencedMaterial = materials[mesh->mMaterialIndex]->instantiate(InstantiationParameter{
.name = std::format("{0}_Inst_0", materials[mesh->mMaterialIndex]->getName()),
.folderPath = materials[mesh->mMaterialIndex]->getFolderPath(),
});
globalMeshes[meshIndex]->referencedMaterial = materials[mesh->mMaterialIndex];
globalMeshes[meshIndex]->meshlets = std::move(meshlets);
globalMeshes[meshIndex]->vertexCount = mesh->mNumVertices;
globalMeshes[meshIndex]->indexBuffer = std::move(indexBuffer);
@@ -314,7 +315,7 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
aiProcess_FindDegenerates));
const aiScene *scene = importer.ApplyPostProcessing(aiProcess_CalcTangentSpace);
Array<PMaterialAsset> globalMaterials(scene->mNumMaterials);
Array<PMaterialInstanceAsset> globalMaterials(scene->mNumMaterials);
loadTextures(scene, args.filePath.parent_path(), args.importPath);
loadMaterials(scene, args.filePath.stem().string(), args.filePath.parent_path(), args.importPath, globalMaterials);
+3 -3
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@@ -10,7 +10,7 @@ namespace Seele
{
DECLARE_REF(Mesh)
DECLARE_REF(MeshAsset)
DECLARE_REF(MaterialAsset)
DECLARE_REF(MaterialInstanceAsset)
DECLARE_NAME_REF(Gfx, Graphics)
struct MeshImportArgs
{
@@ -24,9 +24,9 @@ public:
~MeshLoader();
void importAsset(MeshImportArgs args);
private:
void loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialAsset>& globalMaterials);
void loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials);
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath);
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider);
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider);
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
void import(MeshImportArgs args, PMeshAsset meshAsset);
+1 -1
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@@ -227,7 +227,7 @@ int main()
sceneViewInfo.dimensions.size.y = 720;
sceneViewInfo.dimensions.offset.x = 0;
sceneViewInfo.dimensions.offset.y = 0;
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath);
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
//ViewportCreateInfo inspectorViewInfo;
//inspectorViewInfo.dimensions.size.x = 640;
+1 -1
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@@ -21,7 +21,7 @@ AssetRegistry::~AssetRegistry()
delete assetRoot;
}
void AssetRegistry::init(const std::string& rootFolder, Gfx::PGraphics graphics)
void AssetRegistry::init(std::filesystem::path rootFolder, Gfx::PGraphics graphics)
{
get().initialize(rootFolder, graphics);
}
+1 -1
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@@ -16,7 +16,7 @@ class AssetRegistry
{
public:
~AssetRegistry();
static void init(const std::string& rootFolder, Gfx::PGraphics graphics);
static void init(std::filesystem::path path, Gfx::PGraphics graphics);
static std::filesystem::path getRootFolder();
+40 -33
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@@ -22,36 +22,35 @@ FontAsset::~FontAsset()
void FontAsset::save(ArchiveBuffer& buffer) const
{
uint64 numGlyphs = glyphs.size();
Serialization::save(buffer, numGlyphs);
for (auto& [index, glyph] : glyphs)
Serialization::save(buffer, glyphs);
Serialization::save(buffer, usedTextures.size());
for (uint32 x = 0; x < usedTextures.size(); ++x)
{
Array<uint8> textureData;
ktxTexture2* kTexture;
ktxTextureCreateInfo createInfo = {
.glInternalformat = 0,
.vkFormat = (uint32_t)glyph.texture->getFormat(),
.vkFormat = (uint32_t)usedTextures[x]->getFormat(),
.pDfd = nullptr,
.baseWidth = glyph.texture->getSizeX(),
.baseHeight = glyph.texture->getSizeY(),
.baseDepth = glyph.texture->getSizeZ(),
.numDimensions = glyph.texture->getSizeZ() > 1 ? 3u : glyph.texture->getSizeY() > 1 ? 2u : 1u,
.numLevels = glyph.texture->getMipLevels(),
.numLayers = glyph.texture->getSizeZ(),
.numFaces = glyph.texture->getNumFaces(),
.baseWidth = usedTextures[x]->getSizeX(),
.baseHeight = usedTextures[x]->getSizeY(),
.baseDepth = usedTextures[x]->getSizeZ(),
.numDimensions = usedTextures[x]->getSizeZ() > 1 ? 3u : usedTextures[x]->getSizeY() > 1 ? 2u : 1u,
.numLevels = usedTextures[x]->getMipLevels(),
.numLayers = usedTextures[x]->getSizeZ(),
.numFaces = usedTextures[x]->getNumFaces(),
.isArray = false,
.generateMipmaps = false,
};
ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture);
for (uint32 depth = 0; depth < glyph.texture->getSizeZ(); ++depth)
for (uint32 depth = 0; depth < usedTextures[x]->getSizeZ(); ++depth)
{
for (uint32 face = 0; face < glyph.texture->getNumFaces(); ++face)
for (uint32 face = 0; face < usedTextures[x]->getNumFaces(); ++face)
{
// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
// but practically the texture stays the same
glyph.texture->download(0, depth, face, textureData);
usedTextures[x]->download(0, depth, face, textureData);
ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, textureData.data(), textureData.size());
}
}
@@ -72,26 +71,18 @@ void FontAsset::save(ArchiveBuffer& buffer) const
free(texData);
Serialization::save(buffer, index);
Serialization::save(buffer, rawData);
Serialization::save(buffer, glyph.size);
Serialization::save(buffer, glyph.bearing);
Serialization::save(buffer, glyph.advance);
}
}
void FontAsset::load(ArchiveBuffer& buffer)
{
uint64 numGlyphs = glyphs.size();
Serialization::load(buffer, numGlyphs);
for (uint64 x = 0; x < numGlyphs; ++x)
Serialization::load(buffer, glyphs);
size_t numTextures;
Serialization::load(buffer, numTextures);
for (uint64 x = 0; x < numTextures; ++x)
{
uint32 index;
Serialization::load(buffer, index);
Glyph& glyph = glyphs[index];
Array<uint8> rawTex;
Serialization::load(buffer, rawTex);
@@ -120,13 +111,29 @@ void FontAsset::load(ArchiveBuffer& buffer)
};
Gfx::OTexture2D texture = buffer.getGraphics()->createTexture2D(createInfo);
glyph.texture = texture;
usedTextures.add(std::move(texture));
ktxTexture_Destroy(ktxTexture(kTexture));
Serialization::load(buffer, glyph.size);
Serialization::load(buffer, glyph.bearing);
Serialization::load(buffer, glyph.advance);
}
}
}
void Seele::FontAsset::setUsedTextures(Array<Gfx::OTexture2D> _usedTextures)
{
usedTextures = std::move(_usedTextures);
}
void FontAsset::Glyph::save(ArchiveBuffer& buffer) const
{
Serialization::save(buffer, textureIndex);
Serialization::save(buffer, size);
Serialization::save(buffer, bearing);
Serialization::save(buffer, advance);
}
void FontAsset::Glyph::load(ArchiveBuffer& buffer)
{
Serialization::load(buffer, textureIndex);
Serialization::load(buffer, size);
Serialization::load(buffer, bearing);
Serialization::load(buffer, advance);
}
+5 -1
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@@ -18,12 +18,16 @@ public:
struct Glyph
{
Gfx::PTexture2D texture;
uint32 textureIndex;
IVector2 size;
IVector2 bearing;
uint32 advance;
void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
};
const Map<uint32, Glyph> getGlyphData() const { return glyphs; }
Gfx::PTexture2D getTexture(uint32 index) { return usedTextures[index]; }
void setUsedTextures(Array<Gfx::OTexture2D> _usedTextures);
private:
Array<Gfx::OTexture2D> usedTextures;
Map<uint32, Glyph> glyphs;
@@ -30,6 +30,7 @@ void MaterialInstanceAsset::load(ArchiveBuffer& buffer)
{
std::string id;
Serialization::load(buffer, id);
material = new MaterialInstance();
material->load(buffer);
baseMaterial = AssetRegistry::findMaterial(id);
material->setBaseMaterial(baseMaterial);
+2 -1
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@@ -23,6 +23,7 @@ protected:
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
};
DECLARE_REF(UniformBuffer)
class UniformBuffer : public Buffer
{
public:
@@ -30,7 +31,7 @@ public:
virtual ~UniformBuffer();
// returns true if an update was performed, false if the old contents == new contents
virtual bool updateContents(const DataSource& sourceData);
bool isDataEquals(UniformBuffer* other)
bool isDataEquals(PUniformBuffer other)
{
if(other == nullptr)
{
+1 -1
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@@ -165,7 +165,7 @@ namespace Gfx
{
static constexpr bool useAsyncCompute = true;
static constexpr bool waitIdleOnSubmit = true;
extern bool useMeshShading = false; // enable if supported
static constexpr bool useMeshShading = true;
static constexpr uint32 numFramesBuffered = 3;
// meshlet dimensions curated by NVIDIA
+2 -1
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@@ -80,10 +80,11 @@ public:
virtual OPipelineLayout createPipelineLayout(PPipelineLayout baseLayout = nullptr) = 0;
virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) = 0;
bool supportMeshShading() const { return meshShadingEnabled; }
protected:
QueueFamilyMapping queueMapping;
OShaderCompiler shaderCompiler;
bool meshShadingEnabled = false;
friend class Window;
};
DEFINE_REF(Graphics)
+2 -2
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@@ -75,7 +75,7 @@ void BasePass::render()
graphics->beginRenderPass(renderPass);
Gfx::ShaderPermutation permutation;
permutation.hasFragment = true;
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
permutation.useMeshShading = true;
permutation.hasTaskShader = true;
@@ -115,7 +115,7 @@ void BasePass::render()
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
assert(collection != nullptr);
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
Gfx::MeshPipelineCreateInfo pipelineInfo;
pipelineInfo.taskShader = collection->taskShader;
+1 -1
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@@ -19,7 +19,7 @@ public:
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::PRenderTargetAttachment colorAttachment;
Gfx::ORenderTargetAttachment colorAttachment;
Gfx::PTexture2D depthBuffer;
Gfx::PShaderBuffer oLightIndexList;
Gfx::PShaderBuffer tLightIndexList;
@@ -39,7 +39,7 @@ void DepthPrepass::render()
depthAttachment->getTexture()->transferOwnership(Gfx::QueueType::GRAPHICS);
Gfx::ShaderPermutation permutation;
permutation.hasFragment = false;
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
permutation.useMeshShading = true;
permutation.hasTaskShader = true;
@@ -76,7 +76,7 @@ void DepthPrepass::render()
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
assert(collection != nullptr);
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
Gfx::MeshPipelineCreateInfo pipelineInfo;
pipelineInfo.taskShader = collection->taskShader;
@@ -107,7 +107,7 @@ void DepthPrepass::render()
descriptorSets[INDEX_MATERIAL] = instance.materialInstance->getDescriptorSet();
descriptorSets[INDEX_SCENE_DATA] = instance.descriptorSet;
command->bindDescriptor(descriptorSets);
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
command->dispatch(instance.numMeshes, 1, 1);
}
+1 -1
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@@ -226,7 +226,7 @@ TextPass::FontData& TextPass::getFontData(PFontAsset font)
gd.bearing = value.bearing;
gd.size = value.size;
gd.advance = value.advance;
textures.add(value.texture);
textures.add(font->getTexture(value.textureIndex));
}
fd.glyphDataSet = glyphData;
@@ -16,7 +16,6 @@ public:
void loadNormals(MeshId id, const Array<Vector>& data);
void loadTangents(MeshId id, const Array<Vector>& data);
void loadBiTangents(MeshId id, const Array<Vector>& data);
virtual Gfx::PVertexDeclaration getDeclaration() override;
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
virtual void init(Gfx::PGraphics graphics) override;
+2 -2
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@@ -118,7 +118,7 @@ void VertexData::createDescriptors()
instanceDataLayout->reset();
matInst.descriptorSet = instanceDataLayout->allocateDescriptorSet();
matInst.descriptorSet->updateBuffer(0, instanceBuffer);
if (Gfx::useMeshShading)
if (graphics->supportMeshShading())
{
Gfx::PShaderBuffer meshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
@@ -181,7 +181,7 @@ void Seele::VertexData::init(Gfx::PGraphics graphics)
verticesAllocated = NUM_DEFAULT_ELEMENTS;
instanceDataLayout = graphics->createDescriptorLayout("VertexDataInstanceLayout");
instanceDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
if (Gfx::useMeshShading)
if (graphics->supportMeshShading())
{
// meshData
instanceDataLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+10 -12
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@@ -89,10 +89,8 @@ OSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDevice
return nullptr;
}
}
for (auto& it : freeRanges)
for (auto& [allocatedOffset, freeAllocation] : freeRanges)
{
VkDeviceSize allocatedOffset = it.key;
OSubAllocation& freeAllocation = it.value;
assert(allocatedOffset == freeAllocation->allocatedOffset);
VkDeviceSize alignedOffset = allocatedOffset + alignment - 1;
alignedOffset /= alignment;
@@ -284,18 +282,18 @@ OSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2
return heaps[heapIndex].allocations.back()->getSuballocation(requirements.size, requirements.alignment);
}
void Allocator::free(Allocation *allocation)
void Allocator::free(PAllocation allocation)
{
std::scoped_lock lck(lock);
for (auto& heap : heaps)
for (uint32 heapIndex = 0; heapIndex < heaps.size(); ++heapIndex)
{
for (uint32 heapIndex = 0; heapIndex < heap.allocations.size(); ++heapIndex)
for (uint32 alloc = 0; alloc < heaps[heapIndex].allocations.size(); ++alloc)
{
if (heap.allocations[heapIndex] == allocation)
if (heaps[heapIndex].allocations[alloc] == allocation)
{
heap.inUse -= allocation->bytesAllocated;
std::cout << "Heap " << heapIndex << " -" <<allocation->bytesAllocated << ":" << (float)heaps[heapIndex].inUse / heaps[heapIndex].maxSize << "%" << std::endl;
heap.allocations.removeAt(heapIndex, false);
heaps[heapIndex].inUse -= allocation->bytesAllocated;
std::cout << "Heap " << heapIndex << " -" <<allocation->bytesAllocated << ": " << (float)heaps[heapIndex].inUse / heaps[heapIndex].maxSize << "%" << std::endl;
heaps[heapIndex].allocations.removeAt(heapIndex, false);
return;
}
}
@@ -432,11 +430,11 @@ OStagingBuffer StagingManager::allocateStagingBuffer(uint64 size, VkBufferUsageF
void StagingManager::releaseStagingBuffer(OStagingBuffer buffer)
{
std::scoped_lock l(lock);
if(activeBuffers.find(buffer) == activeBuffers.end())
if (buffer == nullptr)
{
return;
}
std::scoped_lock l(lock);
activeBuffers.remove(buffer);
std::cout << "Releasing stagingbuffer size " << buffer->getSize() << std::endl;
freeBuffers.add(std::move(buffer));
+1 -1
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@@ -128,7 +128,7 @@ public:
return allocate(requirements, props, &allocInfo);
}
void free(Allocation *allocation);
void free(PAllocation allocation);
private:
enum
{
-14
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@@ -61,20 +61,6 @@ Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::Q
Buffer::~Buffer()
{
//PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
//VkDevice device = graphics->getDevice();
//auto deletionLambda = [cmdBuffer, device](VkBuffer) -> void
//{
// //co_await cmdBuffer->asyncWait();
// //vkDestroyBuffer(device, buffer, nullptr);
// //co_return;
//};
//for (uint32 i = 0; i < numBuffers; ++i)
//{
// deletionLambda(buffers[i].buffer);
// buffers[i].allocation = nullptr;
//}
graphics = nullptr;
}
VkDeviceSize Buffer::getOffset() const
-1
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@@ -7,7 +7,6 @@ namespace Seele
{
namespace Vulkan
{
class Buffer
{
public:
+33 -45
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@@ -114,108 +114,95 @@ void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
{
OTexture2D result = new Texture2D(this, createInfo);
return result;
return new Texture2D(this, createInfo);
}
Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo)
{
OTexture3D result = new Texture3D(this, createInfo);
return result;
return new Texture3D(this, createInfo);
}
Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo &createInfo)
{
OTextureCube result = new TextureCube(this, createInfo);
return result;
return new TextureCube(this, createInfo);
}
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
{
OUniformBuffer uniformBuffer = new UniformBuffer(this, bulkData);
return uniformBuffer;
return new UniformBuffer(this, bulkData);
}
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
{
OShaderBuffer shaderBuffer = new ShaderBuffer(this, bulkData);
return shaderBuffer;
return new ShaderBuffer(this, bulkData);
}
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
{
OVertexBuffer vertexBuffer = new VertexBuffer(this, bulkData);
return vertexBuffer;
return new VertexBuffer(this, bulkData);
}
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
{
OIndexBuffer indexBuffer = new IndexBuffer(this, bulkData);
return indexBuffer;
return new IndexBuffer(this, bulkData);
}
Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
{
PRenderCommand cmdBuffer = getGraphicsCommands()->createRenderCommand(activeRenderPass, activeFramebuffer, name);
return cmdBuffer;
return getGraphicsCommands()->createRenderCommand(activeRenderPass, activeFramebuffer, name);
}
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
{
PComputeCommand cmdBuffer = getComputeCommands()->createComputeCommand(name);
return cmdBuffer;
return getComputeCommands()->createComputeCommand(name);
}
Gfx::OVertexDeclaration Graphics::createVertexDeclaration(const Array<Gfx::VertexElement>& element)
{
OVertexDeclaration declaration = new VertexDeclaration(element);
return declaration;
return new VertexDeclaration(element);
}
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
{
OVertexShader shader = new VertexShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo)
{
OFragmentShader shader = new FragmentShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo)
{
OComputeShader shader = new ComputeShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OTaskShader Graphics::createTaskShader(const ShaderCreateInfo& createInfo)
{
OTaskShader shader = new TaskShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OMeshShader Graphics::createMeshShader(const ShaderCreateInfo& createInfo)
{
OMeshShader shader = new MeshShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OGraphicsPipeline Graphics::createGraphicsPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo)
{
OGraphicsPipeline pipeline = pipelineCache->createPipeline(createInfo);
return pipeline;
return pipelineCache->createPipeline(createInfo);
}
Gfx::OGraphicsPipeline Graphics::createGraphicsPipeline(const Gfx::MeshPipelineCreateInfo& createInfo)
{
OGraphicsPipeline pipeline = pipelineCache->createPipeline(createInfo);
return pipeline;
return pipelineCache->createPipeline(createInfo);
}
Gfx::OComputePipeline Graphics::createComputePipeline(const Gfx::ComputePipelineCreateInfo& createInfo)
{
OComputePipeline pipeline = pipelineCache->createPipeline(createInfo);
return pipeline;
return pipelineCache->createPipeline(createInfo);
}
Gfx::OSamplerState Graphics::createSamplerState(const SamplerCreateInfo& createInfo)
@@ -240,17 +227,15 @@ Gfx::OSamplerState Graphics::createSamplerState(const SamplerCreateInfo& createI
vkInfo.mipmapMode = cast(createInfo.mipmapMode);
vkInfo.unnormalizedCoordinates = createInfo.unnormalizedCoordinates;
VK_CHECK(vkCreateSampler(handle, &vkInfo, nullptr, &sampler->sampler));
return sampler;
return std::move(sampler);
}
Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name)
{
ODescriptorLayout layout = new DescriptorLayout(this, name);
return layout;
return new DescriptorLayout(this, name);
}
Gfx::OPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLayout)
{
OPipelineLayout layout = new PipelineLayout(this, baseLayout);
return layout;
return new PipelineLayout(this, baseLayout);
}
void Graphics::copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture)
@@ -469,16 +454,19 @@ void Graphics::pickPhysicalDevice()
physicalDevice = bestDevice;
vkGetPhysicalDeviceProperties(physicalDevice, &props);
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
uint32 count = 0;
vkEnumerateDeviceExtensionProperties(physicalDevice, "VK_EXT_mesh_shader", &count, nullptr);
Array<VkExtensionProperties> extensionProps(count);
vkEnumerateDeviceExtensionProperties(physicalDevice, "VK_EXT_mesh_shader", &count, extensionProps.data());
for(size_t i = 0; i < count; ++i)
if (Gfx::useMeshShading)
{
if(std::strcmp("VK_EXT_mesh_shader", extensionProps[i].extensionName) == 0)
uint32 count = 0;
vkEnumerateDeviceExtensionProperties(physicalDevice, VK_EXT_MESH_SHADER_EXTENSION_NAME, &count, nullptr);
Array<VkExtensionProperties> extensionProps(count);
vkEnumerateDeviceExtensionProperties(physicalDevice, VK_EXT_MESH_SHADER_EXTENSION_NAME, &count, extensionProps.data());
for (size_t i = 0; i < count; ++i)
{
Gfx::useMeshShading = true;
break;
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
{
meshShadingEnabled = true;
break;
}
}
}
}
@@ -605,7 +593,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
.taskShader = VK_TRUE,
.meshShader = VK_TRUE,
};
if (Gfx::useMeshShading)
if (supportMeshShading())
{
descriptorIndexing.pNext = &enabledMeshShaderFeatures;
initializer.deviceExtensions.add("VK_EXT_mesh_shader");
+1 -1
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@@ -38,7 +38,7 @@ PipelineCache::~PipelineCache()
{
VkDeviceSize cacheSize;
vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, nullptr);
Array<uint8> cacheData;
Array<uint8> cacheData(cacheSize);
vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, cacheData.data());
std::ofstream stream(cacheFile, std::ios::binary);
stream.write((char*)cacheData.data(), cacheSize);
@@ -9,7 +9,6 @@
using namespace Seele;
using namespace Seele::Vulkan;
double useMeshShading = false;
double currentFrameDelta = 0;
double Gfx::getCurrentFrameDelta()
{
+4 -2
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@@ -110,7 +110,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
if(sourceData.size > 0)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
PStagingBuffer staging = graphics->getStagingManager()->allocateStagingBuffer(sourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
OStagingBuffer staging = graphics->getStagingManager()->allocateStagingBuffer(sourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
void* data = staging->getMappedPointer();
std::memcpy(data, sourceData.data, sourceData.size);
staging->flushMappedMemory();
@@ -134,6 +134,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
graphics->getStagingManager()->releaseStagingBuffer(std::move(staging));
}
else if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
@@ -213,7 +214,7 @@ void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Ar
{
uint64 imageSize = sizeX * sizeY * sizeZ * Gfx::getFormatInfo(format).blockSize;
PStagingBuffer stagingbuffer = graphics->getStagingManager()->allocateStagingBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
OStagingBuffer stagingbuffer = graphics->getStagingManager()->allocateStagingBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
auto prevlayout = layout;
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
@@ -236,6 +237,7 @@ void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Ar
buffer.resize(stagingbuffer->getSize());
void* data = stagingbuffer->getMappedPointer();
std::memcpy(buffer.data(), data, buffer.size());
graphics->getStagingManager()->releaseStagingBuffer(std::move(stagingbuffer));
}
void TextureHandle::executeOwnershipBarrier(Gfx::QueueType newOwner)
+13 -2
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@@ -145,6 +145,7 @@ public:
OwningPtr(OwningPtr<F>&& other)
{
pointer = dynamic_cast<T*>(*other);
other.clear();
}
OwningPtr(const OwningPtr& other) = delete;
OwningPtr(OwningPtr&& other) noexcept
@@ -162,9 +163,14 @@ public:
Deleter()(pointer);
}
pointer = other.pointer;
other.pointer = nullptr;
}
return *this;
}
~OwningPtr()
{
Deleter()(pointer);
}
operator RefPtr<T>()
{
return RefPtr<T>(pointer);
@@ -189,14 +195,19 @@ public:
{
return pointer;
}
constexpr bool operator==(const OwningPtr& rhs) const noexcept
constexpr bool operator==(std::nullptr_t) const noexcept
{
return pointer == rhs.pointer;
return pointer == nullptr;
}
constexpr auto operator<=>(const OwningPtr& rhs) const noexcept
{
return pointer <=> rhs.pointer;
}
// INTERNAL USE
constexpr void clear()
{
pointer = nullptr;
}
private:
friend class RefPtr<T>;
T* pointer;