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Seele/src/Engine/Graphics/Graphics.h
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#pragma once
#include "MinimalEngine.h"
#include "GraphicsResources.h"
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#include "Containers/Array.h"
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namespace Seele
{
namespace Gfx
{
class Graphics
{
public:
Graphics();
virtual ~Graphics();
virtual void init(GraphicsInitializer initializer) = 0;
virtual PWindow createWindow(const WindowCreateInfo &createInfo) = 0;
virtual PViewport createViewport(PWindow owner, const ViewportCreateInfo &createInfo) = 0;
virtual PRenderPass createRenderPass(PRenderTargetLayout layout) = 0;
virtual void beginRenderPass(PRenderPass renderPass) = 0;
virtual void endRenderPass() = 0;
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virtual void executeCommands(Array<PRenderCommand> commands) = 0;
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virtual PTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
virtual PUniformBuffer createUniformBuffer(const BulkResourceData &bulkData) = 0;
virtual PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) = 0;
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virtual PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
virtual PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
virtual PRenderCommand createRenderCommand() = 0;
virtual PGraphicsPipeline createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo) = 0;
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protected:
friend class Window;
};
DEFINE_REF(Graphics);
} // namespace Gfx
} // namespace Seele