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Seele/res/shaders/lib/PrimitiveSceneData.slang
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struct PrimitiveSceneData
{
float4x4 localToWorld;
float4x4 worldToLocal;
};
2020-10-03 11:00:10 +02:00
layout(set = 3, binding = 0, std430)
ConstantBuffer<PrimitiveSceneData> gSceneData;