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Seele/src/Engine/Graphics/Vulkan/VulkanBuffer.cpp
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#include "VulkanGraphicsResources.h"
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#include "VulkanInitializer.h"
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#include "VulkanGraphics.h"
#include "VulkanCommandBuffer.h"
#include "VulkanAllocator.h"
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using namespace Seele;
using namespace Seele::Vulkan;
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struct PendingBuffer
{
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PStagingBuffer stagingBuffer;
Gfx::QueueType prevQueue;
bool bWriteOnly;
};
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static Map<Buffer *, PendingBuffer> pendingBuffers;
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Buffer::Buffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, Gfx::QueueType queueType)
: QueueOwnedResource(graphics, queueType), currentBuffer(0), size(size)
{
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if (usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT ||
usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT ||
usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT ||
usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)
{
numBuffers = 1;
}
else
{
numBuffers = Gfx::numFramesBuffered;
}
usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
VkBufferCreateInfo info =
init::BufferCreateInfo(
usage,
size);
VkBufferMemoryRequirementsInfo2 bufferReqInfo;
bufferReqInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
bufferReqInfo.pNext = nullptr;
VkMemoryDedicatedRequirements dedicatedRequirements;
dedicatedRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
dedicatedRequirements.pNext = nullptr;
VkMemoryRequirements2 memRequirements;
memRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
memRequirements.pNext = &dedicatedRequirements;
for (uint32 i = 0; i < numBuffers; ++i)
{
vkCreateBuffer(graphics->getDevice(), &info, nullptr, &buffers[i].buffer);
bufferReqInfo.buffer = buffers[i].buffer;
vkGetBufferMemoryRequirements2(graphics->getDevice(), &bufferReqInfo, &memRequirements);
buffers[i].allocation = graphics->getAllocator()->allocate(memRequirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, buffers[i].buffer);
vkBindBufferMemory(graphics->getDevice(), buffers[i].buffer, buffers[i].allocation->getHandle(), buffers[i].allocation->getOffset());
}
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
}
Buffer::~Buffer()
{
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auto fence = getCommands()->getCommands()->getFence();
auto &deletionQueue = graphics->getDeletionQueue();
VkDevice device = graphics->getDevice();
VkBuffer buf[Gfx::numFramesBuffered];
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for (uint32 i = 0; i < numBuffers; ++i)
{
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buf[i] = buffers[i].buffer;
deletionQueue.addPendingDelete(fence, [device, buf, i]() { vkDestroyBuffer(device, buf[i], nullptr); });
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buffers[i].allocation = nullptr;
}
}
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void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
VkBufferMemoryBarrier barrier =
init::BufferMemoryBarrier();
PCommandBufferManager sourceManager = getCommands();
PCommandBufferManager dstManager = nullptr;
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
QueueFamilyMapping mapping = graphics->getFamilyMapping();
barrier.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(currentOwner);
barrier.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner);
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
if (currentOwner == Gfx::QueueType::TRANSFER || currentOwner == Gfx::QueueType::DEDICATED_TRANSFER)
{
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (currentOwner == Gfx::QueueType::COMPUTE)
{
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
else if (currentOwner == Gfx::QueueType::GRAPHICS)
{
barrier.srcAccessMask = getSourceAccessMask();
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
}
if (newOwner == Gfx::QueueType::TRANSFER)
{
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstManager = graphics->getTransferCommands();
}
else if (newOwner == Gfx::QueueType::DEDICATED_TRANSFER)
{
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstManager = graphics->getDedicatedTransferCommands();
}
else if (newOwner == Gfx::QueueType::COMPUTE)
{
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dstManager = graphics->getComputeCommands();
}
else if (newOwner == Gfx::QueueType::GRAPHICS)
{
barrier.dstAccessMask = getDestAccessMask();
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
dstManager = graphics->getGraphicsCommands();
}
VkCommandBuffer srcCommand = sourceManager->getCommands()->getHandle();
VkCommandBuffer dstCommand = dstManager->getCommands()->getHandle();
VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
for (uint32_t i = 0; i < numBuffers; ++i)
{
dynamicBarriers[i] = barrier;
dynamicBarriers[i].buffer = buffers[i].buffer;
dynamicBarriers[i].offset = 0;
dynamicBarriers[i].size = buffers[i].allocation->getSize();
}
vkCmdPipelineBarrier(srcCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
vkCmdPipelineBarrier(dstCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
sourceManager->submitCommands();
cachedCmdBufferManager = dstManager;
}
void *Buffer::lock(bool bWriteOnly)
{
void *data = nullptr;
/*if (bVolatile)
{
if (lockMode == RLM_ReadOnly)
{
assert(0);
}
else
{
throw new std::logic_error("TODO implement volatile buffers");
//device->getRHIDevice()->getTemp
}
}*/
//assert(bStatic || bDynamic || bUAV);
PendingBuffer pending;
pending.bWriteOnly = bWriteOnly;
pending.prevQueue = currentOwner;
if (bWriteOnly)
{
transferOwnership(Gfx::QueueType::DEDICATED_TRANSFER);
PStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
data = stagingBuffer->getMappedPointer();
pending.stagingBuffer = stagingBuffer;
}
else
{
PCmdBuffer current = getCommands()->getCommands();
getCommands()->submitCommands();
getCommands()->waitForCommands(current);
transferOwnership(Gfx::QueueType::DEDICATED_TRANSFER);
VkCommandBuffer handle = getCommands()->getCommands()->getHandle();
VkBufferMemoryBarrier barrier =
init::BufferMemoryBarrier();
barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
barrier.buffer = buffers[currentBuffer].buffer;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.offset = 0;
barrier.size = size;
vkCmdPipelineBarrier(handle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr);
PStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
VkBufferCopy regions;
regions.size = size;
regions.srcOffset = 0;
regions.dstOffset = 0;
vkCmdCopyBuffer(handle, buffers[currentBuffer].buffer, stagingBuffer->getHandle(), 1, &regions);
getCommands()->submitCommands();
vkQueueWaitIdle(getCommands()->getQueue()->getHandle());
stagingBuffer->flushMappedMemory();
pending.stagingBuffer = stagingBuffer;
data = stagingBuffer->getMappedPointer();
}
pendingBuffers[this] = pending;
assert(data);
return data;
}
void Buffer::unlock()
{
auto found = pendingBuffers.find(this);
if (found != pendingBuffers.end())
{
PendingBuffer pending = found->value;
pending.stagingBuffer->flushMappedMemory();
pendingBuffers.erase(this);
if (pending.bWriteOnly)
{
PStagingBuffer stagingBuffer = pending.stagingBuffer;
PCmdBuffer cmdBuffer = getCommands()->getCommands();
VkCommandBuffer cmdHandle = cmdBuffer->getHandle();
VkBufferCopy region;
std::memset(&region, 0, sizeof(VkBufferCopy));
region.size = size;
vkCmdCopyBuffer(cmdHandle, stagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, &region);
}
transferOwnership(pending.prevQueue);
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graphics->getStagingManager()->releaseStagingBuffer(pending.stagingBuffer);
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}
}
UniformBuffer::UniformBuffer(PGraphics graphics, const BulkResourceData &resourceData)
: Buffer(graphics, resourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, resourceData.owner)
{
if (resourceData.data != nullptr)
{
void *data = lock();
std::memcpy(data, resourceData.data, resourceData.size);
unlock();
}
}
UniformBuffer::~UniformBuffer()
{
}
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VkAccessFlags UniformBuffer::getSourceAccessMask()
{
return VK_ACCESS_MEMORY_WRITE_BIT;
}
VkAccessFlags UniformBuffer::getDestAccessMask()
{
return VK_ACCESS_UNIFORM_READ_BIT;
}
StructuredBuffer::StructuredBuffer(PGraphics graphics, const BulkResourceData &resourceData)
: Buffer(graphics, resourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, resourceData.owner)
{
if (resourceData.data != nullptr)
{
void *data = lock();
std::memcpy(data, resourceData.data, resourceData.size);
unlock();
}
}
StructuredBuffer::~StructuredBuffer()
{
}
VkAccessFlags StructuredBuffer::getSourceAccessMask()
{
return VK_ACCESS_MEMORY_WRITE_BIT;
}
VkAccessFlags StructuredBuffer::getDestAccessMask()
{
return VK_ACCESS_MEMORY_READ_BIT;
}
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VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &resourceData)
: Buffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, resourceData.resourceData.owner)
, Gfx::VertexBuffer(resourceData.numVertices, resourceData.vertexSize)
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{
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if (resourceData.resourceData.data != nullptr)
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{
void *data = lock();
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std::memcpy(data, resourceData.resourceData.data, resourceData.resourceData.size);
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unlock();
}
}
VertexBuffer::~VertexBuffer()
{
}
VkAccessFlags VertexBuffer::getSourceAccessMask()
{
return VK_ACCESS_MEMORY_WRITE_BIT;
}
VkAccessFlags VertexBuffer::getDestAccessMask()
{
return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
}
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IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &resourceData)
: Buffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, resourceData.resourceData.owner)
, Gfx::IndexBuffer(resourceData.resourceData.size, resourceData.indexType)
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{
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if (resourceData.resourceData.data != nullptr)
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{
void *data = lock();
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std::memcpy(data, resourceData.resourceData.data, resourceData.resourceData.size);
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unlock();
}
}
IndexBuffer::~IndexBuffer()
{
}
VkAccessFlags IndexBuffer::getSourceAccessMask()
{
return VK_ACCESS_MEMORY_WRITE_BIT;
}
VkAccessFlags IndexBuffer::getDestAccessMask()
{
return VK_ACCESS_INDEX_READ_BIT;
}