Separating declaration and definition of RefPtr

This commit is contained in:
HOEGLER Stefan
2020-03-08 13:38:40 +01:00
parent df3ed3c49e
commit 9bff657419
14 changed files with 1940 additions and 34 deletions
+1
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@@ -17,6 +17,7 @@ namespace Seele
, arraySize(0)
{
_data = (T*)malloc(DEFAULT_ALLOC_SIZE * sizeof(T));
assert(_data != nullptr);
memset(_data, 0, sizeof(T) * DEFAULT_ALLOC_SIZE);
refreshIterators();
}
+3 -1
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@@ -16,6 +16,8 @@ target_sources(SeeleEngine
WindowManager.cpp
Window.h
Window.cpp
GraphicsResources.h)
GraphicsResources.h
GraphicsResources.cpp
GraphicsEnums.h)
add_subdirectory(Vulkan/)
File diff suppressed because it is too large Load Diff
+54
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@@ -0,0 +1,54 @@
#include "GraphicsResources.h"
using namespace Seele;
void Seele::DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescriptorType type, uint32 arrayCount)
{
if (descriptorBindings.size() <= bindingIndex)
{
descriptorBindings.resize(bindingIndex + 1);
}
DescriptorBinding binding;
binding.binding = bindingIndex;
binding.descriptorType = type;
binding.descriptorCount = arrayCount;
descriptorBindings[bindingIndex] = binding;
}
PDescriptorSet Seele::DescriptorLayout::allocatedDescriptorSet()
{
PDescriptorSet result;
allocator->allocateDescriptorSet(result);
return result;
}
void Seele::PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout)
{
if (descriptorSetLayouts.size() <= setIndex)
{
descriptorSetLayouts.resize(setIndex + 1);
}
if (descriptorSetLayouts[setIndex] != nullptr)
{
auto& thisBindings = descriptorSetLayouts[setIndex]->descriptorBindings;
auto& otherBindings = layout->descriptorBindings;
thisBindings.resize(otherBindings.size());
for (size_t i = 0; i < otherBindings.size(); ++i)
{
if (otherBindings[i].descriptorType != SE_DESCRIPTOR_TYPE_MAX_ENUM)
{
assert(thisBindings[i].descriptorType != SE_DESCRIPTOR_TYPE_MAX_ENUM ? thisBindings[i].descriptorType == otherBindings[i].descriptorType : true);
thisBindings[i] = otherBindings[i];
}
}
}
else
{
descriptorSetLayouts[setIndex] = layout;
}
}
void Seele::PipelineLayout::addPushConstants(const SePushConstantRange& pushConstant)
{
pushConstants.add(pushConstant);
}
+76 -27
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@@ -1,7 +1,15 @@
#pragma once
#include "MinimalEngine.h"
#include "GraphicsEnums.h"
#include "Containers/Array.h"
#include <vulkan/vulkan.h>
namespace Seele
{
struct SePushConstantRange {
SeShaderStageFlags stageFlags;
uint32_t offset;
uint32_t size;
};
struct GraphicsInitializer
{
const char* windowLayoutFile;
@@ -18,16 +26,20 @@ namespace Seele
{
};
DECLARE_REF(RenderCommandBase);
DEFINE_REF(RenderCommandBase);
class SamplerState
{
};
DEFINE_REF(SamplerState);
class DescriptorBinding
{
public:
DescriptorBinding()
: binding(0)
, descriptorType(VK_DESCRIPTOR_TYPE_MAX_ENUM)
, descriptorType(SE_DESCRIPTOR_TYPE_MAX_ENUM)
, descriptorCount(-1)
, shaderStages(VK_SHADER_STAGE_ALL)
, shaderStages(SE_SHADER_STAGE_ALL)
{}
DescriptorBinding(const DescriptorBinding& other)
: binding(other.binding)
@@ -43,83 +55,120 @@ namespace Seele
shaderStages = other.shaderStages;
}
uint32_t binding;
//TODO make generic enum
VkDescriptorType descriptorType;
SeDescriptorType descriptorType;
uint32_t descriptorCount;
VkShaderStageFlags shaderStages;
SeShaderStageFlags shaderStages;
};
DECLARE_REF(DescriptorBinding);
DEFINE_REF(DescriptorBinding);
DECLARE_REF(DescriptorSet);
class DescriptorAllocator
{
public:
DescriptorAllocator() {}
~DescriptorAllocator() {}
virtual void allocateDescriptorSet(PDescriptorSet& descriptorSet) = 0;
};
DECLARE_REF(DescriptorAllocator);
DEFINE_REF(DescriptorAllocator);
DECLARE_REF(UniformBuffer);
DECLARE_REF(StructuredBuffer);
DECLARE_REF(Texture);
class DescriptorSet
{
public:
virtual ~DescriptorSet() {}
virtual void writeChanges() = 0;
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
virtual void updateBuffer(uint32 binding, PStructuredBuffer structuredBuffer) = 0;
virtual void updateSampler(uint32 binding, PSamplerState samplerState) = 0;
virtual void updateTexture(uint32 binding, PTexture texture, PSamplerState samplerState = nullptr) = 0;
virtual bool operator<(PDescriptorSet other) = 0;
};
DECLARE_REF(DescriptorSet);
DEFINE_REF(DescriptorSet);
class DescriptorLayout
{
public:
DescriptorLayout() {}
virtual ~DescriptorLayout(){}
void operator=(const DescriptorLayout& other)
{
descriptorBindings.resize(other.descriptorBindings.size());
std::memcpy(descriptorBindings.data(), other.descriptorBindings.data(), sizeof(DescriptorLayout) * descriptorBindings.size());
}
virtual void create() = 0;
virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1);
virtual PDescriptorSet allocatedDescriptorSet();
const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
protected:
Array<DescriptorBinding> descriptorBindings;
PDescriptorAllocator allocator;
friend class PipelineLayout;
friend class DescriptorAllocator;
};
DECLARE_REF(DescriptorLayout);
DEFINE_REF(DescriptorLayout);
class PipelineLayout
{
public:
PipelineLayout() {}
virtual ~PipelineLayout() {}
virtual void create() = 0;
void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
void addPushConstants(const SePushConstantRange& pushConstants);
virtual uint32 getHash() const = 0;
protected:
Array<PDescriptorLayout> descriptorSetLayouts;
Array<SePushConstantRange> pushConstants;
};
DECLARE_REF(PipelineLayout);
DEFINE_REF(PipelineLayout);
class VertexDeclaration
{
};
DECLARE_REF(VertexDeclaration);
DEFINE_REF(VertexDeclaration);
class GraphicsPipeline
{
};
DECLARE_REF(GraphicsPipeline);
DEFINE_REF(GraphicsPipeline);
class UniformBuffer
{
};
DECLARE_REF(UniformBuffer);
DEFINE_REF(UniformBuffer);
class Viewport
{
};
DECLARE_REF(Viewport);
DEFINE_REF(Viewport);
class VertexBuffer
{
};
DECLARE_REF(VertexBuffer);
DEFINE_REF(VertexBuffer);
class IndexBuffer
{
};
DECLARE_REF(IndexBuffer);
DEFINE_REF(IndexBuffer);
class StructuredBuffer
{
};
DECLARE_REF(StructuredBuffer);
DEFINE_REF(StructuredBuffer);
class Texture
{
};
DECLARE_REF(Texture);
DEFINE_REF(Texture);
class Texture2D : public Texture
{
};
DECLARE_REF(Texture2D);
DEFINE_REF(Texture2D);
class RenderPass
{
};
DECLARE_REF(RenderPass);
DEFINE_REF(RenderPass);
}
+1 -1
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@@ -17,5 +17,5 @@ namespace Seele
Graphics* graphics;
Rect area;
};
DECLARE_REF(RenderPath);
DEFINE_REF(RenderPath);
}
+1 -1
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@@ -17,5 +17,5 @@ namespace Seele
PRenderPath renderer;
};
DECLARE_REF(View)
DEFINE_REF(View)
}
@@ -0,0 +1 @@
#pragma once
+2 -2
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@@ -48,7 +48,7 @@ namespace Seele {
Rect area;
Array<PView> views;
};
DECLARE_REF(Section)
DEFINE_REF(Section)
class Graphics;
class Window
{
@@ -64,5 +64,5 @@ namespace Seele {
uint32 height;
Graphics* graphics;
};
DECLARE_REF(Window)
DEFINE_REF(Window)
}
+1 -1
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@@ -16,5 +16,5 @@ namespace Seele
private:
Array<PWindow> windows;
};
DECLARE_REF(WindowManager);
DEFINE_REF(WindowManager);
}
+13
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@@ -5,6 +5,10 @@
#include <atomic>
#include "Math/Math.h"
#define DEFINE_REF(x) typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x;
#define DECLARE_REF(x) class x; \
typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \
@@ -60,11 +64,20 @@ namespace Seele
{
return object == other.object;
}
bool operator!=(const RefPtr& other) const
{
return object != other.object;
}
T* operator->()
{
assert(object != nullptr);
return object->getHandle();
}
const T* operator->() const
{
assert(object != nullptr);
return object->getHandle();
}
private:
class RefObject
+2 -1
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@@ -3,4 +3,5 @@ target_sources(Seele_unit_tests
EngineTest.h
EngineTest.cpp)
target_include_directories(Seele_unit_tests PUBLIC ./)
add_subdirectory(Containers/)
add_subdirectory(Containers/)
add_subdirectory(Graphics/)
+4
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@@ -0,0 +1,4 @@
target_sources(Seele_unit_tests
PRIVATE
GraphicsResources.cpp)
@@ -0,0 +1,13 @@
#include "EngineTest.h"
#include "Graphics/GraphicsResources.h"
#include <boost/test/unit_test.hpp>
using namespace Seele;
BOOST_AUTO_TEST_SUITE(DescriptorSets)
BOOST_AUTO_TEST_CASE(descriptor_set_merge)
{
}
BOOST_AUTO_TEST_SUITE_END()