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Seele/src/Engine/Graphics/GraphicsResources.cpp
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#include "GraphicsResources.h"
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#include "Material/MaterialInstance.h"
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using namespace Seele;
using namespace Seele::Gfx;
void DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescriptorType type, uint32 arrayCount)
{
if (descriptorBindings.size() <= bindingIndex)
{
descriptorBindings.resize(bindingIndex + 1);
}
DescriptorBinding binding;
binding.binding = bindingIndex;
binding.descriptorType = type;
binding.descriptorCount = arrayCount;
descriptorBindings[bindingIndex] = binding;
}
PDescriptorSet DescriptorLayout::allocatedDescriptorSet()
{
PDescriptorSet result;
allocator->allocateDescriptorSet(result);
return result;
}
void PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout)
{
if (descriptorSetLayouts.size() <= setIndex)
{
descriptorSetLayouts.resize(setIndex + 1);
}
if (descriptorSetLayouts[setIndex] != nullptr)
{
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auto &thisBindings = descriptorSetLayouts[setIndex]->descriptorBindings;
auto &otherBindings = layout->descriptorBindings;
thisBindings.resize(otherBindings.size());
for (size_t i = 0; i < otherBindings.size(); ++i)
{
if (otherBindings[i].descriptorType != SE_DESCRIPTOR_TYPE_MAX_ENUM)
{
assert(thisBindings[i].descriptorType != SE_DESCRIPTOR_TYPE_MAX_ENUM ? thisBindings[i].descriptorType == otherBindings[i].descriptorType : true);
thisBindings[i] = otherBindings[i];
}
}
}
else
{
descriptorSetLayouts[setIndex] = layout;
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layout->setIndex = setIndex;
}
}
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void PipelineLayout::addPushConstants(const SePushConstantRange &pushConstant)
{
pushConstants.add(pushConstant);
}
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UniformBuffer::UniformBuffer()
{
}
UniformBuffer::~UniformBuffer()
{
}
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VertexBuffer::VertexBuffer(uint32 numVertices, uint32 vertexSize)
: numVertices(numVertices), vertexSize(vertexSize)
{
}
VertexBuffer::~VertexBuffer()
{
}
IndexBuffer::IndexBuffer(uint32 size, Gfx::SeIndexType indexType)
: indexType(indexType)
{
switch (indexType)
{
case SE_INDEX_TYPE_UINT16:
numIndices = size / 16;
break;
case SE_INDEX_TYPE_UINT32:
numIndices = size / 32;
default:
break;
}
}
IndexBuffer::~IndexBuffer()
{
}
VertexStream::VertexStream(PVertexBuffer buffer, uint8 instanced)
: buffer(buffer)
, instanced(instanced)
{
}
VertexStream::~VertexStream()
{
}
void VertexStream::addVertexElement(VertexElement element)
{
vertexDescription.add(element);
}
const Array<VertexElement> VertexStream::getVertexDescriptions() const
{
return vertexDescription;
}
Gfx::PVertexBuffer VertexStream::getVertexBuffer()
{
return buffer;
}
VertexDeclaration::VertexDeclaration()
{
}
VertexDeclaration::~VertexDeclaration()
{
}
uint32 VertexDeclaration::addVertexStream(const VertexStream &element)
{
uint32 currIndex = vertexStreams.size();
vertexStreams.add(element);
return currIndex;
}
const Array<VertexStream> &VertexDeclaration::getVertexStreams() const
{
return vertexStreams;
}
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RenderTargetLayout::RenderTargetLayout()
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: inputAttachments(), colorAttachments(), depthAttachment()
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{
}
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RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment depthAttachment)
: inputAttachments(), colorAttachments(), depthAttachment(depthAttachment)
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{
}
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RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment)
: inputAttachments(), depthAttachment(depthAttachment)
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{
colorAttachments.add(colorAttachment);
}
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RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachmet)
: inputAttachments(), colorAttachments(colorAttachments), depthAttachment(depthAttachment)
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{
}
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RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
: inputAttachments(inputAttachments), colorAttachments(colorAttachments), depthAttachment(depthAttachment)
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{
}
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Window::Window(const WindowCreateInfo &createInfo)
: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat)
{
}
Window::~Window()
{
}
Viewport::Viewport(PWindow owner, const ViewportCreateInfo &viewportInfo)
: sizeX(viewportInfo.sizeX), sizeY(viewportInfo.sizeY), offsetX(viewportInfo.offsetX), offsetY(viewportInfo.offsetY), owner(owner)
{
}
Viewport::~Viewport()
{
}