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Seele/src/Engine/Graphics/Vulkan/VulkanTexture.cpp
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#include "VulkanGraphicsResources.h"
#include "VulkanGraphics.h"
#include "VulkanInitializer.h"
#include "VulkanGraphicsEnums.h"
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#include "VulkanAllocator.h"
#include "VulkanCommandBuffer.h"
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#include "Graphics/GraphicsEnums.h"
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#include <math.h>
using namespace Seele;
using namespace Seele::Vulkan;
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VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format)
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{
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switch (format)
{
case Gfx::SE_FORMAT_D16_UNORM:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case Gfx::SE_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case Gfx::SE_FORMAT_S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case Gfx::SE_FORMAT_D16_UNORM_S8_UINT:
case Gfx::SE_FORMAT_D24_UNORM_S8_UINT:
case Gfx::SE_FORMAT_D32_SFLOAT_S8_UINT:
case Gfx::SE_FORMAT_X8_D24_UNORM_PACK32:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
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TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
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const TextureCreateInfo& createInfo, Gfx::QueueType& owner, VkImage existingImage)
: currentOwner(owner)
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, graphics(graphics)
, sizeX(createInfo.width)
, sizeY(createInfo.height)
, sizeZ(createInfo.depth)
, arrayCount(createInfo.bArray ? createInfo.arrayLayers : 1)
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, layerCount(1)
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, mipLevels(createInfo.mipLevels)
, samples(createInfo.samples)
, format(createInfo.format)
, usage(createInfo.usage)
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, image(existingImage)
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, aspect(getAspectFromFormat(createInfo.format))
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, layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED)
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{
if (existingImage == VK_NULL_HANDLE)
{
PAllocator allocator = graphics->getAllocator();
VkImageCreateInfo info =
init::ImageCreateInfo();
info.extent.width = sizeX;
info.extent.height = sizeY;
info.extent.depth = sizeZ;
info.format = cast(format);
switch (viewType)
{
case VK_IMAGE_VIEW_TYPE_1D:
case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
info.imageType = VK_IMAGE_TYPE_1D;
break;
case VK_IMAGE_VIEW_TYPE_2D:
case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
info.imageType = VK_IMAGE_TYPE_2D;
break;
case VK_IMAGE_VIEW_TYPE_3D:
info.imageType = VK_IMAGE_TYPE_3D;
break;
case VK_IMAGE_VIEW_TYPE_CUBE:
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
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info.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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info.imageType = VK_IMAGE_TYPE_2D;
layerCount = 6 * arrayCount;
break;
default:
break;
}
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info.initialLayout = cast(layout);
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info.mipLevels = mipLevels;
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info.arrayLayers = arrayCount * layerCount;
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
info.samples = (VkSampleCountFlagBits)samples;
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.usage = usage;
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// Most of these flags will almost always be used
info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
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VK_CHECK(vkCreateImage(graphics->getDevice(), &info, nullptr, &image));
VkMemoryDedicatedRequirements memDedicatedRequirements;
memDedicatedRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
memDedicatedRequirements.pNext = nullptr;
VkImageMemoryRequirementsInfo2 reqInfo;
reqInfo.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2;
reqInfo.pNext = nullptr;
reqInfo.image = image;
VkMemoryRequirements2 requirements;
requirements.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
requirements.pNext = &memDedicatedRequirements;
vkGetImageMemoryRequirements2(graphics->getDevice(), &reqInfo, &requirements);
allocation = allocator->allocate(requirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image);
vkBindImageMemory(graphics->getDevice(), image, allocation->getHandle(), allocation->getOffset());
}
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const BulkResourceData& resourceData = createInfo.resourceData;
if(resourceData.size > 0)
{
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changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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PStagingBuffer staging = graphics->getStagingManager()->allocateStagingBuffer(resourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
void* data = staging->getMappedPointer();
std::memcpy(data, resourceData.data, resourceData.size);
staging->flushMappedMemory();
PCommandBufferManager cmdBufferManager = graphics->getQueueCommands(currentOwner);
VkBufferImageCopy region;
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = arrayCount * layerCount;
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region.imageOffset = {0, 0, 0};
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region.imageExtent = {sizeX, sizeY, sizeZ};
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vkCmdCopyBufferToImage(cmdBufferManager->getCommands()->getHandle(),
staging->getHandle(), image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
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changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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else if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
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{
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changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
else
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
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}
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VkImageViewCreateInfo viewInfo =
init::ImageViewCreateInfo();
viewInfo.subresourceRange = init::ImageSubresourceRange(aspect);
viewInfo.viewType = viewType;
viewInfo.image = image;
viewInfo.format = cast(format);
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viewInfo.subresourceRange.layerCount = layerCount;
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viewInfo.subresourceRange.levelCount = mipLevels;
VK_CHECK(vkCreateImageView(graphics->getDevice(), &viewInfo, nullptr, &defaultView));
}
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TextureHandle::~TextureHandle()
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{
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//auto cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
//VkDevice device = graphics->getDevice();
//VkImageView view = defaultView;
//VkImage img = image;
//vkDestroyImageView(device, view, nullptr);
//vkDestroyImage(device, img, nullptr);
//co_return;
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}
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TextureHandle* TextureBase::cast(Gfx::PTexture texture)
{
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if(texture == nullptr)
{
return nullptr;
}
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if(texture->getTexture2D() != nullptr)
{
PTexture2D texture2D = texture.cast<Texture2D>();
return texture2D->textureHandle;
}
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if(texture->getTexture3D() != nullptr)
{
PTexture3D texture3D = texture.cast<Texture3D>();
return texture3D->textureHandle;
}
if(texture->getTextureCube() != nullptr)
{
PTextureCube textureCube = texture.cast<TextureCube>();
return textureCube->textureHandle;
}
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return nullptr;
}
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void TextureHandle::changeLayout(Gfx::SeImageLayout newLayout)
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{
VkImageMemoryBarrier barrier =
init::ImageMemoryBarrier(
image,
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cast(layout),
cast(newLayout));
barrier.subresourceRange =
init::ImageSubresourceRange(aspect);
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barrier.subresourceRange.layerCount = layerCount;
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PCommandBufferManager cmdManager = graphics->getQueueCommands(currentOwner);
vkCmdPipelineBarrier(cmdManager->getCommands()->getHandle(),
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, 0, nullptr, 0, nullptr, 1, &barrier);
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cmdManager->submitCommands();
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layout = newLayout;
}
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void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
uint64 imageSize = sizeX * sizeY * sizeZ * Gfx::getFormatInfo(format).blockSize;
PStagingBuffer stagingbuffer = graphics->getStagingManager()->allocateStagingBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
auto prevlayout = layout;
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
Gfx::FormatCompatibilityInfo formatInfo = Gfx::getFormatInfo(format);
VkBufferImageCopy region = {
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = mipLevel,
.baseArrayLayer = arrayLayer * layerCount + face,
.layerCount = 1,
},
.imageOffset = { 0, 0, 0 },
.imageExtent = { sizeX, sizeY, sizeZ },
};
vkCmdCopyImageToBuffer(cmdBuffer->getHandle(), image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, stagingbuffer->getHandle(), 1, &region);
changeLayout(prevlayout);
buffer.resize(stagingbuffer->getSize());
void* data = stagingbuffer->getMappedPointer();
std::memcpy(buffer.data(), data, buffer.size());
}
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void TextureHandle::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
VkImageMemoryBarrier imageBarrier =
init::ImageMemoryBarrier();
imageBarrier.image = image;
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imageBarrier.oldLayout = cast(layout);
imageBarrier.newLayout = cast(layout);
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imageBarrier.subresourceRange = init::ImageSubresourceRange(aspect);
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PCommandBufferManager sourceManager = graphics->getQueueCommands(currentOwner);
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PCommandBufferManager dstManager = nullptr;
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
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imageBarrier.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(currentOwner);
imageBarrier.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner);
if (currentOwner == Gfx::QueueType::TRANSFER || currentOwner == Gfx::QueueType::DEDICATED_TRANSFER)
{
imageBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (currentOwner == Gfx::QueueType::COMPUTE)
{
imageBarrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
else if (currentOwner == Gfx::QueueType::GRAPHICS)
{
imageBarrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
}
if (newOwner == Gfx::QueueType::TRANSFER)
{
imageBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstManager = graphics->getTransferCommands();
}
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else if (newOwner == Gfx::QueueType::DEDICATED_TRANSFER)
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{
imageBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstManager = graphics->getDedicatedTransferCommands();
}
else if (newOwner == Gfx::QueueType::COMPUTE)
{
imageBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dstManager = graphics->getComputeCommands();
}
else if (newOwner == Gfx::QueueType::GRAPHICS)
{
imageBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
dstManager = graphics->getGraphicsCommands();
}
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VkCommandBuffer sourceCmd = sourceManager->getCommands()->getHandle();
VkCommandBuffer destCmd = dstManager->getCommands()->getHandle();
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vkCmdPipelineBarrier(sourceCmd, srcStage, srcStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
vkCmdPipelineBarrier(destCmd, dstStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
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currentOwner = newOwner;
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sourceManager->submitCommands();
}
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void TextureHandle::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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VkImageMemoryBarrier imageBarrier =
init::ImageMemoryBarrier(
image,
cast(layout),
cast(layout)
);
imageBarrier.srcAccessMask = srcAccess;
imageBarrier.dstAccessMask = dstAccess;
imageBarrier.subresourceRange = init::ImageSubresourceRange(aspect);
PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
vkCmdPipelineBarrier(cmdBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
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}
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Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
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: Gfx::Texture2D(graphics->getFamilyMapping(), createInfo.resourceData.owner)
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{
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textureHandle = new TextureHandle(graphics, createInfo.bArray ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
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createInfo, currentOwner, existingImage);
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}
Texture2D::~Texture2D()
{
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}
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void Texture2D::changeLayout(Gfx::SeImageLayout newLayout)
{
textureHandle->changeLayout(newLayout);
}
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void Texture2D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
textureHandle->download(mipLevel, arrayLayer, face, buffer);
}
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void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
textureHandle->executeOwnershipBarrier(newOwner);
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}
void Texture2D::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
{
textureHandle->executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
: Gfx::Texture3D(graphics->getFamilyMapping(), createInfo.resourceData.owner)
{
textureHandle = new TextureHandle(graphics, VK_IMAGE_VIEW_TYPE_3D,
createInfo, currentOwner, existingImage);
}
Texture3D::~Texture3D()
{
}
void Texture3D::changeLayout(Gfx::SeImageLayout newLayout)
{
textureHandle->changeLayout(newLayout);
}
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void Texture3D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
textureHandle->download(mipLevel, arrayLayer, face, buffer);
}
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void Texture3D::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
textureHandle->executeOwnershipBarrier(newOwner);
}
void Texture3D::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
{
textureHandle->executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
TextureCube::TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
: Gfx::TextureCube(graphics->getFamilyMapping(), createInfo.resourceData.owner)
{
textureHandle = new TextureHandle(graphics, createInfo.bArray ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_CUBE,
createInfo, currentOwner, existingImage);
}
TextureCube::~TextureCube()
{
}
void TextureCube::changeLayout(Gfx::SeImageLayout newLayout)
{
textureHandle->changeLayout(newLayout);
}
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void TextureCube::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
textureHandle->download(mipLevel, arrayLayer, face, buffer);
}
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void TextureCube::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
textureHandle->executeOwnershipBarrier(newOwner);
}
void TextureCube::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
{
textureHandle->executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}